Ok, this game was just some pubbie game I joined. I always random vs everyone except all-terran users (TvT is boring) and so this game just crept up on me one day. It's a TvZ on The Lost Temple (sorry, pubbie's orders). Hope u like it; there are a bunch of mouse-over pictures in there too so let's get stuck in.... I warn you now, this is a long report (~35 pics too) but it goes RIGHT down to the wire.
I landed my white Terran command centre on the 3:00 plateau and cloned my peons perfectly due to the normal freindly lag. My opponent had picked Zerg as his race-of-choice. On 8 supply I started a supply depot and I threw down a rax near my ramp on 10 supply while sending an SCV to scout the 6:00 start location (as I hadn't seen an overlord come over from 12:00). Knowing he was zerg, I started out with a 2-rax build, adding my second on 12 supply and making another depot before the first rax finished. I began rallying my marines to the ramp and getting a refinery for some early medics. At this point I was pretty suprised to see an overlord coming in over my building refinery, there was no way in hell that it was coming from 9:00 and so I grabbed my scouting SCV from the 9:00 ramp and sent it towards 12:00.
The overlord didn't come too far into my base before it turned and ran so I knew I wouldn't get it in time. I soon discovered it's purpose; I was totally taken aback then by 6 lings running up my ramp when I still had only two marines. He ran them half-past the marines and then attacked them, basically so that they would surround them and kill them faster, but I managed to run them through the gap between my raxxes and bring some SCVs into the action. For about 2 minutes then an intense little micro battle ensued where he kept sending zerglings into my main in pairs, and my marines attempted to hide behind SCVs and kill the lings from safety. I'd keep making new marines but marines in small numbers die to small numbers of zerglings, so I was having no luck for a while. Eventually my SCVs stopped being lazy idiots and put their weight into it, this turned the tide from his to my favour. My micro totally sucks =[
I lost a few SCVs and he lost a bunch of lings and probably some of his economy as a result (hatching lings in favour of drones). Eventually I got his assault under control and put two SCVs on my ramp with two marines behind (all on hold position). This actually took a small while as I had to find two SCVs with enough hitpoints to make an effective buffer (not as easy a task as you'd think). This left me with 12 SCVs mining and the two on the ramp, I also had gas up and running. My scouting SCV had told me that he had thrown a hatchery down below his ramp followed by one at his natural. Incedentally, the one below his ramp was within tank range of my cliff; I assumed that he wanted to end this fairly fast, so I made marines in favour of SCVs until I had enough to hold the ramp against any continued zergling rush. With nearly 300 gas, I took the SCVs off that to boost my mineral income for a while.
When I got the cash, I started an academy; scan and medics would be invaluable right now, half my marines were injured as it was. When that was done I put my SCVs back on gas and as soon as two medics were out I felt safe enough to send one SCV from my ramp gaurd out to scout the 9:00 bases. I I felt safe enough, but I added an engineering bay for upgrades and some permenant detection on my ramp and near my minerals. As soon as my comsat finished I scanned his main, hoping to hell that he put his tech there, cos I only had 60 energy. Success! A lair and a morphing structure, a quick check showed a spire... about 90% done... ASDF, this could be close. I started a bunker near my mineral line; I had few enough SCVs as it was and I wasn't even going to even THINK about endangering those that I had left. I started a factory and a couple of turrets around my base to cover the buildings. I also got +1 attack and range for my marines underway.
My SCV at 3:00 showed no sign of creep or structures, a good thing I guess as I could do nothing about it there and then. It didn't take long for the muta-harrass to kick in. I knew I couldn't fend them and hold my ramp properly, so I put 2 medics on hold on the ramp hoping that they would suffice, while I ran my marines around my main trying to scare off the annoying birds. His harrassment with about 8 mutas cost him the lives of 4 of them, and cost me an SCV and two turrets... the whole point of harrassing a terran with well protected minerals is as a scouting aid, to get rogue SCVs and tanks, and to mess up his production, but it HAS to be cost-effective or it's not worth it. I regained a little of the advantage I had lost in his initial rush. An SCV replaced the turrets and repaired the damage, while my scouting SCV told me that he hadn't taken any of the 6:00 spots yet.
His harrassment had slowed down my production, and I had enough money to research siege, make a tank, build a command centre and add a third barracks in my main. +1 attack kicked in and I sent an SCV to his natural. 3 sunkens told me not to attack him without a tank or at least more marines, and my initial scouting SCV told me tales of a hatchery at the 9:00 natural. I quickly started +1 armour and began a starport. If he kept up with the mutas then i'd introduce a couple of valks, but he'd not harassed for some time so I assumed that he had tech-changed and gone lurkers (as any sensible zerg would) so science vessels were the ultimate goal. Finally I got my expansion up and running although I had to use up a scan to kill a burrowed zergling there so I could land my CC. A quick peon transfer and it was all underway. I started a turret.... but didn't finish it, as his mutas (only 3 of them left now) came and bugged the building SCV. I wasn't having this, my marines scared them away, bagging one for their troubles.
He had about 8 drones and only 1 egg morphing (no free larvae) at his 9:00 natural when I passed it again with my scout. Clearly he was working hard on his drone count, or he had transferred from his main; a new scan of which revealed the hydra den and another hatchery. There were still no evolution chamers as of yet, always a good sign as I wasn't leaving my valley until I was at 1:1 (which needs 3 hits from a lurker to kill). I got a science vessel and started a second e-bay when my science facility was finished. I think that upgrades are REALLY important for terran infantry, I do the same against protoss, two e-bays in TvP if i'm doing an infantry-based or a deep-6 strat as a rule. Further scouting of his main and natural showed the same three sunkens and an assortment of hydra/ling on his ramp but no lurkers. A peon transfer was in progress from his main to another part of the map, and he had finally contemplated upgrades himself and added two chambers. I sieged a tank in my natural mineral line while floating my science facility up there to vision the tank and scare any peon raiders away.
When my science vessel popped out I started on my 2:2 upgrades and my scout told me of two sunken colonies at the 9:00 natural with his final heroic transmission. Another SCV showed that the defences at his main hadn't changed. This was good enough for me, I started collecting my troops below my ramp and scouted for lurkers in the immediate vicinity of the entrance to my natural. 2 scans of the centre of the map showed me where at least part of his army stood, there was a hydra/lurker mix for the most part. I wanted to sort of bum-rush his main while dropping his 9:00 main expansion at the same time. Hopefully he wouldn't see it and he'd lose the hatchery or at least the drones before reacting. I wasn't really going to watch it as I would have my army in his natural to worry about. I started two more barracks' to build my total to six, and another factory in my main. I queued up the raxxes I had, control-grouped my units (badly most probably) and moved out of my choke.
Burrowed zerglings and some scourge gave away my presence while I decided how to play this. I went up to my mineral-only because I didn't fancy the idea of getting mauled in the centre of the map by a flank (which totally rock terran ground units) and I sent my dropship shift-queued around the map to just below the 9:00 main. He chose this moment to drop 2 lurkers on the edge of my plateau. This wasn't a problem as a tank had JUST popped out of a factory, and my science vessels were just below the cliff to the left. Another tank on my ramp helped when he tried to re-burrow them next to my first now-sieged tank. This little annoyance averted, I got on with winning the game. I sent my troops to his natural and sieged up my tanks out of sunken range but close enough to hit them, stimming for the assault that was bound to follow my intrusion there. My 2:2 upgrades kicked in and I got ready to micro my marines back as his lurkers burrowed. When he hit it was mostly a lurker/ling force with a slight hydra presence. His lurkers were at +1/+1 and his lings speedy with no attack upgrade.
Originally I had neglected to catch up my science vessels. This I noticed as soon as I went to irradiate his last lurkers. Luckily too as some scourge got right on top of the marine pile before dying, but he got a few kills with lurkers that he shouldn't have. Great... no irradiate; I'd landed the facility on my cliff to research it but I must have forgotten at the time, so I D-matrixxed all three tanks and a marine. This won me the battle as the lurkers auto-targetted the tanks and not the marines, and although I took some losses, I still had all my tanks. His burrowing of lurkers could have been better, the first set were close, but too close, and most died before getting a shot off. I didn't lose any more units once that lot died as the medics and D-matrix helped me hold off the stragglers. That's the difference between ZvT and ZvP, you can't attack in small numbers or you get raped for no damage, as medics heal too fast. You have to go in an all-or-nothing style throwing in everything you can. To illustrate this point he sent less than 12 hydra/lurker/ling into my front door and got royally raped by 2 tanks and a few marines (although a lack of detection gave the lurker more kills than it should have got).
I re-enforced my army in his valley and patrolled into his natural, laying waste to an evolution chamber, a bunch of drones and the hatchery. I used this renewal of my assault to drop his 9:00 main with my dropship of m&m. He had a sunken there so I pulled back, dropped and stimmed up before going in. He had 3 hatches there and a load of eggs morphing. I didn't watch it and hoped for the best, as I was at work vs a bunch of lurkers on his ramp, but the replay tells me that although 1 marine with 1 medic healing it killed a sunken colony and a few drones, 1 marine doesn't own 8 hydra, and that sums up what turned out to be a cost-effective but dissapointing drop. Back with my army, he had morphed about 6 lurkers on his ramp, which prevented further progress for the moment. I sieged up my two remaining tanks and waited for them to hatch, as the armour on eggs is way too much for marines to deal with. I didn't notice until too late that one tank had sieged directly below that bit of terrain that sticks out, so when the lurkers burrowed, a number of them made short work of that tank.
This wasn't won yet. I had to re-enforce and run my marines out of lurker range until my tanks could finish them off. He sent in a hydra/ling squad to flank me, and although he hurt the move-command re-enforcements, he did little damage to my army as a whole with anything but the lurkers. Eventually, after about 3 seperate attempts by him to hurt me with lurkers, I scaled his ramp and began laying waste to his structures. The replay tells me I got his evolution chambers just before he would have hit 2:2. Bonus, although I didn't know this at the time, I was just on a high because i'd raped his army and was going to work on his tech in a big way. Once i'd killed everything but his hive and spire (at 5 hitpoints), he rushed in another pack of lurkers and burrowed right next to my marines. Luckily I was watching that screen at the time and I was able to save a few marines. I didn't stop the assault though, I sieged my only ramaining tank and used irradiate (yes, I had finally researched the best spell avaliable to me vs zerg after only 20 minutes... gw) on two of the lurkers out of it's range.
He kept running lurkers at my natural and burrowing them just outside, for reasons I can't quite grasp at the moment, and my tanks (even the unsieged ones below the ramp) just sat there taking pot-shots at them until he ran off again. My troops finally wiped the last traits of resitance from his main and went to work on the remains of buildings. An SCV scout towards 6:00 showed me that there were lurkers somewhere near the mineral-only. I began to reap the benefits of my so-called macro now as I sent a fresh army towards the centre of the map. A scan of 6:00 showed morphing hatcheries in both the main and the natural, and 4 lurkers at the mineral-only. Several scans later showed his replacement tech scattered around his 9:00 bases and an expansion at the mineral-only. I decided that 6:00 should be my target for this attack, as althought he still had a lot of minerals at 9:00, I was going to take his old bases for my own and I didn't want the game to draw out into a long war of attrition as i'd probably lose with 12:00 already half-mined out.
Around  now he ran in some hydra against my central army and tried to scourge the science vessels that any competent terran would bring along, but my marines held off all of his forrays. He took the time to run 4 lurkers into my mineral-only where I had literally just landed a command centre. There were no defences but few SCVs so I just lifted and ran my SCVs home again. With nothing left to kill he upped and left with his forces, and I landed and resumed mining, although with a bit of detection and a few troops for next time. I didn't want to allow him any mining time at 6:00, so I sent a marine down to see what defences were there while I queued up my barracks'. When I got looked back, a few hydra were dissapearing into the fog of war. Good job, I stimmed my marines and attack-moved my entire central army down the map to rally in his mineral-only. That was terrible move, if I had looked at my scouting marine i'd have seen that it was a lurker that put it to rest, and the hydras were just moving on through. MY first wave of marines was literally torn to shreds by sub-terranian spines, and I lost all my infantry. When the tanks finally arrives with the vessels, his hydras showed up, and that was the end of that debacle. I ran the remaining vessels home and instead of starving him of resources and seiging up his final base, I found that I had half an army at home and less than a third of his income as my natural had been mined dry... GW IDIOT!
He started getting funny with lurkers at my mineral-only again, but I had sieged 2 tanks on the ledge and he wasn't getting close enough without being hurt, so he pulled back kinda sharpish. He then tried it again with a hydra/lurker mix, but got raped from range again and I finally got to mine in peace. At this point I was semi-rich, with 3:3 upgrades on my infantry and production from eight barracks and two factories. I have a lot of tanks and some vessels, but few marines just now. He has five mining bases and a sixth at his disposal, this to my one mining base, but i'm floating command centres to the 12:00 natural (half-mined) and main (three-quartes mined) so i'll be back to a more tolerable ratio in no time. Neither of us have tried to take the islands as yet. I place my tank army above/behind the mining command centre so that their range can abuse any assault from him, and I finally get my macro back online after a brief (and pointless) reprieve.
Just while my mineral-only defence was still mostly tanks, he rushed in with about 10 lurkers and an assortment of hydra/ling. I hadn't sieged up so I was able to just move out of lurker range and siege the masses. I'd also just sent most of the marines from my main to join the fun. This wasn't good for him as his lurkers weren't getting many hits and the rest of his stuff got raped pretty fast, but he was still winning this. Now a science vessel can do more than detect, and so I d-matrixed my last three tanks, which was all of my defence at that point, and they held off the rest of the assault and lived to tell the tale to the marines who arrived to clear up the remains.

With full upgrades and lots of vessels for detection, I decided to send my e-bays to the islands to scout and hopefully to block him off from him expanding with them being in the way of any drones he dropped there. Sadly I think this did little more than remind him to take the islands, he took the top left one around about when an overlord saw the e-bay's intended destination.
By now we're half an hour into this mayhem, and i've replaced my troops with suprising speed. I scan the 6:00 natural, forever the object of my attentions, and I prepare to go on the offensive yet again. My e-bays show me an expansion at the top left (and some scourge, well, until they saw my e-bay and trashed it), and a mutalisk at the bottom right (gg e-bay... albeit very, very slowly). A few scans across the centre of the map tell me he's taking the 6:00 mineral-only with a hydra/lurker force. This I can't have, I don't want him to get settled in at 6:00 because I want it for myself, but first there's that island to deal with. I load up two dropships and with 2 tanks and some M&M, and go offensive again after stationing an anti-drop force on the 12:00 plateau. A science vessel provided the detection as my tanks took care of the lurker defences there. My marines stormed in with stim in their favour and valiently conquered about 6 drones before showing their true colours and making a bee-line back to the tanks when about 4 ultras with crackling support ran onto the scene and ruined my plans. I used the marines to buy time to unsiege and load up my tanks, then I just left because there was nothing I could do vs that much killing power.
I'd been steadily making more and more troops throughout, and by now I was at 200/200 supply, so there was no reason to delay any longer. I sent off marine scouts to get a look at his unit-types (i didn't care how many he had, there's no way he was going to beat my army with just one wave of troops with only 200 control without godly use of spells or having pure ultralisks or something; he'd have to macro well. I unsieged my tanks and prepared for battle. I didn't want to waste troops by going down the centre and getting flanked, so I decided to rape 9:00 and get it over with by going around the top of that temple wall, making him face a massive army head-on or surrender the mineral-only at least. The plan was set, the troops were ready so I moved on out, this time remembering to bring my vessels with me for once. I sieged up at the top of the choke, praying that he'd come through it with whatever he had (he seemed to have a little of everything, and he'd caught up with my upgrades by now). Instead, he sent most of his units around the side, and they were just getting horribly raped as soon as they got within range.... But then something bad happened; something I had totally forgotten COULD happen, and something i'd kick myself for pretty hard.... This strange big orange cloud appeared over his units, overlapping my tanks, which were one of only two attacking unit types I had, BOTH RANGED!

CRAP!
Anyway, I knew that tank splash kills stuff under darkswarm, so I just d-matrixxed a bunch of tanks, stimmed my marines and "hoped that everything would work out alright". Great plan. I killed everthing apart from one lurker, who just sat under swarm taking tank fire but not dying from the splash for some reason. Great, I guess you have to hit another unit for the damage to be counted as splash, well that lurker just sat there scratching the d-matrix while I tried to find it to irradiate it (swarm makes stuff slightly hard to select), and lifted my mineral-only CC as he had put some lurkers nearby. Eventually I decided to ignore that lurker and just continue with the attack. I sent my marines in through the thin gap and followed with the tanks and THEN the vessels. Needless to say, a lurker raped many of the marines and left the tanks pretty vulnerable. He killed the tanks and used swarm to help him whittle down the marine numbers before basically ignoring the last 2 marines (with about 10 medics surrounding them) that were left, as he took up station in the centre of the map, and scourged some of my vessels where they sat.
Then something REALLY bad happened, one of those things you just dread: the 12:00 main, natural and my mineral-only all dried up at exactly the same time..... bugger. I lifted the 12:00 natural command centre (during all that he'd taken the time to burrow a lurker nearby and it was taking hits) and I sent it over to to the main for possible use on the island later (if I ever got off my ass and killed his expansion there). I sent my mineral-only commend centre to the 12:00 mineral-only and sent my 12:00 main drop-defence army down into the valley to get ready to re-enforce the expansion. He took this time to assault that force and threw a lot of ultra/hydra/lurker/scourge at it. In a moment of madness I had sent my vessels to the 12:00 main for a pimp-raid ion his island, so I had no detection and my army was getting raped, but at the same time I had sent a fair army from my natural down to his 6:00 expansions and was laying waste to the hydras that he had there. Luckily he had no lurkers as I had neglected to send vessels with them AGAIN. I sent a vessel to the 12:00 valley and killed off his lurkers at last. I re-enforced my army at 6:00 with marines and a vessel (i sent 2 but one died to hydra/scourge in the centre as I sent them from the 12:00 main... DOH!) and killed the hatches at the mineral-only.
He had his units rallied to just above where I had left my troops, so his new hydras got it in the neck before they could do any damage. I had just sent another 6 tanks to the 12:00 valley when he rushed in with lurkers. Only the 2 surviving tanks from before were sieged so I lost everything except the vessel and a tank still on my main plateau from earlier. That tank killed the last lurkers and I retained control of the valley by a thread, or so I thought. I had just started 4 more barracks in the 12:00 main, and my SCVs were working the mineral-only quite hard, so when he sent lings into the main and hydra/ling at the undefended mineral-only I had to give up on 6:00 and pull my troops back to save my last source of income. This was a pain because i'd lost the initiative for the moment, and I went back to defending my expansions instead of killing his. He killed the command centre there and in my main with focus-fire before I got to defend again, and I had nothing in the main I needed now so I just sent lifted the barracks that were still in one peice and dropped them below the platueu next to my army. Fortunately I still had the floating command centre from the 12:00 natural, so I brought that down and re-commenced mining at the mineral-only again, giving the main up for lost, although I did clear out the cracklings up there.
He took the time to send a hydra/ling force into my main now, and my macro had been sucking so there was only 1 tank there to stop them. I got the barracks' working and eventually fended this with the help of some troops from my mining defense team, despite him morphing a bunch of lurkers on the ramp to cut them off. He assumed i'd sent everything and threw a load of troops at my expansion, but I had a LOT of tanks and a good marine support there so he quickly changed his mind after some heavy losses and no kills of his own. A scan of the 9:00 main (his new main) showed no more tech than I had known about to that point, but he hadn't morphed a greater spire at least, I hate gaurdians =]. He dropped ultra/ling on the 12:00 main only to find it long-since vacated by me. For about the third time this game, I sent out my new army from my natural to the centre of the map (after scouting it PROPERLY this time) and prepared to re-initialise my assault on 6:00. I was stuck at 166/166 as I had lost some depots at 12:00, so my macro stopped dead. He again assumed that it was my force from 12:00 and launched a fair offensive on my expansion only to get totally raped for no losses on my side. He even had defilers but didn't use them as they died too fast (my heart bleeds...).
I commenced my assault on the 6:00 expansions by seiging my tanks and stimming my marines. He'd learned his lesson by now and threw up no less than four darkswarms to keep his troops safe while they attacked. I too had learned my lesson: I unsieged my tanks and moved my infantry back. From here I just dealt with anything that left the safety of the swarms, but he kept them coming and covered my troops with orange clouds. I had re-sieged my tanks now and I wasn't helped by him plagueing everything in sight. My once grand army was turned to dust and blood in no time at all. He continued this assault on into my main, but a few tanks and marines blocking the ramp proved to be enough to stop him in his tracks. He was even sending in a few drones so I thought maybe it was a last gasp effort for a moment, but some quick scans later showed me that he had both islands and the 6:00 mineral-only still to mine, so I quickly quelled the growing feeling of victory and got back to replacing my troops. Those islands suddenly came to mind again, and I loaded up my dropships with 2 tanks and 8 m&m, d-matrixed them both, and sent them down to the bottom-right island.
Sadly for me, he hadn't forgotten to defend his island and although I had ignored the three sunkens, I hadn't accounted for lurkers so I landed tight on top of two of them and lost half the drop. I knew he'd re-enforce if I landed on the lower terrain and shelled it, so I just left it and pulled the survivors home. Suddenly I heard gaurdian fire... crap, I don't have the stuff to deal with mass gaurds except for irradiate. Luckily it was only two of them and so I irradiated them pretty fast, but I now knew he had the hive tech avaliable and wasn't afraid to use it. Scans of both his mineral-only bases showed me the troops he had: lots of hydra/ultra/ling with lurkers on defence, and he was fortifying the 6:00 mineral-only too. Now I had a new problem, the 12:00 mineral-only dried out, and I was forced to find a new souce of income... how about his mineral-only...? sure, why not, he's not mining it very hard anyway, he'd probably never miss it. I got ALL of my troops from everywhere (including the now-idle SCVs and the command centre) and for the forth time I sent my new army to the centre of the map, vessels first this time, and took up my usual staging ground to lay waste to his forces. Our forces were now facing off, and scan let me know exactly what he had. I could only hope that he used it badly =/

A few overlords told him where I was, and he threw up five darkswarms from his 9:00 staging grounds and two from 6:00. I just ran, no questions asked after last time, I ran back towards my natural and sieged up my tanks.
My SCV's were part of my forces, and they ruled all under swarm as he had minimal lings and the ultras were priority target for... well, everything; so most of his hydras died to splash damage and the rest my SCVs got. When the swarms cleared, I still had my SCV/medic combo and most of my tanks. A quick bit of macro from my main replaced the marines, and I moved on out towards 6:00 promptly. He had 4 sunkens and some lurkers. I had marines in the front row and vessels coming later. He came in with gaurds, hydra/ling, some defilers that he didn't get to use, some scourge, a pimp-squad of lurkers and the kitchen sink. I lost most of my marines to my stupid lack of micro, but my tanks/SCVs were all fine in the end. I ran the expansion into the dust and replaced my marines in my main. He kept morphing lurkers where he could, and sent them in while I just irradieted them en-masse. Eventually I staked my claim to the spot, sieged my tanks and went about repairing them with the SCVs.
I had very few marines there, mainly tanks and medics, so when he started attack-moving scourge into the encampment you can imagine what happened... well no actually, as my command cente was still airborne, and it soaked up most of the scourge so I ended up losing only two vessels (and the damn CC). I still had my vessels, but nothing to mine to, so I lifted my 3:00 natural command centre and sent it over to the only source of income left on the main part of the map. He kept up with the scourge but I had re-enforced with marines so there was no danger now. My SCVs repaired any damage that they caused. I scanned the 6:00 main and natural. Both were dry, so it was the islands only that were left for him now. I also spotted some gaurds in the main so I irradiated them before they could come near my troops. He took the time to drop 2 overlord's worth of hydra/lurker/ling/defiler on my main now, probably assuming it was empty. I had to use irradiate to get the lurker when he threw up a damned darkswarm, and I fended this little assault with a fair amount of hassle and losses as I had to lift almost all of my structures until the science vessels arrived.
With this incursion quelled, I landed my command centre at his old mineral-only and began mining. At this point it's an hour into the game and he's just saying "wow" all the time due to how hard this game had been up till this point. I had to check my connection as it will disconnect after two hours. Fortunately this was the second game I had played since I logged on last so I still had time to spare... and now I had the resource intake too. I'm quietly confident that I can just starve him to death, if only i'll be allowed the chance. Then came the inevitable: a BIG assault on my standing at the 6:00 mineral-only. His attack was 2-pronged (from the natural and from 9:00) and yet again he had a little of nearly every that zerg has to offer in that attack. I stated irradiating for my life, but lings were getting through to the tanks and their splash damage was hurting mee too. Slowly my force began to peter out, and he hadn't even used dark swarm this time. It suddenly became aparrent to me that it hadn't been me starving him of resources at all, it had been him doing it to me, and he'd just done it again, cutting me off from all income.
I looked at what I had: 800 minerals, 20 M&M, 1 command centre, two SCVs, 500 gas.... nope, it's not gonna happen considering he'll have replaced his lost units faster than me. I hadn't seen close to a full eight mining bases-worth of units from him this game so I kinda knew he was totally loaded and, with some very enthusiastic 'GG's from him when I surrendered, I left thinking of what might have been. It turned out that he had 11'000 minerals (albeit only 600 gas) when I quit the game so i was probably right not to draw it out any longer and put off the inevitable. Well, one of the longest games i've ever played, the map was mined dry and I loved the whole thing. I so nearly posted the replay straight afer too, but I just can't resist BR-ing stuff so there you have it =].
Thanks to Mr random pubbie for a great game and for being good mannered throughout and making over 1000 units for me to kill. When I played this game, all I could think about was the Kenka vs Daaman replay that I had seen.... my favourite replay ever so far. The similaities are almost frightening once it gets to mid-game, and I found myself just trying to copy what Kenka did in my mission for the game. Not such a good re-enactment though =[.
Some random lessons learned:
1) Science vessels have one of the best spells avaliable: irradiate. I didn't irradiate-raid much at all, and my lack of using it cost me dear.
2) I lost too many attacks by not scouting properly and running marines over lurker defences with no detection at hand.
3) I'm not remotely as good as Kenka, even when I copy him, and my strat was flawed as my choice of places to expand had been half-mined already.
4) Zerg own when flanking and with spell support. They get raped when neither are used.
5) I suck at terran.. STILL! I had this game so easily if my unit control was better =[
6) Get tank upgrades if the game is drawing on, my tanks got raped when marine support was lacking.
7) Scout lots: my scouting was good this game (for once) and he didn't do anything big without me knowing about it (although I didn't always respond in the best possible way).
Ok, if u want the scores, then they're in the super gosu replay which I will for once give you. Feel free to comment, but do NOT post on how the replay is different rm the BR, cos I don't care. Hope u enjoyed it, I wrote it instead of going to bed one night, ~44 hours staying awake is hardly a big issue any more for me... I should get help.
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