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Age of Mythology: Duel in the Desert
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Author:KingWombat
IP:c-69-138XXXX
Date: 11/14/08 02:11
Game Type: Starcraft
Labels:Rare game(1)
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Report Rating: 8.5, # of Ratings: 2, Max: 9, Min: 8
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Introduction

Hello ladies and gentlemen, KingWombat here with his second battlereport EVER. My first one was 'published' over a year ago, and since then I have not been able to find enough time to write, what with school and all. But the current year has been much easier in terms of workload, so I think it's high time I wrote a new report. Plus there have not been many submissions to the site in the past months and it's very depressing to see a great site like BR.com suddenly start dying out after so many years of fine reports.

This here report will concern itself with a game that has been out since the ripe old year of 2002. It constitutes part of Ensemble Studios' Age of Empires series; however, it is technically not an AoE game, because there are several gameplay elements that make it unique, different from the other games in the series. The game I am talking about is Age of Mythology: The Titans.

Believe it or not, not many reports have been written on this mighty fine game. The first, the last and the only one was written by a CrackHeadJeb back in November '02, the year (and month) of the game's release. That report was of a very high quality, and in a way, set a standard for subsequent AoM reports that I will probably not even come close to meeting. But it's the thought that counts, right? Anyways, welcome to...



Getting to Know AoM:TT


I will begin by briefly outlining the premise behind Age of Mythology for you, assuming that most of you are familiar with the mechanics of Age of Empires. AoM takes place not within a definite historical time period, but in the 'mythical period' of four distinct civilizations: the Greeks, Egyptians, Norse and Atlanteans. The Atlanteans, by the way, are a new civilization introduced in The Titans expansion pack which came out for AoM in 2003, thus they do not feature in CHJ's report. In this so-called 'mythical period', gods and men share the earth. As a result, there are two distinct groups of units and technologies in AoM: 'human' and 'myth'.

Aside from the resoures typical to historical strategy games - food, wood and gold - there is another resource that is unique to AoM, and that resoure is favor. Favor is granted to men by the gods in reward for appeasing them. Each culture in the game has a different way of earning favor. The Greeks can assign villagers to pray at their Temples. The more Villagers praying, the faster favor is generated. Egyptians gain favor by building four distinct monuments, one in each age of the game. The Norse earn favor through combat, and Atlanteans gain it by building on and holding Settlements.

Favor can be used to build myth units at Temples, and to research godly technologies that improve your economy and armies beyond what any earthly sciences can do. In addition to myth units and technologies, there are also the usual human units and upgrades. Speaking of units, like in all RTS's, units in AoM have strengths and weaknesses. Human units are usually weak against myth units, but there are also special human units called heroes that excel in taking down mythological beings. Within the human realm, there are the basic ranged units, melee units, and mounted units. There are many blends and shades of these, such as ranged cavalry and specialized units such as ranged 'archer-killers' and mounted 'cavalry-killers'. There are also siege units, meant for taking down buildings. A good number of myth units can double as siege weapons as well.

Another important aspect of the game I should mention are gods and god powers. Basically, a player can select one of three major dieties from each of the civilizations that they wish to play as. For example, an Egyptian player can pick from either Ra, Isis or Set. Each diety usually has something they focus on, such as economy, buildings or military. They also have certain bonuses - for example, Set's Priests can summon wild animals to fight for the player, and Isis's monuments project an aura in which no god powers can be evoked. God powers? What is that? I'll get to that soon.

The game is divided into four ages - Archaic, Classical, Heroic and Mythic. In each age after Archaic, a player can pick one of two subdieties to worship. Each subdiety has their own technologies and myth units that can be built, and also their own unique god power. Thus, a player cannot build all myth units, but only the ones allowed by the subdiety they picked.

God powers are supernatural events that can only be used once during the course of the entire game (except for Atlantean civilizations, whose god powers are perhaps milder than those of the other civs but can be used more than once). Each player can get a max of four unique god powers per game, one for each age. As mentioned before, which specific god powers you get is dictated by which gods you choose to worship. God powers range from mild economy-boosters such as a Rain that boosts the output of farms, to destructive natural disasters such as a meteor shower that can be used to pummel your opponent's base into oblivion. God powers can be game-changing, so they should be used wisely.

Hmmm... have I missed anything? Perhaps some minor points. A typical AoM map is dotted by many empty Settlements. Each player starts with one Town Center, and in the Classical age can start building town centers on unclaimed settlements. Town Centers are used to advance ages and train villagers, like in the AoE series. They also support population, normally 15 each, which can be boosted through upgrades. Houses can also be built to support population, but each only supports 10, and only a max of 10 can be built - after that, population must be expanded via TC's.

Okay, enough blabbering. Time to get to the actual report.

I am not one of the players in this game. This is simply a report of a ranked game I found on AoM Heaven, played I believe by two fairly high-rated players. Being a beginning player myself, I oftentimes find it useful to look at some of the tactics employed by more skilled players and try and apply them to my own game. The game is played on the map Oasis, basically a scorching desert with a central lake surrounded by a thick forest of trees. Players start on opposite sides of the Oasis.

Let's meet our contestants. In the blue corner, starting at the 11:00 position, we have Patchwerk playing as the Egyptian diety Isis. And in the red corner at approximately 5:00, as the Greek god Zeus, we have GenghisKhan34.


Here are the stats of each god (pulled right from AoM Heaven, I don't know them off the top of my head):

Zeus

> Starts with 15 favor, can reach 200 favor instead of 100
> Villagers generate favor 37.5% faster
> Hoplites move 12% faster
> Infantry do damage x2 to buildings

God Power: Bolt. Instantly kills a single target unit.

Isis

> All techs cost 10% less food, wood and gold
> Monuments prevent god powers from being targeted nearby
> TC's support +3 max population
> Priests summon obelisks 60% faster, cost 33% less

God Power: Prosperity. Double gold gathering rate for 50 seconds.

The Game

Patch begins by constructing a granary next to a group of chickens near his TC. His Pharaoh (one of the Egyptians' hero units, can only have one at a time) empowers the granary to make building and gathering go at a faster rate. After the construction is complete, the Pharaoh heads east to scout out the blackness. Patch's priest unit (the other Egyptian hero, weaker than Pharaoh but can have many at once) meanwhile begins scouting the region to the Southwest of the TC, summoning Obelisks as he goes. Obelisks are weak stationary towers that provide a large amount of line of sight. This will allow Patch to have prior warning of any armies Genghis may be sending his way. More laborers are queued up at the TC, another granary is erected near a herd of unwitting Zebras, a hunt begins... things are going good.

Meanwhile, on the other side of the map, Genghis also commences his quest for victory by constructing a granary next to some chickens, as well as another one next to Zebras, training more villagers at the TC and sending his Kataskopos scout cavalry (each Greek civilization starts the game with one) to explore the dark region immediately surrounding his base. The focus this early on in the game, for each player, is undoubtedly the accumulation of food (used to train more villagers and 400 of it is necessary to advance to the next age), and the exploration of the terrain around them.



Bit by bit, the buildup of economy and the revelation of the map continues. Patch assembles some goats he has found near his TC, and directs some laborers to construct a mining camp near a patch of gold. Gold is very important to the Egyptians because most of their buildings cost gold to build, as opposed to wood for the other civilizations. Patch also begins constructing houses, tightly packed around a tower, as well as his first monument for the generation of favor. Building houses around a tower is a commonly used strategy in AoM, because it means that if an enemy wants to attack your population support, they end up being shot at by the tower until they can clear a path to it. Genghis, in addition to hunting zebras and massacring chickens, now starts destroying goats around his TC. He seems to be focusing wayyy to heavily on food. All his villagers are currently tasked to food, except for one who is building a house and a temple not far from Genghis's TC. Hmm... 400 food and a Temple are required to advance to the next age. Do I see a rush coming?



My suspicions turn out to be correct. As soon as he hits 400 food, he begins advancing to the Classical Age under the minor god Hermes. Hermes's unique myth unit is the Centaur, an deadly fast archer capable of very effective hit-and-run attacks. His god power is Ceasefire, which stops all combat on the map for one minute. As he is advancing, most of his villagers shift over from gathering food to chopping wood, and some begin praying at the temple to accumulate favor. Since Centaurs cost wood and favor to build, it now seems obvious that Genghis is planning a Centaur rush. Genghis's Kataskopos by now has finished scouting out the Eastern corner of the map and now heads west, taking down one of Patch's obelisks as he goes.

Meanwhile, Patch's Pharaoh recovers a relic, the Eye of Horus. Relics in AoM can be found scattered over the map, and can be picked up by heroes and returned to temples for the purpose of gaining some bonus of benefit unique to that relic. The Eye of Horus allows Town Centers to support more population. However, as Patch doesn't have a Temple as of yet, the Pharaoh simply returns the relic to Patch's base, sets it down and begins to empower a granary. Patch also sends some laborers to build a lumber camp near the woods to the northeast of the base, and another laborer to build two more houses and a temple near the TC. His Priest, who has been gradually working his way down the map, now erects an obelisk just outside of Genghis's main that allows him to get a somewhat obscured view of Genghis's temple and western granary.

At 4:02 game time, Genghis reaches the Classical Age. Immediately, a free Centaur pops out of his Temple (all cultures get a free myth unit upon reaching a new age) and is sent into the general area east of Patch's base. Genghis then proceeds to train another Centaur and research the myth technology Sylvan Lore, which improves his centaurs. Genghis's Kataskopos, which had been running around in the Western corner of the map, now makes a run south of Patch's base and notices a lone granary. Where there's a granary, there must be villagers, right? Not necessarily. But this early on in the game, it's highly probable. Genghis dispatches his two Centaurs to that location, and sure enough, a group of Patch's hunters is there, wide open for attack. The Centaurs manage to take down two laborers before a priest arrives to chase them away.



In spite of the shock that probably came with this early attack (or did he expect a rush?), Patch finishes his temple and begins researching Classical Age under the guidance of the Egyptian diety Bast. God power- Eclipse, increases attack and speed of all a player's myth units and prevents other god powers from being used. Myth unit - Sphinx, a good early myth siege weapon.

Genghis pulls his raiding Centaurs around and this time strikes against Patch's hunters in the southwest. Patch's laborers flee from the crazy horse-men, and soon two priests arrive to chase the marauders away. At this point, Genghis's Kataskopos, having scouted out most of the map, no longer sees any purpose in life and charges into Patch's base in a desperate attempt to cause some damage. His life is instantly taken from him by the combined force of a TC and a tower. That's right, Patch's towers are now able to fire arrows, because he has just hit Classical and his towers are automatically upgraded. As an added bonus, he also gets a free Sphinx unit at his temple.

Genghis's centaurs come back, and this time succeed in taking down 2 villagers before dissapearing into the blackness. One of Patch's priests and his Sphinx attempt to give chase, but obviously cannot catch up. Patch begins construction of an Armory (to advance to the Heroic age, one needs an Armory as well as 800 food and, I believe, 500 gold). Genghis trains some more Centaurs at his Temple. He has no intention of giving up pestering Patch's economy. At this point, he has 5 of them, and he uses them to take down an obelisk in the western region of the map, giving Patch even less prior knowledge of when he is going to strike. To support his growing Centaur population, Genghis uses a villager to build some more houses back at his main.

At this early point in the game, the scales seem to be tipped in Genghis's favor. He has succeeded in taking down some of Patch's villagers, narrowing down his LOS somewhat (although Patch's LOS is still more extensive than Genghis's), possibly lowering his morale, and he has no intention of calming down. All his resources are going towards Centaur production. But at what cost? His economy is very wood-and-favor heavy, which is good for now but in the long run will require major alterations. Patch's economy, on the other hand, is relatively balanced and he seems to be intent on hitting the Heroic age.

Genghis resumes his raids by sending in two centaurs to attack Patch's base from the Northeast, a new angle. This is the site of Patch's wood gathering. The Centaurs manage to take down two lumberjacks, and one of them takes refuge in a nearby tower. The same tower then proceeds to kill one of the centaurs will a well-placed arrow to the head, and the other one flees in fear of his life. As the centaur comes back down south, he comes across one of Patch's priests carrying a Monkey Head relic. This relic summons 3 helpful monkeys that respawn if killed. The centaur attempts to take down the priest, but runs away as another priest and a Sphinx arrive to help their buddy out.

The centaur situation at this point is: three centaurs in the northern corner, two more directly east of the oasis. One is trained at the temple, and dispatched in the northwest direction. Genghis also builds a couple Stables back at his base and begins producing Hippikons, anti-archer horsemen to supplement his mobile Centaur forces and protect against pharaohs and priests. Meanwhile, Patch has completed his Armory and has tasked his Pharaoh to empowering his gold gatherers. His main focus right now seems to be the accumulation of gold and food. In addition, a new lumber camp is started near the woods southwest of the Town Center. Patch then evokes the Prosperity god power, increasing the gold gathering rate of his laborers. Tons of the villagers that had been gathering food earlier are now moved to gold, and Patch begins researching Heroic Age under Nephthys. Her god power is Ancestors, which summons an army of Minions that fight for the player for a short period of time. Myth units are the Scorpion Man and the Leviathan.



Genghis, during this time, eliminates two more of Patch's obelisks: one that was planted just north of Genghis's base, and another that had been placed east of the central Oasis. His force splits into two distinct small armies: a western army, consisting of 2 centaurs, 1 hippikon and an Odysseus hero unit, and an eastern army comprised of 3 centaurs and 1 hippikon. The eastern army scouts out the area east of Patch's base, and find no free laborers to kill. More armies are trained in the form of 2 Hippikons and a Jason hero unit.

Meanwhile, Patch sends four laborers with 2 priests defending them to build a granary next to some berry bushes far to the southeast of his main. Even further south, 6 laborers and a pharaoh begin constructing the second monument as well as a Migdol Stronghold. The Stronghold (Fortress for Greeks, Hill Fort for Norse) is the ultimate military structure, training specialized units as well as having the ability to fire arrows at enemy units. Overseeing these new constructions on Patch's part is a massive army of 2 priests, 1 Sphinx and some sorry-looking monkeys. As Patch hits Heroic, a Scorpion Man comes to join them.

When Genghis finds Patch's eastern expansion, as he was bound to do, he goes crazy and attempts to take the expansion down with 3 centaurs and a hippikon. One villager dies in the ensuing fight, but eventually the Greek armies are repelled by the arrival of Patch's glorious army. The expansion is able to continue: a Barracks is plopped down next to the Migdol. Soon, the Migdol is completed and starts pumping out Chariot Archers.

Genghis evidently sees the Migdol as a major threat that will have to be eliminated, and begins placing as many houses as possible down at his main so as to be able to support more population for the impending attack. Patch also begins building houses at his own base, evidently aware that Genghis will be building up his armies, and as a result he must do so as well. Genghis recalls his western raider centaurs, and assembles all the forces he currently has into one army, consisting of about 6 centaurs, 8 hippikons and 2 heroes. His villagers begin farming around the TC to make food gathering more concentrated and less open to attack. He also builds another storehouse near a forest in the very southern corner of the map, far away from potential raiding chariots.



Meanwhile, Patch decides to scout out the area a little bit and sends three chariots, along with his mixed army of priests, monkeys and myth units down south. Here he runs head on into Genghis's assembling horde, and retreats in panic back towards the Migdol. Genghis gives chase. The first major battle of this game takes place right next to Patch's Migdol, giving him a distinct advantage. Throughout the fight, he is able to supplement his armies with some additional CA's, but even this is not enough: Greek units are known for their toughness, and even with reinforcements the fight looks grim for Patch. Eventually even Pharaoh Larry II succumbs to the onslaught, and Patch's entire army is decimated.



But hold! All is not lost for Patch. Villagers from the nearby gold mine garrison in the Migdol for protection, boosting its attack. Priests trained from the faraway Temple arrive to help in the fight, and some new CA's pop out from the Migdol. Genghis decides to recall his armies, and reassembles 5 centaurs, 9 hippikons and Odysseus the Hero just outside Patch's LOS. Two more newly trained Hippikons join the army. Meanwhile, Patch is rebuilding his own forces, by training chariots, spearmen and priests and reviving Larry II.



Genghis decides that the time has come to normalize his economy, and pulls come villagers off gold to farm around the Town Center. Simultaneously, he sends some centaurs to circle around and go for the gold-gathering laborers near the Migdol. He manages to take down several of them, but the rest just hide in the Migdol as they did before. The four centaurs, dissapointed, head towards Patch's main, pursued by four priests and a spearman. But there are no easy pickings at the base either, and the centaurs simply ride through it, causing no significant damage.

Meanwhile, back at the front, Patch attempts a counterattack, but upon seeing Genghis's waiting Hippikons decides to turn around and run back to the Migdol. Okay then. Let's change gears really quick and take a look at each player's economy for a second. Genghis has just expanded to a gold mine northeast of his base. He now has 20 vills on farms, 6 on gold, around 18 on wood and 3 on favor. His economy is still very wood-heavy, but now food has become even more important since Centaurs are no longer able to stand their ground on their own and must be supported by melee units. Patch, on the other hand, has a bunch of laborers on gold (around 14) since he needs it for many of his buildings and units, 7 on food and 9 on gold. These numbers are boosted, however, as he is constantly training more laborers at his Town Center. As his food starts running low, he decides to expand southwest and builds a granary next to some berry bushes down yonder. He also builds more farms around his TC.

The armies 'clash' once more, then retreat, again with no losses at all. Patch's army heals up and is supplemented by more CA's. Genghis's 4 centaurs that rode through Patch's base now rejoin the main army, as well as the three that were hanging around in the West for no reason. Genghis then expands to the empty Settlement at the 6:15 position, builds two lumber camps near the oasis with 10 vills, and constructs two archery ranges northeast of all his other military operations. The whole time he is producing Hoplites (Greek spearmen), Hippikons and Centaurs which, as soon as they are trained, go to join his assembling horde.

Of course, all this build-up had to lead to something, and it did. Patch finally decides to attack for real, and sends his army down to meet that of his opponent. But he has a trick up his sleeve as well. As soon as the two armies are about to collide, he evokes his Ancestors power followed by the Eclipse power. A truly deadly combo. Ancestors spring up out of the earth, their stats and speed boosted by the benefits of Eclipse. Genghis's army pulls back to defend his main as his forward gold mining operation and military buildings come under attack. Patch's Ancestors on roids reach as far down as Genghis's main, but here they are too spread out to cause significant damage. After their lifespan of a minute expires, they disappear back into the earth, and the situation is almost the same as it was before, minus some villies for Genghis and two god powers for Patch.

During the mayhem and Genghis's base, the latter was able to send 8 centaurs to go around the Western edge of the map and penetrate Patch's main unseen. They take down a couple food gatherers, the southwestern granary, and retreat back into the fog of war. As for Genghis's own economy, his wood and gold were slightly impacted by Patch's attack, but his food and favor gathering remained untouched. However, as a result of the attack he now moves his gold mining west, where it is less threatened.




Meanwhile, the gold mine at Patch's main runs out, so he sends the miners that were there to the forward mine next to the Migdol. He also sends one sad villager to build a mining camp next to a gold mine to the west. This mine is so far away from his base that it is actually closer to Genghis's territory, but who cares, right? He then trains some more soldiers for his army, namely camels (counter-cavalry), chariots and spearmen, as well as the usual priests/pharaoh deal. Also, he sends some laborers to build a TC on the settlement just southwest of his main. Genghis's centaurs attempt to raid them, but are repelled by four priests who arrive at the scene right in the nick of time.

Genghis's centaurs, who apparently have nothing better to do at this point, take down Patch's westernmost obelisk. Some of Genghis's villagers begin constructing a wall that spans from the west edge of the central Oasis to the western tip of the map, esentially sealing off access to Genghis's base from the west side, protecting the resource-gathering operations from a potential attack by Patch. One of the wall-building villagers finds Patch's lonely gold miner and takes him down after a brutal fistfight.

Meanwhile, Patch finishes his western settlement, and sends his army down in another attempt to attack. However he instantly retreats in the face of an almost equally sized force. At more or less the same time, Genghis's centaurs charge through Patch's main, but are unable to find any easy prey. They head down to the Migdol and manage to take down one laborer before the others garrison in the Migdol and the Centaurs are forced to withdraw. After his armory is finished, Genghis advances to the Heroic Age under Apollo. God power - Underworld Passage, player can set down a start point and an end point anywhere on the map where he has LOS. Units entering through through one point instantly pop out at the other point. Unique unit - Manticore, a myth archer that fires bursts of pointy 'arrows' (actually quills, not that it matters). He then proceeds to build a new Town Center on the empty Settlement at the very southern tip of the map.

While this is going on, Patch constructs his own western wall to keep out marauding centaurs, and starts building a Siege Works right next to his Migdol. He begins a new gold mining operation near his southwestern TC. One of his villagers is sent to the far eastern corner of the map and attempts to put down some Markets, but is found out by Genghis's Hippikon and eliminated.

At this point, Patch sends his main army down south once again. It consists of the usual CA's, camels and spearmen with some priests and a pharaoh thrown in for good measure. They square off against Genghis's horde, consisting of Hippikons, Hoplites, Toxotes (Greek archer units) and Centaurs with a lone Manticore. Seeing that he is outnumbered, Patch evokes Ceasefire and tries to supplement his waning armies ASAP. At this point, his southern expansion settlement is finished, and his western wall is almost complete as well. His economy is very strong: at least 20 villagers tasked to every resource (except favor). Rebuilding his armies is not very difficult at all. As soon as Ceasefire expires, the two armies clash again, and this time Patch is forced to retreat after heavy losses. Instead of pushing the advantage, however, Genghis decides to pull his forces back. His villagers begin the construction of a Fortress in the southeastern corner of the map, with a good number of military units watching over them and protecting from potential attack. He uses the lull in the fighting as an opportunity to strengthen his already powerful base: he builds two more armories to speed up the research of armor upgrades, plops down a Market to allow Mythic Age research, and completes/upgrades his western wall. Things seem to be looking up for him.

Meanwhile, Patch is busy as well. He is training more and more forces from his Migdol as well as Siege Towers from his Siege Works. There are now less laborers at his forward base than before, and his 'base of operations' has shifted to his western expansion, where he now has the whole lot going on right around the TC: farms, woodcutting and gold mining. All in one neat little package. He erects two Barracks near his forward Migdol, and a market in the Western corner of the map. He also send some chariot archers around that way, evidently attempting to strike at Genghis's economy from the other side. However, he is prevented from moving forward by Genghis's western wall. His chariots have to content themselves with firing at any villagers they can hit over the wall.

But hark! Is that the battle horn I hear? The 'raiding' chariots hurry back to the front lines, where Patch's final push has begun. Chariots and siege towers square off against Genghis's army consisting largely of Toxotes. The armies appear evenly matched, but the arrival of Patch's former raiders changes the course of the battle. The Toxotes are eliminated, and the Egyptian armies push on.



Genghis reaches the Mythic age under Haphaestus, and plonks down a Plenty vault which gives him free resources over time. He also gets a free Colossus unit at his Temple, a mighty construct that can easily take down buildings and eat gold to replenish its health.

But Genghis's once-mighty army has been disintegrated down to almost nothing, and Patch's Siege Towers begin taking down his military buildings, one by one. Genghis's newly arrived Colossus manages to take down three of the Towers before succumbing to the glowing balls being pelted at him by the priest/pharaoh combo. Meanwhile, Patch's forces are being resupplied by a steady stream of CA's, Towers and Slingers (?) being pumped out from his forward base. I have no idea why Patch decided to go with slingers at this point, since they are primarily an anti-archer unit, and Genghis obviously had close to no Toxotes left. But possibly Patch didn't know that, and wanted to be sure he countered everything Genghis could throw at him. Somewhere along the way, Patch reaches the Mythic age under Osiris.

Genghis's remaining Hoplites viciously attack Patch's Towers, but are unable to destroy them, at least not before Genghis's Fortress falls. Now, it appears to be endgame for our friend Genghis. He had been attempting to produce Myrmidons, Zeus's unique Fortress unit, as a last-ditch attempt to stem the wave after wave of units that Patch was throwing against him. Now that his Fortress was gone, all seemed lost.



Topping the ice cream off with a cherry, Patch sends a force of six or so chariot archers around Patch's western wall, and begins picking off his gold mining villagers. They are undefended and easy prey, because Genghis didn't expect Patch to penetrate that far into his territory.

As a final blow, he then evokes the Son of Osiris god power, transforming his Pharaoh into a mighty demi-god who shoots lightning bolts able to hit four enemy units at once. At this point, Genghis chooses to resign, and wisely so. His economy had been struck hard, his military production buildings eliminated. Had he kept on playing, he would probably not have been able to recover anyway.

Analysis

Post-game thoughts? I am no AoM expert, so my ramblings should be taken with a really big grain of salt. But I feel that Genghis was not aggressive enough in the mid-game. He started off with rushes that really had potential, but he should have persisted with them. There were many points where Patch's villagers were scarcely defended and were easy raid targets. For a long time, Genghis had three centaurs that just sat there and did nothing. Had he been more active in picking away at Patch's economy, I don't think Patch would have had the resources to execute his final strike. Also, Patch's forward Migdol was the pivot point of this game, with all the battles being fought in or around it, involving units which were produced by it. Oftentimes Patch's forward villagers would garrison in the Migdol to save themselves from marauding centaurs. Had Genghis succeeded in taking down the Migdol, Patch might never have had a forward base, and centaur raids might have been a lot more successful.

But overall, it was a very well-played game by both players. Way beyond my skill level, to say the least.













-Until next time,
KingWombat



























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