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"When Kakaru orders Vegas to "SAT", Johnny's response is "can't." Whether this is due to a broken "s" key or his reluctance to reveal his standardized test scores I still do not know."
-WilliamWC3


Lara Croft has nice breasts, don't you think?



Well, welcome to my latest report. I know it's been a long time between reports, and there's a reason. I'll get to that in a moment. First off, I'd like to mention that these games (yes you read me, plural) were observed in the pre-1.08 days. Days when it was customary to hack, cheat and disconnect in praise of the almighty Record God.
I'd also like to give a shout out to all of the players/observers involved in these games, so err... SHOUT! There.
Now, the reason why this has taken so long to be completed is not exactly simple. Basically, I am a year 12 student (or a senior or whatever it's called in your country) and I have a lot of work to do. Now, as we all know, school work is not as important as StarCraft, but other computer games are. Yes, that's right folks. Other games.
These games were none other than Donkey Kong 64 (completely finished it now) and Tomb Raider II Gold (nowhere near finishing it). Any free time I had was spent on these little beauties. However, as it is currently exam week I can begin to relax. No assignments are due, there is no pressure. Just me and my past exam papers. So without annoying you any further (for now, you'll certainly be annoyed when your hamster explodes), I bring you my latest working.
Oh, just a little thing I saw on B.net the other month. The description is just, well, wrong. Enjoy.
No, really. They are nice breasts, huh?


Bob the young little heckapotamus was doing his thing in the great garden of NoHunters, when he was suddenly confronted by the evil hate-filled poacher of darkness, Art()fDrowning. With claims of Bob not being able to hold his own without the rest of his flock, things turned violent...
Well, enough about the breasts. You gotta love that ass...
The scene is set, a good old fashioned brawl on the Lost Temple (surprise surprise). The combatants? Let us meet these brave fellows!
Heckapotamus : The star of this BR, if you really need to know anything about him then just look at his information box on B.net. Hilarious in every sense of the word (except one, bet you can't guess which), Heckapotamus is a king among men and a Youth Hostel among hamsters. (Huh?)
Art()fDrowning : Not much is known about this mysterious and powerful being. No doubt he is very good at drowning, but can he play StarCraft? Time would tell, except time is relative and relatives suck.
Myself : Well, nobody really gives a shit, so I'll just feed you some nice quotes. Self promotion is nearly as good as Lara's ass.
Mr.Tinky-Winky : What an odd little name! Whichever way you look at it, he truly is a champion of the seas. Among his strange anecdotes, a funny story can be seen to emerge. The following is an exerpt from a conversation on kangaroos, brought about by the fact that I am Australian. Mr.Tinky-Winky has seen Lara's breasts. Have you?
@Ghostbuster@ : You may remember him from my previous report. He died quite dramatically. Unfortunately, if he did say anything witty I must've missed taking a screenshot of it. Oh well.
Nugentlovin : Ah, everybody's favourite weirdo. Yep, he's back, but those quotes of his won't be seen until the final game's intro. Oh yes, do not skip there right away. It will cause this web site to explode in a violent decompression of neutrinos and quarks. Beware.

I bet you were expecting a comment about Lara, right?

This BR is big. Beware. Heckapotamus receives the lovingly cute zerg brood at the 12:00 position. He starts off by getting a spawning pool followed by a hatchery at his ramp. Classic massing technique.
His opponent, Art()fDrowning, annoyingly received white as his colour. Oh well, that doesn't matter too much. Art's race was the venerable terran swarm. Deciding on a wall-in (as is customary with 95% of terrans nowadays), he then gets early gas before making his second barracks.
The respective builds are illustrated thus. While building up their armies, both players decide to scout a little.
No more alt text of a humorous nature...maybe.I lied. That's just me. Deal with it.
Well, seeing as both scouts perish, our loving little lab-rats push on. Heckapotamus begins the slow, weary tech towards lurkers, while also amassing as many zerglings and hydralisks as he can. Art()fDrowning, however, takes a different build to Heckapotamus, most probably because he is a different race. After realising that his opponent is zerg, Art decides that M&M would be best, mixed in with some tanks and science vessels. I guess I missed something out... Before the science vessels can come, however, Art decides to test the waters. A quick wraith comes out of the starport and heads off towards Heckapotamus's base. Awaiting Art is a completely defenseless base versus air units. Soon, however, Heckapotamus's first hydralisk comes out of it's shell and scares the little paper-plane-wannabe away. Before it runs, though, the wraith pilot manages to kill off 1 overlord.
Not much happens for a little while, as Hecka throws down a few spore colonies here and there, and also begins lurker tech. Along with these units comes a bunch of zerglings and hydras.
Art has also been busy. Among other things (such as expanding to his natural), Art has made quite an army. Quite a few marines, medics and also some tanks get mixed in with 2 science vessels and an SCV. Just as Art sends his force out towards his opponent, Hecka thinks that it would be funny to expand to his natural and also to 6 o'clocks natural at the same time.
Col pic, huh?
Arriving on the scene, Art's science vessel at the front gets shot at by a spore colony. Setting up his tanks and building a turret with his SCV, Art then proceeds to lay the smack down on his zergish enemy. Just as the turret finishes, Hecka's lurkers finish morphing. Sending all of his zerglings, hydras and lurkers at the congestion at the bottom of his ramp proves futile. Quite a few units die, but by this point Art's backup army is on it's way.
Hecka's natural expansion is aborted just as tank shells rain down on the morphing hatchery. Taking advantage of the situation, Art expands twice more. Once to his mineral only and also once to 3 o'clock's mineral only. Let's take a recap of the expansion situation, shall we?


Marilyn Manson : Musical genious or leather-clad freak?
As you can see, white is the colour of the month at Club LostTemple. Things are not looking good for our hero...


D'oh.

Finally, he goes on the attack! The inevitable happens, and Art pushes ever further into Hecka's base with his juggernaut. Accepting his loss, Hecka decides to go on the offensive while he still has some sort of chance.
After finally having overlord carrying capability researched, Hecka decides that attacking his opponent may work better than sitting around dying. Inside the smooth encasing of 2 overlords, 4 hydras and 2 lurkers prepare themselves for the frontal-ish assault. However, this attack is not all that it was expected to be. Art lifts off his command centre and brings in the defenders. Meanwhile, the following is happening at the exact same time. If you think that it's hard to play with multiple things going on at once, try doing a BR of such a game!
The end of the match has come at last... Art stumbles upon the fledgling expansion at 6 o'clock's natural and starts crushing it into tiny pieces. In a vain attempt at stemming the tide, Hecka brings his lurkers back from the attack in order to turn some marines into tasty kebabs. This is not to be, as tanks + science vessels + M&M generally owns 2 unburrowed lurkers. To add insult to injury, as this is happening our brave little Heckapotamus loses his hydralisks to marines back at Art()fDrowning's base. Oh yes, damage was inflicted to Art's tech tree, but Hecka was still irrevocably dead.
Thus ends game 1. The victor? Art()fDrowning, of course! Enjoy the scores, if you may. And remember kids, a cheerleader is simply a stripper who waits until the after-party to take her clothes off.
Well, that game blew didn't it?



With Bob the heckapotamus dead at his feet, the evil poacher Art()fDrowning decides to call it a night and goes home to enjoy his meal...
Meanwhile, back at the Garden, the great God Of The Heckapotami wanders in to stare down his minions in order to get some nice booty call. When news reached him of Bob's death, the Great God vented his wrath at the messenger. The messenger was none other than Mr.Tinky-Winky.
And so the stage was set. A showdown between the meek Tinky and the vengefull God Of The Heckapotami, aptly named Heckapotamus.



What? This isn't Lost Temple! Just what are you trying to pull?
Well, you all know the drill. Another game on Lost Temple between 2 people who nobody knows... Oh wait! This is different! Yes, that's right folks, today I have a treat for you! Micro Wars (2) Platinum, starring Heckapotamus and Mr.Tinky-Winky. Hmm, we must do something about that name...
Now, in all truth this game actually happened after the next game, but it makes more sense to have it in the middle, as a sort of intermission. So, without further adieu, I bring you "Intermission 2 : The Snack Cart!"
Yay, more pictures!Ho-hum. Too much alt text, I'm gonna be sick...
The game started out as any other. Hecka received white this time, while Tink drew red. The first matchup : 2 zealots, 3 probes vs 12 zerglings. Through some nice dancing, Tink manages to split his own troops up and lose them all while only killing 1 probe. Well done, young chap.
The matchup was reversed now, and once again Hecka manages to win fairly easily. The key? Attacking the zealots head on rather than just attack move. Pure genious!
I must reiterate my previous point. Lara is one hot bee-atch!Ah, gotta love those anime chicks...
Well, 4 zealots versus 9 marines is next. This matchup is firstly given as Hecka with the zealots and Tink with the marines. As you can see, Hecka wins the first round with 3 surviving zealots, while Tink proclaims victory in the next round, again with 3 surviving zealots. Quite a hard matchup for the terrans to win, but that does not really matter.
Big pictures own.Sailor Moon anime chicks are hot.
This is the first "real" fight, with the forces being fairly even. 6 dragoons, 5 zealots and 2 high templar are pitted against somewhere between 18 and 24 hydralisks. In the first round, Hecka is the protoss. As you can see, making good usage of psi storm allows him to win fairly comfortably. The second round is a shambles. Psi storm doesn't hit it's target and thus, the hydralisks can overwhelme their enemy. Good dancing technique, I must say.
I see you baby, shakin that ass!

Yeah I'm a black rainbow and I'm an ape of god...
Pushing on we soon see this. A good old fashioned fist fight! Well, actually no. 3 dark templar, 2 high templar and 6 goons face off against 12 marines, 4 ghosts, 6 medics and a science vessel. Using the DT's 1-hit-kill method, along with storm and dancing goons, Hecka manages to bring the game down to a nail-biter. An archon is morphing while a marine, 2 ghosts and 2 medics slowly pound on it. With very little shields left, the archon manages to slay it's opponents. Mark another one up for Hecka! The reversed matchup proves embarrassing. Losing his science vessel to concentrated goon fire, Hecka can only watch as his troops die to storm and DT. Well done Tink!
I got a face that's made from violence and porn...

And I'm a teen distulsion, survived abortion, a rebel from the waist down...
Well, we now come to the point where things started to wind down. Firstly, this happened through the 1 archon, 1 HT, 7 dragoons vs ~30 zerglings matchup. Storm and the archon won it for the protoss under the leadership of both Hecka and Tink. Although the surviving forces were quite different, it was still the same result as you would expect.
Say you want an evolution, the ape was a great big hit!Say you want a revolution, man, and I'll say that you're full of shit!
16 marines, 4 medics and a science vessel were next pitted against 12 hydralisks and 3 lurkers. Using stim, irradiate and Latvian Dance techniques, Hecka was able to win the first round fairly well, but the second round would be different. Sacrificing his hydras in order to kill that damn science vessel, Hecka was able to put Tink in an awful position. M&M do not do so well against lurkers without detection. The pictures say it all...
I wanna thank you mum, I wanna thank you dad...For bringing this fucking world, to a bitter end...
At last, I found myself bored to death of pressing the print screen button, so I decided that, rather than watch the entire match, that I would watch until somebody reached 10. The final 2 matchups were as follows : 6 dragoons versus 10 marines, 2 medics. No amount of dancing could get them out of this one. Both times, the terran force was the victor. Both players ended up with at least 3 marines and 1 medic remaining. So, at this point, I said my GGs to both participants and was on my way.
The eventual winner was Heckapotamus with a winning score of 10-4. However, the total number of rounds is 21, so it is possible that Mr.Tinky-Winky came from behind and clinched it in one of the most spectacular finishes to a game of StarCraft ever, but that is doubtful. Well, it better not have happened, or else I'll feel ashamed at not viewing and recording such a moment...
And remember kids, if a strange man comes up to you offering candy, always, always, negotiate. After all, you wouldn't want to get ripped off, would you?


Just as the Great God of the Heckapotami was preparing to slay his opponent, Art()fDrowning, the evil poacher of hate, summoned his minion back home. Mr.Tinky-Winky's true, evil, nature had been discovered, and The Great God was not going to sit idly by as his people were silently corrupted.
Saying the magical incantation that he had never been forced to use before, The Great God brought the spirit of Bob the heckapotamus into existence, much like the way dragoons are made of the stuff of dead zealots. Doing this, The Great God was able to locate Art()fDrowning's evil lair.
Taking his time to consider the situation, The Great God decided to wage war on the poacher and his defector, alongside the vengeful spirit of Bob, in the most explicitly destructive battle known to the Heckapotami...



The final game of the BR. Also the longest game of the BR. One word springs to mind. D'oh...

Well, here we are. The final game of this report. Savour the moment. Breathe deeply, hold for 5 seconds, then release. Let the severity of this moment sink fully into your subconscious. For, after all, this means that you are in the home stretch. You will soon be at the point of clarity, where giving this report a rating of 10 seems the most senible thing a person could possibly do...
Well, I promised these before. At the start of this report. You do know what I'm talking about, right? It's the Nugentlovin quotes! Also, a few of my own quirky quips and also a special one by Tink that is relevant near the end of the game. Enjoy!
His humour level is equal to Lara's breast size. Now THAT'S a funny man!
Self promotion again? Have I no shame?!?
No more alt text? NOOOO!!!!
This is not alt text. This is a figment of your imagination.
As is this.
T_mac is gay and Drefsab hates me. I wonder why my reports never get more than 1 rating...
Gogo Nugentlovin! You own hardcore, man!
Really?!? That was uncalled for Nuge!
That would be for the best...


A new type of gosu walks the streets... Well, this game was between 4 very competent players, being Heckapotamus, @Ghostbuster@, Art()fDrowning and Mr.Tinky-Winky.
The teams are as follows : Hecka and Ghost (making up Team Heckapotami) versus Art and Tink (making up Team Awkward Colour). The map is, of course, The Lost Temple.

As usual, the early game contains a lot of action, but most of it is too boring to make reference to. The essentials, however, are different. Ghost scouted out Tink who was busy manufacturing a wall-in. Hecka also decides on a wall-in, to stop any zerglings mucking up his plans. This was not to be, though, as Art's first building was a hatchery at his ramp. Ghost takes a standard protoss build, with 2 gateways and 2 pylons coming online reasonably early.
Hooray for your hamster, for he has sacrificed his life in order to view this report. Seeing as his immediate opponent (closest by walking distance standards) was a zerg, Hecka decides to be daring, in the name of battlereporters everywhere. Rather than a second barracks immediately (as money permitted), he decided to send an SCV (it was the scouting one) along with some marines to block an early expansion by Art. Whilst this was happening, Ghost taps into his geyser and continues to build zealots, ready for either an offensive or for his base defense, if necessary.
Tink, seeing as his enemies are terran and protoss, decides on a slightly more mech build than his terran opponent, Hecka. This consisted of a second barracks, followed by a refinery and soon afterwards 2 factories, all the while pumping marines and medics as resources permitted. Not so good, was Art. He discovered the offensive bunker and frantically tried to kill it, but that damn SCV made all the difference. He was on the backfoot, and didn't like it one bit. He quickly began teching to hydralisks, while also throwing down a lair and an evolution chamber.

Booya! On the other side of the fence, all the talk was of attack. As you all should know, killing your opponent greatly increases your chances of winning. Reinforcing his blockade with a factory (right there) and also sending down more troops, Hecka was looking strong. He had already hit the gas (obviously) and was ready to start a tank push. His allie, Ghost, also helped out with a few zealots, who would lead the attack on Art. He had also started on his tech tree, with a few token dragoons here and there, and a couple of cannons to help with base defense. Everything seemed to be going their way, but then disaster struck.
Tink had not been idle. He had busily constructed a starport while maxing out on tanks and vultures, with a few spider mines left in charge of operations while he was gone. Inside his crappily constructed 1.07 dropship, he had 2 tanks. The destination? Art's base. Just as they sieged, Ghost decided to probe the depths with some zealots. Hastily retreating to the relative safety of Art's generously donated natural, the onslaught was soon to come. Dozens of hydras attacked head on and, although they were slaughtered relatively simply, the tanks of Tink's proved the deciding factor.
Just as it looked to be going Team Heckapotami's way, more and more hydras just ambled along down the ramp, many dying, many more owning the remaining troops. If only Ghost had some templar down there, it might've turned out different. But, from my point of view, this was the best result I could've hoped for. What followed was one of the most BR-able games I've ever seen.

The revenge of a zerg... After the victory at Art's natural, Team Awkward Colour decided to go on the offensive, surprisingly enough. With the new arrival of a wraith, Tink helps out Art in keeping the momentum in their favour. 1 wraith. You have got to be kidding me! Unfortunately, Ghost had stepped up his teching pace a little when he saw the number of hydras that Art had from one of Hecka's scans. Awaiting Team Awkward Colour was a venerable army. A reaver behind some buildings (nice placement, I must say) slaughtered the hydras while they were busy dancing around storm and chasing templar. The wraith attempted to kill the reaver, but 3 corsairs put that thought to rest, as Tink didn't have cloak yet.

Keeping with the theme of turbo-teching, Ghost sent down a dark templar (ban) towards Tink's base.
Yawn. I had to get up early this morning to go to the dentist. My enamel levels are pretty low. Oh well, better have some more coke... The dark templar stumbled across a drunken SCV who was wandering why the sexy new medic, Libby, wouldn't go out with him. "Is it because she caught me peering into the change rooms while I was supposed to be building a turret?" he asked himself, just as Xrytizah (pronounced "Bob") the dark templar came up and put him out of his misery. Continuing on his way, Xrytizah went into the depths of Hell (a terran encampment named by it's British commander) and proceeded to massacre some more SCVs until marines arrived. Sure, there was no detection, but that's not the point. The marines distracted Xrytizah enough for a turret to be constructed hastily by an idle SCV. (He also liked Libby, but that's another chapter for another day...) As soon as the turret popped up, the little templar lamely limped away towards Tink's natural.

^^ :] ;[ Soon after the DT incident, another dropship (well, the same one actually) embarked on it's journey towards the lower left side of Ghost's base. This was, in all fairness, undefended. Just as the 2-tank load was dropped off, another force of hydras walked up the ramp towards their fate. Ghost's newly constructed (like 20 seconds beforehand) natural was hit firstly by the hydras. Shortly after wasting the probes there, they went up and faced their nemesis. The reaver. Meanwhile, those tanks started eating up the other worker line. Things are not looking good for Ghost, are they? Abandoning his main for dead, he decides that if he is to stay in the game, he must expand. But where is safe... The NW island was chosen as the better spot, and a cannon or 2 were thrown up there while the nexus slowly warped in.

Gogo cliffings! Taking the opportunity to make this BR even more enjoyable, Hecka goes towards the cliff above Art's natural with a dropship, carrying a tank, 3 marines and 1 SCV. Thus, the tone was set. Be as entertaining as possible was chosen as the tactic that would win it for everybody (namely me). So players, I thank you.



This is evolution. The monkey, the man, then the gun. Well, let's take a look at the minimap. Note that, rather than using the highly uncouth "blob" effect as in my previous reports (and game 1 of this one), I have moved on to a more sophisticated method. An outline around all of the bases/key positions. As you can see, Ghost is the only player to have expanded so far, with the island being his safehouse. Hecka has taken the cliff overlooking Art's natural, even though Art has yet to expand there. Back to the game we go...


I have no need for social standing, you stupid family planning FUCKER!
Attempting to remove the leftover units from his base (namely 2 tanks belonging to Tink and 1 lurker in the mineral line), Ghost gets funky. Two dark templar (banned again) work with a scan from Hecka in eliminating the lurker, while 2 scarabs kill the already damaged tanks. To add insult to injury, 4 of Art's hydras were just going up the ramp as a few scarabs were launched at them. Confined to a small area, and with the dark templar slicing on them, they did no damage whatsoever.
Give up all hope. Your hamster is dead.
Not to be outdone by his allie's good judgement, Hecka tries a drop on Tink. This, however, does not go so well. M&M plus tanks fight against, well, M&M plus tanks. Naturally, the player with the home ground advantage (Tink) manages to survive the attack fairly easily. Bad luck, Hecka!
In the following moments, quite a bit of base stuff happened. Ghost, being the tech-whore that he is, manages to get his arbiter tribunal online. After quickly researching the necessary spells for arbiters to kick ass, he is ready. He is in the zone. His main is back online, his island expansion is running strong, he's on top of the world! Well, not quite.
R.I.P : 56k Discovery Modem.
When I said that base stuff happened, I meant this : People made large armies, while Ghost teched like a madman. The arbiter managed to save the day, using stasis on the more annoying of the enemy units, and providing cloak cover for his reavers. Not even tanks from Tink could bring this powerhouse to his knees! Truly magnificant. Well, actually, this attack was just probing the waters. Little did Team Heckapotami know that Team Awkward Colour was about to let loose a flurry of activity that would see to the end of all replays for ever! Well, no, but it's a nice thought...
I am a revolution...
With the remnants of the previous attack sitting back licking their wounds, the players rested for roughly 0.002 seconds before getting back into the action. Ho-hum. The arrival of 2 new units eventually turned this game towards Team Awkward Colour's favour.
These units? Why, none other than the overlord and the science vessel. And, even though Tink manages to irradiate Art's units (teamwork = 1/10), the attack goes favourably. Finally, that damn base is gone! But why isn't Ghost dead yet? Oh, the NW island! Hmm...


Another minimap? Why, that's absurd! Another look at the minimap shows something that I deliberately kept from you. Art mass expanded. He took his natural, his mineral only AND Tink's mineral only in order to keep up with his hydra production. These expansions went down simultaneously, with his natural being the last one taken (due to the cliffing still in place by Hecka). At that exact moment of Ghost losing his main (still had a nexus there at time of screenshot), Hecka expanded. Wow, simultaneous expansions by 2 players and the loss of a base at the same time... Weird.


Wow, alignment again! The reason, as far as I can tell, for Team Awkward Colour not pursuing Ghost's expansion is quite simple. Hecka, after doing very little during the destruction of his allie's base, decides to come out of his shell. Marines, tanks and a healthy splatterring of medics come together in order to quash these expansions. They followed those drones all the way towards Art's expansion at Tink's mineral only, where the drones once again fled the scene. This time towards the safety of his allie's tanks. So, in one sweeping move, Hecka managed to kill off 2 budding expansions, leaving Art with only his natural. Where the cliffing was. Hmm.

Mmm. Pizza. To remove this problem, Art proceeds to load up a bunch of hydras and lings into some of his idle overlords. Needless to say, the overlords went pop but still managed to unleash most of their stockpile onto the terran Hecka. Bravo! More cliff action please.

Art()fDrowning says goodbye while I struggle to find the right time to pause the game.
While his troops (some of them anyway) are on the cliff-face, Art realises his err. Taking the opportunity as it arose, Hecka brings in his back-up squad and starts playing tic-tac-toe on Art's ass. Also, it was at this point that I reached my screenshot limit and, due to observer etiquette, I waited until the fighting was slowed down before pausing the game. Interrupting a person's micro does not help your reputation as a reporter, funnily enough. Art politely bowed out, as his main was essentially drier than a feminist at a football match.
The picture says it all, but only if the volume is turned up high enough...
Taking matters into his own hands, the last surviving member of Team Awkward Colour decides that 2 can play at that game. He then proceeds to cliff Hecka's natural and demolishes his workers there. However, unlike a hatchery, command centres cannot fly. Oh wait... Well, the CC is lifted off while in the yellow health area and, rather than remove the threat, Hecka decides that flying it to the SE island would be a much smarter move. Highly entertaining...
Also, Tink assumes that taking an expansion would probably help in a 2v1 situation, and does so. His natural is up and running, he has cliffed Hecka's natural and Ghost has been crippled for quite some time now. Tink actually has a decent chance at winning this!


Another map? Jesus dude, stop it. Seriously. Another minimap just to recount what has been going on. Art has left, with his only base at the time of departure being his main. Thus, the white X. Tink DID have 2 tanks on Hecka's cliff, but somehow they disappeared. I'm not quite sure what happened there, but I think it had something to do with Ghost's arbiter floating around there. The reason why there's still a yellow section around the natural there is simple. A surviving refinery is there. That, essentially, constitutes an expansion site. Also, Ghost's main is completely bare now, hence the red X. That is all.


Gayriers!
Well, the assumption that Ghost was dead was a pretty stupid one. In this next scene, it is demonstrated that teamwork really does make it look like you know what you're doing. Setting up a couple of turrets, a bunker and also a tank or two, Hecka drove the nail in. The arrival of a carrier pleased me no end. Valiant attempts at survival were made by Tink and he managed to drop some troops onto the cliff even with corsairs hammering into him. However, as all good battles go, special abilities such as D-matrix were employed and Tink's forces went down quicker than an overweight intern.
Just as quickly as his expansion had come online, it was shut down. Tink saw that he couldn't win and said his GGs. Just kidding! Surprise!
The game is almost over. Hang in there! Defiant to the end, Tink managed to delay the inevitable quite spectacularly. A drop by Hecka proved just as crap as the previous one. Deciding to tech, the action turned slower for a little bit. Also taking the time for it's fullest, Ghost expanded to his mineral only and built 6 gateways there. Hooray! Better late then never, right?

Wow, this BR has it all!
Well, after a short lull in the action, things heat back up again. With his recently created dragoon army, along with 1 or 2 arbiters and his trusty carrier, Ghost starts going on a rampage. Spider mines slow his progress, while, wait for it, Battle Cruisers kill the carrier and 1 arbiter. Through some nice slow-dancing, Tink manages to keep his BCs alive and kill the invading forces. However, corsairs manage to quell any hopes of a counter-attack, as they proceed to pummel the BCs into oblivion. Strangely enough, tanks and vultures don't hurt corsairs too frequently. Or the other way around...
Can anyone say 'Stupid'? In an attempt to remove the enemy units from his cliff, Tink decides to lift off his burning command centre and try to land on the offending units. Unfortunately, corsairs manage to stop the threat before it even moves 2 feet. What fun!

Bessy the two bit crack whore comes to town!
With his new army of uber-goons, Ghost finishes the job that he started and proceeds to crush his victim into little tiny pieces, each with its own warning informing worried parents of the dangers involved with the miniscule fragments of pixellated metal. Bessy, the two bit crack whore, makes her appearance finally. A tank that was left over from killing Ghost's main runs into the action at her full potential. D-matricised and then put into a stasis field, it seems that Bessy will not be doing much else.
Hmm... While all of this was happening, Hecka deems that the best course of action would be to attack Art head on. After all, he's been left on his own for quite some time, right? Oh. He left. Hmm. No offense Hecka, but WTF?!?

Gogo Bessy!
Well, I bet you all thought that Bessy was done for, right? Well, she isn't. No way in hell. After coming out of stasis and having the D-matrix wear off, Bessy continues on anyway. She ascends the ramp, lets off 1 shot, and then promptly get's locked down. Hehe.
You have to be kidding me.
Well, we've had carriers, BCs, arbiters, lurkers, many cliffings, so what's next? I think that ghosts gave it away. Nukes! Apparently, spider mines classify as buildings on B.net. Weird. Anyway, 2 nukes see the end of the last academy, spider mine and, sadly, Bessy. GGs were exchanged after Hecka's vicious brutalisation of Bessy. So, I'll leave you now with the scores.
And remember kids, it's not evil if nobody finds out about it.
Finished! Just a little bit more writing, then it's over!



The evil poacher had fled the scene, and the disillusioned Mr.Tinky-Winky was left to face against The Great God and the spirit of his former herdsman, Bob. Buckling under the pressure, Tinky gave up and ran away to the hills.
Even now, if you listen close enough in the Garden of NoHunters, you can hear the shrill high-pitched shrieking of Mr.Tinky-Winky, the sounds that were heard after the Great God caught up with him. Go on. Have a listen...



Just before I go, I'd like to point out an eerie similarity between this game and the one in my previous BR. Both contained 4 players on Lost Temple. Both times, it was a 2v2 with a terran being at 3:00. Both times, 3:00 was never attacked, not once. Weird. Well, enjoy my title picture, as it is number 69 for this BR. This has been an [SM]Strega~F production.
Yummy.

A 3-game series.
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Author:[SM]Strega~F
IP:proxy2.sXXXX
Date: 06/16/01 03:06
Game Type: Starcraft
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Report Rating: 8.0, # of Ratings: 4, Max: 9, Min: 7
Lifetime Rating for [SM]Strega~F: 7.2000
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