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Author:[LoR]-Napoleic
IP:24.66.17XXXX
Date: 07/10/00 01:07
Game Type: Starcraft
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Report Rating: 7.0, # of Ratings: 1, Max: 7, Min: 7
Lifetime Rating for [LoR]-Napoleic: 7.3333
Ok this is Napoleic here. After my last report was released, I heard from more than one person that knows me, they actually preferred some of my earlier text only works, which anyone can view at LoR's website, lorscclan.virtualave.net

Since this rather surprised me, I decided to undertake an experiment. Here then are my three favourite text only's. I know its rather silly of me, and probably quite arrogant, or something, but I would like to see how the br.com community feels, so here ya go!

Game 1, titled: The Epic Battle

This was a tremendous game. A true spectacle of bravado and heroics. A game which spanned hours and consumed all in its path. A truly magnificent war, which I'm sure has not left its combatant's unchanged. Here, then, is what Starcraft is all about...


The Arena: Proving Grounds
The Warriors:

Napoleic : Protoss, Bot Left
Zarak : Protoss, Bot Right
Punisher : Protoss, Top Right
CrappyOne: Zerg, Top Left


The game was 2 vs 2, me and Zarak to face off against Punisher and CrappyOne, his friend from Singapore. Me and Zarak were very optimistic, actually, down right cocky would be the word. We expected an easy blowout of the Singaporean Duo. This was not to be...

As I was playing in this game, most of the focus will be on me. I picked the Protoss with the knowledge that their superiour ground forces would be at a great advantage throughout the wide open spaces around the mains, and that their Reavers would find several targets to drop around my foe's bases. I decided right off to gain control of the ground first, as did my compatriot Zarak. Our worthy opponents also seemed to follow this plan. This was going to be a struggle, right from the start.

I warped in a pylon, then a gateway, a gateway, pylon, forge, assimilator, cybernetics core, 2 cannons, another pylon and a Citadel before much happened.

On the other hand, Zarak played a more aggressive game. He, in some manner, rushed to Dark Templar (as Zarak is wont to do) and quickly sent them to terrorise our foes throughout the map. He gained quick advantages, successfully harassing and containing Punisher before being repulsed by well protected cannons, and then mercilessly slaughtering several of CrappyOne's outlying structures. In particular, CrappyOne had made a good move by placing a hatchery and several sunkens and hydras right against the bridge to the landmass upon which he started. Zarak had also attained Corsairs and, with neutron flares ablazing, scattered and obliterated the 2 overlords present. That done, he moved in about 8 dark templar and slashed the ground defenses to ribbons. Zarak urged me onwards to finish the enemy, but I was hesitant, and decided to expand instead, seizing the island in between me and CrappyOne's forces. I warped in some cannons and got it up and running promptly.

At this time, Zarak and Punisher had been going at it quite continuosly. It was an epic war in itself as rival contingents of Dragoons, swarms of zealots, and cloaked Dark Templar struggled desperately against each other. Twice it seemed one would fall as the other's army valiantly won all the way to his home base, then lost the momentum and was forced to withdraw. Finally Punisher managed to gain a critical advantage with the advent of Reavers to the field, and, with homing scarabs by the swarm, decimated Zarak from all sides. First his stargate fell, but Zarak struggled on. Then a contingent of Zealots was victimised, and yet still Zarak fought bravely. At this time I realised my Allies plight and abandoned my front to aid him. Together we fought the unyielding Punisher back, but CrappyOne seized his chance.

A huge force of Hydras and lings assualted my island, swarming across the bridge. My cannons fought hard but were simply no match. I immediately reversed the course of my army, and Zarak also lent a hand. My army, a relatively small number of Zealots and goons, was no match for the huge swarms of Punisher and CrappyOne except for one saving grace, 4 almighty templar. I had researched every uprade and they had bided their time, waiting for mana and more mana to gather about them. Their fury was unleashed as a great tsunami crashing over a lonely backwards village. The armies of my foe were dismayed and crushed by the awsome powers of their psionic storms, and, after at least 12 were unleased upon the unsuspecting foes, little remained but twisted, bloody corpses in the carnal house of my island expansion.

Sadly, this was just the opening Punisher needed to deliver his fatal blow. A great mass of zealots, backed by 2 reavers, assualted Zarak's primary base afresh. When the cat is away, the mice come out to play... Zarak was forced to flee with what troops he could still muster, as the superiour forces of Punisher razed every last structure to the ground. Inasmuch as it was now 2v1, I expanded again to a mineral laden mountain near my original base, and began the construction of my one hope, an omniscient observer corps. I also warped in a Support bay in order to deliver my own pain-bringers to the battlefield. Zarak, being a cunning foe, set up camp on my own island, right beside my own nexus. Because I had devastated my foemen by the multitude minutes previously, I made an effort to bring the war to more favourable terms. I launched every able body available at CrappyOne's headquarters. 12 zealots, 8 dragoons, and my four mighty templar set out. Immediately as I crossed that bloodied bridge, I was waylaid by Hydralisks of mine enemy. With a crackling surge, my psionic storms scattered and panicked the poor creatures. Emboldened, I marched onwards. Here things began to look more bleak. I was set upon by no less than 6 sunken colonies, and, alerted, 15 or more Zealots courtesy of Punisher. My Storms proved ineffective against such enemies. I still managed, however, due to the grace of my superior upgrades, to beat down the armies opposed to me. All of my own heroic zealots, and all but three of my Dragoons, fell in this epic battle. I began to hammer his lair with phase disrupters until CrappyOne desperately clung on with new hatched zerglings. At first I was able to defeat them as they came in ones and twos, but it soon became clear I would be overrun soon. I withdrew back across the bridge.

I replaced my fallen warriors with a fresh army warped in from my four gateways. I also lauched my great observer corps to patrol the map, in search of my enemies insidious plots and economy. My observers were completed not a second too soon, as my begrudgingly respected foe, CrappyOne, inflicted a lurker drop on my mineral only mountain expansion. I dispatched some dragoons and zealots to deal with this threat, then left an observer and those troops there to safeguard my precious minerals. My observers reported my enemies expansions upon their own mineral rich mountains. I began the second phase of my plan, reaver harassment.

I loaded up a shuttle with 2 reavers and dropped on CrappyOne's mountain. I quickly broke up his mining operation, then, after chasing away his drones, left. My observer reported no enemy presence in the area, so, after, picking up my reaver, sent in my ground forces. 6 dragoons, 12 zealots and 3 templar marched to finish off CrappyOne's expansion. I took ahold of the plateau to the west of the mountain and sent in some dragoons and zealots to finish off the expansion. I was to be given my first glimpse of my most hated foes now. Fully 8 queens moved in on me. They successfully broodlinged most of my dragoons and all of my templar. Dismayed, my army fled the fields, but only after finishing off my enemies hatchery. I then made ready to strike my other foe, Punisher. I took the shuttle, loaded with its reaver, to attack Punisher's mountain. He too allowed ample room for my reaver to operate. I blasted his pylons to oblivion and set upon his cannons when I was distracted. My own base was under attack! Punisher had landed 2 reavers near my assimilator and was launching a wave of scarabs into my vulnerable structures. I immediatly dispatched dragoons to annihilate the threat. Punisher showed discretion and fled the scene. I set about repairing the damage and replacing my lost structures. Too late I remembered... alone and unsupplied my reaver and shuttle fell victim to Punishers troops.

We now enter a new stage of the battle. Alone and outnumbered I realised my only hope was to secure as many of the dwindling resources as possible. All of the mains were mined clean. My island was also cleared out. I had but a few probes gathering gas from depleted geysers and my mountain expansion collecting minerals. I decided a key expansion would be the island across the map from me, between Zarak and Punisher's main bases. Punisher, unfortunately, had already taken it. I was filled with dread, but also grim resolution. I suspected that any action against this base would result in a stern reprisal from Punisher's massive army. I sent in 4 zealots and 4 dragoons, and a prayer, to take it. Luckily, Punisher had just set up this expansion, and its defenses were minimal. Also luckily, punisher had not really upgraded his men, and CrappyOne not at all. My dragoons and zealots fell upon the helpless expansion like a monsoon upon Bangladesh and rapidly razed it to the ground. I dispatched 2 probes to set up my own fation here.

Events, however, were poised to conspire against me. As my probes made their way to the expansion, they were set upon by photon cannons. Of course! I cursed myself and I was convinced it was all over. On the island between me and Zarak there is a raised ground expansion chock full of minerals and gas. I had completely forgot about it. As if to put the final nail in the coffin, Punisher had also successfully set up offensive cannons on the high ground right behind my main! At least 6 now began to rain energy blasts upon my nexus and important tech buildings cloistered around it. I was crestfallen that all my efforts would be dashed upon the high ground about my own base. Still, I was resolved not to give in. Marshalling what little I stil could, I sent down every dragoon I had to clear off the cliff. With luck, Punisher may have neglected to lay the cannons double thick and my heavily upgraded (3-1-3) dragoons would be able to take them on. Meanwhile, I loaded 3 reavers into my two shuttles and dropped them onto the high ground expansion. Stunning success! My dragoons mopped up the cannons in no time, and, after I dropped two onto the cliff, removed the threat completely. Meanwhile my reavers had arrived just in the knick of time, laying waste to the cannons defending the island just before they completed their warp in. CrappyOne did not leave this unchallenged however. As I was busy micromanaging these battles, his hated queens swept down like locusts upon the far right island, and hatched their viscous broodlings in the fragile innards of my dragoon and zealot army. Consumed by the wrath of the bloodied broodlings my liberational army lay, blue blood spilt upon the soil.

Despite these near fatal setbacks, I was still very much in the game. I successfully set up an expansion on that island and on the high ground between me and Zarak's former base. I was now, once again, economically stable. My enemies were in much more dire straights. CrappyOne had run out of gas, and was now, once again, mining minerals out of his mountain. Punisher was completely without income. With glee I sent in 8 zealots to put an end to CrappyOne's mining. I dropped in a reaver beforehand to clear out a sunken and a few hydras, then fled the scene. CrappyOne, decieved into thinking that would be it, did not bother to send aid. My 7 zealots sprinted up the ramp like avenging angels and slashed the hatchery and helpless drones to shreds. Then, after once again maiming my foe, my forces evacuated the area before his 12 queens could hatch death in my heroic troops.

Zarak suddenly makes his return! The island has been totally mined out, but Zarak moves his probes to his own moutain to begin a new base and a new hope their. I decide to protect this expansion as if it were my own and am determined to help Zarak make his comeback. CrappyOne evidently had other plans. No doubt one of his numerous parasitic agents uncovered the plan. He landed 4 lurkers on the base. They quickly destroyed the lone pylon, rendering useless the 3 cannons around. I was wroth with fury and dispatched all I could to help, including an oberver. It successfully revealed the lurkers. First to arrive was a couple of zealots of mine. They fiercley battled the lurkers, but to no avail. Finally my main forces arrived and I was able to use dragoons and zealots to remove the threat before it was too late. Zarak was very upset but set about rebuilding himself. CrappyOne saw this as a golden opportunity and quickly spawned his nasty little broodlings in my entire army, claiming 5 dragoons and accompanying zealots. CrappyOne was very pleased with himself and asked if I liked queens.

I decided to go for endgame. Before though, I would taunt the jubilant CrappyOne. I had placed an observer near his mountain just after razing it. He had been long distance mining for about 5 minutes, and, finally, began a hatchery. Obviously he was very poor. I launched my counter. 2 reavers in a shuttle. They landed, for a third time, right on top of the mountain. In a scant four scarabs, minutes of labour was undone. CrappyOne could not even cancel in time, and his back was broken. I advanced with my now massive army, and Zarak completed his triumphant return with a fleet of corsairs. I combined all my templar to the invulnerable Archons and advanced upon CrappyOne's main. Zarak's fleet decimated CrappyOne's mutalisks and overlords while my land forces mopped up his main. Punisher and CrappyOne submitted to our might and gg's were exchanged.

well

that was a cool ass game. Almost every node was consumed. It was hard fought and bitter to the end, congrats to all players.




Game 2, simply Geist vs HelpFightHunger


Most of us know Geist as his other alias, Immortal-Ninja or Ninja-Vanish. He is a skilled player and a good sport, and I enjoy playing with or against him. **author's note He has since been invited to LoR and has accepted**

HelpFightHunger may be less well known to us, but he is a friend of Punishers, and, as either is sure to attest at the slightest of provocations, brother to CrappyOne.

Preamble:
That night I had played 2 games against Geist, one on Rivalry, and one on Temple. Both matches were hard fought and close, but I managed to eek by with a pair of wins. The night before I had played HelpFightHunger on Rivalry and also won. The points are that I had beat both with a strategy of containment, and that I felt that both were of equal or nearly equal talent.

When me and Geist were getting ready to go and try another pub game, HelpFightHunger immediately popped into the channel. I was happy and immediately suggested they play. Geist didnt seem to thrilled with the idea, but being the good guy that he was, he agreed to play another 1v1.

Intro:
Map: Forsaken Valley (can't remember the name right now, I think thats it. Its the desert 2v2 in the brood war ladder folder)
M.D-Geist : Protoss Top Left
HelpFightHunger : Protoss Top Right

The game was shaping up to be a good one already. Race vs Race on one of my favourite maps would be a good determinate of who was a better player.

Geist opened, as he usually does, with fast gas and core, only getting one gateway and saving the forge until after the core was up. Its a risky strat, but one a 1v1 not inordinately so. HelpFighHunger opened with his typical start as well, 2 gates and zealot pumping. As soon as Hunger aquired 4 zealots, he attacked Geist. (dont worry, they both scouted) At this time Geist had only 1 zealot and 1 goon. I cringed at the possibility of the game ending so soon, but luckily Geist's scouting probe happened upon the 4 zealots and informed him of the threat. By the time the zealots arrived, Geist had a cannon, 2 goons, and 2 zealots. HelpFightHunger decided to go ahead and attack anyways. He targeted Geists goons. Here Geist displayed one of his strengths, his excellant micro. He did some goon dancing, didn't even bother to use his zealots, and managed to kill the four zealots without a single loss. HelpFightHunger was unwilling to swallow this crushing defeat, so he sent in 6 zealots. He also started to cannon up his base and get a cyber core. By the time those six zealots arrived, Geist had 3 zealots and 3 goons. Once again he beat back the attack without a problem.

Because of Geist's rapid tech, that'll about do it for the early game. His tech had ripened to a Templar Archives and he made 2 dark templar. Hoping to catch HelpFightHunger unprepared, he sent everything he had at him, while simultaneously sending a probe south to the bot left main. His forces engaged HelpFightHungers army successfully, and when Hunger realised that was a dt decimating his army. He withdrew the 2 remaining dragoons to his main. Geist continued the march down Hungers ramp and into his main with his 3 Zealots, 4 dragoons and 2 dark templar. Luckily, Hunger had made cannons, so the game would continue. The cannons identified and blasted the Dt's easily, and Geist, showing more discretion than his foe, opts not to throw away his army. Instead they wait by Hungers choke. Hunger produced some dt's of his own and sent them at Geists army. Geist decided to withdraw completely until observers could help him. He sent his forces to his main, Hunger did not pursue, and then Geist sent his troops to defend his new expansion at the bot left main. Hunger also took this opportunity to expand, opting for a little expansion at the right middle.

With that, the late game commences. Geist now has a sizable observer corps, which he sends to all the expansions and right outside Hungers main. Hunger also gets several observers, but shows less discretion in their use, as he tended to lose them to cannons and things. It became apparent that this was going to be a battle of map control, and the better expander would go on to overpower his opponent. Both players attempted to do what I had done to them. Geist was quick to seize the importance of the bottom of the map, and also took the bottom right main. His bases now encircled Hungers. Hunger also decided to expand again, to his mineral only natural. Geist noticed this, and made a move to prevent it, sending goons, zealots, dts, and obs to wipe it out. Hunger was defending with cannons and templar. Hunger managed a few skillful storms, and, after sending goons to reinforce, managed to beat back the attack. Geist's micro was not up to its usual calibre, as he wasted his dt's on Hungers cannons. Hunger had to rebuild the ex, but he maintained control of it. Hunger decided to switch strats from ground to air, and began to get carriers. Both sides spent a while upgrading and rebuilding, and Geist expanded again to the bot right middle mineral only expansion. For those of you who don't know, you have to have a shuttle to go to the middle, as its on lower ground and there are no ramps to it. Hunger seized the initiative and sneaked a probe down to Geists lower right main expansion. He built 2 pylons and 12 cannons around them. Geist noticed this attack, but was too late to attack before they were done. Nevertheless his troops were well upgraded so he sent his army to attack it from both sides. 6 dragoons from the right, built out of gates at his ex, and 6 dragoons and some zealots and dts from the left. He managed to kill 8 of the cannons, and was in good shape to finish it, but Hunger brought down 4 carriers and saved the day. Geist once again evaluated the threat correctly and withdrew. Unfortunately for Geist, the probe survived and remade all the cannons. Then the Carriers started to pick away at Geists expansion using the cannons as cover. Geist built 7 cannons and another gateway, then pumped dragoons. Here we get to an interesting part, but not very skilled by either player. The carriers swept in and out like dancers, raking down a goon with each pass, but losing several inters, and taking damage from the other goons. This went on for about 5 minutes until Geist's resource advantage started to tell and he built a large army and attacked Hungers main. Hunger was forced to bring back his carriers, so Geist killed off the cannons. Geist just had too many dragoons for Hunger to handle though, and Hunger did not have the gas intake to keep up carrier production. Hunger was forced to submit when his fleet and main were beaten down. Good game to both players.

Geist: You played well and earned the win. Kudos to your aggressive expanding and excellant scouting and micro. My only advice would be to have picked up some high templar when facing carriers.

Hunger: You also played well, particularly at the fundamental level, but there were a few areas you could use some advice on. For one, never attack unless you will do more damage than the units you will lose are worth. When using carriers, use their mobility. You got caught in a static fight, which resulted in you most threatening units being bogged down doing very little. You should have used them to attack in different places. His other expansions were not nearly so well defended. Which brings me to my next point: Your scouting was fine, but could have been better. It would have helped you a lot in that battle.

Good game to both players

-Napoleic



Game 3 titled: Berrara vs Morales


Well, this is certainly the finest match I have ever had the pleasure to watch. Since it's so long Im going to dispence with the HTML, and concentrate on my writing. You won't be confused by the names anyways, theres only 2. The reason I so named this battle is that I saw the boxing match, and any of you have also seen it will agree it was a war. It was certainly the best fight I have ever seen. Starting to draw the parallel here?

First, a little intro for our fighters, Weapon and Mettalion. Weapon is known to some few of you who were on tonight and last night. For those of you who don't know, he made a joke of me and Punisher. Then today we saw him again, and again, he ruled, this time over Angelfall. He seemed ready to destroy all challengers, in an Aura/Regehr/Jon/Vega like manner. (I use all names cuz whenever I only use one, everyone gets mad) At any rate, after walking all over all comers, AngelFall summons up the much dreaded Mettalion. AngelFall assures us that Mettalion is a god of SC, quite capable of destroying Weapon. I am skeptical, but, after switching to normalcraft (mettalions arena of choice) the game commences on an observer version of the Lost Temple.

Weapon: Random Zerg Top middle
Mettalion: Terran Middle Right

the game starts with Mettalion going for a quick wallin while Weapon opts for fast lings. In an ingenious move, Mettalion builds 2 barracks at the lower entrance to his natural, which form a very nice little wall. Weapon sends down a ling to scout it out, which is killed by a lone Mettalion marine. Then Weapon sends down another ling, and burrows it by a tree, perfectly hidden right near Mettalion's entrance. Both sides now opt to tech. It seems that Mettalion is doing very well for himself. They both expand to their naturals. Mettalion now has tanks, and 2 factories, but for one reason or another, Weapon has fallen behind and only has some lings. All seems to be going Mettalions way, and an attack at that point might have ended the game, but it soon becomes clear that Weapon had merely been saving his money for Mutas, as, the second his spire is completed, 9 are morphed from 3 hatcheries.

Now it seems that favour has fallen with Weapon, and the observers agree it's time for Weapon to use those Mutas to harass Mettalion. Instead, Mettalion attacks. He sends up about 20 marines and a tank. This force is massacred by 30 lings, 2 sunkens, and 9 mutas. Now we feel that an attack by Weapon at this moment would be critically damaging. Weapon stays his hand.
Both sides continue their buildup. Now Mettalion seems to have abondoned thoughts of tanks (much to the chagrin of AngelFall, who assures us Mettalion is an expert tank pusher) and is concentrating on wraiths. He acquires 4 starports for this task.

The real fighting now sets in. After 9 wraiths are acquired, they make a raid on Weapon's overlords. 2 are destroyed, and, after a breif and bloody battle, Weapons avenging Mutas are forced to flee. In revenge, Weapon threatens the top of Mettalion's base with a drop, but that is turned away by a bunker. Now Mettalion attempts to land a tank and some troops on the mountain overlooking Weapon's natural, but fresh mutas are committed to turn back this threat. Mettalion seems ready to launch another strike. About 40 marines make their way north, apparently with the idea of destroying any lings and mutas they meet, so that the Wraiths may enter unmolested. The plan seems to be going well, until Mettalion realises that in fact Weapons Lings are Hydras. The marines AND the wraiths are promptly massacred. However, Mettalion has been mining siginificantly faster, and as such is actually out producing the Zerg! Within minutes another marine army is prepared. Apparently, Mettalion feels that he has broken the Zerg defense, and this push is what is needed to mop up. Then, the tree Zergling reports to its commander "The Cat is away, I repeat, the Cat is away" Soon the "Mice" come out to play. 6 Overlords make a hydra drop on the stunned terran. Though the Zerg has seemed to be reeling under the repeated blows, it has landed a shot here. The Hydras make quick work of the Bunker, as well as 6 wraiths. The marines are forced to return, but are all strung out, and as such Weapon succeeds in Capping the T. All is going wrong for the staggering Mettalion, until 2 tanks appear to save the day. After several shock cannons, and some fresh marines are trained, the Hydras fall. The damage is not overly great to the base, but thats mostly because the Hydras used their spines on Mettalion's army, killing far more than they ought to have. However, because he is mining so slowly, Weapon is slow to capitalise.

Now Mettalion is resigned to settle in to fight. He makes 2 bunkers near Weapons entrance. Sensing the danger, Weapon deploys all availble forces to the bunkers. 1 is still incomplete, but at least 20 marines are there, in support of 2 seige tanks. After sending in the Mutas on a very profesional surgical strike on the Tanks, the Hydras attack. Now Mettalion counters with a new wing of wraiths, which proceeds to go toe to toe with Weapons hydras. However, Weapon's micro wins the day, and, with great tactical prowess, succeeds in withdrawing the mutas, using ensnare on the cloaked wraiths, and using the Hydras to eliminate the marines and wraiths. Both sides are exhausted from this key exchange, but Weapon is the winner. In a more tactful strike, Mettalion brings his wraiths around to attack the rear of Weapon's base. He succeeds in killing the lone spore, and begins to set in on Weapons drones. Weapons takes the bait and summons his Mutas to face the Wraiths. Mettalion cloaks and kills a couple of mutas, but after ensnaring the wraiths, and brining up and Overlord and 6 hydras, the wraiths are surrounded and decimated. At this point the faster mining Mettalion makes an expansion at the bottom of the map, and is nearly out of minerals at his natural and main. To cover the move, he again attacks Weapon. This time a more traditional tank push is attempted. 6 tanks, 9 wraiths, and 30 or so marines comprise the attack force. Reports the tree ling: "The cat is away, repeat, the cat is away" After seeing exactly what the force is made of, Weapon conducts a tactical battle to make me proud. First, he ensnares the marines. Next, he engages them with Zerglings. The Marines are more than a match for the lings, but the tanks do severe damage to them. Then the lings, withdraw. Several marines are obliged to follow, and at this point Weapon uses his mutas to kill the tanks from behind. The Wraiths are deployed to combat this threat. Mettalions trap is sprung, and the detecting overlords are irradiated by never before seen Science Vessels. Mettalion still has several maurading marines, and his foe is powerless to detect his cloaked wraiths. All seems well for him, until, with stunning composure, Weapon uses his irradiated overlords to kill the marines, and ensnares the wraiths. Hydras are sent in to mop up, and Weapon micros out yet another huge victory. All the while the game resembled some boxing match, with Mettalion hammering away wildly, with Weapon deftly evading the blows, landing a good counter at one point. Now the tide is turning. Weapon continues to mine from his main and his natural, but rather than 2, Mettalion has only one mining base. With a viscous body blow, Weapon sends in 3 mutas like a laser, straight for Mettalion's undefended Expansion at the bottom middle main. I think it very odd that he should have such pinpoint accuracy for this strike, but my fellow observers assure me that the area was scouted by an Overlord. Mettalion desperately saves his expansion, sending his next attack there instead. Finally, in this process, a SV uncovers the tree Ling, and its transmission goes something like this: "The cat is away, I repea-- Uaghrr!!!" Me and Zarak take a moment to reflect on how cool that ling was..." Its untimely death is not in vain... Mettalion sent everything he had, and now a drop is made in his base again. It's very similar the last drop, only now Mutas accompany it, and kill the previously heroic tanks. The Marine/Wraith army rush back to save themselves, but in a dastardly move, Weapon uses Mettalions bases choke against him. After losing that force, Mettalion resigns in disgust.

Notes:
Weapons lack of drones and expansions told heavily as he was forced to merely fend off blow after blow from the attacking Terran. Ironically it was the terran that swarmed in this game.

Mettalion squandered his forces foolishly. He should have set up tanks on the cliffs, but instead made sucide attacks with marines.

Weapons tactics were unmatched, and for that he won.

Mettalion's economy was very strong, but it needed to be put to better use.

Unit of the Game: Tree Ling. Tho it actaully killed nothng, it was largely responsible for both successful drops, and all the successful defenses.



Well there you have it. Perhaps if these recieve some good reviews, I'll post a few more. Many of you critised me for my copious use of pics last report, well, as you will now see, I actually have far more experience text only ;)

Hope you enjoyed

-[LoR]-Napoleic
































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