"I LOVE mass hallucinations. " -.Praetor
|
| make a refinery on 5th scv... | | | Author: | | | IP: | XXXX | | Date: | 07/07/99 04:07 | | Game Type: | Starcraft | | Labels: | Starcraft(1), Text Only(1) | | Report Rating: , # of Ratings: 6, Max: 4, Min: 1 Lifetime Rating for Khorne_wargod: 3.2857 |       | Map:2v2 Hunters, yes I know Vanilla SC
Khorne_wargod-toss bottom middle
SirSuckalot(not really)-terran upper right
vs
Someguywhoknowsaboutwarhammer(not really)-toss middle left
Mean@$$hole(not really)-zerg upper right
Here we go:I go a standard pylon, 2 gates, forge, cybernetics, assimalator build with some zealots and pylons thrown in there. Mean while I check my partner and see he has: 4 scv's on minerals, refinery, 1 scv on gas and 3 supply depots.
0 0
^
_____
/
Then 12 zealots and 12 hydras come in.
woo hoo.
Help me i can't stop expanding: First i tell my opponet who knows about warhammer i'll ally with him after i win. He says "you asking for an allied?". I repeat my quetion and he says "sure ha ha". I throw up 5 cannons at the entrance to all 4 bases and post 4 dragoons 3 templar 2 reaver to the entrance then expand to all 3 other bases right now my upgrades are 1/1/1 for air and I have no air units. I get attacked by about two dozen hydras and two dozen zealots. I lose a dragoon and a reaver.Make 6 starports total and a fleet beacon. Air upgrades 2/2/2 still no air. I encircle my basse with cannons and make 10 templar cause i got tons of money. They each expanded once around now. How can I tell? Observers of course, recon is everything. Air upgrades are 3/3/3 and I have 8 carriers and a dozen scouts fully upgraded. I use an observer and see toss opponet with a dozen 1/1/0 carriers and zerg opponet with 5 dozen 1/0 mutalisks.
Here they come:using good cordination they attack together from diffrent side and not at the choke. They hit cannon wall. Zerg opponets mutalisks are just going up the perimeter killing cannons. Protoss just flys over. Kills protoss with a loss of 2 carriers. I send the 10 templar i mentioned earlier to kill mutas. Get off about 16 storms and thier are tow mutalisks left merge my remaining two templar into an archon and kill them. Boo yah. Zerg sees my fleet and runs from the game like a pu$$y. I start killing toss and them give him an allied when he concedes.
Lessons learned:
Three lessons of the game recon, expanding and variety.
Set a goal then strive towards it.
Templar are awesome.
If you can make a choke for a whole bunch of bases then take them all.
Be nice and I'll give you an allied victory.
Wins don't matter
see ya! if anyone wants to play with or against me try whispering. I'm usually around thur pm sat pm and sun 10-5 2v2 games are my fave. |
|
|
|