"The Science Vessel also notices that a High Templar is about to cast a spell on a Sieged Tank; in the nick of time, it is matrixed and weathers the storm (pun intended)" -Rumpelstiltskin
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| Tech if you want to die | | | Author: | | | IP: | adsl-64-XXXX | | Date: | 01/07/01 11:01 | | Game Type: | Starcraft | | Labels: | none | | Report Rating: , # of Ratings: 4, Max: 10, Min: 9 Lifetime Rating for Gamma Ray Burst: 9.3077 |     |
Tech and Die
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If
you have a dial-up connection to the internet, my thoughts are with you.
Also, the following two paragraphs are the obligatory bullshit introductions
to the br. To ease your boredom, I suggest skipping them and going straight
to the pretty title pic. But if you're reading this, you're probably one
of those weird people who reads everything. So have at it.
This
little tale begins all the way back on Thursday December 14th. On that
fateful day I took the second and third of three finals in two days. It
just so happened that those were my three hard finals, so some celebrating
was in order that afternoon. Obviously, celebration calls for some alcohol
(eat my shorts, Slings). My house had a lot of good beer left over from
a party on the previous weekend, so I poured myself a pint of that. I
took one sip, ran to the sink, and spat it right back out. I guess I don't
really care for incredibly flat, old beer after all. Without the alcohol,
there was really only one way to celebrate: write another br.
Now
it seems to me that I have this curse, where any game that I don't take
screenshots in turns out to be an amazing back-and-forth battle that would
make the greatest report ever. And then when a rematch happens and I'm
taking ss, everyone four pools. A bit of an exaggeration perhaps, but
nonetheless I found it very difficult that Thursday afternoon to find
a game worthy of a br. In fact, I found it very difficult to find a good
game the rest of the weekend, in spite of my best efforts. Finally, I
was about to give up Sunday night to study for my last final, when a guy
named :+:Maverick:+: messaged me on bnet, saying that he and NewbieMcNasty
were in the semifinals of a 16 team 2v2 tourney and that I could observe
their games if I was interested. I had been specifically looking for a
well-played 2v2 with skilled players on both sides for my next report,
so I figured there would be a good chance I could find that in a tournament.
And so I now proudly present,

Almost
immediately after I join the private channel that is the home of the tournament,
I notice that the semifinal match that :+:Maverick:+: and NewbieMcNasty
will be playing in is about to be set up. I quickly join mav1/1, and in
seconds the starting gun has been fired and the race is on.
Mav
(:+:Maverick:+:) chooses protoss as the countdown begins and warps in
at the 12 o'clock position of The Lost Temple. His ally, NMN
(NewbieMcNasty), chooses terran at the last second and receives the 9
o'clock spot. Representing the opposing side are BC
(BULLION-CUBE), and RC (Rubix-Cube). BC
chooses zerg at the last second and sees his hatch morph in at the southernmost
position. Rounding out the players is RC,
who elects to stick with random and receives terran for this ballsy move,
lands his command center at the 3 o'clock spot on temple.
Immediately
all players clone their drones off to separate patches, and the game is
underway. Both terrans opt for standard two barracks, refinery, academy
builds, aiming to be ready to aid their partners in either a rush or a
defense of a rush. At the top of the map, Mav
gets two gateways and is pumping zealots continuously. Eventually, he
starts warping in a forge and a pylon and cannon at the top of his ramp.
BC, meanwhile, morphs a hatchery at the top
of his ramp, followed by one sunken adjacent to the hatch. He also goes
for a very quick lair.

By
now, all players have scouted each other and know their respective races
and positions. However, each player is fiercely guarding their ramps,
so it will be impossible for standard scouting methods to determine who
is teching, and who is not. Except
for the fact that Mav managed to sneak in
a probe to BC's base earlier, and left the
little guy at the northernmost part of the plateau, ready to sacrifice
his life for a check on how much the zerg tech tree has progressed. When
NMN asks his partner to scout the zerg, Mav
responds by sending another probe down to the zerg main, since he wants
to save the other probe for a tech check. However, when Mav's
other scout probe reaches BC's ramp, it quickly
dies to a handful of lings as well as a sunken. Nevertheless, Mav
notices a clearly low number of zerglings at BC's ramp, so he immediately
sends his secret agent probe to see what's up. As soon as NMN
and Mav see the morphing lair they decide
they will rush BC, figuring that the zeal/rine
combo will be too powerful for a teching zerg, even one with a ramp defense
of sunkens and zerglings.
BC
is no idiot though, and he knows that he will be double teamed shortly.
In response, he morphs another sunken and produces only zerglings out
of his two hatcheries. Unfortunately for team Cube, they do not have scouts
set up outside their opponents' bases, so they do not realize that Mav
and NMN have sent out a large zeal/rine force
until the attack on BC has begun. RC
reacts by immediately ordering his troops to help his ally, but they must
traverse the entire map before they will be of any help. Fortunately for
BC, his defense is a solid one, and NMN
and Mav do not coordinate their attack perfectly.
NMN's marines pass too close to the nearest
sunken, and a couple die before NMN can
move them to safety. As he is moving them away, Mav
makes a critical mistake by having his zeals engage the lings clogging
up the top of the ramp. For a few crucial seconds, Mav's
zeals do not have the supporting fire of NMN's
marines. As a result, BC's lings stay alive
for just a little bit longer, allowing his sunkens to get in a few more
hits. This ends up making all the difference in the world, as when the
last of BC's lings have died, only two weakened
zeals are left, as well as a handful of rines. These remaining troops
target the weakened sunken to the right of the hatch. However, BC
brings an idle zergling which is able to take out five of NMN's
rines (since they are still targetting the sunken!). Mav's
two zeals put up a brave fight, but without the rine support of NMN,
they are unable to take out even one sunken. In a last ditch effort to
do some damage, NMN hastily builds a bunker
next to the bottom of the ramp, but
since the sunkens have the high ground, the attack does no damage whatsoever.
In addition, RC's very large quantity of
troops finally arrive, strolling in just as the battle finishes and prompting
Mav to make a comment about his feelings
on the game thus far.
Since
they invested so much money into their rush of BC,
Mav and NMN
are forced on the defensive. To maximize their defensive efficiency, both
Mav and NMN
beef up their choke defenses, with Mav warping
in another cannon, and NMN constructing a
bunker followed by a turret above his ramp. Meanwhile, RC
continues to rally troops to a spot just above his ramp, while his ally
has finished morphing 3 lurkers which are waiting next to a sunken for
orders.
The
next offensive move is made by BC, who sends
three lurkers to 9 o'clock to see if he can hurt NMN
at all. RC
sends nearly all of his huge force of infantry, but decides to halt at
NMN's mineral only rather than attacking
with BC at the same time. So, it ends up
that 3 lurkers must fight alone against a high ground bunker with an adjacent
turret providing detection. Maybe if the bunker had not been on high ground,
or maybe if an scv had not been nearby to repair the bunker, the outcome
would not have been as clear-cut. In any case, move your mouse over the
image to see how decidedly destroyed the lurkers become after the dust
has cleared. I must admit I was a bit perplexed by this move on the part
of team Cube. It seemed that one person (BC),
intended to make a direct assault on NMN,
while his ally seemed content to enforce a containment of NMN's
base (by posting a large force at his mineral only). The lack of coordination
certainly contributed to the lack of success of the attack, which resulted
in a loosening of their grip on control of the map.
In
fact, Mav decides to try and take advantage
of this very situation by mounting a counter-assault on RC's
main. Knowing that BC has just lost a powerful
part of his offense at virtually no cost, and knowing that RC
still has most of his troops containing NMN,
Mav figures he can do some real damage by
throwing everything he has at RC. And indeed,
Mav's instincts prove correct, as several
zeals and goons are able to walk right into RC's
base. A
well-placed tank takes out the goons and a zealot before it is destroyed
along with the few rines that were not over at the 9 o'clock mineral only
natural. However, that still leaves 4 zeals against a bunch of scvs. One
of the scvs attempts to construct a bunker, but is destroyed before it
can complete its task. Another scv quickly takes on the job, and the bunker
is finished. Unfortunately, there are no rines to go into the bunker.
RC is therefore forced to attempt to dance
his scvs around his base, trying to stall until another tank and rines
are produced. Eventually, a tank rolls out of the factory and seiges up,
killing the last zealot. But by that time half of RC's
scv force is decimated and his economy is greatly weakened.
The
next portion of the game is filled mainly with building up, but also with
some minor action. Mav is building a robotics
facility, with an aim for reavers and observers. At the opposite end of
the map, BC starts an expansion at his natural,
and continues to pump a mix of lings/hydras. RC,
while still making lots of infantry, has added tanks to his containment
force over near NMN's base. Mav
becomes a little worried when he is unable to locate BC's
"huge ass force," but soon is reassured that it is indeed still
there by a recently produced observer. To combat RC's
tanks, NMN knows he must get tanks of his
own, so that is what he does. However, before he is able to get any tanks
out of his factory, BC attempts a lurker
drop on his main. Unfortunately for BC, NMN
has already constructed a turret in his mineral line, in anticipation
of a move like this. He quickly stims his infantry, and they are able
to take out the two lurkers before any real damage is done, prompting
my witty fellow observer to make the following comment:

After
this brief, semi-action-less filled period, things quickly heat up. You
may have already noticed in the above image, but BC
is rallying all his troops to a point just outside Mav's
choke. And when RC diverts over half of his
containment force over to the 12 o'clock choke, I know an attack is imminent.
For defense, Mav has the cannons overlooking
his ramp, plus two reavers and a few zeals/goons. If team Cube attacks
with both of their forces combined, Mav won't
stand a chance. But instead they attack in two waves, with BC
sending in his lings and hydras first. The lings start attacking the zealots
first, but are immediately obliterated by two deadly scarabs. The zeals
then help the goons in attacking the hydras. Again,
the reavers turn the tide of the battle, with half of the hydra force
dropping to scarabs. Mav is left with the
cannons and reavers intact, and only a few goons. RC
continues to wait for some perplexing reason, allowing Mav
to retreat his reavers a little bit, which will make his cannons much
more effective. Finally, RC decides to attack,
and sends in about 12 rines accompanied by 2 leftover hydras. Mav
uses a neat little trick where he sacrices his shuttle to allow his reavers
to creep up on the bunched up infantry of RC.
Unfortunately, the shuttle died earlier than Mav
expected. However, he still had a goon left to soak up more gauss fire.
This goon also sacrifices its life, but it is a noble sacrifice, since
it is enough to allow each reaver to lob a scarab at the rines. 9 of the
12 rines explode as the scarabs reach their targets. Of the remaining
three, one tries to take on a cannon, and is easily eliminated. The other
two attempt to destroy one of the reavers, but are only able to do somewhat
substantial damage before dying to more scarabs. The result: this assault
force fares no better than the first, since the cannons in combination
with the reavers completely and utterly destroy the rines. The reavers
in particular are deadly, with the two combining for 29 kills.
Although
Mav barely survived the assault, he feels
confident that his reaver/cannon combo will continue to hold off any further
attacks, so he expands. However, the truth is that RC
still has not recovered from Mav's counterassault
on his main, so he is in no position to mount another attack. BC,
on the other hand, should have a very strong economy, being the only player
with a fully operational expansion. However, it seems that early on he
did not make enough drones, because neither of his resource nodes has
nearly enough drones mining it.
When
the first attack by BC on Mav
began, NMN was unsure if Mav
could hold, so he ordered his 4 tanks and assorted infantry to break the
containment and assist Mav. Because RC
sent most of his troops to attack Mav, breaking
out turned out to be very easy for NMN. He
seiged up all his tanks just close
enough to hit RC's containment force. He
took one shot from the tank, then obliterated it. RC
reacted by ordering his units to run towards the tanks and attack them
from up close, but it proved to be futile, as the tanks took out most
of RC's infantry before they even got close.
And those that did get right next to the tanks were destroyed by NMN's
infantry.
With
the containment broken, the last vestiges of map control which team Cube
once had are firmly gone. BC seems to have
some excess money, as he begins a new hatch at his mineral only. His ally
is still struggling to catch up, however, as he has not even started on
a new expansion, whereas his terran counterpart, NMN,
has a new cc which is halfway finished. Once Mav's
nexus finished warping in at his natural, he maynards a large amount of
probes over, and his economy becomes much superior to BC's.
The game isn't over yet, but it has suddenly become pointedly in favor
of NMN and Mav.
It
does not take long for NMN to scan BC's
second expansion at his mineral only, and when he does, both NMN
and Mav decide they must take it out. Mav's
troop count is still relativity low, since he was just double teamed,
and since he has recently expanded. NMN,
on the other hand, has been building up his troops un-impeded since the
beginning of the game, so he has a huge force consisting of seven tanks
and numerous assorted infantry. Because BC
has expanded again, his troop count is limited to 10 hydras. RC
sets up tanks on the westernmost edge of his cliff in an attempt to distract
Mav's troops as they leave his choke, but
Mav simply orders his troops to hug the left
edge of the choke as they move south, and he easily avoids the tank fire.
Eventually NMN and Mav
have their forces set up just above BC's
mineral only. However, their attack is slightly disorganized, as Mav
moves in first, while NMN hangs back. This
allows BC to take out all of Mav's
forces at the cost of all but 3 hydras. Which means 3 hydras have to take
on seven tanks plus infantry. Needless to say, the hydras took it up the
ass. Fortunately for BC, all hope is not
lost. Just as NMN destroys BC's
northernmost hatch, RC's entire attack force,
consisting of 4 tanks and some rines, moves into position. Two of NMN's
tanks have already moved on to commence raining arclite fire on BC's
natural, while the remaining 5 seige up to try and deal with RC's
attack. Even though RC is able to get the
first shot off, NMN cleverly sends out 3
rines to soak up tank fire. This allows NMN's
tanks to get in a few extra shots, and win the battle in convincing style.

With
the decisive end to that battle, there is nothing to stop NMN
from rolling through the rest of BC's base.
Yes, it is likely that BC could put up a
fight at his ramp, but that would only delay the inevitable. Especially
since his partner still has not even begun an expansion. RC
is the first to recognize this, and leaves the game without even a gg.
BC then follow suit, and NMN
and Mav are in the finals.
Looking
back on the game, I think team Cube had a really good chance to win the
game after NMN and Mav
failed in their first attack. However, they blew it when their own attacks
were uncoordinated and lacked focus. RC should
not have deployed nearly all of his forces in a containment of NMN
that really did nothing at all, except leave him wide open to a counterattack
from Mav. Also, team Cube did not macro particularly
well. BC, in particular, needed many more
drones, since he had an expansion. Also, it seemed that RC
took quite awhile to recover from the counterattack by Mav.
If you pay close attention to the minimap, you can see how RC's
base stays pretty much the same size after it gets infiltrated by Mav's
troops.

The
final scores aren't too exciting. Mav won
the unit scores because he was able to defend a combined attack from BC
and RC. He also won the resource scores,
because he never stopped making probes. Click on the portion of the scores
you think might be cool.
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When I rejoin
the channel, team Cube has departed and NewbieMcNasty, :+:Maverick:+:,
and I are the only ones around. Apparently, there are still two quarterfinal
matches going on. Eventually, those two matches finish, and the other
semifinal is ready to go. Unfortunately, there is some confusion as to
what map the game should be played on. One side wants temple, while the
other side doesn't. A big part of the problem is that the rules are vague,
saying only that the teams should agree on a map, and not providing a
default map in case no map can be agreed on. Another part of the problem
is that one of the sides is made up of the tourney organizers, so it is
difficult for them to take an objective viewpoint. Finally the game gets
underway, on Winter Conquest. I try to observe, but no such luck. So I
spend my time surfing the web, occasionally flipping back into bw to see
if the game has finished. After a decent amount of time has passed, the
players return to the channel, and the team that had been asking for temple
is victorious. Unfortunately, this is also the team that requested I not
observe their semifinal match. :(
Nevertheless,
I join the final game, hoping that mercy will be shown. One of the players
at first asks for no observers, but then his teammate, along with Mav
and NMN, convince him to allow me to watch. Good thing too, because this
game was better than the first one.

When Mav
presses the start button, only Leggo has
picked his race. But as the countdown ends, all players have selected
their races. Mav, as before picks toss and
receives the 12 o'clock spot. NMN, also picks
the same race as last time (terran), but this time gets the 3 o'clock
spot, something which makes Mav type a shout
of joy. Meanwhile, Pastha selects terran
to complement his ally's zerg. They get the 6 and 9 (oh, the sexual innuendo)
positions, respectively. All players clone their peons off well enough,
and the tension of a tourney final hangs in the air. Pastha
emphasizes this when he tells his ally, "This is it. No mistakes!"
For
build orders, all players follow fairly standard 2v2 rush builds. Both
terrans make a depot then two raxes in their main, pumping rines and scvs
as money and supply allows. Mav gets a pylon
followed by two gates and focuses on zealot production. Leggo
morphs a hatch above his ramp and pumps lings. Scouting is the next step,
with a little confusion on the part of Leggo
as to where his first ol should go. For some reason, he thinks it would
do better hanging out in Pastha's base, so
it stays there for the entire game.
Eventually,
everyone has been scouted, and the first offensive move of the game is
planned by Mav and NMN.
They decide that they might be able to deliver an early knockout blow
to Leggo by rushing with zeals/probes/scvs/rines.
Mav tries to distract Leggo
with two probes while NMN contructs a bunker
to the left of the new hatch at Leggo's ramp.
The attack, however, takes a turn for the worse when 8 brown lings rush
up from the south, quickly taking out the probes before they can react.
Seeing that Leggo's lings will reach the
bunker before his rines will, NMN cancels
his bunker and orders his rines to retreat back to his base (they were
just entering Leggo's choke as the order
was given). Mav too is forced to retreat,
as his zealots will not be cost-effective without NMN's
rine support. As the lings destroy the scv that had been building the
bunker, Leggo has a drone begin morphing
a creep colony directly above the hatch near his ramp. By the end of the
battle, both terrans have started harvesting gas, while Mav
has begun warping in a forge.
With
the failure of NMN and Mav's
attack, Leggo and Pastha
have a small window of opportunity to double team one of their opponents
and cause some serious damage. Realizing this, they move their troops
out towards the center of the map, with Pastha
muttering a single "p" to indicate their target is Mav.
However, on the way to Mav's base, they run into a probe scout which alerts
Mav of the impending double rush. Pastha
then comes up with
the clever idea of trying to double team NMN,
who they assume must be coming to assist his ally. Although their assumption
is correct, they are unable to capitalize on it, as NMN
is able to run his troops back to the safety of his ramp before any serious
damage is done. The attackers then decide that pursuing NMN
to his ramp would be foolhardy, so they redirect their units back towards
Mav's base. Unfortunately for Leggo
and Pastha, the time they spent chasing NMN
has allowed Mav to nearly complete warping
in two cannons above his ramp. With 5 zealots present and 2 cannons soon
to come, Leggo recognizes the attack will
fail, so he tells his partner to abort. However,
Pastha is a little slow to respond. Ordinarily,
this would not have been a problem, except that as Leggo's
lings are retreating from the attack, they run smack into NMN's
large rine force and are obliterated. This leaves Pastha
to fight off 5 zeals and several rines. He does an admirable job of stalling
by running them behind the minerals of Mav's
natural (where only one zeal can attack at a time), but in the end he
is overwhelmed by superior numbers.
With
this decisive victory in battle, NMN and
Mav have a choice between taking over the
map and mounting another attack on one of their opponents. With their
faith in the overwhelming power of zeal/rine, NMN
and Mav
opt for the latter. Remembering the power of a sunken above a ramp from
their last game, they decide to attack the terran rather than zerg. Pastha
has a sound defense of a lot of marines, a few medics, and even a vulture
or two above his ramp. Since he didn't wall in, it is much easier for
him to hold the high ground in the fight. Not only that, but his ally
sends a medium sized ling force to assist him. These lings end up intercepting
re-inforcinging troops from Mav and NMN
that might have tilted the outcome of the battle. Still, if Mav
and NMN control their units well, they may
be able to penetrate into Pastha's base.
Unfortunately, the attack does not go so well. NMN's
troops get too close to Pastha's ramp, and
begin taking fire from the rines on the high ground. Since troops firing
uphill tend to miss their targets a lot, NMN's
rines start dropping like flies. When Mav
sends his zeals in, they start absorbing fire, which allows NMN's
rines to stay alive a little longer. However, they are still firing uphill,
so their efficiency is still shit. In the last few frames of the animated
gif, you can see Mav's thoughts on the outcome
of the attack (fuck fuck fuck fuck etc.); basically, the zealots get owned
first, then the rines die to a combination of gauss fire and ling rape-age.
Once
again, the momentum swings towards Pastha
and Leggo. Because Pastha's
defense was so efficient and strong, he and his partner now have map control.
With this comes the same option that they had earlier: to attack or to
contain. Since every attack up to this point has failed, they opt for
containment. A control group of lings and a control group of mmf, along
with a vulture, make up the containment force that is posted just to the
right of the temple. Both Pastha and Leggo
have their rally points set to their containment force. Also, Pastha
sends a couple of scvs over to build two bunkers and two turrets in the
middle of the containment.
Mav
has chosen to follow the robotics facility tech route, going for reavers/observers.
When his first reaver and shuttle are finished, he loads the reaver into
the shuttle and sends it around the containment, in the general direction
of Pastha's base. However, the shuttle is
spotted by an ol of Leggo's, and Pastha
quickly sends some infantry to the northern most part of his base, as
well as contructing a turret there. Thus, when the shuttle finally comes
knocking, it is promptly repelled before even cross ing
into Pastha's main. Once he realizes the
futility of attempting to manuever around the containment force, Mav
decides to scout it out and see just how large it is. First, a probe is
sent on a suicide mission to gather as much information as possible. However,
two lings quickly eliminate that before any real info can be gotten. Fortunately
for Mav, his robo fac produces an observer
soon thereafter, and the little bugger is far more successful in its reconnaisance
mission.
The
observer notes that Pastha has spent money
on stationary defenses like bunkers and turrets. This tells NMN
and Mav that it would be safe to expand,
so they do. However, Leggo knows that his
opponents will be expanding to the naturals, so he tells his ally to take
the cliffs of each opponent.

Pastha
then moves an scv out to his natural to begin contruction of a new cc
there. Leggo, however,
continues to focus on troop production and does not yet expand. As this
is happening, NMN tells Mav
to prepare his troops: they're going to retake the middle. Mav
explains to NMN that he needs another observer,
so he can clear out a mine field below his choke. Once the observer pops
out of the robo facility, it is immediately sent to the mine field, and
a reaver destroys each mine one by one. Strangely, Pastha
does not seem to notice or care that his mines are being destroyed. To
me, this would be direct evidence of an impending attack, but neither
Pastha nor Leggo
mention it or react to it in any way.
As
soon as the mine field is cleared away, NMN
and Mav move out. NMN
has a large number
of infantry, but the brunt of his attack force is comprised of 6 tanks,
which seige up just outside his choke and begin raining fire on the containment
force. Meanwhile, Mav has a control group
of goons, and about a half-dozen zeals, plus two reavers. Making up the
containment is a force of infantry comparable in size to NMN's,
but only 3 tanks and about 2 control groups of speed lings. At this point
in the game, no one has any upgrades. NMN
moves in a few rines first to absorb tank fire, then seiges up his tanks.
This is a powerful move which ends up destroying 2 of Pastha's
tanks before they are able to fire. The third tank does get off a shot,
but one shot does not kill a tanks, so it dies before killing anything.
Meanwhile, Leggo's lings are somewhat out
of position, being slightly northwest of Pastha's
troops. This results in 24 lings taking on all of Mav's
troops by themselves. The zeals just serve as something to stall the lings
while the two reavers and the goons do the real damage.
Back
over at the southeastern part of the containment, things are still not
going well for Pastha. All his bunkers have
been destroyed, and it's now his infantry vs. NMN's
infantry. Except NMN has 6 tanks to support
him. It is a valiant fight, but the outcome is inevitable.
You
may be wondering how it would be possible for NMN
and Mav to overwhelm their enemies as easily
as they did, especially given that both of them expanded, while one of
their opponents did not. Well, there are a few reasons. First, as I alluded
to before, Leggo kept his lings northwest
of Pastha's troops, so they ended up taking
on Mav's force without any help.
Second, Pastha spend a lot of his
resources on defense on his main. I remember Leggo
mentioning during the game that he was expecting a m&m drop. Especially
after the shuttle flew near his base, Pastha
took his partner's advice and expected a big drop on his main. However,
this meant that his containment force was much weaker than it needed to
be. The third reason is that while all this action was happening in the
middle, Leggo was making a drop on Mav's
main. 8 hydras and two lurkers jump out of their overlord transports just
above and to the left of Mav's nexus. The
lurkers immediately burrow and take out numerous probes before Mav,
who is busy microing the battle in the center of the map, can react. The
hydras focus fire on the assimilator and nexus, taking both out, but then
Mav's troops come roaring back. With an observer
spotting the lurkers, 5 zeals and 4 goons are able to finish off Leggo's
drop. Nevertheless, the damage had been done: the nexus, the assimilator,
and most of the probes that had been harvesting resources are gone. Fortunately
for Mav, he still has his natural operating
at full power.
Over
at NMN's base, he is having difficulties
as well. Just as the last remnants of Pastha's
troops in the middle die, a turbo newbie is being set up on NMN's
ledge. NMN is quick to react though, moving
all his scvs a safe distance away before too many die. Still, it is awhile
before NMN is able to dmatrix a tank and
destroy the turbo newbie from the lower ground.
These
two attacks do make a dent in both Mav's
and NMN's economy, but that doesn't change
the fact that they now have firm map control, and so Leggo
and Pastha will have to take some risks if
they want to have a chance. Leggo takes the
first one by expanding to his natural. Ordinarily, that would not be a
risk this late in the game, but the fact is that Mav
and NMN have many more troops than Leggo
does, and it would most likely be easy for them to
overwhelm him. However, luck is on Leggo's
side, because Mav and NMN
are about to mount an attack when NMN says,
"Don't attack; just take map and get carriers." To that end,
Mav expands to his mineral only, and also
rebuilds the nexus at his main. NMN also
expands to his min only as well as building another cc and floating it
to the lower right island. Pastha figures
that Mav will expand to his mineral only,
however, and a subsequent scan confirms this. He responds by dropping
9 rines and 3 medics northwest of the nexus at the mineral only. Mav
is quick to respond though, and stops all his probes which were on route
to the nexus while simultaneously ordering half his troops to engage the
threat. With all the probes gone, Pastha
targets the nexus in the hopes that he can take something out. Unfortunately
for him, the toss troops finish off the last rine with only 100 hp left
on the nexus. Move
your mouse over the image to see the before and after screenshots. Since
the nexus is so low on health, Leggo thinks
he can take it out before Mav can do anything
about it. So 18 of Leggo's hydras are sent
in line dance formation towards Mav's mineral
only. Unfortunately, Leggo did not take the
time to group them up before attacking, so 3 or 4 hydras at a time faced
off against 6 goons, a few zeals, and two reavers. The result is that
Mav's nexus is still standing, and Leggo
has just lost a very cost-inefficient battle.
Just
as the last marine dies at Mav's mineral
only, Pastha scans the lower right island
and discovers a blue cc with its lights blinking. In response, he sends
a dropship
with a tank, an scv, and 3 rines. The tank and rines are dropped on the
plateau with the cc and immediately kill the three scvs there. They then
begin to attack the cc while the scv constructs turrets on the land below
the plateau. However, NMN sends 4 cloaked
wraiths which proceed to kill the rines (despite a scan from Pastha)
and then the tank. Pastha finished his second
turret at the top of the island, but NMN
has 4 wraiths that target it as soon as it finishes and kill it without
any casualties. Pastha is not prepared to
give up the island without a fight though, and sends another dropship,
this time with a tank and an scv. The tank drops next to the first turret,
on the lower ground, while the scv drops in the center of the island and
immediately starts on a turret. However, Mav
has decided to help his ally by dropping 4 zeals on the lower level of
the island. These zeals have no trouble destroying the tanks
along with all the turrets that were built there. Unfortunately, Mav
just leaves the zeals there, and when Pastha
brings another dropship, this time with 8 rines, NMN
can only watch as his cc is finally destroyed and Pastha
begins construction of his own cc. Although the cc is able to finish,
Pastha isn't really able to mine much, because
NMN drops 4 tanks on the lower part of the
island and seiges them up. Pastha is forced
to lift his cc and run his rines to the lower part of the island. NMN
is fine with no one mining from the island, since he knows that his mineral
only is operating at full capacity, while Pastha
has yet to even begin mining there. Meanwhile, at the other island, Mav
is attempting to set up another expansion, but Leggo
has other ideas. He drops 3 hydras and a drone to take the island for
himself. The 3 hydras easily take out the probe and lone pylon, while
the drone immediately begins morphing to a hatchery.
For
all these battles over the islands, the fact remains that NMN
and Mav hold a serious resource advantage
with their mineral only's, and it shows with their superior troop counts.
When Leggo attempts to expand to his mineral
only, they finally decide it is time that the dam should break. For defense,
Leggo has a few lurkers and a control group
of 2/0 hydras. Some of Pastha's tanks are
present, but they are in position to protect Leggo's
natural, not his mineral only. And Pastha
will not be able to provide any immediate assistance, as NMN
and Mav have stationed 8 seiged tanks plus
assorted toss troops (including dts) as a containment force on Pastha.
NMN sends in all his infantry, plus about
4 tanks and 6 wraiths. Mav has a control
group of goons, some zeals, some temps, and a few observers. Needless
to say, the mineral only goes down in flames in record time, in spite
of the fact that NMN and Mav
not upgraded their troops at all to this point. However, the push to Leggo's
natural is stopped by the presence of two sunkens and a 1/0 tank on the
high ground of Leggo's main, plus a lurker
and tank on the cliff overlooking Leggo's
natural.

With
the attack hal ted
(at least for now), Pastha attempts a counter
attack on NMN's main. Rather than trying
to force his way through the containment, he fills 5 dropships with 8
tanks and 8 rines, and drops them in the southwest corner of NMN's
base. Unfortunately for Pastha, NMN
has been mass-producing wraiths out of 5 starports, and the 8 rines die
before they do any real damage to the cloaked wraiths. The tanks seige
up and destroy as much as they can before they die to the wraiths, but
they really aren't able to do much other than kill a few buildings. The
complete failure of this attack does not bode well for Pastha's
and Leggo's chances.
If
they are to have any chance at all, it hinges on the possession of the
islands. The lower right island remains in a deadlock, but the upper left
island is controlled by Leggo. Mav
moves to change this my taking two shuttles and dropping 2 zeals and 3
goons. However, Leggo understands the importance
of this island, so he already has added 5 hydras to the 3 that were already
there defending. Since the hydras are able to attack the toss units one
by one as they come out, the attack is a dismal failure, and Leggo
continues to hold the island.
Unfortunately
for Leggo, the recent pressure on his island
and his natural has forced him to produce hydras instead of drones, and
his economy is a very weak one. Recognizing this, and also remembering
the fact that Pastha is still contained,
NMN and Mav
decide to make a final push on Leggo's base.
Although the attackers hold an overwhelmingly large superiority in numbers,
they still must be careful, because Leggo
still has lurkers, tanks, and sunkens on high ground where they are nearly
invulnerable to ordinary infantry assaults. To handle this, NMN
d-matrixes one of his tanks, and has this one move in first. It absorbs
the tank fire from Pastha's tanks while the
rest of NMN's tanks get in position. Once
they have seiged up, it does not take long for Pastha's
tank to die. The same SV that d-matrixed the tank moves on to irradiate
one of the high ground lurkers. Another high ground lurker is eliminated
by storm from Mav. When another tank from
Pastha seiges up above Leggo's
ramp, NMN rushes in with 6 of his wraiths,
kills the tank, then rushes out. A few of the wraiths die, but it is worth
it, as the tank would have gotten many kills before dieing. Eventually,
all the high ground defenses have been cleared (including Leggo's
two sunkens) and NMN stims his infantry and
rushes them in. The natural falls very quickly, and all Leggo
is left with is his defenseless main and the upper left island.
At this point,
things are looking very grim for Leggo and
Pastha. There is nothing to stop NMN
and Mav from rolling right through Leggo's
main. True, Leggo still has his island expansion,
but it doesn't have that many drones working there. Not only that, but
Mav is planning a drop on the zerg island
that will include troops that are "more than just cannon fodder."
On the opposite side of the map, Pastha has
been unable to take firm control of the island. In fact, he still hasn't
landed his cc. So, while both his opponents are mining from two bases,
he is only mining from one.
In the face
of all this, he continues to fight. In fact, he makes a last-ditch move
to swing the tide his way. He takes his entire army, comprised of about
a control group of tanks, and destroys the containment force by moving
his infantry out first to absorb the tank fire, then seiging up his tanks
and winning
the battle by quite a bit. Sadly, by using his infantry as bait for the
tanks, he lost most of his anti-air. So when NMN
swoops in with a control group of wraiths, there isn't a whole lot Pastha
can do about it.
And then
Mav drops 4 zeals, a goon and two temps on
Leggo's island. Two good storms later and
all the zerg units are dead.
And
then Pastha realizes that the game is over.
Both Pastha and Leggo
say gg and then leave, making NMN and Mav
the winners of the tournament.
As you look
at the animated minimap, note how each early attack is repelled, and then
how NMN and Mav
are able to expand and mass produce units better than their opponents,
even though they are contained.

The
scores are slightly exaggerated, because Leggo
and Pastha turtled up a bit after they lost
map control about halfway through the game. Still, they demonstrate the
superior macro that NMN and Mav
had.
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After the
game was over, we returned to the channel, and I congratulated NewbieMcNasty
and :+:Maverick:+:. After that we all went our separate ways. However,
about an hour after the game was over, I decided an interview of the those
two guys would be good. So checked to see if they were online. Sure enough,
they were on bnet. I asked them for an interview, and fortunately they
agreed. Now, this is my first interview, so it was a bit rocky, and I'll
have to do a lot of editing. And since there are so many other images
in the report I will just present it in text form.
GRB: Congratulations
again on winning that tournament.
NMN:
Thanks.
Mav: Ya, thanks.
GRB: So, how was the competition in the first two rounds that I missed?
Mav: I think the in each of the first two games we killed one opponent
with an early rush.
NMN: Lets see, first game, what were matchups again?
Mav: They were zerg toss
Mav: Xaanix and Cath
Mav: Xaanix went fast dt
NMN: ah yeah
Mav: and got owned =[
Mav: we rushed him as his temp archives was morphing
NMN: right
GRB: yikes
GRB: did you guys pick your races every game?
Mav: ya, picked toss/terr
NMN: 2nd game I almost died
Mav: due to lurks :(
GRB: almost died?
Mav: fast lurks
GRB: ahh
Mav: got his scvs, most his marines and buildings n crap
GRB: wow
Mav: <-- was late getting an observatory =[
Mav: they were zerg terran
Mav: the terran blew though if i remember correctly =]
GRB: ah, so you guys recovered?
Mav: 2nd game i think i helped him build back up by giving him some defense
NMN: i think the 2nd game was closest, cause i almost died
NMN: 3rd game, we rushed when we shouldn't have
NMN: we messed up on the initial rush
Mav: bad micro on both of our parts
Mav: lesson we learned from game 3, when charging a ramp you send zealots
first and marines in back, not vice versa :(
NMN: but then zerg lurker rushed me
NMN: and lost 4 lurkers for nothing
GRB: how did you feel when the zerg came with the lurkers?
NMN: I had bunker/turret
NMN: and wrecked him
GRB: i was wondering why the terran didn't help during the lurker rush
NMN: yea, i was expecting him to attack, but he never did (thankfully)
GRB: can marines in bunkers target enemies?
GRB: it seemed like the rines in that bunker were targetting the lurkers
one by one
Mav: nope :/
GRB: any other special memories from game 3?
Mav: well, the first three weren't too "fun" games... just rush
n die :p
NMN: the final game was the most interesting
GRB: yeah, it was weird when they were first attacking you, and they kept
changing directions whenever you scouted them
Mav: my first thought when they started turreting middle and seiging up
and mining us in n crap
Mav: was "oh fuck we're fucked" :p
GRB: i thought it looked bleak for you guys too
GRB: but they stopped making units or something, and didn't expand either
Mav: They didn't have enough forces in the middle for sure
NMN: I expected both of them to expand as soon as they had containment
Mav: Neither of em did, insteand me and NMN expanded
Mav: gw "containment"!
GRB: i thought the terran was a little too passive
Mav: "a little" :p
Mav: he didn't do sheeeeeeeeeit all game
NMN: yea
Mav: i think terr did two offensive moves total, one failed m&m drop
on my 2nd natural, and one drop on the island NMN was about to take.
GRB: didn't he do a turbo newbie on NMN's cliff too?
NMN: he must have built 20 turrets that game
Mav: all in all it was a fun tourney, but wasn't "too" hard
(pardon me if i sound cocky :P) to win :P
GRB: So, do you guys play together a lot?
Mav: Actually, that was like the second time NMN and I have ever played
together
Mav: I think I messaged him once to play a couple of good swedish guys
Mav: cause I knew he was a good terran player
Mav: I've played him a bunch of times 1v1 though
Mav: I have a pretty good toss, and toss/terr is a strong combo in 2v2
NMN: Few players actually know 2v2
NMN: we attacked before our opponents in every game i think
Mav: ya, in every game
Mav: we didn't talk much during the games, we still played quite well
as a "team" though
NMN: people have to learn: you don't tech in 2v2
GRB: yeah
GRB: ok, anything else you guys wanna say?
Mav: Well nothing, cept we're undefeated and plan to stay that way. =]
GRB: ok, once again, well done in the tourney.
Mav: Thankies
NMN: thx
GRB: i gotta go, so i'll cya later guys
NMN: all righty
Mav: see ya around
And that's
all she wrote folks!
In completely
unrelated news, there was a partial Solar Eclipse on December 25th and
I took two pictures of it using my telescope, a white sheet of cardboard,
and my digital camera (hahahahahha what a nerd i am). Here's
the first one, and here's
the second one (this one has the scary shot of me. All I can say is it
was 8:30 am, and I didn't want to comb my hair :P). So if you missed it
back then, you can see it for yourself right now. Although I must warn
you: it's not all that impressive because only 1/10th of the Sun was blocked
by the Moon at my location. I still think it's cool though. =)
Ok, I'm through.
-Gamma Ray Burst
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