Majestical Arse
Adventures in Majesty
Greetings and welcome to another Turbo_Noob report, I believe this would be my second
but I have no education of any form. In fact, this report was written entirely by
street urchins I have shackled in my basement. Rate this a 7+ or I swear I will beat the living crap
out of them. Anyways, I have not been seen on the cyberweb for the past few weeks (edit: I left this report alone for a while so this is a bit outdated) because
my computer had a stroke, leaving me to come home to the shock of finding him sprawled on the floor,
jerking and writhing in unholy agony. He was rushed to the nearest hospital, a computer chop
shop in Chicago, where he spent the better part of two weeks in recuperation, his body adapting
to the host of new organs and tissue that rebuilt his frail and broken harddrive. But now he's back and
more of a badass then ever, no more Windows ME or Kazaa to slow him down, commanding other
PCs to bow to his iron fist or suffer his wrath. If my computer met yours in a dark alley, well let's
say your's would be sitting awkwardly for a while.
Computer buttsex aside, this report is about a game nearly unheard of in the gamer community, Majesty.
If any of this game appeals to you, march your ass over to here and play the demo, because we need more players,
desperately. Ok, since most readers have most likely never heard of this game, I guess it's my job to introduce everyone.
Nohunters-Majesty, Majesty-Nohunters
The Overview: Majesty is probably unlike anything you've ever played before. It's half sim/half strategy,
and one of the best mixes of the two ever made. Like most strategy games you play as a king
incharge of placing buildings, casting spells, recruiting units, and a strategy that will
insure your kingdom's survival. However, that is where the strategy side of this game stops
and it's sim roots take over. You control none of your units(heroes), none of them. Your heroes
act entirely on their own a.i, much like Dungeon Keeper, for everything they do. Heroes will
go hunting, purchase items, run for their lives, and defend the realm on their own. You also
will get a host of peasents, tax collectors, and guards that are also uncontrollable. With
no micromanagement, your entire strategic portion of the game is based entirely on macro.
Heroes and Henchmen: The units of majesty are seperated into two factions, heroes and henchmen.
Heroes are your main combat units that are recruited from guilds. Each guild can recruit up to four heroes, and
each guild recruits it's own unique types of heroes such as warriors, wizards, rangers, and the like. Heroes will gain
levels by fighting monsters which will allow them to fight harder monsters and buy better loot for themselves, much like a sim-mmorpg.
Henchmen come in three flavors: tax collectors, guards, and peasents. Tax collectors
travel about the town collecting gold from all your buildings, guards patrol the city near their designated guard towers to offer
some basic defense against enemies, and peasents will travel about the town to repair and build your structures. Protecting your henchmen is
essential to winning the game, especially the tax collectors, and so most players dot guard towers around the city to provide protection for when
the heroes are out questing or doing other heroic things like robbing graves (Rogues).
Resources: The only resource in Majesty is gold, which trickles in so slowly that money-management
is a crucial factor in determining whether or not you'll win the game. Your only source of gold is your tax collectors,
whom travel about the city collecting gold that the various buildings have generated (Think of tax collectors as peons, and all your buildings
doubling as mineral fields). Buildings collect gold in many ways, some
generate it automatically like houses, some require heroes to buy things like blacksmiths, and all guilds have heroes deposit some of their money
into the coffers every time they enter. It takes a while for tax collectors to work up enough money to make a trip back to the palace and deposit the loot, but you
can always make more tax collectors right? Wrong, you get one tax collector per tier, and once he dies it takes a while for the palace to generate
another one, plus you lose all the gold that collector was carrying when he dies. So you can just protect all your tax collectors? Wrong again, you
can't control your units so you must rely on guard towers for in-city protection, and a little luck. One of the cheapest
and most frustrating tactics in multiplayer is placing bounties on enemy tax collector's heads
so your heroes try to hunt them down.
A tax collector
Reward Flags: If you really want your heroes to do something, you can
place bounty and explore flags around the map. Heroes will hunt down units
with bounties on them, and will go into the wilderness to collect an explore flag. Upon
preforming the desired task (either killing the target or finding the explore flag) the hero
will get all the gold the reward flag offers. Placing more gold on the reward flag
will attract more heroes to hunt for it. This is practically your
only micromanagement ability besides spells.
Shopping: Last but not least for this little introduction is shopping. Unlike other strategy games,
heroes in Majesty gain upgrades and items by buying things from the shops you construct around
your city. Marketplaces sell healing potions and other such items, Blacksmiths sell weapon and armor upgrades,
and Libraries sell spells to your more intelligent heroes. When a hero purchases something from the shop
two good things happen, the hero will live longer because of his new items saving you money
from having to recruit a new one, and the money from his purchase is deposited in the shop for
a tax collector to pick up. Still confused about Majesty? Suck it up bitch because the introduction
ends here. Time for the game.
Game One: Interview With A Vampire
Lucky you, since I love Majesty so much I'm giving you a double dosage of chocolatey Majesty goodness.
Now I've already given you the 411 on the basic concept of Majesty, but you're still green
to the actual game. So I'm going to take it a little slowly this time, and don't worry, I'll
be as gentle as a lamb. Like always, I'm going to make this a skirmish game.
For those of you with poor eyesight, these are the settings:
Player Forces: New Settlement (Expert) Settlement starts with a level one palace
Enemy Forces: Necrovale (Advanced) The undead walk the land under the command of several vampires.
(Many weak to strong monsters present)
Wandering Monsters: Skeletons (Beginner) Skeletons will enter
the region from the nearby wilderness.
Landscape: Mayhew It's a swamp
Starting Gold: 15000 Anything above this amount is for
pussies.
Victory Conditions: Eliminate all foes Just kill
all the enemy buildings to win.
Early Game:
As of right now I have a palace, a tax collector, and two peasents; all my henchmen
are hiding inside the palace until a chore forces them to journey out of it.
This beginning stage of the game is one of the determining factors in any skirmish or multiplayer
game as to whether you are going to survive past half-time. Because this early in the game,
it could only take one or two high-level monsters or an early goblin-raid to take you down
to a position you will never be able to recover from. To survive, you need to make a plan
and start executing it as fast as possible while praying to God a monster doesn't wander into
your territory. It so happens I have one such plan:
Pre-thought: I am facing all undead, whom are largely made of skeletons who are
very good at dodging arrows, so no Rogues, Elves, or Rangers for me as they will just get slaughtered
by the base minions. Guard Towers will be useless too, because guards suck at fighting anything
above a zombie, and arrows are useless against undead. Also, Vampires have a very nasty life drain spell which I'll need Healers
to counter for.
Phase One: Build two Warrior's Guilds and a Marketplace as fast as possible, then
recruit Warriors to my heart's content and tech Healing Potions for them.
Phase Two: Get a Blacksmith and some weapon/armor upgrades for my Warriors to buy, then
tech to Tier 2 and get a Temple of Agrela for some Healers.
Phase Three: If I've survived this long, I can start making offensive attacks and place
bounties on all the monster-generating buildings and eventually claim victory.
The objectives are clear, the plan is ingenius, and so I start slapping down buildings
and keeping a watch over the borders for any wandering monsters. The building-plan I'm using is the "Ring Formation" an
age-old strategy heralded on
Majesty Dragon(Not a link) and other Majesty sites for it's ease of use
and effectiveness. You simply place a Marketplace and ring it with guilds. The result is your
Marketplace is now nearly untouchable because of the ring of hero-providing guilds, and in
return the heroes will gain experience from the trolls and other creatures that spawn to raid
the Market. So I put down two Warrior's Guilds to make up for the lack of Rangers and Rogues
and am about to make plans for the Marketplace when *Gasp* VAMPIRES!
It may be a little hard to see because of my ungodly picture-skills, but I'll try to explain it
to you. In the leftmost picture I've circled the vampires with yellow, the right one is receiving
a heal from the Life Drain spell he just hit one of my Warriors with, which is why he is obscured
behind a red fountain-like sprite. On the right is a picture of my Warriors still battling the Vampires.
Barely having reached the fourth Warrior on my second guild, a few skeletons and a zombie paraded
onto the scene led by some vampires. I immediately smacked the "Call to Arms" button on both guilds, which teleports
all the Warriors to the entrance of their home ready for battle. Unfortunately, most of the
warriors got distracted and attacked a zombie instead of the Vampires, which resulted in more
then a few deaths. Yet being the valiant and unshaken leader, I kept hitting the Recruit
button on both guilds to churn out more cannon fodder for the vamps until they were eventually
taken down under the swarm of blue-swordsmen. The resulting death count was staggering, but
their was little else I could have done. On the bright side, one of my Warriors, aptly named
Sir Bhyll of the Bloody Blade, walked away unscathed, not to mention now level 6.
Warriors Guilds: Warriors guilds recruit the stalwart Warriors for
450 gold a pop. They also feature a "Call to Arms" button that transports all members of the guild to
the entrace, very useful for defense but requires a costly 500 gold to work.
Warriors: Warriors are basic melee heroes who can retain their usefulness
throughout the entire game. Slightly resembling W3's footmen, they are the
crutch for most of player's early-midgame strategy.
Vampires: Vampires are some pretty hardcore monsters, they
travel in pairs and are not only excellent melee fighters but can cast
a life drain spell that nearly doubles their combat abilty.
Skeletons and Zombies: Skeletons and Zombies are the grunts of
an undead monster-force. Skeletons are a bit weaker then zombies but are nearly invincible
to ranged attacks, while Zombies are your average easy-to-kill enemy.
I may have held off the first attack, but in Majesty your enemies don't need any
sissy "balancing" or "rules". In fact, I can probably expect to have another vamp attack that
will result in another corpse pile of lvl 1-3 warriors, oh well. In addition to the threat of a vampire
raid, a house has been built in the spot between the two guilds I was planning on placing a marketplace, feck. Houses
are raised up by themselves for no purpose other then to piss the player off and you can't get rid of them
unless you put a bounty on their destruction, which will cost gold I don't want to spend. Feck again. Looks like no ring
strategy for me.
Putting the Marketplace in the next safest area (under the second guild)
I scrolled upwards to find a delightful suprise at the tip of my base,
a vampire has come to drink tea and play with my Star Wars dolls action figures, and he
brought a few of his skeleton friends too. But I'm a little more prepared this time, and under
a gangbang of swords and "HUMPH!"'s, the pasty little vampire turns to dust. As for
his cohorts, one of them got bored and wandered off, and a xylophone (or however the fuck you spell that) was
made of the other.
A few seconds later a couple things happened, the Marketplace finished
and I started researching Healing Potions/Market Day, and a new set of vampires came
over to bitchslap more of my warriors with that damned life drain spell, god
I HATE that fucking life drain. This time the casualties were so high
that the game awarded me with a graveyard containing a list of all the heroes
that have died under my rule (14 so far) You see, the creator's of Majesty's reasoning that if someone
is doing poorly at the game, you should spawn an undestroyable building inside
their base that spawns more enemies. Ingenius! Now I am left with all level 1-4 warriors, no gold because of all the
costs to keep recruiting them, and I get to have more monsters attacking me thanks to the graveyard. So things aren't looking so bright, at least I
still have healing potions right? Good thing too, because two more vampires
waltzed right into my kingdom and started sucker punching my level 1s before
they could get to the marketplace to buy any potions.
Marketplace: The first shop-building you'll create, this
is the source of healing potions and other magical items for your heroes if they
can survive long enough to buy them. It also generates a lot more gold then
the other buildings.
Healing Potions: For some hundred coins, your heroes can purchase
a five stack of healing potions. When low on life they will automatically take
a swig of one of their potions which will restore most of their life.
Market Day: Market Day is a researchable ability for your Marketplace
that allows it to generate a large sum of gold for a trade-off of not letting
any heroes into it. Unless you have two markets this is really only useful
for unlocking the ability to upgrade the marketplace to level 2.
Houses: Houses are randomly built around your base as you recruit
more heroes to your cause. They generate very small amounts of gold and so
they really only serve to clutter up your base and get in the way of spots you
want to place your buildings.
Graveyards: Every 14 or so deaths, a graveyard is constructed
in your base that contains a list of the heroes that helped to create it, and
randomly spawns Skeletons and Zombies to attack your forces.
To completely embarass my forces again, the vamp-squad proceeded to take a page from
the book of Diablo II's Necromancer by hiding behind a few zombies while
casting spells. The strategy proved useful as my Warriors went straight for the
zombies, shrugging off any hint of attacking a vampire until each and
every one of those green-skinned bastards was dead... again. This took a few names from the hero roster, but
after defeating the raid at least all
my surviving heroes had enough cash to go buy some healing potions. But wait.. What's this?
Hey kids, you know what's not cool? Getting caught smoking pot. You
know what else isn't cool? When vampires attack you and all your "Warriors"
run home and cry in their pillows like prepubescent fat girls. I guess I
made fun of one too many goths in my life, because pissing me off has
obviously made it to the top of these fuckers' agendas. Seriously, what
kind of bear has crawled up these guy's asses and laid it's eggs in their
intestines? Jesus H. Christ. A few death tolls later, and the kingdom is
once again safe for a few seconds, but I'm out of my original cache of cash, and
I have to rely entirely on my tax collector's bringings to stay alive.
Now I could keep recruiting Warriors in hopes that some of them will
survive long enough to protect the rest, or I could try to tech
to Healers and risk not being able to afford reinforcements. I have a feeling
that teching will be far too risky for this badass since the castle the vampires
are coming from seems to be fairly close to my base. And so it's gogo action bronco for
slapping the recruit button around a few times.
After a few days of my patented "Keep Making Guys!" strategy, the game
seems to be in a stalemate. Every once in a while one of my high level
warriors falls, but the cash flow is pretty steady for me to replace them. Yet I'm not sure
I want to spend four hours inching across the map, so I'm deciding to save
up to upgrade my palace to level two, then get me some sexual healing. Which may
come in handy considering I now have two graveyards built around my kingdom.
Some time later after having tried to save up 3k gold, I found it impossible
because of having to constantly recruit more Warriors. To remedy this I've built
a Blacksmith on the edge of town. Maybe slightly better weapons
and armor can turn the tide of the battle. I also built
an Inn to generate some more income, only problem is I had to place it next
to a graveyard which could disturb some of the guests.

The new Blacksmith and Inn worked great, and I'm beginning to power
my way to 3k for tier 2. But what would really help is knowing where those
fucking vampires are coming from, and how they are managing to breed so
fast. Since Rangers are a NO when fighting undead, I'm forced to wait as
some Warriors blindly romp around the map. Hopefully they'll run into something
I can put a bounty on.
While some warriors were stumbling around for a castle or something to
raid, I finally got the palace to Tier 2. Perfect time for a game update.
Game Update: Day 26

MVH(Most Valuable Hero): Sir Valian of Kanal's Creek, level 8 Warrior
Honorable Mention: Sir Calindor Headlopper, level 7 Warrior
Current Phase of Plan: Phase Two
Heroes Alive/Dead: 8/29
Mid-Game:
Blacksmith: The Blacksmith sells weapons and armor
to heroes. You can upgrade it up to level three, with an upgrade for weapons
and armor per level. Which means you can get a max of three upgrades for
weapons/armor, much like starcraft except more costly.
Inn: Inns serve to generate more gold for collection, but also
serve as a resting place for your heroes whether they're fleeing from monsters
or just bored. Every visit deposits some of the hero's gold into the buildings' coffers.
Temple Racism In Majesty at tier 2 you must choose to allow one of three sides
into your kingdom. Agrela/Dauros, Fergus/Krypta, or Krolm. You can only choose one team,
and from there on you cannot recruit one of the other sides unless you destroy
your existing temples.
Ye Olde Racism No this isn't banning black heroes from your public
schools, this about racism between Dwarves, Gnomes, and Elves. They don't like eachother,
and you can only pick one side unless you destroy all their guilds, just like temples.
I've had more then my fair share of close calls, but I've survived until
half-time, which usually means gg monsters. I built a Temple to Agrela ASAP, recruited
4 Healers, and teched it to lvl 3 for that fine assed ressurection spell. I also decided on Dwarves as
my subrace, those sexy little bastards can pound my nail any day. Yet, with a whole army
of all-full 2 Warrior's Guilds, a Dwarven Workshop, and a Temple of Agrela, it's not like a bunch
of punk wanna-be goth vampires are gonna stand up to me. So with my vast amount
off collected gold, I began making Explore Flags around the map, putting some
delicious 1k+ gold bounties on each of them. As soon as the word spread out,
everyone in the entire kingdom except the henchmen immediately dropped what
they were doing and began sprinting in random directions, searching for
the thousand dollar easter eggs. Within a matter of seconds, this is what the
minimap looked like.
Temple of Agrela: Temples of Agrela recruit healers, but they
also give you a spell for each upgrade (up to 3) you give their temple (you
scratch their back they scratch yours) First level healing(200), second bless(100), and
third ressurection(1500). The prices are in () <- these things.
Healers: Healers are gals that just like to hang around with
the boys and do things... heal them. Their spells are heal, aura of peace,
and meditation. I don't know when they get them, but I know heal makes people
have more health, aura of peace makes monsters attack other people, and I'm not
sure what meditation does but their always casting it.
Dwarven Workshop: Dwarven workshops can recruit 3 Dwarves per shop,
and they also fire ballista bolts at nearby monsters.
Dwarves: Dwarves suck at first, but get better then Warriors as
time goes on.

After the original scavenger hunt I found a couple of enemy buildings around
the map. A bounty of around 1600 gold was placed on each, and the masses gathered
'round the buildings, swinging whatever instrument of pain they had to defile them, even
the healers began stabbing at the stones with their knives to very little effect. Some lives
were lost, but a generous use of the new ressurection spell proved useful if not completly unfair to the vampires.
Also, during this time one of the Warriors finally made it to level 10, and as customary with my Majesty game,
I awarded him a name worthy of his title,

. As the buildings fell, monsters came out of each in hopes of making some kind of veangeance rush.
Most of them were wussy little monsters that could barely scream "ASDF!" before they were devoured in a swarm of Warriors and Dwarves.
Yet one lone Evil Shrine at the top of the map wasn't going down without a fight. In the Mark4 spirit,
an Evil Oculus rose out of the blasted shrine and was rumored to prounounce yet one sentence,
"My man ain't you daddy's baby BIATCH!"
Heroes froze in their tracks, wide-eyed terror taking over their A.I's for a nanosecond
before the entire army about-faced and ran. And as the old saying goes, "When being
chased by a tiger you don't have to run faster then the tiger, you just have to run faster then
the other guy". Replacing tiger with Evil Oculus, and other guy with Dwarves, the heroes followed that
advice to the letter. GG DWARVES!
Closing in on the little bastard, the Evil Flying Octupus paralyzed him and
proceeded to beet his scrawny ass L.A style. Feeling morally obliged to help him,
a healed him up until he was unparalyzed and instead of trying to run again, decided he
would die as he had lived, spanking MOBs with a +2 hammer. Another Dwarf, who had just
finished off the zombie and had only now turned to realize an incredible David vs. Goliath
battle has been going on for some time, decided to join the cause. Together with the aid of my
spellcasting, they managed to beat it down. And realizing it was safe to come out of
their guilds once again, the masses returned to keep hunting for the Explore/Bounty flags
scattered around the landscape. And all was good.
The hero taskforce scoured the map, and like a horde of locusts to Brendan Fraiser,
the tidal wave of Dwarves, Swordsmen, and Healers slammed into any opposition they found
and totally ruined it's shit. The frenzy boiled and burned until a small secondary party had
found the last structure, and razed it to the ground. A boom of cheers arose from the kingdom, and
the vampires slowly withdrew from the borders with a hiss. Your Majesty, YOU ARE VICTORIOUS!!!1
Fecking hand got in the way
End Game Stats:
Yay! But wait... Didn't you say there would be a second game? Hellz
yeah bitches, stay tuned for the exciting conclusion of Majestical Arse.
Holy shit did you see that danger level? Holy shit... By the way I also managed to go
the entire game without building a single guard tower, go me.
Special Thanks
Nobody, you guys suck except who'sgotlag who fixorz my report, you rock lag
This has been a Turbo_Noob production.