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"I've never said this before about a player who loses to 8 probe drops but YRM=god"
-Mark4


Don't Drink the Yellow Snow!
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Author:YourRoleModel
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Date: 07/15/99 11:07
Game Type: Starcraft
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Yellow Snow



Prelude:
YRM the war photographer reporting. I have been commissioned by Commander DB-Chargon to record a planetary battle for his future study. To do the best possible job, I am flying in a science vessel with cloaking, so that I can see everything that happens. Unfortunately, I have to keep radio silence...

DB-Chargon of the Terran Confederacy, and his Protoss ally [TD]RikuS, a grumpy sort of High Templar, set out to conquer the a frozen world full of minerals and vespene... a Winter Conquest as it were.

The enemy commanders, TerranTurtle (terran) and Orange-Fungus (zerg) were not going to just give up this mineral rich world, and formed an unholy alliance to keep it.

The storms screwed up landing co-ordinates, and the allies did not land next to one another. TerranTurtle landed in the northern most position, his red colors blazing in defiance. Orange-Fungus of the Blue Zerg landed in the South East position. My buddies in the DB-Chargon command center landed on the northeast plateau, and the surly RiKus warped in as far south as possible. (see the first picture in the BATTLESHOTs below for more detail)

The Tides of War:
[TD]RiKuS apparently felt my buddies at camp Chargon could fend for themselves early on, and warped in a forge and a gateway for a more defensive posture.

Chargon loved the men and women under his command, and set about a bunker, depot wallin.

Orange-Fungus looked to be trying for early lurkers, and spared every expense to reach that point.

TerranTurtle was a commander who did things by the book, and went with 2 barracks. His marines and medics were among the most disciplined troops in the galaxy.

The commanders send out scouts everywhere... criss crossing the map. RiKuS has a probe reach the morphing Lair and Hydralisk den of Orange-Fungus, and the robotic contraption is ripped to shreds by 4 hungry zerglings. That vital information causes Commander Chargon to send his first for marines south, on a short trip to pay a visit to the zerg camp, as it is low on defense. Hydralisks repel the marines, who retreat and wait for some zealot help.

Everyone is discovered by now. [TD]RiKuS can only send 2 zealots to help Chargon put down Orange-Fungus, because the aloof protoss is researching for observers and templar... not to mention dragoons. He has also expanded to his mineral only expansion to the east.

Two RiKus Zealots and four Chargon Marines circle a sunken colony at the zerg base to safely attack the drones. Fungus retreats his drones, doing nothing while the marines fire away at the refinery, or whatever those zerg call it. The zealots are wary for zerglings, but none come. An strange silence falls over the battlefield, with the rat-a-tat of the rifles even seeming muted. Zerglings tear towards the marines, followed by huge, spiked beasts. The zerglings pay the ultimate price to allow the lurkers to burrow... killing all of the marines and forcing the zealots away. I am glad that those marines were strangers to me, I have a buddy in the service getting ready to marry a medic in a week or so.

TerranTurtle, following textbook wisdom, decides to counterattack RiKuS. After all, RiKuS had just assisted in a failed attack. The red elite marines march out of CampTerranTurtle and head south in parade formation. I turned up the microphones in my vessel and listened to the crunch of their booted feet falling in formation in the snow. This will be good, I thought... seeing them approaching a cliff that held 3 photon cannons. The marching songs of the marines quickly turned into death cries, then a route.

Turtle decided to use the remaining marines to back up an assault force of 3 lurkers on my Commander Chargon.

Full Scale War
The opening assaults are parried, and I watch with increased worry as lurkers approach Camp Chargon. Chargon is the only commander not to expand by this point, and he has to hold out until the highbrow, hightech, protoss has the forces to help him.

Right about now, I wish I could break radio silence and warn my friend Tony DiCicco. He is my friend in the marines that I was telling you about... he is stationed at the base of the ramp with about eight other marines and his fiance, Meddy Sue.

The Lurkers approach, followed by a handful of RedTurtleTerran marines. The boys bravely suffer the painful stim and go balls out on the lurkers. Tony splatters the head of one of the three lurkers, but the other two burrow. The marines retreat, but in her zealousness to heal, Meddy Sue takes a criss cross of lurker spines... exploding in a cloud of red gore. Well, at least Tony can still go clubbing now right? I managed to get a last picture of Meddy and took a slug of JD in her memory.

The Lurker push gets as far as the ramp, but dies to repeated fire from stimmed marines.

At the same time... TerranTurtle builds another command center at the middle of the radarmap. He plans to float it up and capture the center plateaus. Both terran commanders have tanks by now, and Turtle has a starport to fly a few of those monsters up to his center site.

With the loss of his lurkers though... Orange-Fungus is short on army, and faces retribution from marines, tanks, medics, templar, zealots and dragoons. The first thrust is turned away with the loss of the Fungus expansion and most of his drones... Turtle sends a squad of marines and medics to help, but has to bring some back to protect his natural site expansion. Tony and the rest of his marine squadron, along with the powerful protoss, bring Orange-Fungus to his knees. The zerg commander begs surrender, but sees no mercy... he surrenders unconditionally and leaves the planet.

War is Hell
TerranTurtle has more expansions than anyone else, but he is facing two skilled opponents now. It looks like Tony might survive this war.

RiKuS sends and observer north, which perishes in a fiery death to a volly from the Turrets of Turtle. Chargon and RiKuS know that their enemy has the center of the map, and plenty of tanks and marines to defend it. Chargon attempts to expand to the other island in the center, but is turned back by TerranTurtle. A dropship of 3 marines, one tank, and one medic is all it took.

How will Chargon or RiKuS land on the middle plateau? There is a tank and many turrets guarding it. DB-Chargon has the answer. RiKus Dragoons hit what they can with an observer spotting for them but are turning into blue soup from shockcannon fire. Chargon fights fire with fire... 5 tanks lock into place at the cliff bottom... out of sight now that the turrets are down. A brave SCV builds an engineering bay, which then raises up to sight for the tanks. All of the mining SCVs are killed in 2 powerful shots from each tank. I felt the shockwave hit me in my vessel, high above, but I was happy that victory seemed evident. I broke open a case of Rolling Rock beer. What is that 33 on the label anyway?

After flying low enough to toss a few to Tony and the guys, I resumed my watch on the battle. Quietly, so as not to disturb the wrath of RiKuS, I hovered over his dragoons and templar as they gathered to the south of the mineral only expansion west of CampTurtle. Turtle needed that expansion... his main camp was dry, and shock cannons had cost him the island in the middle.

Tons of marines and several tanks sat nervously in the snow. A few of the marines made uncomfortable chit-chat with the medics... maybe hoping to get laid before they died... then over the horizon, Dragoons appeared, firing at the tanks... the marines stimmed up... the Dragoons were losing... ZZZZZAAPPP! Lightning filled the air around the marines and tanks. The ground was covered in gore and exploding mechanics. I think that about 3 storms finished off the defense, and the expansion was wiped out by dragoons.

The Last Stand
Turtle bravely parked his tanks at his ramp and fired down at the approaching army, which was now being joined by the army of Chargon. The green Chargon marines and tanks began to help the protoss break the choke.

Not to go quietly into the night... TerranTurtle launched a nuclear missile. Where was it going? I checked out Tony... no red dot there... where??? BBOOOOMMM! RiKuS loses all the probes at his main base... the protoss buildings are blazing, but without the help of EMP, they survived.

Like a swarm of killer bees, RiKuS and Chargon took the ramp and waded a path of destruction through the base of TerranTurtle.

My Report to the Commander
I thought that the Lurkers were going to finish Chargon, but because he waited in front of his choke, and made the lurkers unburrow several times, Chargon held it off.

Cannons are a good alternative to troops early, especially when you are not facing zealots. Just make sure your partner can survive the early going.

After seeing RiKuS use PsiStorm... I think I pretty much will skip playing him... when I use Storm, I hit my own troops about 30% of the time.

Well commander, I hope you can use this report to help you in your quest to rule the galaxy... YRM over and out.



































Battle Shots!




Gotta kill the lurkers before they bur... UURK!


I wanna be an airforce ranger... live a life of sex and... UURK!


Meddy Sue! You're gonna be OK... we'll sew your head on.


That's some good shootin' RiKuS! Later all, hope you enjoyed....

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