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FFA: Scorched Basin
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Author:blizzar89
IP:pcp01815XXXX
Date: 11/17/02 03:11
Game Type: Warcraft 3
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FFA: Scorched Basin

 

Hey all. This is my first ever Battle Report, and I hope you'll enjoy it. Of course, don't expect anything spectacular. Please give me constructive criticism in the comments area.

 

The Players

Red: Dai-oo-kai. Dai-oo-kai is a Random player. He is level 8 in FFA and drew Orc for this round

Teal: XAzNKiLLazX. KiLLaz is a Random/NE player. He chose to play NE for this round. He's level 7 in FFA.

Purp: Norfin. norfin is a level 10 FFA player, ranked 565th on US East. He is also a level 17 Team Player ranked 216th. He plays all around. He went Random and drew Human for this round.

yellow: blizzar89. Blizzar89(me) is level 8 FFA. He plays pretty much every race but is strongest as orcs. He went Random and drew Undead for this round.

 

The Game

 

Now that the players are introduced, lets go to the game. For those of you who aren't familiar with the map, Scorched Basin, here's a little guide to go by:

There are five starting points at 12, 9, 6, 7:30, and 10:30 o'clock. KiLLaz started at the twelve o'clock spot, Dai started at the 10:30 o'clock spot, blizzar89 started at the 6 o'clock spot, and Norfin started at the 7:30 spot. Each base has a natural expansion to the right or left, gaurded by two Centaur Outrunners  and two Centaur Archers. The mines there have 7500 gold. The starting mines have 15000.

The starting mines that are not taken up are gaurded by two Spirit Pigs, a Razormane medicine man, and two Quilboar Hunters.

In the center of the map there is a mercenary camp gaurded by two Razormane Medicine Men and two Enraged Owlbears. 

Going northwest from the Merc camp, you come upon a gold mine with 7500 gold guarded by a Harpy Queen, two Harpy Storm Hags and a Harpy Windwitch.

To the east of that is a Merchant Gaurded by a Thunder Lizard and two Lightning Lizards. There are also two Harpy Rogues there.

 

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Teal, who started at the twelve o'clock position, sent three of his first five wisps to the mine, and the other two to lumber. He then qeued three wisps. The first two that came out went to the mine, the other to lumber. One wisp was taken from lumber to build a moonwell, an another was taken to make an Altar, and another to make an AoW. A wisp was made to replace it. As resources permitted, he built a hunters Hall and more moonwells as needed. He chose the Demon Hunter as his first hero.

 

Purp, who started at the 7:30 position, Sent four of his starting five peasants to gold. The fifth made a Barracks. He qued three peasants. The first one out went to build an Altar, the secon built a farm, the third to mine. His peasants working went to lumber after they finished except for the farmer. He made another. He trained an Archmage as his first hero.

 

Red, who started at the 10:30 postion, sent four of his starters to gold and the other to build an Altar. He qued three peons. THe first built peon built a burrow, the second built a Barracks. The next peon to make a War mill. The Altar peon went to gold and the rest harvested lumber. Red chose a Blademaster as his primary hero.

 

yellow, who started at the 6 o'clock position, Sent his first three Aolytes to gol, an his ghoul to wood. He then qued two Acolytes to gol. The first one out summoned a Zig and a Crypt before going back to the mine. When the Crypt finished, he qued two ghouls for lumber. As soon as resources would allow, he upgraded his Necropolis. When resources permitted, he built an Altar and a Graveyard. His primary hero was a Death Knight.

 

Soon after getting their heroes, both Red and Purp decided to do some harassing. Red put his first point into Wind Wak, and purp into Blizzard. Purp and Red arrived at the bases they had planned to harass at the same time. Purp tried to blizzard yellow's Altar that wasn't quite finished yet, but a Halls of the Dead popped up to save the day, driving off the Archmage. Back at Purp's base, Red was killing off peasants with his Wind Walk ability, but purp was smart and used Call to Arms to foil red's plan.

After yellow gets his Death Knight, the DK and now five ghouls go off to creep his nat to the right of his base. Teal has the same idea and brings his Demon hunter, two hunts and an Archer to creep his nat. After wiping out those creeps, teal makes an Ancient protector and Tree of life right away.

Red also creeps his nat to the bottom of his base. Using Troll Headhunters and his Blade Master he is able to destroy them. At that time, Red reaches tier 2 and builds two Spirit lodges and starts training a Tauren Chieftan.

Purp, not to be left out, also starts creeping his natural, but to the left. However, both yellow and purp thinks its a good time to go for the other nat, and clash in the middle of creeps. yellow is forced to use a TP. However, all was not a loss as yellow returned to the scene seconds later to find purp engaged with the creeps. Purp and yellow fight for a bit, but yellow's new Dreadlord shows up and turns the tables in yellow's favor, forcing purp to Town Portal. During the battle, yellow's Black Citadel comes online.

 

While purp and yellow are fighting, teal finds Red's force of ~five Troll Headhunters, a level two BladeMaster, and a Tauren Chieftan. The fight doesn't take long and Teal is soon declared the victor. Teal retreats to heal at his moonwells and to gather reinforcements and a PotM. He quickly returns to Red's base and finishes him off. After teal comes in a second time, Red leaves the game. 

However, as teal is gaining the EXP from all of the peons and the Blademaster Red left behind, purp comes from behind. There is a short battle that ends with purp running away.

 

Back at purp's base, he has started work on a Gryphon Aviary and now has a Pally to bolster his army.

While purp and teal were fightning, yellow creeped the 3 o'clock starting point and has built two Temples of the Damned an is researching Necro Master Training and building two Necros.

Status after 10 minutes

Red- Left

Teal- 1/2 Hunts and Archers, Tier 2, 2 expansions and one being built, Level 3 Demon hunter Level 1 PotM

Purp- Adept Sorc Training and Priest, Tier 3, Archmage level 2 Pally level 1

yellow- 0/3 ghouls, Adept Necromancer Training, Death Knight level 2 Dreadlord level 2

 

Back to the Game

 

While creeping, yellow stumbles upon teal's top right expansion and is able to destroy an Ancient protector before being forced to run from teal's troops. Meanwhile, purp has used the lull in the action for him to creep the 9 o'clock starting point.

Back at Purp's home base, he has started work on a Blacksmith and is researching Storm Hammers for his Gryphons. Purp returns to red's base to reap the EXP rewards for massacring his defenseless peons. While this is happening, teal creeps the top left merchant in the middle of the map. However, purp has found an expansion and forces Teal to TP from the merchant just as yellow arrives on the scene.


yellow is confused by teal's sudden departure but isn't fazed for long, as he creeps the Merc. Camp nearby.

 However, teal doesn't stay absent for long, coming back to the spot of the crime after dispatching of purp. He catches yellow creeping and forces him to TP else he risk high casualties. Unfortunately yellow leaves behind some good items. The blue circle marks out a wand of Illusion, and the red circle is a potion of Greater Mana which would've been very useful on yellow's DK. instead, teal picks them up.

 

Soon after this battle, purp moves in and attacks teal. yellow has mobilized his troops and is watching from the side. After purp is defeated, yellow moves in to attack. yellow is the victor of this battle, driving teal to use a town portal.

 

Teal's Demon Hunter (who is asleep) does not TP. He tries to run but gets surroundded again by the Harpies at the mines. After getting into the red, the Demon Hunter TPs, causing teal to lose two TPs in one battle. However, yellow is in a tough spot, he can either run from the Harpies, or try to fight them. He tries to fight them.

yellow loses most of his Necros and is forced to retreat in shame.

Meanwhile, purp now has 1/0 Gryphs, and teal has 0/1 Dryads. yellow has upgraded his ghouls to 2/3 and expanded.

A little bit later on, purp and yellow have a sort of standoff in the middle until yellow decides to leave purp's Gryphs alone.

Purp creeps the other Merchant while teal hunts for expos and destroy's yellow's expo. At 20, purp creeps the harpies in the top left middle of the ap and recieves a lion Horn of Stromwind.

 

Status after 20

Red- left

Teal- 2/3 hunts, 0/1 Dryads, level 3 PotM level 4 DH, 2 expos.

Purp- Master Sorcs and priests, 2-0 Gryphs, level 3 AM level 2 Pally

yellow- Master Necros, 2/3 Ghouls, level 4 Death Knight, level 3 Dreadlord

 

Back to the Game

yellow has started to get a couple of fiends to combat the purple gryphs. He also tries to expand again. However, he doesn't know that purp and teal have just fought in the middle, with purp winning for a change, and forcing teal to use yet another Town Portal. Thus, protecting yellow's expo.

However, Teal soon goes on the expo hunt again, but on the opposite side. Purp TPs in to save his expansion which teal had found and is successful, beating off teal once again. Purp's army chases after the fleeing DH and kill it, however, the Demon Hunter had an Ankh of Ressurection! However it is wasted as Purp's army beats it down once again.

Again, the middle is home to a battle as yellow and purp engage. It is an even battle. yellow destroys purp's entire ground force, however purp manages to kill yellow's AA which means yellow has to run.

Teal scouted during purp and yellow's battle and found purp's new expo, the only one he has. Teal moves in to attack. Purp has to send all of units over because his heroes aren't revived yet. Purp gets slaughtered. Only a few stray Gryphs make their way across the sky back to the home front.

Teal has an advantage and he knows it. He moves in for the kill. During this, yellow has finally built a shade and has used it to scout for possible expansions. He sees purp's last hope. An expo being built at his natural with speed build. yellow moves his army in and effectively ends purp. Teal is poised on the edge of purp's base, ready to take him down. However, purp tries to escape with some units before teal finds him. However, it is to late. He runs his peons away then tries to save his base. However, he cannot save it and concedes defeat.

Status at 30

Red- Left

Teal- 3/3 hunts, 3/3 Dryads, 2 working Expos, DH level 5 PotM level 4

Purp- Leaving

yellow- 3/3 Ghouls, master Necros, 0/1 Fiends, one expo, DK level 5 Dreadlord level 4

Back to the Game

Teal's Demon Hunter has just reached level 6 as yellow comes in after purp leaves to see if he can't destroy teal. yellow is victorious and teal is forced to TP. As yellow rebuilds his ghouls and teal rebuilds his army, teal goes a-hunting for expos again and finds the same one he wiped out a little while ago. He decides to attack, but yellow is right around the corner and traps teal withing a sea of ghouls and his own troops. Both teal heroes are dead and the remnants of the army run for it. yellow has an advantage, albeit a slight one, and takes advantage of it, pressing the attack. The ghouls are being pumped from dual Crypts to replace those just lost so that the army isn't noticeable as any smaller. The Dreadlord leads the charge into teal's base.

 

The skeleton power is overwhelming, and to top it off, the Death Knight reaches level 6 with the Dreadlord not to far behind. Teal is forced back to his moonwells but even even that doesn't save him. The new ghoul additions are overwhelming and soon Teal's base is leveled, even the PotM who revived during the battle didn't help.

Teal, however, had expanded to Red's base, unbeknownst to yellow, so yellow thought it was going to be hide-a-farm after destroying teal's main, however it was an actual base hastily erected during the battle at teal's main base. After yellow checked all other expos known to him, he finally found the base hidden in red's, and was greeted by an army.

However, the Dreadlord had recently reached level 6 and had his ultimate, Infernal. The Infernal turned the tide of this battle and gave yellow the victory.

 

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Like I said before, this is my first BR and is probably VERY boring. I would like some constructive criticism for this so that I can get better at it. Thanks --b89

 


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