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TheRubberDucky vs Angel{mit}
Welcome to my first attempt at a Strifeshadow
battlereport. This is my first. I haven't played the
game as much as I'd like to due to circumstances out of
my control. So please correct me if I made any mistakes
in unit names or discriptions. Also, YRM posted before
me. Asdf.
The
map is TheBlighting, as you can see on the tragic
picture below. TheRubberDucky starts as white Sylvans in
the east and Angel starts with green Sylvans in the west
side. Translation key for americans:
east=right, west=left.
Sylvans is my favorite race, possibly because of
the female peons with their green fingers and cute
little humming voices saying "I'll make it
pretty".

Ducky decides to power hard in the early game, he
slaps down four Aether Towers. Angel does a more careful
build, getting only three Towers but instead an earlier
Defence Center.Ducky's fourth tower is placed below his
main plateau, making it more vulnerable to attacks.
Angel scouts early, right after his Defence Center. What
he finds is a base with four Towers, one Defence Center
still building and no other defenses.
Defense Centers are not defensive structures
really, they're barracks.
He
decides to attack with his first Elf Ranger. He also
adds another two Towers, only one of them collecting
Aether, the other relaying them back home since the
distance is too great for one Tower to cover.
Aether Towers collect Aether from Aether pools.
They store it untill they have ~40 and then send it as a
ball of energy to the mail hall. If the distance to the
main hall is too great, they can send it to another
Tower closer to the hall.

Ducky soon sends his first Elf Ranger to defend
his resource intake. However, Towers have rather low
hitpoints, about the same as a Ranger, and the Tower is
destroyed before the attacker is damaged fatally. He
then retreats back to Angels base.
Ducky then claims two more
Aether sources with a single Tower pretty close to his
town, but he needs one Tower to relay the Aether. (As I
later noticed, this tower was in a formation of 3 Aether
sources, but poor placement only allowed it to cover 2
of them.)
Aether Towers collect Aether from any pool that
they "touch". They may be placed diagonally aswell, as
shown in the picture.
Both
players also grow their first Ikon/Arikon
mines.
These are the other two resources in the game,
and can be collected from the same source. Unlike
Aether, peons have to transport the Ikon/Arikon from the
mine to the town hall. These Dual Purpose Mines can be
converted into either Ikon or Arikon mines, this raises
their efficiency by 100%.
Not
to stay behind, Angel claims another Aether source to
the south of his base. After the first attack, there is
a period of build-up and powering. Angel grows a Mystic
Grove, to get access to the Forest Nymph, a spellcaster.
Ducky selects the infantry path, growing an Archery
Range to mix some Archers with his melee troops, the Elf
Rangers. Angel scouts Ducky's base with an Elf Ranger,
which doesn't cheer Ducky up at all, in fact I hope his
mother wasn't around to hear his extensive vocabulary.
Both players build a Weatherstone to defend their
growing chains of Aether Towers.
Weatherstones are defensive buildings that call
down a powerful beam to eradicate their
opponents.
Ducky builds his third Defence Center, which is
strange. It is strange because he still builds only one
unit in every Center. The Centers can be upgraded to
produce up to three units at a time. Angel has built a
chain of Aether Towers to the south of his base,
collecting more Aether than Ducky. Still, Angel only has
two Defence Centers. His are upgraded to produce two
units at the same time though, so his production
capabilities exceed Ducky's.
Angel gathers a force of infantry, rangers and
archers, and two Forest Nymphs. The first Nymph summons
an Elf Chronomancer, that kills a few of Ducky's
defensive infantry. Ducky manages to hold the attack off
somehow, but with heavy losses.
Ducky is in pretty bad shape, and he can't win
with basic infantry units only, so he grows a Mystic
Grove, to get hold of some Oak Spiders and Treants. He
makes a fatal mistake though, and his Grove traps
units coming out of his Defense Center, which isn't very
good, obviously.
Angel doesn't want Ducky to recover, so he
gathers a nice little army of Treants and Elf Rangers,
casts Expedience on them and attacks. He moves them
towards Duckys back door, his northern ramp where he has
a few towers but only a Weatherstone as defense. The
troops make short work of the Weatherstone and continue
to tear down Towers. When they're done they charge
Ducky's main, where some infantry together with another
Weatherstone fends them off.
With
his Defense Centers upgraded, Ducky already has a new
army outside of his base, itching to attack. He releases
his troops and they charge across the map, into Ducky's
main. Ducky is busy tearing down his own Mystic Grove
though, and he kills it before turning toward the new
attackers, which outnumber him both in numbers and in
tech level. There is little he can do as Oak Spiders,
Chronomancers and the brute force of Elf Rangers charge
his men.
Thus, the winner is Angel{mit}! This isn't the
greatest game ever, but there are more where this came
from =]. Look forward to a series of Strifeshadow
reports :)

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