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| Deep Six (Cajun Style) | | | Author: | | | IP: | adsl-63-XXXX | | Date: | 01/20/00 08:01 | | Game Type: | Starcraft | | Labels: | none | | Report Rating: , # of Ratings: 1, Max: 3, Min: 3 Lifetime Rating for Heartcutter: 7.5238 |  | Hi,
Here's the standard disclaimer on any strats I post. These are for Terran players. If you don't play terran, there's nothing here for you. Go read some protoss or zerg strats instead. Or if there are no good ones, write your own.
I have to say that Deep 6 has been working quite well for me. Even so, it could stand for some improvements.
The philosophy behind this strat is that terrans should prevail given that both sides harvest the same amount of resouces. Also, I've found that lockdown is more of a coping mechanism than an 'I win' kind of upgrade. Nukes, on the other hand can turn a game quite decisively. It also makes observers a necessity.
To sum up:
Kill your opponent's expansions as they appear. Do it with drops. Failing that, do it with nukes.
This is the build that I've been using for roughly a month:
Initial build:
Wall-in (rax, depot, refinery, depot)
Fact (Go straight for siege)
Acad (Hold off on any upgrades until later)
ebay (research weapon first, but only after you have siege)
starport (then 1 wraith, then a control tower, then eventually get 2-4 dropships)
expansion CC in your main to float
After exp is up and running:
6 total rax
1 total fact with shop (begin building tanks before researching siege)
1 starport
1 Science facility w/covert ops
2 total ebays
1 comsat
1 nuke silo
3 turrets in your base (one by your CC, walled in; one by your ramp, and one by your expansion)
Unit production priority
most important ---> least important
SCV/Tank/special weapons (dropships,wraith,ghost/bats/meds)marines
Upgrade path (order does indeed matter)
siege mode
infantry weapons +1 (should be around the time you start building your control tower)
U238 upgrade
infantry armor +1
stim
ghost cloak
ghost ocular implants
infantry weapons/armor
lockdown
ghost energy upgrade
There are a couple of subtle things to note about this strat:
- Your goal is expansion kill. Deny your opponent all exps if possible. You are also not really looking to expand again until you have the game well in hand.
- You are not building a comsat on your expansion CC. This is where the nuke goes.
- You are building a single wraith for recon.
- You are building 2 dropships to use as your primary assault vehicle.
Covert ops is the key to your game. As soon as it comes online, build the nuke silo and a few ghosts (roughly 4-7). Most new expansions can be dealt with by straight nuking.
Scouting is no longer done with the comsat. With 2 comsats, you were able to scan for exps. Now, your wraith serves to shores up the lack of free energy.
A technique that you should use is 'shift queueing' for your scouting purposes. This is how it's done, in case you're new to it:
1- select your wraith
2- right click a location on the minimap.
3- Now begin holding the shift key down (I use my left pinkie)
4- Choose another destination on the minmap
5- Continue holding down the shift key.
6- Choose other locations to scout.
7- The wraith will hold up to 9 waypoints before the list becomes full.
Bunkerless CC defense has been refined to a point where it should be used almost every game. I've also reduced it to 1 tank and 3 depots. It will still defend early drops very well, but not as strong as the 2 tank version.
Weaknesses:
Psistorm (it's always a pain in the ass)
This strategy a mix between macro and micro. You are going to need good skills for each. I advise that you practice versus the computer to get your knowledge of it up.
You are running only 1 comsat. This can be dangerous if you place your turrets ineffectively. If you have severe problems with it, I recommend that you build less ghosts and more science vessels during the later stages.
So why name it Cajun Style? Easy. Cajuns like to spice things up, as well as Fry and Blacken things. Seems fitting, don't you agree?.

| | Battle Shots! |  This is where the factory goes. Put it near the front lines. Sometimes you're gonna need it ASAP.
 This is bunkerless CC completely refined. The first depot is the one on the far left (connects to left side of CC), Second is the academy (connects to the top of the CC), third is topleft depot. Then tank, turret, and seal it up.
 Your late-game scout. Keep him alive and busy with the shift-queue technique.
 Nuke silo at the natural. This should come roughly at the 100 supply mark (or earlier, if yer real good).
 Play those detection games with the toss. Betcha wish you had an observer, eh?
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