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Clan ~NoHuntresses
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Author:ZerG~LinG
IP:p443-7.pXXXX
Date: 08/18/02 12:08
Game Type: Starcraft
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Report Rating: 9.0, # of Ratings: 3, Max: 9, Min: 9
Lifetime Rating for ZerG~LinG: 8.3836
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"i have a night elf archer trying to sell me porn" -GoSuPh

Welcome to another LinG production served up for your pleasure :) This Warcraft extravaganza contains not one, not three, but TWO exciting games of swords, bows, clubs and cows!
First up is a ladder 1v1 with me facing the acclaimed BallistaCraft. Game 2 is a gosu match, with some of B.net's best duking it out.
And if that wasn't enough to let your mouth start dripping sulfuric acid, I will include small boxes along the way with handy information about spells, or me talking to myself about so called "imbalances". With that said, let’s get the show starting with Game 1 (Note: BallistaCraft is Lvl9, I was lvl 6 back then, kaka lvl 9 now, kaka!).

"dirty whore, I hope God hits you with lightning and it strikes your ugly deformed penis!" -Pengy [a friendly msg from him to me]

The map: Frostsabre is a snowy map with 4 mains, each placed with the entrance facing away from the middle. The coveted center of the map holds many feisty creeps and in its core a few ice drakes trusted with the protection of a highly potent gold mine. On the whole the map is generally littered with low level creeps, containing in this field mostly gnolls and trolls.

"Fine Masochist, its not my fault you look the other way when it comes to finding a counter, instead of screaming about imbalance" - Azaraphelle  [w0rd]

I received my tree of life in the northern position and began with my usual NE build: four wisps on gold and the last wisp on lumber duty. The first recruited wisp was ordered to construct a moon well while the next wisp produced from my tree of life started an altar of elders. Making sure to keep constant wisp production going until 11 food; I summoned an ancient of war and started producing my chosen hero of that day, the Keeper of the Grove (henceforth known as Groovie). When my ancient was near completion I started a hunter’s hall and a second moon well. As soon as the hunter’s hall was complete my huntresses started popping up in the production queue. I chose the entangling roots ability for my Groovie, and started to creep.

Focus: Entangling Roots.
The KotG's entangling roots do 15 damage for 15 seconds to whatever enemy it is cast upon, at the same time hindering the enemy from moving. This spell is especially useful in the start where the KotG can run over to the enemy and entangle his peons. This trick is obviously best against the undead, since most undead players only build the 5 required acolytes to harvest gold, and thus have none to spare. The entangling roots ability can also be used effectively in battle when microed properly.

My honored opponent received Orc in the western area. He sent all of his peons to mine gold, and began the construction of a barracks when his first recruited peon was completed. He later added a burrow, then an altar of storms to his base. As for my opponent’s hero, the skilled Farseer was chosen with his first point going into the feral spirit ability. When BallistaCraft had 3 grunts ready he was off to hunt creeps, almost a minute before myself.

 

Focus: Feral Spirit.
This wolf summoning spell is very popular, and with good reason. At level one it summons two fairly low-hp wolves to fight for you. They are nowhere near as good as a grunt, but can be used effectively to absorb hits from opponents. When upgraded the wolves become more potent and carry a critical strike like the Blademaster.

BallistaCraft was quick to arrive at a small gnoll camp just south of his base. The gnolls guarding the camp were easily dispatched by Ballistacraft’s forces, and after using his army of four grunts to kill off another camp of nearby trolls, Ballistacraft’s hero reached level 2. During this time my opponent was also rewarded with a sobi mask (50% extra mana regen) and slippers of agility (+3 agility).
Meanwhile, my army of four huntresses and a lone archer took out a similar camp of gnolls to what BallistaCraft had defeated east of my base.  At this time BallistaCraft sent a summoned wolf to scout the 12 spot, revealing all of my base before vanishing in a puff of smoke. He also got a good look at my current army, and charged it with *counts* FOUR grunts. I was unprepared and my unit formation was literally suck. The grunts charged in and focus fired on a huntress, almost trapping it before I could slap myself and start microing. Wolves were summoned and chain lightning ripped through my forces, causing me to retreat to the safety of the trees. When I realized I couldn't hide in them (doh!), I transformed two of the trees into treants via my Keeper of the Grove’s newly acquired skill (he had just reached level 2). After a little kitty dancing the treants were in front of the grunts while my huntresses were a bit away safely throwing ninja stars (or whatever they’re called) at the orcs, ultimately giving me the upper hand. And with more huntresses coming in from my base, BallistaCraft decided it would be best to flee the scene. His last grunt was trapped with my entangle spell and subsequently surrounded and killed. I decided not to pursue the hero since Orc defense is imbalance.

"Play like sex" -Me   "So, play very unexperienced?" -Fizban

After the little skirmish BallistaCraft starts teching, upgrading his great hall into a stronghold and then constructing a spirit lodge (for production of spellcasters), before continuing his tech by beginning to upgrade to a fortress.
Meanwhile, I decided to continue with my huntress creeping; scouring the center of the map in search of new victims. During this time I found a Crystal Ball, and a -wait for it- tome of greater experience! With the help of that little item I came very close to reaching level 5 with my Groovie. BallistaCraft also went out for some experience, and got his Farseer to a comparatively embarrassing level 3.

"My trees, it looks like they're sexing" -Epoch

 

Focus: Item Imbalance
Arguably one of the worst things in Warcraft 3 is some of the crazy imbalance items. The aforementioned greater experience tome is one of the better items, but nowhere near as good as the dreaded goblin land mines. Most War3 players know its GG when anyone gets these cuz you can place them around your opponents main building, and when units (like peons who frequent the main building) come near them, they explode, causing damage to peons and buildings alike (most likely killing your main in the process). GG? Imbalance :(

"PUSH!!! THEN, WIPE YOUR ASS.... STAND UP!!! LIFT UP UNDERGARMENTS        , LIFT UP PANTS        LOOK AT YOUR SHIT!!!!!    LOOK AT IT!!" -MUCHO´MUCHO´ [It was a longer session where he tried to explain the art of tkaing a dump]With my new high-level Groovie I stop creeping for awhile, and begin an expansion in the northwestern part of the middle. BallistaCraft scouts it with a wolf, but decides not to attack since his tech to taurens just finished and he probably wanted to add a few of those big boys to his force before making any form of assualt. Taurens are usually one of the better counters to huntresses, and soon Ballista had three of them with the rest of his army moving north towards my main.
Using my see-in-future hack, I decided to move south to attack his base, and ran into his massive melee army just north of his main.


Our two forces clashed as night fell upon us. The holy shamans used their bloodlust spell on half the orc troops, making them better, stronger fighters. The huge cow-like taurens threw themselves into the middle of my huntress army, using their devastating pulverize ability to do splash damage. I ran back a bit, taking advantage of the little range my huntresses had, and cast entangling roots on the taurens; an act that bound them to the ground, unable to fight, while receiving moderate damage from the roots. My macro was better than usual and fresh huntresses arrived to help, rallied to my hero. Four treants were summoned and placed between the grunts and huntresses, quickly turning the battle in my favor. All the grunts soon fell, and with clever use of the entangling roots, BallistaCraft's Farseer was slaughtered. Left on the battlefield were three huntresses and my hero versus two full hp taurens. Easy win for BallistaCraft? Think again. With hefty dancing, and continuous use of entangling roots  the taurens are killed without losses; leaving my small group of battle hardened troops just north of BallistaCraft's base.

Focus: Micro.
Micro has become more important in Warcraft3 than in Starcraft, and also much easier. All the units have a lot of hitpoints compared to SC, and your food is capped at 90. This is a stroke of genius IMO. For example, no more gay massing inside your base, and then relying on attack move to do the job for you. So basically what I'm trying to say is... Micro! A lot! IMO the best micro you can do is focus firing: first it kills units faster than attack move (at the same time reducing the amount of damage done to your own troops), and secondly it totally disables dancing. I've seen many orc players dance their grunts back and forth when they were heavily damaged, but this can easily be countered by targeting the damaged unit when it comes back. This way, the orc player loses both valuable slashing time and the unit.

After the attack I fell back a bit, not wanting to waste units to the enemy burrows without any reason. When I got 8 full hp huntresses (moon well ownage), I couldn't wait any longer. I came in from the east and started focus firing on the altar, hoping to destroy it before the Farseer could be revived. Unfortunately I didn't count on BallistaCraft sending 8 (!!) peons over to repair the building. Thus the hero came out and released a maxed out chain lightning attack. Even though it took its toll on my troops, the evil roots from my own hero soon came from the ground and entangled the poor Far Seer, disabling its retreat to safer ground and ultimately allowing my troops to kill the hero. As my troops took out the burrows and other key buildings of the base, BallistaCraft said GG and we had a long conversation about how this matchup seemed impossible to him. He claimed he was practically helpless, and talked for awhile about imbalance while I clicked on my huntresses several times to hear the funny sounds :) As I returned to the channel, I checked his 1v1 stats: 38-2 ^_^

"INVITE ME AN NONSENCIAL BUTT SEX" -Dialtone_


Yep, GG. I know it wasn't very long, but I would like your comments on the Orc-NE imbalance thing. And if you think I'm gonna let you outta here with less than 1mb of loading time, you're probably new to this site. So here comes Game 2:Me must be really gosu!
Right! Away we are.


In one corner we have the man of the ocean, 'ye who drinks those weird blue drinks: aka IamBLUE who in an astonishing move chooses blue(!!) night elf for the match. In the opposite corner we have Alucard. And we all know what color and race he prefers, right? Right? RIGHT? Of course. He chose brown wndead. (Note: This game was between two really good players, which means I didn't observe it. Rather, I downloaded the replay of the game from some site :[~ ) Anyway just look at the pic.

Four years in production and they cant even make new maps, sheesh. (yes, im running outta quotes)

The Map: Surprise! It's Lost Temple, dude. Actually I think this is easily one of the best maps War3 has to offer; containing lots of easy creeps in the middle which are essential in the beginning game. The only weird thing is probably the islands, they just don't seem rewarding enough imo. The other non-natural expansion in the bottom left and the top right are excellent places to expand, since many people neglect scouting these parts, and instead concentrate on the middle portion of the map.

"If looks won battles, mass queens would own" -MyPants

Blue came out in the north spot with his sexy night elves. I must admit that after seeing his build here I copied it completely, hehe, guess that's what replays are all about. Anyway, the build goes like this: first you send all your available wisps on gold and fill the entire production queue of your tree of life with wisps. The first new wisp makes an altar, and the next wisp creates a moon well. From then on all wisps go on wood until you have enough for an ancient of war. Having completed the previous steps, a second moon well and then a hunters hall should be created.
On the opposite end of the map, Alucard popped up on the delicious (if you're into that) undead blight. He started a crypt and then sent his three acolytes on gold, the ghoul, meanwhile, immediately started collecting wood. The next acolyte out created an altar and a ziggurat before going to work summoning gold (lazy coat wearin' bastard). A major surprise comes when Alucard selected his hero: the rarely seen Lich.

Focus: The Lich
By far the least used hero in Warcraft 3, I have yet to meet someone who uses it. I personally only used it myself once versus a comp (Comp>me btw -.-). The lich can cast frost nova, a basic damaging spell with 100 point direct damage and 50 splash (increases with ability points), frost armor which gives a target unit +3 armor and slows all nearby melee units, and dark ritual which kills a friendly undead unit for mana. (33% of hp at first). Its ultimate is death and decay, a really powerful area damaging spell that can also hit your own units, as well as enemy buildings. The main problem with the lich (again, imo) is its low, low health points. At lvl 5 it still has round 500 :(, and it doesn't have an instantly gosu abilities like vampiric aura or sleep. Many people believe it will be improved with the next patch, which is quite likely.

Alucard, the brown undead, was the first to go creeping, taking out the creatures at the 3:00 natural while using the sexy frost nova spell to even the odds against the monsters (almost reaching level 2 in the process). When the creeps were gone, Alucard immediately expanded with an acolyte. A great tactical move since he knew that IamBLUE (now know as "Blue") already had scouted his main, and therefore probably wouldn't scout the 3:00  natural until much later in the game.
At the other end of the map the Groovie had been summoned, and along with two archers began creeping. A few gnolls and an ogre later, the Groovie reached level 2, grabbing a claws of attack (+6) at the same time. Huntresses by then were put into the ancient of war production queue, and a few of those crazy women were already rallied by the newly leveled hero.

"A billion flies can't be wrong. Eat shit."

Both players began creeping the monsters in the center. Alucard retreated after achieving level 2, and by then had his expansion up and running at full speed. He used his gold to set up two ziggurats (later to become spirit towers) for defense.

Blue got half  way to level 2 when he decided to test out the defense of Alucard. Three huntresses, two archers and the Groovie began dealing out the smack to six ghouls and the Lich. Unfortunately, the Lich was carrying a Scroll of the Beast, using it to boost the damage of the surrounding units by 25%. When Blue saw this, he immediately escaped towards the middle. There he met up with reinforcements and fought with the ghouls in close proximity to the Fountain of Health. With the constant hp-regenerating fountain on his side, Blue easily triumphed the ghouls, causing the Lich to retreat back to the main.

Fun Facts: The bg image here is a valyrie that i tampered with. This battle happended during the night, and I tried to make it look like dawn, cuz I couldn't see wtf was going on myself -_- Night makes for bad SS's :(

At this point both players began their tech towards tier 2, all the while constantly creeping. Upon reaching tier 2, Alucard began the training of his second hero, the Death Knight. Blue utilized his new tech by starting an ancient of lore, allowing him to train dryads.

Focus: The Dryad
IMO _the_ only other NE unit. Everybody uses huntresses (and to great effect), but when paired with these beauties with spears, the elf army becomes a more flexible, deadly force. It doesn't do much damage, and you probably haven't upgraded its damage/armor much since huntresses will be doing the majority of the fighting, but that night elf babe isn't supposed to be your main unit. The dryad inflicts poison on the units it hits, thus slowing their movement and attack rate while dealing 8 points of damage a second for a short period of time. If you're incredibly quick, you can inflict poison on a bunch of enemy units with only a few dryads by having them shift targets constantly throughout the battle.
Also, the dryad can abolish magic, a 75 mana ability that cancels magic effects and delivers damage to summoned units. Goodbye bloodlust, goodbye slow, goodbye fairie armor... you name it! All in all, the dryad is one excellent unit.

Both players took their naturals, but only Alucard scouted his opponent's, allowing him to mount a surprise attack on poor Blue. The undead army, containing ghouls and few fiends, crashed into the area accompanied by the new Death Knight. Blue was quick to teleport to his expansion, and a huge battle began just south of the tree of life. The ghouls were backed effectively by the fiends, but ultimately the huntress force was to big, and Blue drove off the attack  with no less than six huntresses in good health.

Dear photoshop, you are my bitch.

Blue was looking preeeeety good right about now, and decided to take the initiative. His huntress army, now backed by a single (cough) dryad and two ballista, set out for the undead natural (remember, Blue still hadn't scouted Alucard's other exp). On the way to the natural something rather funny happened. The undead Death Knight was on a leisure trip around the plateau, and got caught by the incoming elves, yet suddenly he vanished into thin air. First time I ever saw the cloak of shadow in use ^_^.
Anyway, the Knight lived to tell the tale and the undead army was rushed to the natural where they clashed with the elves. The level 5 Lich fought bravely against the level 5 Groovie and his army, but the 3-2 upgraded huntresses were just too strong, and they began hitting the spirit towers guarding the expansion. Alucard wouldn't allow this, and kept pumping crypt fiends from three crypts, continuing to harass the invading elf force. For several minutes the fighting went on, resulting in the death of both the Death Knight and the Lich. Blue fled the base with his newly leveled, level 6 Groovie after killing all the acolytes, although leaving the haunted mine.

"Seizing this rare opportunity, I motion to the airhostess and inform her that I could easily rid them of vast quantities of cumbersome beer and make this flight a lot safer for all concerned, to which she replies "Sorry sir, we don't serve drink until we are airborne." Obviously she mistook my perfectly understandable English for some alien code and I was forced to reduce my instruction to monosylables which was surprisingly met with compliance. Having secured something liquid refreshment, I released the hostages and returned to my seat." -Alan H

A minute later Blue already had a new army of around 8 huntresses supported by 2 dryads. These leet units followed the Groovie over to the eastern main, where a golem and some trolls met their death. After killing the creeps, Blue killed the Death Knight, who apparently likes to wander the map without much support and had wandered himself right into Blue's army.  After this encounter Blue decided to see where the DK came from, and in doing so saw the undead expansion at the eastern natural (the one Alucard had from the start). With ballista for support, Blue began laying the smack on the defending spirit towers. Alucard would have none of this, and came over with his revived DK, the Lich, a lone necro and around 8 ghouls. Fierce fighting followed, and the melee ghouls were raping, at least before tranquility began to heal the huntresses, quickly turning the tide of battle. The Death Knight was caught with roots, and was focus fired to death. The skeleton warriors fell, and the Lich fled to the main; but not before killing the ballista. With no siege equipment, Blue decided it was best not challenge the two remaining spirit towers, and thus left the base.

Officially the sexiest hero around, click on it for a clean picture.

Half a minute later with a strike force of 8 ghouls backed by a newly resurrected Lich, Alucard found the night elf expansion at the eastern main. The tree of life present there uprooted itself and fought valiantly, but sadly, Blue could not prevent forest fires (harharhar... eh) and the tree succumbed to the evil ghouls. With action in the eastern sector again, Blue stopped creeping with his level 8 Groovie, and came over to see if he could engage and punish the undead force. Alucard was no fool though, and hid his Lich and men behind the spirit towers at the eastern natural. Blue tried to lure the Lich out via clever us of roots, but suddenly he got a bit too clever as 8 ghouls ran out and surrounded the Groovie, killing it without much hassle. The battle between the maxed out huntresses and the undead reinforcements lasted around two minutes, and had constant fighting all over the eastern plateau. I am not going to tire you with endless descriptions of these small battles, but rather give you the end result: about 40 deaths, the Deathknight died for the fourth time, the Lich died, and both forces accepted a stalemate. After the battle Blue managed to start a tree of life at the eastern main, thus equalizing the current income of the two players.

"If God had wanted people to give blow jobs, he wouldn't have given them teeth. "

While both players were licking their wounds (Alucard in a weird cannibalistic way), the Death Knight took 10 Ghouls under his command and headed for the new expansion at the eastern main. He successfully destroyed it and fled to the eastern natural where he met up with the newly revived Lich. The expansion had ran dry, but there was still two spirit towers, and Alucard was using them as an excellent fallback point for his army. Yet Blue was in the mood for blood, and attacked the fortification despite its lack of a goldmine. He had superior numbers of huntresses, and easily triumphed the 10 ghouls and the necromancer support. While hope apparently seemed out for Alucard, it was quickly restored as two gargoyles suddenly appeared. And if you didn't know already, huntresses can't hit air units (imbalance :o). With more gargoyles on the way, Blue decided to fall back a bit, letting the gargoyles hammer at the tree of life in the eastern main until a few archers were produced to drive them off.

"If you think sex is a pain in the ass, try different position."

Let's look at the player's income. Both players have taken their natural, although Blue took his only a minute ago and hasn't used it yet at all. Alucard on the other hand had his natural for the last 10 minutes and only controls that single mine for income ( his eastern expansion and main are dry). Blue controls his natural, as mentioned earlier, and the eastern main; both still containing above 90% gold left. So things are looking bad for Alucard, and with a level 10 hero against him, the odds are quickly turning in Blue's favor.

Blue probably knew most of this, and decided to launch an attack against the last functional undead gold mine: Alucard's natural. 10 Huntresses and the Groovie knocked firmly on the back door, and Alucard wasn't slow to answer with an enormous ghoul army backed by three necros. With full upgrades on both sides, the battle stretched for half a minute, tranquility all the while being but to good use. As his numbers began to dwindle away, and with the death of his Groovie, Blue decided it was best to retreat, and backed off to protect the eastern main from surprise attacks while beginning the slow process of reviving a level 10.

Tetris and Warcraft3, in one big picture. Ahhh thats life.

While Blue was temporarily disabled, Alucard set up his grand move, running around 15 ghouls and his two heroes to the 12 O'clock spot. As they arrived, the Lich immediately began his awesome Death And Decay magic. This is an area of effect that deals 4% percentage of a unit/building's hp in damage to that unit/building (basically after around 30 seconds everything DIES). If anyone thought the Lich sucked, look again lads. Blue couldn't stop the Lich since he had no way of stunning, sleeping or killing the Lich while the spell was working, thus the result can be seen with the picture just below.

"The quickest way to a man's heart is not through the stomach but through his chest, with an axe. "

With that last event things took a turn for the downright bizarre. Alucard had two empty expansions and no income at that moment. His Lich and Deathknight successfully escaped the night elf units trying to rescue their base, but just barely. Blue on the other hand actually had some income with his new mining base at the eastern main, where he began both a hunters hall and an altar (they were destroyed during the death and decay attack). Blue also had around four moon wells at his old main, along with a single ancient of war. His trusty level 10 hero didn't get the chance to resurrect before D&D hit, causing Blue to have to start the resurrection process over again.

At this point in the game Alucard gathered every unit under his command, including a goblin shredder, and killed the creeps at both the western main and the western natural; haunting the mines during the fights.

"Never hit a man with glasses. Hit him with a baseball bat."

With both expansions started, Alucard headed for the middle to heal his units (a few necros, 5 ghouls and the 2 heroes). Unfortunately, that is where Blue's huntress and archer army was, and a very close battle subsequently began with only the two undead heroes surviving. These two heroes, accompanied by a single, yet equally heroic ghoul, headed for the old NE main. There, the Lich's D&D killer move destroyed the last moon wells, but failed to destroy the l33t AoW that uprooted and escaped certain death. NE units did arrive on the scene and ty to kill the Lich, but constant death coils from the death knight kept him alive... until the death knight ran into the D&D and died :( With his support gone,  the Lich was quickly killed by more huntresses and the newly revived level 10 Groove boy.

"Sex is like Pizza, when its good, its really good. And when its bad, its still pretty good."

Blue seemed to have a slight advantage then (as Alucard was still getting his new expansions up to speed) and Blue decided to expand to the northeastern gold mine; setting up a tree of life and a few moon wells. Alucard didn't scout this new expansion, but instead ran head on into the new NE main (at the eastern main). Death And Decay Part 3 immediately started playing, and ripped through the only production buildings Blue had. The base was owned so hard that I'll spare you for another "D&D > base" picture.

With both of the new undead expansions in high gear, Blue didn't stand a chance with his single tree of life in the north east. After a huge battle between the growing scourge and the dwindling NE war machine, Blue decided to concede the game. GG

Totel report size: 3612kb Average Picture Size:  156kb Average Number Of Resfreshes For Modem Users: 47 Average Number Of People Thinking The Lich Sucks: Everyone :P


And that's that! The game took over 50 minutes and is probably the most exciting match I've seen so far. You can get the replay here. I think this proves that the Lich isn't completely useless and I'm sure people will start using it once it gets a small boost in the next patch. Or maybe people should just start learning how to use it now, instead of talking imbalance. Which brings me to my next slap at the general War3 community... IMO there simply IS NO IMBALANCE in Warcraft 3. I'm sure that will generate some comments^^.

And for some credits: Photoshop 6 (5.5 is for pussies, Dial) was used to create the pics. Some of the backgrounds were from battle.net, some were made by Greg Martin and edited slightly by me, while some were stuff that came with my cracked (shhh) Windows XP. Also used was Dreamweaver 4, which I've been using for my last 4 reports or so, and which I can highly recommend. Drintr did the proofreading, and he is probably the God of whatever area he comes from with his leet editing skills, so if you see him, give him a hug.

And a small note: I think War3 demands a bit more from the reporter, for its a lot harder than SC to make reports on. For example, a lot of pics can benefit from a small adjustment in contrast and/ or brightness, especially night pictures where it sometimes can be hard to see what's going on.

Lastly I just want to say that there probably wont be a LinG report next month. I just got back to school, and real life seems so much more tempting now that I have plenty more great friends and a gf to keep me off my computerator :-) I'll be sure to get on sometime to reach lvl 10 arranged with you Dial :(  ...or maybe not.

Remember to comment and spread the wub.

-ZerG~LinG (fan)Mail

 
 

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