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MechWarfare Part 2
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Author:Diluvio
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Date: 09/25/01 04:09
Game Type: Other
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MechCommander 2

MechWarfare Part 2

Long Live Mechs

Click to View Part 1


Chapter III- Team Spirit:


With the initial enemies vanquished and your team's Mechs repaired it would seem like a time to celebrate, but you don't want another victory torn away from you so you give Flash the orders of scanning for more enemies. Flash reports back that past the forest to the West is a sizable enemy base, this time, she believes, which include some Mechs. Disatisfied, you begin to think of a logical way of getting through that forest. Those trees would make it hard to navigate through AND fight in effectively.

"Sir," chimes in Longshot, "Perhaps if we played a game of cat and mouse with the enemy. We could use Flash's Jump Jets to hop through the forest, luring the enemy to follow her as she hops back. That way Hacksaw and I will be waiting as they pop out on our side." It sounded crazy enough to work. Flash gave her approval to the plan as well.

Not the Protoss variety.You didn't want Flash jumpimg into a base of Mechs without knowing what might happen, though. You order down a scout to investigate the enemies parameter and defenses. The support 'copter arrives and sets down the scout. The pilot seems ready to commence with his mission and lifts off ass soon as the support 'copter leaves. You give him orders to head toward the West and pick up any vital information.

Scouts never did have good ATS damage.As the scout approaches it's destination images of Mechs and vehicles appear on your command screen. Te nearest Mech notices your scout and opens fire with a laser. Your scout, having no protection, is in danger. You immediately try to call it back over your system, but then it becomes apparent to you that his own system was just knocked out by the enemy Mechs laser.Thankfully, no one was hurt :) Your scout continues to fly deeper into the base, revealing more units, but it is sadly shot down.

Flash jumps.You curse to yourself for not reacting sooner, then you realize the pilot got out okay as you see him ejecting from the craft. Your glad he's alright, then you take some time to gather your thoughts. You order Flash to commence with the plan and she complies by leaping it the air. Her Razorbacks booters flare up and she is half a mile in the sky, flying over the forest. She lands 3/4 of the way in the forest and does another jump.

As she jumps again the enemy Mech that shoot down your scout begins to take pot shots at Flash. You tell Hacksaw and Longshot to standby as you recall Flash. She doesn't have to be told twice as she starts jumpimg back while firing down upon the Mech with her SRMs. The enemy Mech and some Centipedes follow her through the forest as she continues to jump.

Cat N MouseOut of the forest emmerge one Mech suit and 2 Centipedes. Longshot and Hacksaw begin toiling away at the Centipedes while Flash contiues to jump away. It seems the Mech pilot is intent on finishin her off and begins to chase her, bypassing the other two. You wonder to yourself about this unusual strategy. Who would just ignore the Mechs right beside you? The Mech was persistent, even after the deaths of it's Centipede brethren it was still busy trying to shoot Flash down. With flash's good piloting ability he was having a hard time adjusting his scopes.

Finishing the game.Longshot and Hacksaw, after finishing with the other vehicles, divert their attention to Flash's persuer. They begin launching LRM but the Mechs movements cause them to miss, especiall at a close distance. Longshot switches to autocannon fire and begins wearing down it's armor. Flash, growing weary of jumpimg, decides to put the matter at a close and finishes off the Mech with a blast from her laser.

The Mech is destroyed, and as it collapses it's hatch pops open, revealing no human pilot.

Hacksaw: Well, woulda ya' look at that? It ain't got no pilot. I reckon' it's the some sort of computer using this Mech.

You've heard of this Computer A.I. It's supposed to be some sort of artificial Mech operation system where the computer controlling the Mech automatically attacks the weakest or smallest Mech in a group. If all the Mechs on this island where being controlled by a computer this could prove to be quite advantageous.

Psycho lands down.You order down a friend of yours to take control of the Mech. The support 'copter lands, and from the hatchway out jumps your friend, Psycho. Why he prefers to be called Psycho is anybodies guess, but you know he's a competant pilot so you order him down to help the rest of the team.

Mother!As Psycho investigates the Mech you learn that is Computer A.I. based. Great, bonus points for your team as Psycho switches the A.I. to manual and suits up in the new Mech unit called UrbanMech. The repair truck comes by and fixes all the damage down to it by Bravo Team-2 and Psycho is hooked up and ready to go. Four operatives is always better then three.


Chapter IV-Final Battle:


Your four Mechs waltz through the forest, and on the other side are greated by two more vehicles. A slight battle ensues and no repairs are needed. Flash looks over the area and finds the remains of a base. "Sir, I've come to the conclusion that this was just a training base for Mechs. There doesn't seem to be anything entirely of value except for some Mech scraps and files within the buildings." You give an affirmative grunt. You tell Flash to take the others to a rendezvous point located SouthWest of their immediate area. Flash does a quick scan.

"Well, sir, looksl ike we'll have a few more Mechs to clear out first, then we'll be ready for pick up.." You give a sigh, you did tell them to clear the island of all enemies.

Flash and the others come to a small canal of water. It's not to deep for your Mechs to wad through but your reapir truck is forced to remain on the other side.

Flash: Ok, troops. My sensors pick up some more Mechs in the area, about 2 of them. It seems their occupied SouthWest of here in the forest by the pick up point. If we charge in head first we're gonna being pushin up daises. Any ideas?

Psycho: Use me as bait. This new suit has some jump jets, too, so since those Mechs are using the A.I. I could just lure them out and away while you guys fire at them.

Longshot: You sure about that?

Psycho: Yeah, no problem. I can handle it.

The team takes a minute to go over the steps. They then get in position as they cross the canal. Beeping on radar can be heard as enemy Mechs walk out of the forest. Psycho runs his Mech ahead of the others and fires somelaser blasts. The blast seem to get the attention of the others as they all start firing upon him.

Good host fire missiles at guest.
Two vehicles are destroyed by LRM from Longshot and Hacksaw, while Flash brings up the rear with heavy fie with lasers and SRM fire. Psycho, taking heavy fire damage, begins to jump. The enemy Mechs start to chase him as their programming forces them to, leaving them wide open to attacks by the others. As Psycho takes more damage his Mech soon starts to smoke.

Psycho takes a hit.Smokin'

Hacksaw: Check it out, their followin' him!

Longshot: Yeah, well let's make sure they don't, open fire and take those Mechs down.

Psycho flees to safety.

One down, one to go.You monitor the Mech statis on your console. Psycho seems to be taking more punishment then he can bare. You order the repair truck to rally at Psycho's position. Psycho crosses the canal and makes it to the truck, just in time to recieve repairs. The last Mech, classified as a Starslayer Mech, chases Psycho over the canal. It begins letting loose a siege of LRM missles as Psycho is being repaired. Having shutdown for repairs Psycho continues to take damage, as does the repair truck.

Sleeping with the fish.Flash runs over and fires a final blast of SRM at the Starslayer. The Mech goes down hard, as it's framework implodes and it collapses into the water.

"Commander, this is Flash. Statis report thus far, all enemy Mechs cleared away, Psycho is undergoing repairs, and we are ready to be picked up, sir."

Very well you say. You head on down to the 'copter area and take a seat down in the co-pilot's seat. You order the pilot to set down on the planet and retrieve the team. With five glasses, and a bottle of wine tucked into your coveralls you prepare to greet your team on their first successful mission.

You Win!

**Well, there it be, a MechCommander2 BattleReport. Have fun commenting ;0**


A Diluvio Report


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