"I truly am the master....comedian.....of protoss air" -Kryptkeeper
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| "Battle in the valley." (long) | | | Author: | | | IP: | XXXX | | Date: | 09/06/99 02:09 | | Game Type: | Starcraft | | Labels: | Starcraft(1), Text Only(1) | | Report Rating: , # of Ratings: 2, Max: 8, Min: 7 Lifetime Rating for Terran-You-Up: 7.5000 |   | The battle that my Protoss ally and I were getting into was shaping up to be quite a brawler. Our two antagonists had elected to keep their races a secret to us in order to perhaps maintain some element of surprise. No matter, early recon on our parts would reveal their identities soon enough. The land that fate would have our future decided on was named "Tribes," an area with surrounding cliffs and up to 8 likely locations to mine so finding them will not be easy. A plot of land where both victory lay ahead for the winner and death awaited the vanquished. With that information in hand, my Protoss ally (GrooveChamp) and I went off to war.
Fate smiled upon us in the beginning since we discovered that we were both located next to each other. I was at the 8 position and he was at 9. This ensured that support could be there at a moments notice. A very handy advantage to have. I had sent my 7th worker on a scouting expedition to see what are enemies were so that we may better deal with them. I went with a standard build of 8th worker on barracks and a 9th on depot just to establish myself. Fortune would shine upon us again as we soon discovered one of our enemies at the 11 position of the map. He was Terran and colecting early gas so we knew that he was attempting to go tech. Further searching of the surrounding area revealed his ally no where to be found. Seeing the information revealed by my brave scout gave us our first course of action... kill him with his defenses weak! We elected to send what troops we had to smash his base or at the very least, cripple him so that his ally was tied up protecting him. My brave scout finaly found his ally, a Zerg, at the the 5 position of the map and managed to reveal his intentions before dying in a horrible explosion caused by several large, tongue-like structures. With his ally so far away, the Terran was ripe for attack!
I took my 9 marines from my base and met up with my ally's 5 zealots for a quick strike on the Terran base. We met near the front of his base and prepared for an assault. With one loud cry of "GO!" we were off and running headlong into the teeth of his defenses. My ally leads off first with his troops and immediately takes bunker fire! The sounds of gunfire fill the air as his zealots launch themselves into the firestorm of the Terran's base. Their shields glowed white-hot as round after round impacted until they were left with just their suits to protect them. Soon zealots began to fall! Soon with loud, final and pain-filled cries, zealots began to die. However, their sacrifice was not in vain. With the bunkered marines distracted, my troops were able to close the distance and engage them. The first bunker fell despite the SCVs repairing it and soon we were engaging the enemy marines in the open. Friendly zealots and marines were falling to another hastly constructed bunker but it was not enough to stop us! We had suceeded! The Terran elects to run to the high ground with his CC while his workers flee the base to safety. We continue to destroy the remainder of his base to put him back and out of the fight for awhile. Meanwhile, given the distance, his Zerg ally instead elects to hit my base instead of reinforcing a lost cause. My base was only marginally defended, with my troops off fighting elsewhere so I was ripe for an assault. However, I had not neglected my defenses completely. A well placed bunker with marines can be such a blessing. A force of 18-20 zerglings rushes my base with only 2 marines in a bunker to stop them. Again, gunfire erupts the silence as the wave of teeth and claw thunders towards my workers. Zergling screams fill the air and the smell of Zerg blood and burning material is everywhere, covering the ground like a thick blanket. Several SCVs make a valiant stand against the onslaught but fall before the horde. Despite being outgunned and burning, the bunker holds the line and the threat passes. I am hurt but still alive and ready to fight!
Knowing that the Terran is building up again in relative safety on the cliff, my ally and I both agree to move towards air. Meanwhile, my troops exhausted from the long road march and battle-weary are met by newly arrived medics. My attack force swells with new recuits and I then order them to attack the Zerg! They march to the rear of the Zerg encampment where a quick scan reveals the threat of lurkers! However, he neglects to cover his back door so this is where the assault is made. With a roar that carved through the silent air, gunfire erupts yet again! Marines fire into the Zerg hordes but the numbers are hugh. With a command, the marines inject themselves with stim to highten reflexes and stamina. The defending Zergs and workers have no chance. Pools of blood stain the very ground crimson red as my troops march inward through the slime. Well placed lurkers and sunkens halt my attack and slaughter my troops but their sacrifice was not in vain. With one final act, my troops target his hydra den and destroy his ability to construct the deadly hydra for at least sometime. None survive this final act but their deaths were not useless.
Given the precarious situation of our enemies, my ally and I decided it was best to expand and tech since they lacked the ability to hurt us for now. From two factories come both vultures and tanks as starports are being constructed. More of my troops mass for strikes at our foes while we continued to expand at will while I had the vultures lay mines to bolster ground defenses and watch likely expansion attempts. Meanwhile, my ally prepares some troops to assault the Terran's mountain stronghold. With a well placed comsat, we see his base and it's defenders. Several bunkers with supporting turrets means an assault there would be costly... we elect to get siege weapons to deal with him properly. I take the expansion cliffs to my left and right to be in a position to better feed my war machine. My ally takes his cliff expansion and prepares reavers to decimate the Terran's base. I ready a dropship filled with marines and medics to support the strike. Death is coming for the Terran soon.
Meanwhile, taking advantage of the quiet time we gave him, with a scan of comsat we discovered that the Zerg has expanded to the 3 position. A quick strike is needed to stop his attempts but the bulk of our forces are committed to the assault on the Terran. Battles are decided on the choices made under pressure. A decision is reached... we elect to continue the strike on the Terrans. A squad of vultures and marines is quickly dispatched to either destroy or cripple the Zerg's expansion attempts. The vultures arrive first and the sharp reports of grenades fill the air around the Zerg base. Drones disappear in red explosions of blood and gore. The marines file in behind them to add some additional firepower. The screams of the dying filter through the air along with the chaos of battle. Gauss riflefire fills the air but they reached the base too late... several colonies morph in and begin to spear my troops as Zerg reinforcements come from the main base. Vultures and marines fall yet again to the horde as the ground is turned crimsom red from my troops. My troops cries fill my ears and I mourn their passing but their deaths were not useless. They bought our airborne assault force precious time and a distraction to unload and commence the attack on the Terran stronghold.
My ally's forces arrive first with a mixed force of zealots and reavers to combat the Terran forces. The thunder of siege tank blasts fill the air and the Protoss shields glow white-hot from the blasts! Screaming a fierce battle cry, the zealots rush the tanks and defenders while the reavers crawl their way into his base... blasting everything in sight. The sound of enemy gunfire and explosions is everywhere along with the screams of the dying. At the same time, my force of marines and medics attack from the southern edge of his base. The sound of stims, riflefire and medics healing add to the battle noise as they clear out the defensive network of bunkers. All but 1 of the first zealots have perished but their duty has been done... they have died as warriors to Auir. My ally clears his troops and readies them for yet another assault while my troops clear the cliff of the Terran pressence. With the expansion secured, my ally claims it for himself. The Terran floats his CC away in an attempt to setup shop again but friendly air stops him cold... a squad of corsairs fire up the helpless CC and pierce the hull forcing it to land in unfriendly territory.
However, the Zerg attempts a daring two pronged assault. With the aid of the Terran's SCVs left on the cliff, he spots the new Protoss expansion is ripe for attack. He attempts to land 2 overlords full of hydras and commences the assault. The attack does not go as planned for him. I had left the remaining medics and marines from the early assault to secure the base until relieved. A force of 5 marines and 1 medic were left to face against 8 hyrdras. With a cry of desperation, my marines stimmed on command and then rushed to save my allies expansion. Gunfire and screams of hydras fill the air. Hydra spikes and Gauss shells fly and impact upon flesh and armor and bodies are everywhere. In the end, the expansion is saved but with only 2 marines and a medics to defend with. No matter, my ally then proceeds to fortify the base against attack. The second part of the assault hits my ally's cliff base and has better luck. 4 overlords filled the air and blocked the light as they emptied their deadly cargo of hydras. The defending cannons fall quickly to the concentrated attack of the hydras and then probes begin to disappear in bright explosions! Soon the nexus itself is under fire and is almost destroyed were it not for the timely arrival of the shuttled reavers. Scarabs fly forth to leave a blue streak as they travel to explode among the invaders and soon the base is saved. The danger passes but leaves us with valuable knowledge... the Zerg has drop capability and now is becoming a threat that must be eliminated.
A squad of corsairs over flies the expansion base in an attempt to hunt down the overlords that dropped their deadly cargo. They failed to find them but instead locate a small Zerg mineral base to the east of my main. We quickly set out to clear this foul creature's overlords and base from our lands. A small force of marines and medics rushes to attack the new established base while corsairs work to clear the skies and deny him overlords for control. A mass of mutas, enough to blank out the skies, rushes to save the new base but fall into an ambush. My force of infantry arrives from behind and begin to blast the offending creatures from the skies! Along with the 4 corsairs, the mutalisks are drawn into a moving ambush. Despite being spread apart to lessen splash from the corsairs, they begin to fall as withering gunfire ripples through the ranks of the mutas. Their screams fill the air as their bodies are pierced with high powered shells and neutron flares and they disappear in clouds of blood and gore! Corsairs in front and marines along their only escape route ensure that none escape to safety!
Seeing an opportunity with air control, we agree that the time is ripe to hit the Zerg main. I prepare a force of tanks and infantry to land on his cliff to the west to shell his infrastructure from above. Wraith squads advance along with corsairs to cover the impending assault. A small force of mutas and overlords are there to intercept us. We clear the offending creatures and force them to retreat but they return before my airborne can arrive to dig in. Several overlords with hydras arrive to secure the cliff and our air force takes losses before they fall back. An assault without proper support would fail so we fell back to prepare. With 3 comsats running constantly, we had a them under constant surveilance. We found the Terran had setup shop on the cliff to the west of the Zerg's main but we missed his secret base in the northwestern corner at the 11 position. An oversight that would have been costly.
Having been left alone for sometime, he was able to mass a large number of marines and flooded the rear of my ally's base. The sound of massive gunfire erupted the still air. Having been on the offensive the whole game, my ally and I were not geared to fight a defensive battle. Marines and medics rushed forward and Protoss buildings were taking damage from the horde of marines. An urgent call for reinforcements is made and my troops rush to the site to assist his. His troops arrive first and then the battle is turned in his favor. Zealots, reavers, and templars arrive to save the assaulted base. Using comsat, we locate the Terran's staging area and prepare an assault. Vultures lead the way after dropping mines to securing his rear entrance. My newly arrived marines run to attack. The Zerg apparently saw an opportunity so he sent his forces to attack the rear along with a fresh wave of marines. Their forces and mine collided into each other and the sounds of battle ensue. Vultures draw first blood as my marines move up behind them to engage. Gunfire yet again ripples out from the ranks of troops as the screams of the dying filter through the air! Along with my ally, we make quick work of this attack and head to clear the Terran. Siege tank blasts thundered as we approached the base but were quickly silenced by Dweb and the base was wide open to assault. The Terran base is no more and we now control the majority of the map. The Zerg and the his Terran ally are all concentrated on the lower right side of the map. The time to attack is at hand!
The Protoss now has a fleet of carriers on hand for an assault on the cliff held by the Terran to the west of the Zerg. However, the Zerg gambles that his base at the 6 position will remain undetected... several ghosts ready their nukes to destroy the base and clear the path for the Protoss fleets! With a brief shimmer of light as their cloak engages, the ghosts make ready to fire the nukes. Having blinded the surrounding overlords around the base, the ghosts have a free run at the colony. Within mere seconds, a blinding flash and intense heat sweep over what remains of the former Zerg colony. The ground shakes and the Zerg troops are obilterated by the destructive forces of the nukes. The way to the Terran is now open for attack. As the carriers advance on the hapless Terran, my force of marines, medics, sci vessels and tanks advance on the front of the Zerg main... apparently he had the same idea. My forces run right into the horde and the battle is violent but brief. The ground is coated with the blood and debris of battle but my forces remain fairly intact. My troops move to "Tank Push" the Zerg off the map as the carriers lay waste to the Terran base. The last remaining forces of the Zerg at his base are taken under maelstrom and then quickly dispatched as the crackling energies of psi storm explode among the frozen troops.
Under assault and with their main bases in danger... the enemies leave the field of battle. As we stand victorious over the broken remains of our foes bases we survey the carnage. Time elapsed for the battle was 39 minutes in Earth time. A hard fought victory but a well earned won.
-- Terran-You-Up
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