"I can't help it Praetor, something triggers in my brain when dark templar are swiping on both my bases and I have no detection! " "Besides I said "gg", I wasn't a sore loser. If I had said "God damn it, Dtemps are gay! I hate you!" then I woulda been a sore loser. =]" -Johnny_vegas
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| Protoss vs Zerg... layin' the smack down! (sorta long) | | | Author: | | | IP: | XXXX | | Date: | 06/29/99 12:06 | | Game Type: | Starcraft | | Labels: | Starcraft(1), Text Only(1) | | Report Rating: , # of Ratings: 2, Max: 8, Min: 7 Lifetime Rating for CertifiedInsane: 7.5000 |   | Well, it was around midnight and I decided that it would be a waste to go to bed that early. During summer I have a tendency to become "nocturnal". I usually stay up until four or five in the morning and then sleep in until two or three in the afternoon. Ahh, life is sweet...
Anyway, I figured that the best way to keep myself up would be to play a good ladder game. So, after having tried five or six times to connect to battle.net, I finally got in and joined a game.
BTW, this is my first BR at this site so don't flame me if it sucks! Thanks!
Me: Protoss (chosen)
Opponent: Zerg (chosen)
Map: Lost Temple (umm.. chosen. hehe)
I started off at twelve o' clock and my zerg friend was at nine o' clock. I've noticed that a lot of people like to rush with zerglings very early and then jump straight for mutalisks, so I thought I'd play it safe and create a forge before a gateway. I arranged it so that my pylon was at one corner of my nexus, the forge at the other, and then the cannon nestled right in between. That way it was blocked from three sides. Then, with my next probe, I created a gateway just below the cannon, so it was completely blocked in. This is a really good (perhaps cheap, but oh well) way to deal with zerglings very early on. Zealots are okay, but a smart zerg player runs around them and goes for the probes. This way, all my probes are protected by the cannon.
By this time I had scouted my opponent (and he had scouted me), but I found that he went for an early expansion at his natural, so my early game defence was basically useless at the moment. I've used this early expansion trick quite a few times in the past, so I know that zerg players are usually very short on cash and units for the first few minutes. Therefore, I decided that I would attack him with some zealots ASAP to try and screw him over a bit. However, since I got my gateway a little late (I got a second almost right away), I couldn't get enough zealots quickly enough and they arrived at his expansion just as his first sunken was being made. I killed most of his lings, but in the end my zealots were defeated.
I knew almost for certain that he would probably be going for early mutalisks, so I threw up a cybernetics core immediatly for dragoons while continuing to warp in zealots. Corsiars also work well, but I wanted to be able to maintain a good ground army to counter his. Once a few minutes had passed, I was able to create observers and immediately sent them to his expansion to what "he was cooking". Lo-and-behold... he hadn't even created an extractor there yet! I thought for sure he would be a lot slower creating mutas than I had suspected, so I decided to a little offensive cannoning on the cliff of his expansion to screw around with him a bit I dropped off a lone dragoon and a probe, started to warp in a pylon, and sent my shuttle back to my main. I was going to load a probe up into my shuttle and head for the upper-left island expansion.
My pylon finished and I started to warp in some cannons. I had just started to warp in the cannons (they weren't even half way), when all of a sudden a flock of at least 6-7 muties flew in and started wreaking havoc. I cancelled as many cannons as I could. At this time, I had just started to send my shuttle over to the expansion, when all of a sudden I saw his muties start to fly directly at my shuttle. I have no idea how he saw them. My shuttle was right over the water, he had no overlords there, and yet he was able to send his muties on a direct collision course. I sent my shuttle back to my main, and got a little nervous. I feared that I was playing against a map hacker.
His muties followed my shuttle back to my main, but I had my dragoons ready and waiting for him, along with a few cannons. But he decided to move them around a lot so I was having an extremely difficult time stopping them, even though I had several cannons. Now I was getting very worried... it would be very hard to expand since he could probably see my every move, and his muties were doing a good job of harassing my mineral lines. It was looking fairly grim.
Nevertheless, I kept up within my dragoon/zealot production, continued to upgrade my units, and warped in two stargates for corsairs. I planted an observer right in his base and saw that he was going for a hive and, after a little while, a greater spire. I kept up with my corsair/dragoon/zealot production. At one point he expanded to the six o' clock start location, but I had an observer there the whole time and saw he hardly had any defenses. However, I didn't want to launch an attack since he was constantly harrassing my probes with mutas, and I was expecting a full-scale gaurdian attack pretty soon. I tried to expand to my natural, but his muties came in and destroyed my nexus before it was even half way. At this point, there was almost no doubt in my mind that he was using a map hack of some sort. There was just too much evidence against him.
All of a sudden I saw my mini map turn purple around my cliff. He was sending in all of his zerglings and hydras, but I had done an excellent job of clogging my ramp (zealots in the front, dragoons shooting from behind, a couple cannons taking some cheap shots here and there). I think I only lost a couple zealots in that attack.
Then the gaurdians came in. He must have had at LEAST twelve of them. However, I saw them coming (thanks to a trusty, well-placed observer), and they hardly did any damade at ALL since I had ten or eleven corsairs spanking away at them. Now I was feeling better. I think he disabled his hack (if he was using one, that is; I'm pretty sure he was), since he didn't seem to have "recon" nearly as effective for the remainder of the game.
Knowing that he had lost big time in that battle, I decided to go and take out his expansion in the bottom start location. This is always how I win my games. I rarely go for the throat (that is, the main base) first unless I'm almost positive that he will die. Instead, I focus on destroying expansions and starve them out of resources. It makes the games relatively long, but you often win by a landslide (and I like doing that :) Also, I decided to expand to the bottom-right island expansion. I got it started at quickly as I could and transferred a number of my probes from my main down the the expansion.
His expansion fell in a matter of seconds (he only had two sunkens for defense), but once it was dead he decided to launch another massive zergling/hydra attack on my main. The two cannons I had at my ramp held them off for about ten seconds, and then it was all up to my two dragoons to finish them off... needless to say, "EEK!".
I started cranking zealots out of my gateways and started to march my troops back to my main from his former expansion. He managed to kill some cannons, but that was about it. Whew! I was lucky I had my island expansion or else I may have been in trouble (since I was essentially out of minerals at my main). I decided to get a templar archives so that I could make archons and get psi storm (both of which spell serious disaster for the zerg). Now the game was turning in my favor.
I created some more gateways at my main, and once I had my island expansion going quite well, I expanded to the three o' clock natural expansion. It was sort of funny actually... he was scouting three o' clock's main base, but not the natural, and I don't think he EVER knew that I had that expansion...
I continued to crank out more goons and some temps at my main, while harrassing his overlords with my corsairs. I continued to do so until I had six heavily damaged corsairs, and then decided to give them the night off. They had already saved my @$$ big time from those gaurdians.
Feeling quite confident with myself, I finally expanded to my natural. Once I had it going fairly well, he scouted it with a scourge. I had an observer just outside his choke, and I saw that all of a sudden his entire ground army started to mvoe about. I knew EXACTLY what he was up to. He's a little too predictable...
I placed my entire army just below my ramp. By them time he came to attack with his hydras (walking in pretty much single-file, hehehe), I was more than ready. A million fully-upgraded goons and three or four well placed storms along with some archons for support is nearly impossible for zerg to rid of. He killed no more than a few goons, and that was his whole friggin' army!
I decided to go and attack his natural (and ONLY) expansion. I had observers all over the place so i knew that he had no other source of mineral income. He had loads of sunken and spore colonies, but get this: he tried to put some dark swarms up and then attack me with his hydras/zerglings. I guess he didn't know that psi storm affects units under a dark swarm :) I smoked his entire army, and then used his own clouds of dark swarm to protect MY units!
Me: "Thanks for the dark swarm!"
Him: Nothing. But I bet he was cursing at me in real life, hehe!
I continued to send in swarms of goons/zealots/DT's as they came out of my gateways, and pushed my way into his main base. It got completely annihilated in no time. Just as I was finishing off his last few structures, I said "gg" but he said nothing. I killed the very last structure at his main, but he wasn't eliminated! Puzzled, I started looking around the minimap. I found that he was making a new hatch in the bottom middle (I still had my observer there, hehe), but I decided not to destroy it immediatly. I was going to send in my entire army right next to the hatch, so tha he could see it, but not attack. Then I was going to come in and kill it with my probes, just for fun. But he left just as I started to send in my units and probes, and spoiled my fun. Ah well.
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Lessons Learned:
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1: Don't give up!! I'll admit I was very worried early in the game. He was doing a good job of harrassing me with muties and there wasn't much I could do about it at the time. In addition to that, I was almost sure that he was map hacking, but i didn't give up and in the end I totally won by a landslide. Take that, hackers!!
2: Corsairs own gaurdians! Well, corsairs own most things in the sky anyway. But it was still hilarious when his pretty little gaurdians started popping like... er... things that pop and make funny noises. hehe :)
3: Expand expand expand! If he had done a better job of expanding he might have been a challenge later on in the game. But he didn't. Ah well... sux 2 B him, heh.
4: Never stop producing units!! This seems obvious, but SO many players just don't use their resources! During most of the game I hardly had any, and that's one of the main reasons I won.
5: Upgrade!! Now, let's think about this one... I had 3/3/3 ground forces and 2/2/3 air forces. He had 0/1 ground forces. Guess who's gonna win?
That's all!
Sorry, I didn't get to take any screenshots (I tried, but my directory was full!! How come it only lets you take 99 screen shots?? grrr). Anyhow, I hope you guys enjoyed my first attempt at a BR here at Battlereports.com. I'll be posting some more in the near future if you guys want. Now reply, and tell me what you think!! Bye-bye! |
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