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I wrote down YourRoleModel�s advice of "If you lose all your buildings and units you�ll lose on a 3"x5" notecard that I take out and read before every game."
-AQD3


Toss - Terran
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Author:Whoop
IP:XXXX
Date: 07/18/99 03:07
Game Type: Starcraft
Labels:Starcraft(1), Text Only(1)
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Report Rating: 7.0, # of Ratings: 2, Max: 7, Min: 7
Lifetime Rating for Whoop: 6.9130
Ahhhh Bnet - As normal on Saturday Bnet was lagged to hell. Fortunatley I found a good pal of mine Elminster. He is a great guy and we have played several 1v1 games. In fact he has beaten me 3 out of 4 games. I even watched him smack down Ahscar in a 1v1. WHoa! We decide to play 1v1 on temple, both choosing random.

I get toss at the 9 spot, him Terran at 6. Both of us had our "Scout the enemy base last" hack on so the only early recon was our races.

I do a standard double gate and send my first 4 zeals to scout. Finding around 8-9 marines on the ramp I decide to attack. When he doesnt dance I decide to stay. I manage to kill all the rines before reinforcements arrive and finish me.

Back home I'm teching as fast as possible. Bottom line is against a good terran you will need templar. Period.

I send another small force of zeals and goons in an attempt to contain. He is attacking as well with around 8 rines and 3 meds - thinking perhaps I had sacrificed early troops for FAST dt. After I kill most of his force he retreats.

I am beginning my templar archives and feeling confident I begin an expansion at 12 where I had earlier stationed a probe for such an event.

TERRAN BUSTS OUT
As my nexus at 12 is almost finished I send 12 probes in a long distance Maynard. (BTW I dont ever reccomend taking your natural first on temple unless you are teching to reavers - Turbo Newbie anyone?) Thats when I get the under attack warning.

My force of 5 goons and 3-4 zeals is getting shredded by terran infantry. Now im in a bit of a fix. I've taken a gamble with my early expansion and have fewer troops than I should. Fortunately I have a completed templar archive. Unfortunatley I had forgotten a pylon! DOH Eventually I get 3 dt and send them with 3 zeals to meet his convoy which is stationed right outside my choke. Realizing my 4th gate wasnt warping I turn my attention to my base briefly.

Manage your Dt! I wasnt looking but they all died. Darn that comsat. I make 2 more and a HT while warping in 2 gates at my expansion and a couple cannons.

THE PUSH
My DT sadly find a turret and tanks to greet them. He begins to push into my base. One thing I have learned recently is to break the terran push you need 2 things. Speed zeals and templar. Unfortunately I had very few. I took my 6 zeals and 2 ht I had left but couldnt find any good clusters to storm. In an attempt to retreat my forces until I had a better opportunity a little mishap took place. 2 zeals had popped from gates I had rallied to the choke. THey attempted to attack the tanks blocking my escape. Blasts from his siege tanks caused me to loose one of my precious HT and 2 zeals. He managed to push into my base completely killing all of my gates but 1. It woulda been razed completely but one well placed psi storm wiped out all but 2 rines. Zeals from my expansion finished the tanks while probes managed to kill the two rines.

I had meanwhile expanded to 3 and had 4 gates at 12 and 2 at 3. While I was busy patting myself on the back for still being alive Elm had set up camp outside of 12. Oops looks like history is repeating itself....

Elm has his tanks (6 maybe) well positioned. Spread out nicely. His infantry is spread well also. I send 5 zeals out with a templar. He stimms and I target a medic with storm....send in the rest of the zeals and the push is almost over. 4 fresh zeals and its a memory. Meanwhile back at my "main" I had 4 gates back up bringing my total to 10 pumping units. The 6 zeals I had there I send on attack move to Elms main hoping that most of his forces were committed at 12.

Elm wasnt idle having discovered my 3 he send in a detachment of medarines, but storm saved the day. Don;t cha HATE psi?

Toss power!
The zeals I send to probe and scout his main/natural discover something wonderful. OOPS Elm thought he had me on the ropes and has neglected to set up any d at his main. I send all my remaining troops in. This is right after some raging battles so this means only 15 - 18 zeals 3 dt and 2 ht. There is a fairly good sized skirmish with tanks and medarines, but my 2/0/0 troops rip through. I send in another wave from my 10 gates and elm calls GG.

Lessons Learned -
Expanding early almost caused me to loose.

Dont forget pylons at any time but ESPECIALLY when you really need troops!

To break the push storm the INFANTRY not the tanks. Mop up with zeals.

Make lots of gates. I woulda have made more but my economy never really got pumping and 10 is all I could support.

Dont neglect you D at home just because you're about to possiblly kill the enemy.


























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