A Casual
Game:
Skyscraper vs. Pezeater
on the Elders (www.theelders.org) server.
The Setup....
Players: Skyscraper
(Sky) and Pezeater (Pez)
The Map:
Proving Grounds
Skyscraper selects random, draws Terran, and lands
his teal Command Center in the Southwest corner.
Pezeater selects random, draws Zerg, and plants
his red hatchery in the Northwest corner.

I. A New Home.
A young Cerebrate in the Zerg
swarm, Pezeater, searches for a colony world for his
small brood. They are tired and hungry, their numbers
diminished and resources nearly spent after their last
battle. Exhausted, they come upon a blue-green planet. At
last, a place with plenty of fresh water, clean air, and
abundant resources. Pez sends down an overlord to investigate.
The overlord has a look around and quickly finds a site
suitable for colonization. It drops off some drones. A
new hatchery sprouts and the Cerebrate arrives to take
command. The overlord goes south for further
reconnaisance, and more drones are hatched. When their
number reaches eight, Pez orders one of them to mutate into a
spawning pool, providing genetic material for an early
defense force. A second overlord is morphed when the
first reaches its control limit. When it emerges, three
larvae form eggs, which quickly hatch into the first six
zergling warriors. Pez's brood is beginning to flourish.
Unbeknowest to Pez, the
terran band Skyscraper's
Sinners use this world as a
base of operations. They aren't happy to see the Zerg
attempting to colonize their world and steal their
resources. Seeing the puny size of the Zerg invasion
force, the overconfident Sky considers it a minor threat. He sends
merely a command center and four SCVs to exterminate the
Zerg. The CC lands at a site with plentiful minerals and
a geyser, and Sky orders the construction of a base of
operations. He builds a supply depot at 8, and a barracks
at 10. He sends an SCV northward on a scouting mission as
the barracks is being built. The SCV operator, Bob (who's
never seen a Zerg in his life), reports back. "There's
some kind of weird flying gasbag floating down to our
base... Now I'm entering the creeped over area... looks
like a big pile of flesh -- is that a Zerg hatchery? --
and a pool of dirty water with some gross critters
spawning in it. Also three eggs growing next to the
hatchery... Going in for a closer look."
Sky
radios back, "Bob, I want you to get the heck out of
there and stand on the bridge to your south. Wait and see
what, if anything, comes out of there."
"Yes, sir," says the
unsuspecting Bob.
Knowing very well what's coming,
Sky throws down a bunker above his CC to
protect his base.
Pez
sees Bob approach, have a look around, and leave.
Worried, he knows he's not alone on this world.
When
his first six zerglings hatch, Pez sends
them south to check out the terrans and see if there's
anything good to eat. They see Bob the SCV sitting on the
bridge and pounce. Bob jumps five feet into the air (jamming
his finger too far up his nose, causing blood to spurt),
screams like a girl, and runs away. "Holy S^%&!
Holy F*@#!" is all the warning he manages to give.
The zerglings chase him all the way home, then see the
bunker with a lone marine inside. As you might already
know, zerglings like the taste of marine, so they go for
the bunker. They slash it with their razor claws, trying
to get to the fresh meat inside. Bob, ashamed of his
prior cowardice, tries to redeem himself by repairing the
bunker in the midst of battle, but the zerglings turn and
eat him. So much for Bob. Then the zerglings retreat as a
second marine enters the bunker. Frustrated, they try to
find a chink in Sky's defenses. The zerglings run around the
perimeter of the Sinners' base and attack from below. Another new
recruit jumps out of the barracks, and the three marines
drive away the zerglings, killing half. Pez orders
them to retreat and watch several likely expansion sites.
II. Moves, Counter-moves,
Counter-counter-moves, and Etcetera.
Sky
and Pez take time to tech and build up their
forces. Pez morphs an extractor, a second hatchery,
a sunken colony, a hydralisk den, and a lair, and
researches lurkers. He also makes a bold move: he expands
to the plateau northeast of Sky's base (what would normally be Sky's
natural!) He puts eight zerglings on guard at the ramp,
but doesn't produce any drones there for awhile, as he's
busy building up his army and planning a second attack.
The
current mini-map:

The
chutzpah! Taking the other player's natural...
AND GETTING AWAY WITH IT!
Meanwhile, Sky
constructs a second barracks, refinery, and an academy.
He then builds a factory, comsat, machine shop,
researches siege mode, and starts on a starport.
Pez
sends a control group of zerglings to watch the bridge
north of Sky's base. They burrow into the ground, ready
to pop up and eat any terrans that might want to cross.
Back at his base, Pez's first pair of lurkers hatch and he sends
them south. They step over their zergling brethren, sneak
around the left edge of the Terran base, and burrow down
next to the unwary SCVs. Lurkers are very crafty, and
have even more voracious appetites than zerglings. Spines
come out and start chopping SCVs to pieces, and the late
Bob's two brothers, several cousins and in-laws are
dragged, screaming, underground into the waiting lurkers'
maws. Sky scans, then sends in the marines, which
do some damage. But his satellite time expires, and the
marines are sucked under by the greedy lurkers. At last,
a tank rolls up, sieges, another scan is ordered, and the
tank starts blasting away. Pez calls his lurkers back. They un-burrow
and try to get away, but are cut down by long-range tank
fire. Grisly bits of chewed up terran and random SCV
parts pour onto the ground along with the lurkers'
entrails. Perhaps as an afterthought, Pez, brings
down the twelve zerglings that were burrowed in the
bridge, but they're quickly dispatched by tank and marine
fire. Sky's surviving SCVs, a bit shaken but still
slaves to their wages, return to mining duty.

Sky
immediately orders a counterattack. He unsieges his tank
and loads it, an SCV, two marines, and a medic into his
newly produced dropship. Still, he hasn't detected the
Zerg expansion right next to his base. He instead sends
the dropship north to Pez's main, where Pez
is rebuilding his forces and
morphing a spire and queens' nest. (Pez finally
starts mining his expansion at this point.) The dropship
flies past some hydralisks, just out of range. It tickles
an overlord's tentacles, swoops up to the ledge behind Pez's minerals,
and drops off its cargo. Seeing this threat (a bit too
late), Pez evacuates his main, sending his hydras
and zerglings south, and his drones east. The tank sieges
up and goes foom, blowing a big hole in the spawning pool.
Icky liquid flows into the ground, and helpless Zergling
tadpoles are incinerated by the relentless fire.

Not wanting to lose zergling-production
ability, Pez begins a new pool at his expansion, and
hurriedly hatches some mutas to try to save his main. He
also makes another lurker. He sends his zerglings,
hydras, and lurker to counter-counterattack at Sky's main.
A nasty fight ensues, as both players try to micro on two
fronts and produce troops simultaneously. At Pez's main,
mutalisks fly in, take some losses, retreat, are joined
by their sisters, then fly in again, finally clearing off
the ledge. Back at Sky's base, marines and tanks fight it out
with zerglings and hydras, and Sky scans to
eradicate the lurker.
The battle rages
on at both bases!

|

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| There's no
pause in the action as Pez
hatches more mutas, for a total of six, and sends
them on a second counter to Sky's
counterattack, while Sky sends two tanks and a control
group of M&M to counter Pez's
first counter-counter (are you confused yet?).
The two groups pass, and the marines even take a
few shots, but neither group is diverted from its
mission. Both players choose to attack rather
than defend. Pez has expanded again, to the
northeast start point, so he figures he can roll
with the punches and chooses to do some damage
with his mutas and a control group of zerglings
from his expansion. Sky doesn't want to lose his chance
to raze Pez's main, and counts on a small
force of marines to hold off the hungry horde for
now. He takes heavy damage at his base, so he
does end up sending back his M&M's, leaving
his tanks to work on Pez's
main. The M&M's
fight off the Zerg threat for now, and return to
the north to finish what they started. |
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The outcome: Pez's main
is completely razed, but he has two expansions and is
quickly rebuilding his tech. While, after a very bloody
battle, Sky manages to save his main and only base,
with heavy damage to his infrastructure. Most
importantly, he loses his machine shop, so tank
production halts for a while.
Mini-Map
Update:

Things
aren't lookin' too good for Sky!
Pez has expanded again, to 3:00. Sky scans
the northeast start, and finds Pez's expansion
there. His victorious M&M's and tanks are still at Pez's old
main, having a little party and bragging about how much
Zerg blood they got splattered over their uniforms. Sky orders
them back to the warpath, to hit Pez's new
main. Unfortunately, they're stopped by Zerglings at the
bridge west of the Zerg base, and forced to retreat when
tanks begin to die to more hungry lurkers and zerglings.
Meanwhile Pez is massing an army just to the east of Sky's base,
and expands yet again, to the NE natural. His expansion
in Sky's natural still remains undetected.
III. Sky gets a rude
awakening.
Loading up three dropships with
assorted tanks, marines, medics, and an SCV or two, Sky launches
an assault for the Zerg base he does know about,
the NE starting point. (He also starts a command center
at 9:00.) Sky's lack of reconnaissance at his own
natural proves to be his undoing. Here's an excerpt from
a downed dropship's cockpit voice recorder, recovered
after the battle:
"...In the pipe, five
by five. Engaging autopilot. Command, there's
something up ahead, right outside of base's radar
range. What the.. Three mutalisks inbound. Looks like
a large group of zerglings down on the ground. We're
under fire! [Sound of impacts on armored hull] Roger
Command, returning to base. [A short time passes.]
Thanks for the covering fire. New flight plan logged,
over the plateau, and hopefully the Zerg forces won't
see us this time. Engaging autopilot. [Murmured]
Dunno if I can take many more surprises. [A short
while later] Command, patch into our video. Are you
seeing what I'm seeing? Yes, there's an unidentified
Zerg base right below us. Hydras.. Spores.. [More
impacts] Taking heavy damage! Emergency landing
procedures... Tanks away! [Sounds of tank and marine
fire, zerglings chomping, mutas screeching] My God,
they're getting slaughtered out there. Going... [Explosions]
[Screams] Aaaiieeee!!!! [Static]"

Smelling blood, Pez moves in
for the kill, sending in the zerglings and mutas that
have been waiting just outside Sky's base.
This time, they go the distance, devouring the entire
Terran base, and have the 9:00 expansion for dessert. GGs
are exchanged. Sky's Sinners underestimated their foe, and lost the
battle. Will they lose the entire planet? Stay tuned...

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