"WilliamWC3 = Windows resource eating GOD!" -Fox^1
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| My life as a tourist | | | Author: | | | IP: | XXXX | | Date: | 09/29/99 08:09 | | Game Type: | Starcraft | | Labels: | none | | Report Rating: , # of Ratings: 1, Max: 7, Min: 7 Lifetime Rating for AQD3: 7.6184 |  | Introduction
Last night was a good night for ladder. My first game was on Dire Straits. My opponent had a score of 1073 to my 1100 but I couldn’t pass up the opportunity to play on an island map. Unfortunately my opponent’s nickname was “The Mad Turreter”. I lost my first three shuttles I dropped with…after I unloaded my cargo. With all the money my opponent had in turrets I safely got three expansions and used a “Victory Fleet” to finish the game. My second ladder game proved that you can still suck and have a 1125 ladder score. A protoss vrs protoss match where my opponent didn’t expand even once. I went so far as to make cannons on the ridge above his natural but to my great disappointment he didn’t even expand there =[. An eight reaver drop killed a horde of dragoons and he promptly left the game. My final game was rather short but it had a few interesting twists. I’d like to thank Silent-Strike for his comment yesterday about zealots and dragoons because it was very helpful to me in this game.
How to kick ass and take names on 5 minerals a day
I joined a game that said “1150+ #$!#%^#@”. Either the player making the game was trying to curse like in the comics, or was a korean. The player was called This7 and gave me a hard time about being under 1150. I insisted that 1148 was fine since he was exactly 1150 and typed in random ASCII which I hoped would translate as “Yo Mama!” He also gave me a hard time about my race, asking me over and over what my race was even though I had clearly already selected protoss. Finally he started the game after selecting protoss himself. The map was the Lost Temple:

Silent-Strike had given me a lot of thinking to do with his comment about the versatility of dragoons against zealots. I decided that I would test out a strategy designed to get a moderate amount of dragoons while teching, and count on tactics to allow me to fend off any early zealot rush. To this end I followed this build order:
8: Pylon
12: 2 Gateways
14: Pylon
15: 2 Zealots
20: Assimilator
22: Zealot
24: Pylon
25: Cybernetics Core
26: Forge
I scouted my enemy with the probe that built the two gateways. I had started in the bottom position and my probe found my enemy in the top position. I found him with a gateway done and one warping in, probably the result of a gateway on 10 and another on thirteen build order. He blocked his ramp with 2 zealots to try and prevent my probes escape, but I ordered it to gather minerals at the mineral natural for the right start spot and it sped by the ramp with minor shield damage.
When my first two dragoons warped in I took them and my three zealots to pay a visit to my enemy. It would give me a psychological advantage to be the first one to attack if he had followed a similar build order, and if he had followed a tech build order after his first three zealots I would be in a good position to do some damage before he got his tech choice. (In my second game last night I had had just this opportunity; I forced the enemy choke and killed half his probes while dark templar attacked my troops.) Back home I started warping in a Citadel of Adun and a cannon that was positioned behind my gateways and next to my probes, making it a very effective defense if he should try and get cloaked attackers. His dark templar would have to run around the buildings before getting in their attacks.
First stop:Whupassville tourist mecca
When I arrived at his choke I was greeted with open arms by his standing army of ten zealots. Of course, on the ends of those arms were psi blades. Seeing that I wouldn’t be able to wage a cost effective battle I moved my troops back to my bad and ordered up another set of dragoons and a third gateway. Hot on the heels of my troops came his zealot horde. I took my two new dragoons at my base and placed them in the middle of my probes. My three zealots were moved in among the buildings near my cannon. And my two other dragoons were ordered to hang back off to one side of my choke. This7 ordered his zealots to attack, probably using an attack move command. They went for the dragoons and the cannon which were attacking them. I selected twelve probes and used shift to queue up eight or so attack moves in the vicinity of the cannon. Then I ordered my two dragoons at the choke to attack and my zealots to patrol towards the cannon. The probes got in the way of the enemy zealots and inflicted a bit of damage. The enemy zealots had a very hard time moving to attack and my dragoons and cannon bombarded them with fire as they blundered around. When the blue flames of dying zealots had all been accounted for, I had lost a zealot and a dragoon, while he lost his entire force of ten zealots.
One thing he saw before the battle was over was my newly warping templar archives. This influenced his later actions. I made one dark templar and another gateway, making dragoons and zealots continuously from my gateways. With my first dark templar accompanied by six dragoons and my two zealots I moved over to the mineral natural for the right start position and secured the area. A quick scout by my dark templar showed that there were cannons on the top of his ramp to his main and a pylon with warping cannons at his natural. I attacked the position at his natural with all my troops except the dark templar. He defended with two zealots and two dragoons. I concentrated fire one cannon, then another, then on his troops in turn. I was reinforced by two dragoons from my main halfway through the battle. His defenses took a large toll on me, the three cannons at the natural along with his troops left me with only one dragoon at the end. One dragoon and one dark templar… He attacked the dragoon with eight probes that were mining the natural and the dark templar helped carve them up. I got a free kill on the pylon and the nexus with the dark templar. I think my enemy would have been better served by making one cannon for detection and investing the rest in troops.
Second stop:Ownage village tour
Having set back my enemy I felt safe in expanding myself. I warped in a nexus and a few pylons at my natural while keeping up a constant flow of troops. I sent all the troops to the mineral natural for the right start. I took the time to get psi storm and a templar which made me create a few extra zealots instead of dragoons. I also warped in another forge and started double upgrading. After a few minutes an enemy observer ran into the cannon guarding my natural and was destroyed. This7 decided that since I denied his natural and was now getting resources from two sites I would quickly overwhelm him if he did not do something. He set up one last big attack. Approximately twelve dragoons and eight zealots ran into my 2/1/0 forces of eighteen dragoons and six zealots. As he attacked I moved in my templar for a dose of that good old psionic storm. This7 became panicked at the site and moved all his forces next to mine, only dragoons being left alive at this point. I would say that the two seconds of free hits my dragoons got on his entire force of dragoons was a lot more damage than the storm would have done to the three dragoons I targeted. Due to this error in tactics I won the battle with nine dragoons left alive.
Final stop:A restful night at the smackdown hotel
I didn’t feel like dragging it out any more. My dragoon force killed his two cannons with the loss of two of their number and proceeded up the ramp. Three new dragoons popped out of his gateways, but a shift queued attack order resulted in only one loss on my part. As my dragoons nosed around his nexus and started hammering on probes This7 offered up “Good” and departed the field of battle.
Thank you for reading my report. Again, a special thank you to Silent-Strike for his wise comments on the use of dragoons and zealots. You may find the record of my ladder game here.
AQD3
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