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Devos vs Sairs HTML
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Author:Elven-Pr0be
IP:12-221-1XXXX
Date: 05/13/02 07:05
Game Type: Starcraft
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Report Rating: 3.0, # of Ratings: 1, Max: 3, Min: 3
Lifetime Rating for Elven-Pr0be: 2.5000

When Devourers Attack

Hello this is a text-only and if I were you I would be gone by now. But please stay for my lame report. I'm a pathetic StarCraft player who has recently discovered ~NoHunters.

Enough about me, intros are boring. Our game begins in the ever so popular channel which you should have guessed the name of by now. Epoch71 starts asking for a game. SFI-CBPye accepts. After pulling a William and amusing people that aren't AFK. I join up. It's a Bobthenewt map! I choose to be an observer instead of a player. It's a 1v1 on Ashrigo! Ashrigo is a large map and because it is a one on one there are several expansion options. :) The game begins with me spamming the screen saying how much probes rule. They are the best unit you know.

Epoch is in the upper-right corner, SFI the upper left. Both sides were left in total peace as they built up. SFI was going for reavers and dragoons. Epoch was going for Mutas/Devos/Guards. Epoch expands to the

ENTIRE right side of the map. SFI goes for a couple expos on the left. Meanwhile Epoch has been steadily massing enormous amounts of Devos/Guards. SFI has finally started sairs. Epoch sends in a few mutas and kills a reaver and damages some stuff. SFI has never gone on the offensive and doesnt the whole game. :(

After Epoch has enough zerg minions he launches his huge force at SFI's main base. The guards go in first, and begin slaughtering goons. A templar gets off 2 storms killing nothing. A couple cannons pick off a few weakened guards.

Then the sairs come in. Their puny Neutron flares merely aggravate the guards and they also manage to bring the devos into the fight. We are talking about a steady firing of purple crap. I know that you all worship the corsair, but they are strangely not effective when outnumbered 4:1. Hmmmm. Four carriers enter the fray and do... absolutely nothing. Even with arb support and a stasis, nothing can stop the zerg juggernaut! It razes SFI's main with ease and he concedes.

Lesson's Learned

1. Probes are the best unit in the game.

2. Even though 5 guards blew one poor probe apart. :'(

3. Corsairs do nothing when outnumbered, and outupgraded 4:1

4. Im running out of ideas

5. Epoch is popular 2 BRs in a few days

Thanks for reading

Elven-Pr0be


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