| Fire and Blood | | | Author: | | | IP: | user-10lXXXX | | Date: | 08/18/03 03:08 | | Game Type: | Starcraft | | Labels: | none | | Report Rating: , # of Ratings: 1, Max: 6, Min: 6 Lifetime Rating for Desert Demon: 7.7353 |  |
Untitled Document
| Hi guys, this is my second
battlereport. I got a lot of suggestions last time, mostly telling me
to either work on my writing style, or to add pictures, so hopefully I
can go into the comments section and hear that I've improved. This game
took place recently, and its between me and Folkensan. Enjoy! |
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The game opens with me at 12, as teal zerg,
and Folkensan at 6 as white protoss. I opt to build my pool at 12 and then
place a hatchery at the top of my ramp to place defenses against the
early rush. Folk gets a pylon at 8 and proceeds to get a gateway, an
assimilator, and another pylon.
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Shortly after my hatchery has been placed,
Folk gets a cybernetics core, moving towards a stargate for a corsair
rush. My hatchery is finished just after he builds the stargate, and
I set up sunken colonies there.
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Folk's stargate finishes,
and he wastes no time producing a corsair as I start morphing my lair.
It flies quickly into my base to harrass my overlords; however, it flies
through my base twice before encountering the only overlord that is
not away. The additional time allows me to produce two hydralisks with
my freshly built hydralisk den, and the two beasts discourage the corsair
from assaulting the overlord. My lair has finished at this point, and
an expansion to the mineral only below my base does as well, augmenting
my income.
The corsair flies
southward, locating another overlord who is returning from scouting.
Killing the undefended overlord, it proceeds northwest
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and then back south.
During its jaunt, my accumulated army of hydralisks and zerglings proceed
southward to Folk's base. Finding the ramp unblocked, they proceed into
his base and encounter five zealots. The zealots attack them, falling
back as the zerg force attacks them, and re-engaging the hydralisks
and zerglings when they begin to assault Folk's buildings. The pattern
continues for a while, as the
zerg destroy a gateway. The zealots engage them again, and all but one
die, leaving three hydralisks and a few zerglings. The zerg destroy
another gateway, and the
remaining zealot attacks, killing one zergling and luring the others
to death at the photon cannons. The last zealot and a force of probes
finally destroy the remaining three hydralisks.
By now, Folk has a templar
archives, and
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| he begins producing
dark templar from his gateways. I have researched overlord speed, and
send more hydralisks to his base, along with an overlord. As my hydralisks
reach his base, they encounter a pair of dark templar, and begin to take
hits. The |
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overlord has not yet reached,
so the hydralisks are unable to retaliate against their hidden foes.
I lose three hydralisks to the dark templar before my overlord arrives
to provide detection. A pair of dragoons and two dark templar engage
my hydralisks as they attack the buildings. Though they are killed,
they manage to raze one of the gateways.
Soon after the attack, both
of us take our naturals. Folk has gotten reavers during the fighting,
and I have lurkers. Very shortly after the expansions are complete,
I send a force of hydralisks, zerglings, and four lurkers down to attack
Folk, engaging the zealots, dragoons, and reavers there. I attack the
lone photon cannon defending the base, hoping to kill as many probes
as I can with my lurkers. His reavers and dragoons take out my hydralisks,
but not before the photon cannon goes down. My
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| lurkers move into position
and destroy a portion of the probes. A newly arrived high |
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templar storms the lurkers,
killing one. The remaining lurker prevents him from mining for a while,
then is picked up by an overlord as soon as my drop tech is finished.
Folk has level 2 attack upgrades,
so I place two evolution chambers at my mineral only expansion and research
attack and armor upgrades for my hydralisks. I also attempt to expand
to the 9 o' clock natural, however a patrolling dark templar uncovers
the attempt and prevents it. I gather some overlords and begin loading
my army into them for a drop into Folk's main.
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Folk has taken his min only,
and his forces are stationed there as the overlords arrive at his base
for the drop. My hydralisks manage to destroy a gateway and a few photon
cannons before the first of his forces arrives to defend. I pull the
majority of my army away from his forces and focus fire his archives,
destroying them, then engage the defending forces; however, reavers
and storm kill off my army quickly as soon as the hydralisks are close
enough.
I move new forces to attack
his mineral only, and set up a flank. Unfortunatley, poor calculation
prevent the flank from doing any damage; most of the hydralisks are
butchered by storm, and the remaining are too outnumbered to survive.
I proceed to take the
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| Folk expands to the 9 o' clock
main, and the base is found by a scouting overlord. A fresh army of hydralisks
moves to prevent him from successfully setting up a base there. The hydralisks
encounter some dark templar, zealots, dragoons, and an archon holding
the ramp to Folk's new expansion, and the overlord is called up to reveal
the dark templar. Folk sends forces from his main to defend the |
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| expansion, and they arrive
as the hydralisks destroy a gateway. Coupled with some zealots from the
remaining gateways, they dispatch the hydralisks. |
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Another
group of hydralisks proceeds to Folk's expansion to finish destroying
it. The expansion is only lightly defended, and it falls as my hydralisks
push through it, but as they assaulted it, Folk sends his army up to destroy
my mineral only base, as well as both of my evolution chambers, then proceed
to attack my choke. The few hydralisks that are there put up some resistance,
but are quickly felled by reavers, storm, and zealots. My attack force
rushes to defend the base, and |
| destroy a portion
of Folk's army, but all but two hydralisks are slain. Folk moves his forces
up to my natural, and quickly destroy most of the drones. The two surviving
hydralisks have morphed into lurkers, and chase away the protoss, killing
a dragoon. |
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Folk deposits the reaver
in my main, knocking out my gas income there, then proceeds to move
it to my island expansion.
Folk takes the 3 o' clock
base, and situates his army outside of my base. My income is in shambles,
yet I continue to produce hydralisks to fight off the reavers at my
island. The reaver dies, but I am left with barely enough defense to
stop a few zealots. Folk's army pushes into my base and we exchange
gg's.
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GG
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Thanks to Folk for the game,
and to everyone out there who gave me suggestions, proofread the text,
and otherwise helped me. The replay of the game can be found here.
Gogo comment.
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