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"when the game started it lagged so much that it seemed Starcraft had suddenly had become turn-based."
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Author:Hk-Luther
IP:adsl-141XXXX
Date: 09/27/02 04:09
Game Type: Warcraft 3
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Lifetime Rating for Hk-Luther: 5.2500
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Map: Golems In The Mist

Hk-Luther 1

Atomic_tomato 2

iDie4fun 3

IbadBrad 4

 

______This was the 2nd game i had played with Atomic_tomato, so i felt it was okay to skip the introductions. "Rush" I declared confidently.

_ Now for everyone out their thinking Rushing is what WarCraft 3 is about... your dead right. However, its much more complicated. The key is to know when to rush, and how to defend if your not going to. I choose to rush this game because i simply thought that both orcs would try to tech fast to shaman. I was wrong.

 

My allie and I quickly got are alters up, and began to summon our heroes. Atomic_tomato when with the Potm and I went with the Demon hunter.

Now, when rushing their are a couple of dues and don'ts. So while normally me and my allie would of went straight to the creeps, instead we had them wait in our respected bases... as our rushing forces began production.

 

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On the other side of town, specifically right above us, our opponents did something I didn't expect. They Began to mass Grunts and Head Hunters. They were clearly planning to rush but they made a key mistake... they broke the number 1 rushing rule. They began to creep.

As they continued to creep and build grunts, me and my ally were busily massing archers and hunts. When the call to arms came, our heroes looked around excitedly and were eager to follow our command... a little to eager.
As I began to move my troops into my allies base to mass forces, he moved out. He assured me he would wait before we attacked, but alas it was not so. As he left his base and headed north he encounted just a few nasty little green grunts...

Not only did my ally find himself fighting melee attackers with anti-air archers, but he also found himself fighting uphill battle, literally.

So while numbers might have found themselves on his side, nothing else was, so i quickly told him to "RUN!!"

To my relief he listened and backed off. As he reached his moon wells and healed, my huntresses caught up and joined him. So with 10 Hunts and 11 archers are "mighty" army headed up north to base 3.

On our way their we encountered an un-suspecting teal Far Seer. In as few words as possible: we killed him.
Being careful not to get too cocky we continued on our journey up north. We did not encounter any more foes until we reached our destination. We were met by 2 towers, a couple of grunts and a few Head Hunters.

We began to focus fire on the two towers, and they were soon taken out, however not without costs. By the time that both towers had fallen, each one of my hunts was down to about half health. I tried to dispose of the grunts but they kept on hitting my hunts and hitting them hard. Soon I found myself with 2 hunts left and a barley alive Demon hunter. Being the gun-hoe type of guy i am, i kept fighting it out.. and soon my army was no more.
With their meat shields down it was not long before the archers began to take the hits. ------------------------------------>
My allie was forced to tp, and with that the re-b
uild phase began!

We both new that we had no time to waste. By this time IbadBrad had already build a Shaman hunt, and we feared that if we waited to long, we might come face to face with a very capabable enemy. With the above in mind we immediately began pumping our archers and hunts, however we also both build ancients of lore. By the time that we had amassed a total army of 7 hunts and 11 archers, our ancients of lore were done. We began researching the abolish magic skill and immediately headed back up the northern path.

Upon reaching Idie4fun's base, we encountered little resistance. It appeared that the enemy had been unsuccessful in producing shaman in time. With that said we began to focus fire on the structures. Only a few seconds passed before both their heroes charged in from their north most base. We quickly turned fire and dispatched of them. With the enemy out of the way once again we focused on the enemies structures, and in no time flattened it.

By this time we had each amassed about 3 dryads and had sent them on their way to join our forces. With the knowledge that their shamans had no use, we headed up north to finish what we had started so long ago.

started so long ago.

As we arrived at base four we encountered next to no defense, except for a few magic less shaman and a grunt or two. They were dispatched quickly. (note red circles) With their last troops disposed of, we quickly flattened the last remaining enemy base and came out victorious!

**Note: At the end of the game no-one had acquired any expansions, a mistake that might have cost the enemy.



*After Math*

Both of these were taken at the same time, the very end game. The first thing you might notice is that my allies hero (diana) is two higher levels than me. The reason for this is because I had to keep running away with my DH to heal. While DH our very good beginning hero I would STRONGLY advise acquiring another hero midway through the game (or once you hero has reached around lvl 4.)

The reason i choose this report was because i find that their is a very clear definition of what must be done when facing orc only opponents. It is crucial to stop them from teching. Therefore i advise you ALWAYS rush, and if like in this game it fails, keep up the pressure. The worst possible scenario is fighting an orc with 3 tuaren chieftain a couple of doctors and a Sh*t load os shaman!


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