"I may be in the minority here but the thought of Heartcutter in a tub of chlorinated water splashing about with some moistened tarts trying to (apparentely) gain some sort of sexual favor in order to procreate truly frightens me. Little Heartcutters....((shivers)) makes Blair witch look like disney." -Thundercracker
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| Death in the Frigid Swamps | | | Author: | | | IP: | XXXX | | Date: | 08/03/99 11:08 | | Game Type: | Starcraft | | Labels: | Starcraft(1) | | Report Rating: , # of Ratings: 3, Max: 8, Min: 6 Lifetime Rating for Wererhynadon: 6.1667 |    | Greetings again readers. I am the Wererhynadon and today I bring you a tale of disastrous defeat at the end of an incredible match. My ally the Weremuppet and I started up a 2v2 on the Brood War map Flooded Plains. The map, for those of you who don't know it, is a bridge map much like Warcraft II's Bridge to Bridge Combat. I played Protoss(red) as usual while Weremuppet chose Zerg (brown). Our mighty foes were znzf (yellow protoss) and ShootDawg (blue zerg). I was positioned in the Southeast, Weremuppet in Northeast, znzf in the Northwest, and ShootDawg in the Southwest.
We both started our games as usual but sloppily. Weremuppet needed me to remind him to build some of his basic buildings and I made some minor but irritating errors at the start as well. But, Weremuppet succeeded in sending out a good twelve Zergling rush at znzf and I sent out 6 zealots to ShootDawg's first expansion. Both of these attacks were not dreadful failures but not hardly worth the effort. Our battles ended up being primarily lateral. I fought ShootDawg in the south and Weremuppet fought znzf in the north. ShootDawg tried ot attack me early in the game and died to zealots and cannon though his repeated small attacks finally killed two probes at the cost of many zerglings. In the north, znzf had sent some zealots and dragoons after Weremuppet but those too died to sunkens and later, lurkers.
The rush phase of the game over, I decided to get reaver tech to make heavy landings against ShootDawg. I expanded to my corner and built up my first attack. Three shuttles loaded with three reavers, four zealots, and a dragoon made their way to his corner expansion. There, they met some sunken colonies which were rent assunder by the dreadful force of the scarabs, but succeded in killing some of the attack. After the colony was gutted, hydralisks finally finished off my attackers at heavy losses to themselves. Considering this attack to be a success, I decided to continue with these drops while expanding, upgrading and going up the templar tech tree. ShootDawg left me alone, but znzf was continually harrassing Weremuppet who was also continually harrassing znzf. But, templar set Weremuppet back and he started a slow decline after a failed attack that died to the storms cast by the warriors of the Khala. I made my second landing at ShootDawg's massive base in the center. Although I got my money's worth during the attack with the destruction of hydralisks, drones, and sunken colonies, the expansion stood, bailed out by mutalisks. I noticed ShootDawg pestering Weremuppet's expansion attempts with more mutalisks, so my next drop was 4 shuttles with 4 reavers and 4 mutalisks.
While sending this force north to try to hop from one blue base to another, I notice the Weremuppet's base aflame with yellow spots. His defense was overly land based due to the continual zealot/dragoon/archon attacks and the clever switch to a carrier fleet left him helpless. (Picture 1 if it loaded) The fleet was not huge, being six carriers and some corsair, and was not upgraded but it chewed through Weremuppet's main and expansions slowly but bloodily. I listened to my allies pleas to gut yellow's secondary base out. I sent my landing up to the northeast and bashed yellow's expansion which was also a major air tech center. My forces resisted several zealots trying to stop them and several mutalisk squadrons. For those of you who've never witnessed the bloodshed, archons are about as good as you get against mutalisks. Finally, though, massed units of multiple zerg and protoss classes brought down my last major drop. Although I was expanding, my enourmous expenditures were keeping me flying by the seat of my pants so I was not equipped to get plenty of scouts and corsairs to smash the carriers and I didn't have enough templar either. znzf's carrier fleet plowed through my main resource expansion, then my main and ended up destroying everything of mine while ShootDawg made sure nothing of mine got out to try to relocate. And so the final stage of the great battle began, Weremuppet's desperation attack.
His main base had only a sunken colony and an Ultralisk cavern left. The Ultralisks had served their master well even against archons but fled before the carrier assault. Now, Weremuppet hatched three Ultralisks and succeded in destroying a small yellow expansion. Definately a delight for me to see right before my death to the claws of zerglings and glave worms of the mutalisks. But, the Weremuppet fell as well, his brood overwhelmed by the yellow Executor.
Some stats from the mission:
Units: Produced Killed Lost
znzf 336 147 203
Weremuppet 203 161 157
Wererhynadon(me)96 257 89
ShootDawg 351 116 203
Buildings: Produced Razed Lost
znzf 81 81 42
Weremuppet 49 20 40
Wererhynadon 69 42 69
ShootDawg 45 28 20
No one cares about resources but, me, Weremuppet and Shootdawg were about even while znzf was ahead. As you can see, the battle was a slaughter on all sides with the victors suffering horrendous casualties as well as losing half their bases.
Lessons learned:
Don't be sloppy
Don't forget air defense
Be ready for surprise tactical changes (e.g. massed land units to carriers)
But, be prepared for the same attack (I made 3 drops with reavers or maybe even 4 and all met with success)
Hopefully there are pictures after this. | | Battle Shots! |  Weremuppet Uses his Last Ultralisks Against znzf
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