"Chicks give Yeti boner." -Yeti
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| Moon vs Hotdog. Game 4 [fixed] | | | Author: | | | IP: | aristoteXXXX | | Date: | 08/22/01 06:08 | | Game Type: | Starcraft | | Labels: | none | | Report Rating: , # of Ratings: 4, Max: 10, Min: 9 Lifetime Rating for (...Blaze...): 8.8750 |     |
Moon vs Hotdog - game 4
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Hello everybody, and welcome to the forth installation of the Moon vs Hotdog series. If this is new to you,
you should take a quick look at
game one
and
games 2+3. Also note that this report is game 1,2 and 3 spoiler.
Warning: This report contains graphical violence, e.g, the enclosed
graphics will most certainly be extremely violent to any modem trying to download them. You may also
encounter collections of pixels that make up female bodies, which may not be suited for kids below 14
«50% of forum posters cancels download», offending to females «loses another
visitor», but all in all are extremely beautiful «br.com server crashes due to
overload»
::Introduction
Hmm, guess I should write some kind of introduction here. Since I am sick (some shitty stuff), I can't
really do anything except sleeping and playing a bit sc now and then. I was so bored the other day that
I actually went to work, which was a very bad idea, because I was dead when I came home. When working at
a gas station, you learn a few things about people, like, most people are stupid as hell:)
So while you waiting for the report to load, here are some stories from my job (and some from my
friends, he works at a gas station too):
(c = customer, F = friend, B = blaze)
story #1
c: "Hey, I want two telephone cards for 150,- each."
F: "I'm sorry, I'm out of 150s. Can you take one for 300 instead?"
c: "I have enough money for that?"
story #2
c: "Hey, are there anyone with car knowledge here?"
B: "Me, I know all about cars" (I don't know shit)
c: "oh, there is something wrong with my flashers, they all started flashing, and I can't get them to stop"
*walking out to car - looking inside*
B: "press the little button with the triangle on it"
c: "oh, wow, it stopped! Thank you very much"
(for boat engines, you have to mix 98% gas 2% oil)
story #3
c: "hey, I need 2% oil"
F: "how much gas did you fill?"
c: "I haven't filled yet"
F: "how much are you planning to fill"
c: "I don't know..."
story #4
c: "I'm gonna pay for gas, here's my card"
*blaze doing card stuff"
B: "I'm sorry, there is no money on your bank account"
c: "What? It's a firm card! There is money on it!"
*blaze trying again"
B: "Sorry sir, there is really no money on the card. You have another way of payment?"
c: "NO! Listen here, this is my firm card, and if there is no money on it, it's your fucking problem, not mine!"
W T F ?
B (sick of idiots): "Hey moron, this is your problem up your ass! If you don't have any money, it's your fucking problem!"
My boss: "BLAZE! You shall be polite to the customers!"
*boss comming in, blaze go clean WC, boss making deal with customer"
"when people become customers, they turn stupid". That fits quite nicely, at least with customers like
this:) Oh well, I don't complain, they make great stories:)
::Before you start
Just wanted to mention, I have included some rather unusual "collages" in this report, they should be
easy to understand, but it would be nice with some feedback on them. For those who want babes, you will
sometimes run into this little guy
. Click on him, and be amazed.
Let's get this baby rolling!
Game 4 - Never give up!
The room went dark many hours ago, the only light sources are two pc monitors, lighting up two faces. After
a long night of Starcraft, both faces looks a bit tired. But when I listen to their conversation, they
seem very ready for another game. After a quick discussion, they agree on the "Hall of Valhalla" map.
It turns out that neither player have played it before, and to make the game best possible, they
agree to pick their best races. This leaves Moon with the rampaging zerg swarm, while Hotdog selects
the heroic terrans. Both players log on our local battle.net server, and starts a small chat in the
game room. That leaves us time for some quick player/map info:
Hall of Valhalla
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1. Hotdog's starting position
2. Moon's starting position
3. Moon's "expansion area", three expansions very close to each other,
almost 3 "naturals" for Moon.
3.1 A "lowered natural", gas/mineral expansion placed on lowered ground.
(will be referred to as the "lowered natural")
3.2 The mineral-only, placed on normal ground, reachable by land. (will be
referred to as the "mineral-only")
3.3 A small gas/mineral expansion, surrounded by cliffs, but the entire
expansion is reachable by outside siege tanks, and somewhat by lurkers.
4. Hotdog's "expansion area", see #3 for descriptions.
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The map is really an air/land map, mains are placed on semi-raised ground, and most expansion are
only reachable by air. Once you get on normal ground, you can access the whole map, including
mineral-only naturals.

I don't know Hotdog's island game very well, but he has a very strong all-round terran game,
and a lot of island experience, so he should be very competent in this matchup. Moon, on the other
hand, has a very strong zerg island game, I have actually never seen him loose one.
So far in the series, Moon is leading 2-1, still undefeated in the zerg vs terran matchup.
Will Moon's zerg skills carry him through another game, or will Hotdog manage to turn the
tables and defeat the bloodthirsty swarm for the first time of the series? Only time will tell...
Yes, the time is ticking. Because Hotdog just pressed the 'ok' button, and for a second, both
monitors goes dark, and the room is completely silent. But this won't last long, as the the ancient
Valhalla in its computerized version fills the screens, the room is suddenly filled with the sounds of
furious mouse movement and quick keyboard strokes. Hotdog does his well executed picture-perfect
split, while Moon performs his first perfect clone of the evening. And the game is on!
Both players do rather normal island builds, with Moon doing his standard 9 overlord, and Hotdog
building his first supply depot to the very left of his plateau, to warn about incoming drops
as early as possible. Moon sends his first overlord in the right direction, but at the first glimpse
of raised ground, he recalls it without getting any information at all. Both players continue their
builds, with Moon doing a gas-hatch-pool build, and Hotdog doing a supply-rax-gas-factory build. Moon
delays teching with assigning 3 drones to gas collecting as soon as the extractor finishes, he then
starts his pool when Hotdog's factory is 450 hitpoints completed.
Moon starts his lair the second his pool is done, and realizing he is slow on tech, adds a hydralisk den.
Moon puts himself in a dangerous position by powering this hard, but if he can pull it off, it will pay
off later, he has ~600 gas just after starting his lair. Hotdog wants a word on that one, he has
two starports building, siege mode being researched, and a scv working hard to construct an engineering
bay.
When the first starport is done, Hotdog orders up a lone wraith, and as the other completes, he starts
the add-on needed for dropships. A tank is started in the factory, and as the wraith emerges, it is
immediately ordered towards the 9 o'clock position. The wraith arrives, takes a quick look at the
morphing spire, the lone creep colony, and the lack of air defence, before it attacks a slow overlord
hanging around (05:38).
The wraith manages to kill two of the flying behemoths before a hydralisk hatches and chases it away.
Three new overlords spawn in Moon's base, and while waiting for the spire, he saves up larvae.
But Hotdog has other plans, he just loaded up 3 marines, 1 scv and a lone tank in his first dropship,
and is now dropping the cargo in Moon's base. Now Moon is in some serious trouble, his only defense
is the lone hydralisk, which it is quickly moved down by the marine/tank force.
In a strike of bad luck, Moon had 6 free larvae, but right before Hotdog strikes, he orders up 3
drones and 6 scourge, severely disrupting his defensive capabilities. Will the hastily morphed sunken
colony halt Hotdog long enough, or will the game end here?

Moon's sunken finishes morphing, and it immediately attacks the bunker. The scourge crash into the wraith,
destroying it (06:32), and Moon starts two new creep colonies in the range
of the terran troops, along with zerglings as larvae allows.

In what seems like an eternity, the tank and marines hammer on the lone
sunken and the nearby buildings. It is finally destroyed, but a few seconds later, wo new sunkens pop up, and they waste no time in attacking the bunker.
Hotdog reacts quickly, and moves his siege tank out of sunken range, while starting a new bunker next
to the replaced tank. As the bunker dies to the sunken spines, 6 zerglings run past the 3 suddenly
defenseless marines, destroying the tank and the still unfinished bunker.
But just as the last marine dies, a new dropship unloads its cargo in Moon's mineral line! Fortunately
for Moon, he is able to kill the marines as they emerge from the dropship, but after the tank/bunker
attack and the last drop, Moon's spire is left with only 7 health.
Hotdog notices this too, and he orders two wraiths to do some harassment, killing the spire and two
overlords, before dying to freshly hatched scourge (08:08). Moon has
finished his transport upgrade and his lurker aspect upgrade, and quickly starts an expansion at
his mineral-only.
Hotdog lands a command center at his mineral-only, and transports a few scv's there. He also drops
7 marines and an scv close to Moon's morphing expansion, but he cleverly waits for the hatchery to
finish before he attacks. As the hatchery finishes, the marines attack, but Moon reinforces with his
first two lurkers, and after a small battle, the few surviving marines run away. Rethinking his
strategy, Hotdog drops 3 tanks next to the expansion, and the battle goes on!

As the tanks land, they chase away a lurker, but don't move any further. Moon suspects reinforcements,
and places two sets of scourge on patrol right above Hotdog's tanks. He guessed right, and one of the
two reinforcing dropships falls to the suicidal scourge. But Hotdog managed to drop the other, and now
he has 4 tanks and 5-6 marines right outside Moon's expansion. The defenseless expansion is rased
in no time, and the tank sieges below Moon's plateau.
Now lot of things happen at the same time. Moon runs the last expansion lurker away, and burrows it a
bit away from the expansion, away from all the action. Hotdog tries to drop his marines on Moon's
plateau, but after some back and forth fighting, he gives up, and the surviving marines are transported
back to the relative safety of the tanks.
Moon drops 8 hydralisks on a tank that was unfortunate enough to be placed away from the others, but as
the remaining tanks siege, he loads them up rather quick, and orders the two overlords against Hotdog's
base.

On their way, they run into two valkyries, but Moon reacts quickly, and after unloading the hydralisks,
one valkyrie dies, while the other limps away, badly damaged. The hydralisks hop back into the overlords,
and move towards Hotdog's just started top right expansion. Moon unloads the hydralisks outside the expansion walls,
morphs 3 lurkers, and manage to drop 2 hydralisks on the expansion. Hotdog attacks with his scv's, but
Moon microes his hydralisks, and with the loss of a single hydralisk, the command center is forced to
lift of and flee.
Map update #1
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1. Moon's runaway lurker
2. Hotdog's tank/marine force that destroyed Moon's mineral-only, now
doing whatever damage they can
to Moon's main
3. Moon's new lowered natural expansion
4. A small 2 wraith/1 valk scouting force, property of Hotdog
5. Hotdog's failed expansion attempt
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Hotdog's three tanks, sieged at Moon's
mineral-only, have done quite a bit damage, killed 5-6 drones and some random zerg units. In their
current position, they control the upper part of Moon's mineral line.
Moon knows he has to do something about this, and loads up 3 overlords with
hydralisks. He performs an old trick to fool the marines, sending 3 empty overlords in front of the
real drop force. The hydralisks take back the natural with almost zero casualties
(16:10), but Moon is currently satisfied
with getting his new lowered natural online and leaves the mineral-only empty for now.

Moon also tries a small 3 lurker strike on
Hotdog's mineral-only, but Hotdog
is well prepared with 2 tanks and a bunker, so the lurkers die before inflicting any damage.
(16:38)

We are 16.5 minutes into the game, and for the first time since Hotdog's
wraith attack, there is a short pause in the action. Hotdog seems to be
a bit ahead, with more workers (Moon lost a lot of workers to the tanks
at his natural), and more minerals mined. He is building non-stop m&m from 3 barracks, and has a
strong infantry force waiting in his main base. He is also the only one with any upgrades, 1/1 marine
upgrades, and +1 air attack.
Moon, on the other hand, has no upgrades, but his lowered natural just got
online, thus he controls two gas sources to Hotdog's one.
Moon has two hatcheries in his main, producing a hydra/lurker mix, along
with some scourge/muta when the need arises. Both players have a surplus of minerals, but are close to
zero on gas.
And back to the action! Moon just produced 7 new mutalisks, and he wastes
no time in sending them towards Hotdog's expansion area. As they
approach the lowered natural, they encounter a command center preparing to land, and a dropship filled
with scv's. The mutalisks target the dropship first, killing it and its cargo quick.
Hotdog tries to save his command center with a small 1 valkyrie/2 wraith
force, but the terran ships are severely damaged from previous battles, and die even before
Moon can separate more than two mutalisks from his flock. The defenseless
command center becomes victim of the ravaging mutalisks (18:30), before
they turn and attack a siege tank defending Hotdog's mineral only.

Since the siege tank is protected by a nearby turret and a bunker, Moon
cleverly attacks an outlaying supply depot, killing the siege tank with the mutalisks' "bouncing"
attack (18:42).

When the tank and supply depot is destroyed, the mutalisks attack and destroy
Hotdog's rebuilt upper right expansion, which is not defended at all.
To make matters worse, Hotdog's mineral-only is just mined out, and now he
has no income. But why did Hotdog let two expansions go without a fight?
The answer shows up at Moon's only mining expansion (his lowered natural).
The defending lurker is killed by arclite fire from high ground (19:12),
and only seconds later, Hotdog unloads 7 dropships of m&m on the
defenseless expansion.(19:31) Needless to say, the drones and hatchery is
gone in no time, and suddenly, Moon is also without any income.

Hotdog loads his force into the dropships again, planning an attack
on Moon's main base. But the zerg cerebrate is ready, and as the marine force
unloads in his base, ~10 lurkers burrow, and after loosing a few marines,
Hotdog wisely retreats to normal ground. He sieges his tank to do
what damage he can, but places his marines too far from the tank, and it is killed by
Moon's mutalisk force. Realizing that the zerg defenses are too strong for
marines, Hotdog withdraws his forces. Live today, fight tomorrow.

Map update #2
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1. Moon's former lowered natural, just destroyed by m&m
2. Hotdog's m&m forces, trying to attack Moon's base, but denied by lurkers
3. A few dropships heading back to Hotdog's base
4. 3 dropships that is scouting for expansion attempts
5. Moon's 6 lurker strike against Hotdog's mineral-only
6. Hotdog starting a new expansion
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Just as the last marine is loaded into the dropship, Moon strikes
Hotdog's mined-out mineral-only with a surprise attack of 6 lurkers.
It is defended by a bunker and a siege tank, but will it be enough? Two lurkers die fast, but then
the tank is gone, and with it most of the repairing scv's. The few remaining scv's are furiously
repairing the bunker, but its health is running very critical. But just as the bunker is about to
fall, Moon starts some funky lurker dancing, probably trying to save his
lurkers from death, but the only thing he got out of it was; the bunker survived, and his lurkers died.
Good work Moon, you just gave away a clear victory.
In the sudden silence that follows, Hotdog lands a command center and
unloads two dropships of scv's at his lowered natural, trying to get his economy going again.
Moon discovers it immediately with his scouting mutalisk flock, but it is
scared away by a lone marine in a hastily erected bunker. He then drops two lurkers on high ground,
killing a few mining scv's, but the attempt to drop a lurker at the lowered ground is halted by the
bunker and the scv's fusion cutters. For the moment, Moon is satisfied
with doing what damage he can from high ground.
Moon has expanded to his mineral-only again, and also morphed a hatchery
at his top left expansion. Hotdog spots the morphing hatchery with a scan,
and noticing the lack of defense, he drops a 1 tank/2 marine force to destroy this very important
expansion. But Moon is just as quick, and his 1 lurker/2 hydra rescue
force effectively removes the annoying terrans. (25:47)

Hotdog grows tired of the lurkers harassing his expansion, and transports a
siege tank down, ridding himself of the lurker threat. (26:03) He is
low on minerals, but if he can hold this expansion, he will have a solid income for some time to come.
Moon has his mineral-only running at full steam, and also starts a nude
expansion at the bottom middle starting position, while dropping off a drone at the bottom right expansion.

Unfortunately for Moon, Hotdog picks this
moment to start the "Hotdog world tour", a ~8 dropship marine/medic/tank
force roaming around the map. Moon is warned when he loses the drone and
overlord at the bottom right expansion, but he allows the bottom middle hatchery to finish, and tries
to make sunken colonies before the terran force can arrive. Unfortunately, the terrans are quicker than
he expected, and he is forced to cancel the colonies, load his drones into a waiting overlord and run
home. Hotdog's forces level the expansion in no time, loads up, and head
back for home. Moon sends a pack of scourge after them, but is a second
to slow, and finds the expansion empty.
Hotdog tries to expand to top right for the third time this game, but
for the third time Moon spots it with an overlord, and orders his now
veteran mutalisk force to destroy the command center immediately.
Hotdog let the expansion go, and directs the
"Hotdog world tour" to the open area between
Moon's top left and mineral only expansions.
As a stroke of fate, Hotdog drops his forces right on top of a lone lurker.
Yes, it is the same lurker he scared away when he destroyed Moon's
mineral-only early in the game. In another lucky move, Moon scourges the
only dropship that contains siege tanks. Hotdog unloads the siege tanks,
let the first scourge hit, then loads the siege tanks just as the second scourge hits, loosing both the
dropship and its cargo. (29:19, 29:21)

The lone lurker claims a heavy toll on Hotdog's infantry, and
when Moon brings up a reinforcing hydra/lurker force
(29:38), the drop force is forced back into the dropships
(29:42). But the tour ends here, the remainders of the
"Hotdog world tour" runs into an assload of scourge
(29:52), and only one dropship remains, carrying...medics.
During all this fighting, Hotdog has been constantly producing, and he
already has a new force waiting in his base. Moon has been building
3 hatch zergling for some time now, clearly lacking gas. He also has a new hatchery morphing in the
center expansion.
Both players are now more familiar with the map, and realize that you can in fact walk over the whole
map on the normal ground. Hotdog moves a marine/tank force towards
Moon's expansion area, and sieges 4 tanks outside the walls of
Moon's top left expansion, destroying everything except the hatchery and
the drones (Moon loaded them into overlords).
As this is happening, Moon loads up ~8 overlords with zerglings and some
stray hydralisks. He set course towards Hotdog's only mining base, the
lowered natural. At the same time, Hotdog continues his death march
towards Moon's mineral-only. The two defending lurkers are no match
for siege tanks, and the terran forces make short work of the defenseless hatchery. I don't think
Moon really cares, because the expansion is mined dry, and he retreated
his workers elsewhere.

Map update #3
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1. Moon's semi-functional expansion
2. Moon's central expansion, under attack from tanks
3. Hotdog's just razed lowered natural
4. Denied terran expansion attempt
5. Moon's former mineral-only expansion
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Just as Hotdog orders his forces against the defenseless hatchery, his
expansion suddenly turns into a total mess. The sky is covered with overlords, while the ground is
swarmed with zerglings. The expansion is rased in seconds, the greedy zergling claws annihilate
everything terran. When the expansion is gone, the zerg forces jump into their overlords again,
heading towards Hotdog's just rebuilt top right expansion.
For the 4th time this game, the expansion is leveled by ravaging zerg troops, and
Hotdog is again left without any income.
But Hotdog is not dead, the force that destroyed
Moon's expansions are leveling his middle expansion hatchery just as
Hotdog's own expansion is dropped. As this is going on,
Moon drops the surviving zerglings on Hotdog's
main base. (35:44)

The terran main is lightly defended by a bunker and two siege tanks, but despite
Moon attacking with ~10 mutas from the outside,
Hotdog manages to fend of the attack (35:50, 36:12). Sadly, with the repair costs of the
bunker, he is left with exactly 0 minerals, and no working expansion. But
Hotdog stays calm, he still has a strong force under his control, and he
is not to give up yet.
Ok, lets clear thing up a bit here. Now both players are out of expansions, with the exception of
Moon's hatchery at top left. Moon has
about 1600 minerals, ~300 gas the a semi-functional top left expansion. Hotdog
has 0 minerals and ~400 gas, but he moves the command center from his mineral-only to the
much fought over top right expansion spot, and later transfers some scv's there.
Moon, trying to gain control, expands to bottom left and bottom right,
while gathering his forces in his main. Neither player has any real map control at the moment, forces
are about equal, and the game is completely open as we enter the final stage of the game.
Hotdog knows the importance of Moon's top left
expansion, and after moving his force back, he attacks it from the outside for the 2nd time.
Moon again moves all his drones into overlords, but this time
Hotdog destroys the hatchery, leaving nothing but the dying creep.

Now both players are out of resources, but Hotdog is about to claim an
expansion, and so is Moon. Moon, unsure about
his grip on the game, tries to end it her. He spends his last gas on mutalisks, loads his ~10 lurkers
into overlords, adding zerglings as space allows. Then he moves out, a total of 12 overlords and 10
mutalisks, once again heading for the top right expansion spot. As the mutalisks spots the defense
of two bunkers and a lone turret, they turn tail and instead attacks some random buildings at
Hotdog's mineral-only. Hotdog knows that his
expansion defense can't handle this kind of force, so he orders his m&m/tank force back as quick as
possible.
Moon decides that the expansion is not worth it, so he orders the
overlords to turn against Hotdog's main. The undefended main falls
quickly to Moon's ~10 lurkers and ~30 zerglings, but
Hotdog got the time he needed, and he gathers his forces right below the
terran main. He lifts off most of his buildings, but everything that can't fly soon lay in ruins.
Moon's small mutalisk flock destroy the bunker at
Hotdog's mineral-only, but as Hotdog moves a
large pack of m&m there, Moon withdraw his mutalisks, circles the m&m,
and attacks a lone, undefended tank. Just as the tank health reaches the critical point, a nearby
science vessel casts dmatrix on it, and returning marines kills the few remaining mutalisks.

As the last building in Hotdog's main explodes,
Moon loads the remaining lurkers/zerglings into overlords, and drops them
of just below the former terran main.
This is the final showdown, the remaining terran forces, the final part of the swarm. I can almost
sense the players nervousness as they gather their forces, preparing for the one final, game-deciding
battle. On one side, 15 marines with medic support, 1 tank and 1 science vessel. On the other side,
7 lurkers, ~10 lings with overlord support. Both players take a deep breath, and the battle is on!
As the overlords are unloading, Hotdog's marines quickly stim, run
forward, and kill a few zerglings, before the lurkers burrow and chase
the marines away (43:07).
Moon orders his overlords towards the waiting marines, unburrows the lurkers,
and run a bit forward, burrowing 3 of 7 lurkers. The 4 remaining lurkers try to run forward, but a
matrixed marine and a few medics is cleverly blocking the way (43:17). The lurkers run around, trying to find a
way, and does, but not before the 3 burrowed lurkers are dead. The path is finally clear, the remaining
lurkers run inbetween the marines and burrows. But without the support from other troops, the marines
are free to fire on the burrowing lurkers. 3 die from marine fire before they even releases their
subterran spines (43:22), and the last one only manages to kill the tank before dying.

With that last, 15 second battle, Moon lost every hope of winning this game.
He has no choice but to raise the white flag and concede a hard-fought, yet exciting game to his terran
foe, Hotdog.
::The scores
The scores are a bit surprising, because even though Hotdog won the game, Moon had a higher total score.
Moon scored 135 310 points, while Hotdog got 129 763.
I think this is because Moon got many razings from destroying Hotdog's main base, and he also won the
unit scores, mainly because he produced way more. Hotdog mined more minerals, but Moon had more gas and
spent more resources total.The game lasted for a total of 43:32 min.
::After game thoughts : early game
Both players seemed rather confident in the island game, but did somewhat unusual builds. Moon powered
hard in the beginning, delaying lair to get more gas total. This would have payed of vs most other
island builds, but unfortunately for Moon, Hotdog did an even more unusual 2 starport, wraith rush /
tank/bunker drop build, which turned out to be the perfect counter to Moon's build. Moon later told me
that he expected wraith rush, that was why he build the hydralisk den, but he forgot it until the wraith
arrived (it was kind of late). Then the drop came surprisingly fast (due to 2nd starport), and
Moon used a lot of time/money to fend it of. This gave Hotdog the lead, especially when he destroyed
Moon's expansion while keeping his own.
::After game thoughts : mid game
When we entered mid-game, Moon was still hurt from Hotdog's early attack, and his mineral-only was still
in Hotdog's hands. But Moon made an impressive comeback with denying two expansion attempts, taking a
second gas source and taking back his mineral-only. Hotdog destroyed Moon's expansion, and from there
on, it was a constant fight for expansions, with both players trying to expand, while at the same time
knocking down enemy expansions. Hotdog broke out with a large drop force, but after some time,
Moon managed to destroy it with a much smaller force. As the we entered late game, the game was
completely open, with both players having 1 expansion each.
::After game thoughts : late game
As late game initiated, both players knew it was going towards the end, and gathered whatever forces they
could afford. Within a few minutes, all working expansions were removed from the map, and neither player
could produce any reinforcements. Hotdog finally got his top right expansion up and running, but Moon,
seeing that he could not take that expansion, denied Hotdog more troops by razing his main, and with it
all his supply depots. The game ended as classic as possible, with a final battle on flat terrain. Both
players had an equal winning chance to the last minute, but Hotdog's neat micro trick in the final battle
won the game. After all that fighting, it came down to 15 deciding seconds.
::After game thoughts : general
My first impression was something like "wow". This is without doubt one of the most exciting
games I have ever seen. It kept me on my toes to the very end. Just to mention some key points; Hotdog
with 0 minerals for several minutes, Moon destroying the top
right expansion 4 times and of course, the final showdown.
In the end, Hotdog had ~22 000 minerals mined, with Moon
~2000 behind. For a 43 minutes long game,
that shows the constant fight for expansions, the heavily involved micromanagement, and finally, the
truly back and forth game. I couldn't even guess on who the winner would be, because after Moon's
comeback, the game was completely open til the last seconds. I was also very impressed by the players
performance on a totally unknown map. They both adspted very well, and I can't really imagine they
playing much better on a well known map like e.g dire.
About the replay, Hotdog asked me not to post it, and since he is one of the players, I won't. Sorry,
but I won't go against the players wishes. If you don't have Hall of Valhalla, you can download it
here.
Standings: Moon : 2, Hotdog : 2.
3 games to go...
Once again, the end is here. As always, it is late, dark and silent. I just want to make a few greetings
before it all ends.
First and foremost, many thanks to Anti-Progress for proofreading this thing. I owe you BIG, man, thank you!
Then to the players for their superb performance, to WaxAngel (Jin), Risk and Nwar for the babes, and finally, to
br.com for what they do for the community.
(...Blaze...)
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