"Do me a favor: Pour gasoline in your hair, stand on your hands up against a wall, and ignite yourself, if necessary get your mom to help you. Send me a photo." -SCV~007
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| Ultra Rush!! | | | Author: | | | IP: | XXXX | | Date: | 07/26/99 06:07 | | Game Type: | Starcraft | | Labels: | Famous Reporter(1), Starcraft(1), Problem: Broken Images(1) | | Report Rating: , # of Ratings: 1, Max: 9, Min: 9 Lifetime Rating for [FLS]prozerran: 9.0833 |  |
BattleReports.com
Map:
Rivalry Me: Zerg at top right
Opp:Terran at bottom right
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Pre-Game Well as many of you know
how BNet can split so bad that you can hear your conversation
over and over again after you relog, I gave up my hope logging
onto BNet after my 4958th attempt this Saturday afternoon. I
tried my luck on the GX-server and boom I got on with my
automatic 10 wins! =] I desperately yelled out to everyone
there for a 1v1 game and finally some guy named Rukulus
(something like that =P) agreed to play me. Well surprisingly
I picked Rivalry :P and wait for him to join. Well he did and
I found his freaky record of 53-3-0 and figured I'd be dead
quick. We both went random, and I drew zerg on top right and
him terran on bottom right.
Early build At first things went
well. I hatched drones up to 9 and when I got enough cash I
double hatch at my choke. I proceeded to make an overlord then
another drone. But not until I got my 14th drone his SCV came
in to scout and we did a little run and chase game until I
found out I forgot to make a spawning pool!! "Ops!" bang at my
head and immediately laid down the pool at the corner of my
creep and started an extractor later. My scouting drone
finally found his position, but 3 marines standing at his
choke stopped the poor thing without even taking a glimpse
inside his base. After my pool was finally (?!!) done I
gathered around 50 gas and quickly made 8 zerglings and sent 2
below his choke. I also started a lair and continue to morph
more drones to mine.
First conflict! The poor little
mini-dog zerglings were quickly dispatched at his natural by a
squad of 10 marines followed by 2 scv and 2 medics. Seeing
this precaution I quickly morphed two sunkens at my ramp and
also morph a hydra den as the lair is half done. I was hoping
to grab the juice of lurkers to deal with the strong terran
infantry as soon as possible. About 30 seconds later this
squad arrived and one marine was sent to my ramp to test my
defense. Now of course it was almost instantly killed by the
sunkens and he decided to switch to containment. He took a
scan and found my finished lair and Den, thus he quickly put
up a turret and began a bunker below my ramp soon. I was
sweating until my 5 lurkers finally morphed when the offensive
bunker was half done. Using my original zerglings as a bait,
my 5 lurkers were able to shred all the marines and a newly
arrived tank with the loss of one lurker and my zerglings.
Fate of lurkers After decimating the
threat at my front door I decided to move the battlefield to
his base! Commanding my newly hatched zerglings and lurkers I
attempted to run past his defense and went for his mineral
line! Unfortunately, the terran commander was no newbie, and
his choke was fortified with a squad of marines and a tank,
along with a turret. Only one lurker survived after running
past the choke, but badly damaged. As it burrowed in his
mineral line, the stimmed marine caught the badass and a pile
of blood was poured onto the ground followed by a swift
com-sat.
At this point 3 more lurkers were morphed and
I started another hatchery at my main. I sent the lurkers to
his natural expansion at 3 different spots and figured that
com-sat alone would not help the terrans to break out quickly.
2 drones were sent to the 12 o'clock and 3 o'clock position
for expansions, and my hatches at my main were pumping drones
like a madman without much troops.
Breaking out! My lair was soon
mutated to a hive, and I planted my Ultralisk Cavern and
Defiler Mound at far corner of my ramp. When my 2 expansions
were fully operating (via the infamous maynard transfer =) the
terrans finally got a Sci-Vessel to detect my lurkers. Along
with that a small squad of wraiths were sent to drive away the
lurkers! One lurker was blown up by tanks, and the other fled
away from the wraiths. The 3rd lurker escaped to the 6 o'clock
direction and burrowed there to watch for expansion attempt.
After breaking out of the containment, he quickly gather a
large group of m&m along with 2 tanks, one Sci-vessel and
several wraiths, and went after my 3 o'clock expansion which
was guarded by only 2 sunkens, several zerglings, and a spore.

With
the superior range of his siege tanks, he defeated my sunkens
with complete impunity, and the remaining marines destroyed
everything else on the creep. I retreated all my drones to my
natural expansion which I established during his attack. At
this point, my troop count was merely 10 hydras and 30
zerglings. Fortunately he decided to switch to containment
mode by sieging the 3 o'clock expansion instead of attack me.
He was clearly attempting to expand there too.

"OMFG!" After finishing the armor
and speed upgrade for my ultralisk, consume for defiler, and
speed and adrenal upgrades for cracklings, I pumped
ultralisks, cracklings, and hydras from 7 hatcheries and ran 3
ultralisks, 20 cracklings and a defiler to his natural
expansion from the left side of the map, hoping to tick off
his offenses on the right. Nonetheless his growing squad of
wraiths (now around 12) found my slow-ass defiler and quickly
killed the "underused" zerg mage ( =] ) and some defenseless
cracklings. "OMFG" he yelled when he saw my ultralisks running
to his natural! =] His wraiths were doing 0.01 damage to my
ultras every hour! =P Anyways, this alarm gave him enough time
to retreat his offensive forces just when my ultralisks and
remaining cracklings destroyed his defenses at natural, which
consisted of 2 tanks and a bunker and a turret. I lost my
ultras and lings to the reinforcing squad of marines, firebat,
wraiths and tanks, but not before his CC was flaming with
merely 200 hp. I was looking across the entire map to look for
a queen to infest the CC for the kick, but unfortunately I
forgot to build any. =[

Wraith Harassment I figured that I'm
having the upper hand now, since I got 2 more expansions then
he does, and my main was dried (so I guess his was dried
too!). I guessed that he would take on a defensive role now to
build up, and so I expand like crazy at 11, 3 and 11's natural
at the same time. However, I never got the chance to mine them
fully, as his scouting wraiths kept killing my undefended
drones out of range of a spore. I'd never research speed or
range for my hydras since I didn't think I'll use them for
offense. Numerous undefended overlords were killed when they
were scouting in the middle of the map too! However, their
attempt at 12 were driven away by a nice lucky plague that got
all of his wraiths. Anyways, only my 11 o'clock expansion was
fully operating, as well as my original 12 and natural
expansion. I rallied all my new ultralisks, cracklings, and
more lurkers to 12, hoping to dodge the frequent recon via the
mighty com-sat.
Mighty Ultralisks!
(Grraarrrr!!!) After fully established his
defenses in his natural again, the terran attempted to expand
at 6, only to be found by a silent lurker, which killed 3
scv's trying to build a CC there until he noticed my lurker
there. =] His wraiths were quickly sent to kill the lurker,
but noticing this golden chance to attack, I faked an
offensive by sending 12 cracklings and 10 hydras from the
right towards his natural, and sent in a large force of 10 2/2
ultras, 24 cracklings, and 6 lurkers along with 5 defilers
from the left. My forced arrived just when he started his
command center, and crushed into his natural, yet to face
about 30 marines with 10 firebats, and 8 tanks with 12 wraiths
from the sky. Again, 2 of my defilers were killed rather
quickly by the wraiths, but my others made it to the battle
field and cast darkswarm all over. Consume is a wonderful
thing. =] More ultralisks and cracklings from hell were sent
from hell towards his natural expansion, and he declared a
pleasant "GG and go fuck these gay ultras." =]

Lessons
learned:
- Ultralisks with cracklings and lurkers under darkswarm
negated the ultimate zerg doom: m&m and SV
- Wraiths with SV are wonderful things to kill lurker
containment fairly quickly. They also make good overlord
hunting, gunned down zerg mages (queens and defiler)
quickly. Their worst enemy, namely the hydralisks and mutas,
are easily repelled by marines.
- May be this is stupid, but if you decided to take on a
defensive role in the beginning, do not build defensive
structures until you know they are coming. A scouting
zergling, marine, or a probe would do the job easily.
- Build your key buildings at other safe places away from
your main is a good way to confuse your opponent's recon.
- heh, use defiler fools!
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