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Why Friends Don't let Friends Drink and Play Warcraft III...
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Author:Lord_Morte
IP:adsl-65-XXXX
Date: 12/03/02 10:12
Game Type: Warcraft 3
Labels:Image Heavy(1), Warcraft 3(1), Funny(1), Funny Comments(1)
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Report Rating: 8.0, # of Ratings: 2, Max: 8, Min: 8
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Why Friends Don't let Friends Drink and Play Warcraft III...

 

"All hope abandon, ye who herein enter." -Dante

Starring
Team 1 Team 2
Wayne, like most other Undead players, got a Dreadlord this game. w00t. Kelv Sternhammer, the designated loser of this game, looks away in shame.
HolyKnightWayne HelloKittyDelux
Procyon got a Farseer this game. Not a surprise, if you know him. Landazar, posing in one of his all-too-brief living moments, represents Super_Horseboy.
Procyon Super_Horseboy

Co-Starring:

Yes, a Creep co-starred in this game. You'll soon find out why.

The Ogre Lord

Setting:

If only Blizzard Inc. had realized the vast consequences of putting powerful Creeps near a player's base...

The Lost Temple

This game starts out in a very… unique, manner, as Kitty immediately transforms three peasants into militia, and while Horseboy does the same with two of his own. Then, with these new forces, they charged to the position right underneath Procyon’s base.

Here we have three militia... And a few more here...

Why did they do this, and what did they hope to achieve? Their plan was soon revealed, much to the shock of all concerned. For, when peasants are rushed to an opponent’s main base, there is only one strategy that can possibly result.

Oh, I can't stand the tension!

Yes, the fiends were offensive-building… two Altars of Kings? Yes, and right below Procyon’s base, no less! However, there was one slight problem. There were other inhabitants of this area. And they did not find this plan at all to their liking.

Ogre Lord: "FE FI FO FUM!"

After leisurely demolishing Kitty’s Altar of Kings, the Ogres go back to their corner, obviously pleased with themselves and the revenge of the Creeps. Ogres 1, players 0. Horseboy swears a dark, evil oath, to defeat the Ogres, no matter the cost. Kitty, however, doesn’t seem to mind. At the same time, and blissfully unaware of these goings-on, Procyon and Wayne are opting for a more… traditional approach to building. Procyon builds an Altar of his own and a Barracks, complete with two burrows. Wayne, however, quickly upgrades his Necropolis to a Halls of the Dead, though he gets a Crypt for lumber harvesting.

Just an ordinary Orc build here, folks. Nothing to see, carry on! Hm... I wonder if he could be teching. *rolls eyes*

Kitty speed-builds yet another Altar, obviously to replace the one lost, and it is soon completed. Horseboy queues a Mountain King, while Kitty opts for an Archmage. Procyon, however, starts a Farseer, and it seems that the second team didn’t gain that much time by building right outside Procyon’s base. The orange player, obviously deciding that the view of four ogres and a slope is something that everyone should enjoy, starts a Farm and a Lumber Mill to complete the two-Altar look. However, this means that Kitty’s base is somewhat…lacking in buildings.

Yes, this is the entire base.

Keeping true to form, Horseboy attempts to construct his own Lumber Mill. It is at this moment that we’ll add our first update.

UPDATE! (2:30)

We've got update!

As one can easily see from the minimap, Kitty’s and Horseboy’s combined base is awfully close to Procyon’s. What one cannot see too clearly is the relative strengths of the forces, which are as follows.

Procyon: 590 gold, 70 lumber. Army consists of one level one Farseer (Kazragore), with Feral Spirit as the first technique. Is training the first grunt, and has a fairly formidable line of burrows up.

HolyKnightWayne: 270 gold, 100 lumber. Army consists of four lumber-harvesting ghouls, and he doesn’t have his Altar up yet. However, he nearly has his Necropolis upgraded to a Halls of the Dead, which will have a fairly formidable defensive capability.

HelloKittyDelux: 280 gold, 169 lumber. Army consists of… three peasants? However, a Mountain King is almost finished at the Altar, and one of the peasants is nearly done with a tower.

Super_Horseboy: 196 gold, 35 lumber. Army consists of… one level one Archmage (Landazar), with Blizzard as the first technique. That’s all he has, though…

Ogres: Two Ogre Warriors, an Ogre-Mage, and an Ogre Lord. Currently, they are not wounded, though they’re getting ready to attack again.

Horseboy builds his lumber mill just a little too close to the Ogres, who swoop down in defense of their property values. Once again, the Ogre Magi leaves the dirty work to the other Ogres, lazily casting Bloodlust on one of the Warriors.

You want Creeps? You GOT Creeps!

Attempting to teach the humans a lesson in manners and Creeping etiquette, the Ogres not only demolish the Lumber Mill, but kill the peasant while they’re at it. Surprisingly enough, one peasant dashes to safety… right next to the Ogre-Mage. Ogres 3, players nothing.

The Ogre-Magi in his natural habitat, judges that the newcomer is no threat to his dominant position...  Be kind and courteous, peasant. Your life depends on it.: Hello!

It is right at this time that Procyon’s Farseer dashes into this battle between the Archmage and the Ogres. It is also at this precise moment that the Mountain King is created, and he squares off against the Ogre Lord. Lastly, a tower is (finally) constructed at Kitty’s base, and is soon upgraded to a Guard Tower. Needless to say, the Archmage lends his ally some support… Indiscriminately Blizzarding both friend and foe with equal abandon. This, however, causes a little bit of trouble for Landazar the Archmage. Namely, the Ogres switch to him as a target, and the old man is quickly sent running, managing to get away with a mere seventy hitpoints remaining. Unfortunately, that means the Mountain King is alone against the full might of Procyon’s Farseer. Needless to say, there can only be one outcome.

Alas for Sternhammer, I knew him well...  The peasant will now demonstrate his team spirit...: Go team!

Kitty’s tower is then knocked down, its brief existence claiming the lives of Kitty’s three peasants and enabling the leveling-up of Procyon’s Farseer. Horseboy dashes in, determined to save his ally’s town… but he awakens the Ogres again. Between the axes of numerous Grunts and the Ogres’ clubs, the Archmage doesn’t stand a chance. With timing that simply can not be coincidental, the Mountain King is revived mere seconds after the Archmage is killed. Be that as it may, the Mountain King quickly runs inside Procyon’s base, seeking refuge from the unusually active Ogres. The creeps, after leisurely whacking the Altars a bit, charge bravely into Procyon’s base… And they finally remember that they’re not allied to Procyon, and switch to attacking Orcs. Ogres 4, players 0.

When the Ogre-Mage gets into the action, you KNOW something big's about to happen!  And a word from the peasant...:Glory!

The Ogres cause some random damage, nearly killing Procyon’s Farseer. The Mountain King, smelling blood, attacks the said Farseer, and a small duel erupts. In the end, the spirit wolves keep Kitty just busy enough for the Farseer to escape through the side exit. The Archmage, returning to seek vengeance for his earlier humiliation, attacks the Ogres. He gains it, for both Ogre Warriors die before Horseboy withdraws, moderately wounded. Ogres 4, Players 2.

Two Ogres down, but the worst is yet to come... ...thank you, peasant.: Booyah!

 

UPDATE! (5:18)

We've got update!

As in the last update, things are looking pretty bad for Team Two. Their ill-positioned base is about to be attacked by three sides by the combined might of Procyon, Wayne, and the Ogres.

Procyon: 630 gold, 225 lumber. His forces are: Kazragore, now at level two and with Chain Lightning, and three grunts. No upgrades here, though he has two barracks with which to get more grunts. He’s still at the Great Hall stage, for defense he’s constructed two Watch Towers.

HolyKnightWayne: 520 gold, 758 lumber. His army consists of eight ghouls (two of which are harvesting lumber) and a level one Dreadlord, Banehollow. Squint really carefully, and you’ll notice that he has added a shade to his forces. Currently he has the Halls of the Dead, and is getting a Graveyard. Obviously, no upgrades here.

HelloKittyDelux: 867 gold, 399 lumber. Right now, Kitty has no army whatsoever, for Kelv Sternhammer died a short while ago. However, the Town Hall is being upgraded to a Keep, though there are no barracks or any other troop-producing structures up yet.

Super_Horseboy: 823 gold, 125 lumber. He has a proud army of one… Archmage, that is. Landazar is still at level one, unfortunately, though a barracks is nearly completed. Horseboy is still at the Town Hall stage, and shows no signs of upgrading anytime soon.

Ogres: With the loss of both Ogre Warriors, the offensive power of the Ogres has been diminished somewhat. The Ogre Mage has suffered quite a knocking, though his Bloodlust could still turn the tide of any battle. The Ogre Lord is only slightly better-off, as he has more hitpoints to lose.

Wayne chooses this time to attack with his Dreadlord and six Ghouls, and adds his forces into the mix. Team Two could stand a chance… except that they don’t have any regular forces at all. Kitty doesn’t even have a Barracks at this point in the game, and the Mountain King just bit the dust… Hard.

Yeah, what he said. Silly peasant.:Yeah, what he said… D’oh!

With the death of Kelv, Landazar is left by himself, with three Grunts and the incoming Scourge to manage. He, being no Antonidas, decides to awaken the sleeping Ogres, and blasts the Lord to get his attention. The Ogre Lord, not being a night person, rewards Horseboy’s troubles with a Shockwave.

Landazar: "There is only one thing that I can do to save myself!"  And the peasant states the obvious...: This can’t be good…

 

What does Bob Dole think? Bob Dole thinks Landazar is a dufus!  Unfortunately...: I’m… still alive!

No casualties, but Landazar is forced to retreat, and very little damage is done to the Ogres. Ogres 5, Players 2. Meanwhile, the Mountain King is resurrected… right in the middle of Wayne’s Ghoul force. After exchanging a few blows, he dashes off for dear life. Team One gives a half-hearted chase to the fleeing dwarf, then turns around and begins demolishing the base. Kelv, now free to plot, starts heading back to the scene of the action.

While all of this was happening, the Archmage had it out with the remaining two Ogres. However, his Blizzard was slightly off-target, and between the two Ogres, there was only one possible outcome. Ogres 6, Players 2.

Remember this well, children. It'll happen more times than this. Right...: ‘tis only a flesh wound!

Meanwhile, Team One starts laying the base low, and in utter despair, the Mountain King awakens the Gnolls and lures them to the first team. Unfortunately, Gnolls aren’t nearly as powerful as the Ogres, and the hyena-men are quickly defeated. However, they do manage to kill one Grunt before they die, and they force the Mountain King to run away.

Ogres > Gnolls Why is he...:Still alive!

The dwarf decides that it would be safe to run through the Lost Temple, and he runs to the healing fountain inside. Once there, he leads Procyon on a merry dance around the fountain, where he then wakes up the gnolls. This time, however, the gnolls go after Kelv, and he’s forced to use his scroll of town portal. Wayne and Procyon proceed to lay the smack down on the remaining gnolls.

Co-starring Kazragore, Banehollow, Grunts, Ghouls, and more Gnolls than you can shake a stick at.

Horseboy takes this opportunity to act on his vow to destroy the Ogres, and he charges in with the Archmage and two Footmen. The Ogre Mage manages to get one Bloodlust off on his leader before he dies, and the Lord proceeds to wipe out the two Footmen. Landazar, so angry at the loss of his two men, casts his Blizzard… right behind the Ogre Lord…

Landazar: "I'm so angry that I shall miss you mightily!" Is it just me, or is it colder in the room?:Landazar, I think you missed...

After that debacle, the Archmage dashes off and plans another assault. Unfortunately for him, the Ogre Lord doesn’t let him get away so easily. With a few more swats, the tally becomes Ogres 9, players 3. The Creeps have definitely shown their mettle in this battle…

And Landazar assumes his usual position in this game...  No... he has ascended beyond the stage of Super Peasant! : Help, help, I’m being repressed!

 

Surprisingly, the Peasant that heretofore had been alive charges in, apparently willing to sacrifice himself in the memory of the Archmage. Needless to say, this was quickly squelched by the Ogre Lord. Ogres 10, players 3.

That... didn't work... AT LAST!: That's it, I'm dead.

 

Glory! Hallelujah! Can I get an amen?

Wayne creeps the southern end of the temple, taking out the Gnolls, while Procyon (finally) levels the ill-fated base at the foothills of his own. Instantly, three things happen. Wayne, with new Necromancers in tow, attacks Kitty’s base. Procyon, finished with the base, charges into the temple. And Horseboy, with an even larger force than before, attacks the Ogre Lord.

UPDATE! (8:53)

We've got update!

Procyon: 416 gold, 350 lumber. The Orcish Horde consists of Kazragore (still at level 2) and five grunts. Surprisingly, the grunts still aren’t upgraded. At least he’s gotten his Great Hall upgraded to a Stronghold…

HolyKnightWayne: 957 gold, 848 lumber. The Scourge have in their ranks nine ghouls (two of which are still on lumber harvesting), 4 necromancers, 2 shades, 4 skeleton warriors (just risen), and Banehollow (at level 2). The ghouls aren’t upgraded, and the necromancers are still at the Initiate stage.

HelloKittyDelux: 2162 gold, 623 lumber. The tremendous army is made of… Kelv Sternhammer the level one Mountain King, and nothing else. Considering that Wayne’s about to attack his main base, that’s not a good sign at all. Even his Keep won’t be enough to stop the onslaught…

Super_Horseboy: 372 gold, 375 lumber. His forces are slightly better than his partner, consisting of Landazar (still at level one) and four non-upgraded Footmen. He’s just now getting his replacement Lumber Mill, and he’s still at the Town Hall stage.

Ogres: Following the loss of his Ogre-Mage, the Ogre Lord is feeling very lonely indeed. At least he has the warm memory of killing that blasted peasant to keep him from despairing. He’s quite wounded, unfortunately.

Go go Undead Scourge!

Wayne charges in with these forces, whereas Kitty has… the Mountain King and a mob of peasants. Surprisingly, the Mountain King fights for longer than anticipated, though he eventually falls to the combined might of a Vampiric Aura, Skeletons, and Ghouls. The militia, obviously, fare even worse than that.

Kelv Sternhammer: "We need a few Ogres, laddies!"

How did Wayne know when to attack? How could he have guessed that Kitty has no military at all? The answer, of course, is the shade hidden in Kitty’s base. Another one is in Horseboy’s, and he also sees a near-complete lack of military might. However, two of Kitty’s peasants manage to dash away, and they run to Horseboy’s base. The orange buildings are abandoned as lost, and Wayne is more than happy to knock them down.

Run little man! RUN!

Over in the upper left-hand corner, Horseboy charges with the redoubtable Archmage, three Footmen in tow, bound and determined to slay the Ogre Lord. After a spirited defense, with liberal Shockwaves all around, the Ogre Lord is killed.

Oh, that's got to hurt...

The taste of victory is fairly sweet indeed, netting a Red Drake Egg.

 

Duh...

However, out of respect for the dead or sheer incompetence, Horseboy dashes off without the Drake Egg, making the final tally Ogres 11, players 4. On the way back to his base, Horseboy decides to wipe out the Trolls at his natural expansion. He does so, but at the price of half his Footmen and his Water Elemental. Those losses will be felt quite hard, because Procyon is now waltzing through his base, merrily wiping out Footmen and attacking the Barracks.

 

Footmen: "We shall stave off the Horde!"     Procyon: "Heh."

 

UPDATE! (10:30)

We've got update!

 

Procyon: 400 gold, 225 lumber. The Orcish Horde has expanded to seven grunts (though still not upgraded) and Kazragore, who is now uber-Farseer. (Level 3). On the home front, Procyon’s getting his Stronghold upgraded to a Fortress, and he’s finished construction on a Beastiary.

HolyKnightWayne: 213 gold, 858 lumber. The Scourge now includes the uber-Banehollow (level three), Ordin Frostbane the first-level Lich, seven ghouls (two harvesting lumber), three Necromancers (Initiate-level), two Shades, and three Skeleton Warriors. He doesn’t have the Black Citadel yet, but in this stage of the game, it really doesn’t matter.

HelloKittyDelux: 2326 gold, 617 lumber. As for units… Kitty has two peasants. Other than that, the base is going down, and there’s no military with which to reclaim it. Kitty has plenty of resources, though, if Horseboy could clear an area for his partner to settle in.

Super_Horseboy: 758 gold, 585 lumber. All Horseboy has, though, are five footmen and Landazar, who’s managed to make level two. He’s still at the Town Hall stage, and there’s no chance that he’ll be able to upgrade in safety.

Ogres: GG man, gg.

Landazar and his two remaining Footmen, seeing that they stand no chance at all against Procyon’s Grunts, run toward Wayne’s base. The Orcs, finding themselves without any major opponents, begin the destruction of the base. Unfortunately, Kitty’s peasants dash into the mix, and the entire Orcish army turns to greet them. One, being sensible, runs for dear life, a single Grunt chasing after him. The other, inexplicably, begins constructing three buildings at once.

Not even the powerful Kazragore can stop the buildings!

What are these awe-inspiring structures? What building could possibly be strong enough to turn the tides of war? What… YES! They are…

Ph33r teh farm!FARMS! Offensive farm ownz j00!

Despite the best efforts of the said peasant, he dies quickly, and the Farms quickly follow him. The last of the peasants leads the Grunt on a merry chase, but he, too, is killed in the end. With Kitty completely done, and Horseboy without any means of defeating Procyon’s army, Team One hunkers down for some good old-fashioned mop-up.

"Death to the newbies!" "Destruction to the lamers!"

However, Horseboy isn’t going to take this lying down. He dashes off to Wayne’s base, though the result is slightly less than what he wants or expects…

 

The last hurrah of Landazar...

Yes, the Dreadlord had demolished Kitty’s base at the best possible time, for he caught the Archmage right when he was dashing away. Between the Ghouls and the Necromancers, Landazar is wiped out. With him gone, and with no Altar to resurrect him, Procyon gets to take his time in wiping out the base. Wayne seizes the opportunity to creep his natural expansion. However, there’s no reason to expand, for now it’s…

Treat Creeps with respect, kiddies, or this could be YOU!


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