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"I found myself chatting in the nohunters channel, banning those stupid spamming bots, getting killed by Whoop, until Johnny showed up..."
-[FLS]Prozerran


2v2 match up in Tribes.
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Author:[FLS]prozerran
IP:XXXX
Date: 05/12/99 03:05
Game Type: Starcraft
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Report Rating: 8.0, # of Ratings: 1, Max: 8, Min: 8
Lifetime Rating for [FLS]prozerran: 9.0833
In the twilight zone of the "Tribes", we've got 4 players competing in this 7 player map. Teams are:
Darth_Zerling, dopeDweep vs
[[Korn]], {KGB}Agent

The game begins with Darth warp in protoss at 3, dope spawn zerg at 8, [[Korn]] landed terran at 11, and {KGB} spawned zerg at 2. All of them have a different strategy from the start, while none had built a large force of early troops. We have Darth decided to choose macro with mucho goons and zealots, while dope with mass hydras and lurkers. [[Korn]] went with early double factory and lay mines all across the map, while {KGB}Agent went for the earliest expansion with the production of mutalisks.

Agent's muta arrived when he expanded again, and at this time, everyone expanded once. The first battle began when Agent's 8-10 mutalisks attacked Dope. However, at this time dope had already grouped a sizable amount of hydralisks and muta-hydra battle began. This bloody battle resulted in 2 hydras left, because Agent was distracted by the toss attack.

Very soon afterwards, while Agent was busy dealing with the continous attack from Darth, Dope gathered about 2 groups of hydras and headed to Agent. Darth was also sending a good number of dragoons to help the fight. Agent fended off this attack at the cost of two of his expansions and with the help of [[Korn]], all the attacking force was repeled. However this cruxial attack had put Agent much behind in resources as both Darth and Dope expanded once more. [[Korn]] wasn't at rest at this time. Right after Agent had secured himself after the double team, [[Korn]] immediately sent a huge force of m&m and tanks and headed to Dope's base. Dope morphed 5 lurkers at this time and attacked [[Korn]]'s expansion. Without a com-sat, terran's SCV fell like flies, but very soon afterwards, twin Science Vessels came to irradiate the invisible lurkers and continued to attack dope's main. The terran ground force was proved to be too strong for the zerg, even when 2 queens are spending all their energy broodling the tanks. However, 8 tanks were still present to pound at defending lurker/sunkens/zerglings. Darth was sending help to Dope but at the same time, sending troops to Agent to keep him busy. [[Korn]]'s expansion fell to the lurkers before, but Dope's main was gone too.

At this time Agent knew that his one new expansion cannot support his muta production, and he quickly switched to cracklings. Although cracklings are very efficient against dragoons and zealots, Darth had much overproduced then Agent with 3 expansions. Agent's new expansion was killed again while Darth with ~6 gateways pumping goons and zealots headed to [[Korn]]. Despite the huge mine field protecting his main, Korn was unable to hold off the mighty power of the protoss and his main fell. Very soon afterwards, Agent's main was under the fire of several groups of goons and zealots and zerglings.

GG was exchanged after the game. Darth and Dope won by resources.

Lessons learned:
1) Always expand during an attack. Enemy are always busy fending off my attack and are put to a defensive mode.

2) Mines are excellent recon tools. It's also an excellent frontal defense for tanks.

3) It doesn't matter how well one can micro, if I got out-produced by 2 times, I am dead.

4) Queens are definitely not the answer to tank push.

5) Mobility can be nullified by taking the fight to enemy base, thus keeping his mobile force (muta) in his own base.






















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