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Jad vs Medics - Detailed, Long, Img Intensive
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Author:Jack9
IP:pool0033XXXX
Date: 03/22/00 03:03
Game Type: Starcraft
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Report Rating: 8.5, # of Ratings: 2, Max: 9, Min: 8
Lifetime Rating for Jack9: 5.8571
I_Hate_Medics(random) vs Jad837(random) on i2e2 The Lost Temple.
(Jad was yellow terran but he will be identified as blue for readability.)
Medics spawned zerg at 3, Jad began as terran at 12
Medics overlord immediately started toward 12 to scout, which was logical and unlucky for Jad.
VilGod was observing with me.

Jad began supply at ramp on 9, and rax asap at ramp.
When scv was done with depot, it went to scout.

VilGod asked who I was betting on, I said Jad.
Medics had gone 2nd hatch at 9 at his natural. The scv found the expansion developing as Medics started his pool at main.
The scv nicked at the pulsing hatch while Jad started his second rax.
Medics started his refinery.
This was all normal and expected until the hatchery hatched at the same time the first rax was finished...

A marine began the trek to the bunker.
After the bunker was completed, a second scv arrived and they began nicking at the hatch. Medics immediately sent 2 drones to the expansion to put down sunkens and try to put down the scvs.
The scv's scared the drones off and continued with there nastiness.
Each larvae at the expansion hatch began to morph into an egg. A pair of zerglings hatched right as the marine got near the bunker.
They were dispatched and the bunker began to fire at the hatch.
Jad began his refinery.
2 zlings arrived from the main and 4 from the expansion. Although the bunker took out 2 zlings, their combined might (with drones) dusted the bunker and marine before it had even got the hatch 1/2 way damaged...

A marine that had begun trekking toward the bunker began to run away and was pursued by the 4 zerglings.
At the beginning I had noticed Jad neglecting micro. As he built the bunker, scv's were built but sat idle. The waypoint to the bunker from a rax was the second of many many tiny oversights.

The four zlings met up with 5 marines and were killed as they chased the lone marine up through the ramp and deep into the base.
Medics began a lair.
Jad began an academy, constantly pumping marines.
In my experience, if you are making an academy by the time they are morphing a lair...you are in trouble.
Luckily for Jad, an overlord was scouting to see if Medics could take down a naked structure with a small group of zlings assembled near his second natural.
Upon seeing 7 marines, he micro'd the zlings back to his natural, began a sunken, and left the ovie traveling toward the terran ramp. It was killed...

Medics began a hydra den as 7 marines plus an scv attacked the zerg expansion again.
I knew 8 zlings+sunken > scv+7 marines...

The marines retreated, as more and more terran troops massed just beyond the creep.
I checked Jad's base, and sure enough, there were plenty of scv's idling, as well as 2 new medics. As the medics got moving, the scv near the zerg natural began a bunker, just beyone the choke.
Both of Medic's bases were being heavily mined. I noticed that Medic's always kept 8 zlings and a sunken as defense. Any extra zlings were sent as and suicide scouts and harassment.

As an aside,
I've seen Jad play before, and even played him...er lost to him badly a couple of times. He is very very knowledgable about the early game. Terran is simply unable to concentrate enough damage quickly enough to be very effective, so most people are lax on d versus terran in the beginning. Jad also capitalizes on the fact that he pushes and pushes hoping you micro so much you end up neglecting your build.

Medics can micro and build simultaneously, so it did not scare/bother him.

The troops that couldnt fit in the bunker (and the scv) returned home. A factory and comstat was started.
The hydra den finished.
Jad's marine production had stopped at 11 marines and 3 medics assembled at the top of his ramp.
Jad began a machine shop addon, and a starport.
Marine production resumed and 2 hyras popped from the expansion instead of the drones he had been producing virtually non-stop. 1 hydra came from the main and all assembled at the zerg ramp. Medics started a refinery at the expansion.
Another hydra from each hatchery came to the ramp, and all 5 were were micro arranged to block the ramp, which confused me. They began to morph into lurkers.
When Jad had thirteen marines, he led his troops down the ramp to shoot at an overlord taunting them from the edge of the zerg plateau, which simply moved back. Medics went "high school" on Jad...


A second hatchery in Medic's main had been started when the lurkers were started, and was 1/2way finished.
Jad created a bunker at the bottom of the ramp, and put 1 marine inside.
12 zerglings plus 5 lurkers took out the bunker with ease...

I changed my bet to Medics.
A tank was produced and corner of the terran plateau, and seiged.
A science facility was started.
Medics pushed his luck and went at the terran with a larger amount of zerglings than ever before, as cover for the 5 lurkers. Medics retreated his lurks as the zerglings were being slaughtered by the tank before they even got close (which means the 11 marines would pour fire onto the lurks as they approached). Medics wanted to keep his very expensive lurkers alive and Jad guessing where they were.
Jad began a command center at his natural.
A second tank appeared. More marines were moved down, filling the lower bunker. Jad began a control tower on the starport.
Medics moved all of the lurks to the edge of his plateau closest to the terran marines and burrowed, while producing more zerglings. It was amazing that Jad had placed all his troops EXACTLY out of range of the lurks.
VilGod mentioned that zerg was just too gosu if they get an expansion. I've been owned many times as zerg by crazy terran offensive strats. I disagreed...

Jad started non-stop production of sci vessels.

2 drones began moving toward the 6 o'clock position and at the exact same time a marine (Jimbo the Unkillable Marine) started toward the 9 o'clock position...

Medics began a spire and third hatch at his main.
Tanks were moved down off the plateau, and marine production stopped as a bay was constructed.
1 Drone began a hatch at the 6 o'clock natural.
The terran expansion was running very very efficiently, and the main was being mined at an unbelieveable rate.
VileGod noticed that Medics was going to morph a hatch at the 6 o'clock main as well...

After finding nothing at the 9, Jad sent an scv to the 6, and found the natural expansion.
Spire finished.
The engineering bay floated to above the edge of the zerg plateau. Tanks unseiged, and moved....too close. Spines began to severely damage 1 tank, and destroyed it.
A vulture was sent to deal with the expansion at the 6 natural, while Jimbo the Unkillable Marine, started sprinting from 9 to 6 as well.
A tank was sent to the 3 choke with a sci vessel, which met 4 mutas, 6 zling and the 4 lurks that had survived being irradiated/tank'd while burrowed at the edge of the plateau. I thought it was a dumb move until 15 marines and 2 medics showed up. 2 Muta's and most of the zlings died. A lurker was irradiated and most of the terran troops were destroyed instantly by spines from burrowed lurkers.

Zerg massed the troops in the dead center of the map, then retreated to the zerg plateau after a lone zling got blasted before it could even see the terran choke.
There were plenty of marines produced before the battle even commenced, so Jad's main was still protected by groups of marines and medics milling around near the base of the terran ramp, as well as 2 seiged tanks.
A dropship picked up a bunch of M&M.
I couldnt believe it as Jimbo the Unkillable Marine -passed up- the fully morphed hatchery STILL being shot at by the vulture, and began to fire on the hatchery he found at the 6 main.
My thoughts were elsewhere...

Lone turrets went up at the western edge of Jad's peon line, in the middle of his main, his expansion, and one a little forward from the bunker at the base of the terran ramp.
I saw 1 tank was seiged in the very front of the terran choke (pretty far from the turret being built), which I knew was gonna be a problem (although it had discouraged Medics from attacking moments ago).
2 zerglings hatched from an egg at the 6 natural, but were disposed of by the vulture.
2 more eggs began to morph at the 6 natural. Medics was commenting on how 2 zlings couldnt take the vulture, but I was much more concerned with something else...

About 8 zerglings started running from the 3 to kill the vulture and a queens nest was started at the rear of Medics' natural.
A second dropship loaded up with M&M. Both dropships were heading toward the 11 island.
Sci vessels were everywhere, generally harrassing stuff.
Hydras began to shoot up the bay, a few were irradiated. Mutas flew at the sci vessel, marines and the turret slaughtered them. Medics was much more careful about not letting his units travel near the 11 o'clock edge of the zerg plateau. 5 lurkers burrowed at the 11 o'clock edge of the zerg plateau. Mutas milled around Medics' main.
The zerglings at 6 main took down Jimbo the Unkillable Marine, he will be remembered.
Because of a standard 8 muta raid on Jad's peon line from the west, Jad did not see the zergling group at the 6 main. 5 mutas were killed in the raid, but most of Jad's main was mined out, so the loss of some scv's was tolerable.
1 of the dropships unloaded 7 marines and 1 medic, one at a time, into the zergling group at the 6 main. The terrans were slaughtered, one at a time.
Hydras were milling around Medics' natural, and the queen's nest finished.
8 mutas began patrolling. Sunkens were started at the 6 natural.
Jad sensed it was over.

Medics replied that he only knew zerg.
Jad began a 3rd rax.
Additional seige tanks plus a sci vessel pounded the burrowed lurkers, that a sci vessel spotted. After all, the engineering bay allowed Jad to see them burrow at that edge.

3 Mutas were sent to counter, and were only able to do minimal damage before being forced to retreat by marines and turret. The lurkers unburrowed and ran to the zerg main. A sci vessel followed the mutas into the zerg main and irradiated 1.
Medics started 2 evolution chambers.
Jad started a 4th rax.
Jad scanned the 6 main.
My thoughts were elsewhere...

Medics began a Hive. Medics was also producing more mutas and hydras and everything. Full control goups of each traveled to the center of the map.
An scv traveled to just between Medics' 3 choke and the Medics' second natural, as a scout. The scv sat for a long while (too bad the attacking army had already passed by).
Half the hydras in the center of the map, morphed to lurkers.
VilGod seemed to get a clue...

2 more hatcheries were started at the 6 natural.
A greater spire started.
The terran defense looked like this

There were a lot of M&M at the top of the terran ramp.
VilGod says...

Easy for him to say! Jad seemed to be trying to do precisely that the whole game.
Lots of hydras milled around the zerg 3 main. Overlords were grouped in 2 places. 1 was the the eastern edge of the 3 natural cliff. The other place Overlords could be found was the 3 main.
I saw a second queen's nest at Medics' 3 main, I dunno why he did that.
2 Dropships full of M&M traveled to the 11 island again.
Medics began a new expansion at the 9 2nd natural.
A zerg attack commenced. The forward seige tanks in the choke fired once then started unseiging. Most of the zerg units began to fire/hack at them, which gave marines some free shots. As hydras went down, the lurkers moved up and burwwoed just as the slow tanks and lowly M&M began to run toward the turret and seige tanks farther back.
Both unseiged tanks were too slow and were destroyed.
Sci vessels began to irradiate mutas and lurkers as they unburrowed.

Lurkers burrowed right next to the marines and seige tank near a turret...and you can guess what happened. A slaughter.

On the upside the 2 dropships of M&M had begun destroying the 3 hatches at the 6 natural. 1 hatch went down and a LOT of drones died. I heard stimming for the first time. I notice the greater spire was done.
Zerglings ran in and cleaned up the terran troops. VilGod said that Jad needed to upgrade his marines to match the cracklings.
Cracklings simultaneously attacked the remaining defenses at the base of the terran ramp. New marines and tanks traveled down the ramp to find a bunker in the yellow and damaged turret.

The remainig 5 cracklings had moved on to the terran natural and sat, unbeknownst to Jad. Jad started a 5th rax.
2 marines traveled to Jad's 2nd natural. The sitting cracklings attacked the scv's at Jad's natural (which were ALL his scv's, since his main was dry). The cracklings died to 30 scv's.
Marines which traveled to the natural to defeat the cracklings wouldnt have helped, as the lurkers from the first wave unburrowed and moved up to destroy the rest of the troops, bunker, and turret, with some helper cracklings.

6 Sci vessels helped seige tanks along the terran plateau take out the lurks. Hydras appeared. The flying bay took a couple hits from the hydras until irradiate and seige took care of them. The destroyed hatchery at the 6 natural had been replaced and was pumping cracklings. Jad started a command center at the 7 of his plateau. It was to be flown to the 11 island, I would guess.
More hydras appeared below the terran plateau and took shots at a sci vessel and nearly destroyed the flying bay, until they were seiged to death.

Cracklings once again ran to the terran expansion and attacked scv's. Many scv's died. The scv's took care of the cracklings, again. I noticed Jad had almost no marines.
Hydras and mutas massed in the center.

VilGod was wondering why Jad wasnt going offensive Sci Vessels at the expansions.
3 lurkers began to morph where the lone scv scout had sat long ago...I wonder what happened to the poor thing.
As Jad's new command center finished, the zerg attacked again.
A control group of cracklings, a control group of mutas, and 3 lurkers, attacked.
For having no turrets and no upgrades, Jad fared well.

Only the lurkers survived and were slowly dispatched by irradiate and far off seige. Of course the ramp was now wide open.

A new hatchery appeared at the 9 main.
zerg began puping out equal numbers of mutas, hydras, and crackling. They arrived in dual control groups for the next 3 minutes and simply overran the terran.
GG was exchanged by all.

Thoughts-
Jad scanned 1 time the whole game, if he had scanned where the very first sunken was when creating the bunker, he would have seen he had the firepower to take the expansion out.
Jad expected mutas, but didnt put up a bunker on the west side of his main's peon line.
Jad made lots of sci vessels but no cloaked wraiths, which means that the overlords were never in danger, and Medics could calculate exactly how many mutas he needed to attack from any particular direction.
Jad screwed up all of his drops.
Bunker next to 1st zerg expansion, does not work.
Medics does NOT usually go expansion on 9.
You can take only 99 screenshots??? Who knew?!

I think Jad's aggressive style rocks...with any other race :p


























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