"Ghosts are awesome vs. protoss, but only if they are alive:)" -Makeadeathwish
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| Ladies and Gentlemen | | | Author: | | | IP: | gateway.XXXX | | Date: | 01/02/01 04:01 | | Game Type: | Starcraft | | Labels: | none | | Report Rating: , # of Ratings: 1, Max: 7, Min: 7 Lifetime Rating for Monty Pylon: 6.0390 |  | Ladies and Gentlemen
Welcome back my friends to the show that never ends come inside, come inside. It's Monty Pylon back from his winter break and bringing the nonstop action of SC battle right to your computer screens. My fan fic has been put on hold to bring you a brand new BR in all my text only glory. In the corner to my right in the very, very black trunks the king of all that is evil, Devilsbane. His opponent to my left, the seventies swing king and dancing defender of the realm, Boogie_Knight. The stage for this low down and dirty fight is the Lost Temple, fighters to your corners, you come out when the bell has sounded, let's get it on!
Both fighters choose to random their race with Devilsbane receiving the vicious zerg at twelve and Boogie_Knight leading the tenacious terrans at three. Peon builds begin and Devilsbane sends his overlord counterclockwise. A break for Boogie_Knight, who is busy with a wall in at his ramp. Boogie_Knight wall in of a rax and two depots finish as 6 lings from Devilsbane advance on the now discovered terran encampment. The lings are no match for the wall in and the four marine guards and the zerg warriors do not live to fight another day. Devilsbane craves revenge and both a den and another hatchery are ordered to morph.
Boogie_Knight decides to mass infanty and immeadiatly orders the production of three new barracks and an academy. With four barracks pumping soldiers, Boogie_Knight soon has a formidable army of marines, firebats and medics. Comsat scans reveals Devilsbane with a minimal army of 12 lings and four hydralisks. The terran army marches on and rallies outside the zerg ramp. Final preparations are made and the troops check their weapons. One marine drops a few bullets on the ground and bends over to pick them up. This is the appropriate position for these troops as a large hydralisks army slams into the rear of the army. Boogie_Knight had forgotten to check the natural and had assumed that the only troops Devilsbane had were in his main. The hydralisks army in the natural was guarding a budding expo and the terran forces had no chance. Fearing retaliation, Boogie_Knight orders more troops and as many tanks as his lone factory can give him.
Devilsbane decides to expand rather then attack. He does send a group of seven, newly created lurkers to guard Boogie_Knight's natural choke. He then expands to both the nine natural and main. Boogie_Knight switches gears and orders two more factories and orders the construction of both tanks and vultures. A defense of spider mines, turrets and tanks are constructed by Boogie_Knight's natural. Devilsbane has placed his lurkers too far away from these defenses and Boogie_Knight is able to take his expo without interference.
Now what Terran vs anyone on Temple game be without a few turbo newbie's? Boogie_Knight is not one to disappoint and he orders up the production of a starport and a tower. As soon as the first dropship is complete, a tank, marines and scv are sent to the 12 natural to do some damage. The cliff is taken and without any air whatsoever, Devilsbane is helpless as his expo is pounded to blood and guts. The success of the turbo newbie is followed by another as the 3 natural is raped by the terran ass-tastics. At the same time Boogie_Knight secures a few expo's of his own. He takes the 6 natural and the southern island and soon all the minerals and gas he could want is pouring into his account.
Boogie_Knight feels on top of the world but Devilsbane has a plan to bring Boogie_Knight down to Earth. The turbo newbies are brought to a screeching halt by a combination of defilers, ultralisks and queens. A strange mix if I ever saw one, but it is suprisingly quite effective. The defiler sprays the terran outpost with plague. Queens rush in and broodling the scv and tank. A small ultralisks drop later and the outpost is dead. With the turbo newbies dealt with, an army of speed and armor upgraded ultralisks, spine upgraded hydralisks, defilers and queens march to devastate the terran expos. The 6 natural expo is dropped easily as the scv's are broodlinged and the buildings crumble to the power of plague and ultralisk blades.
Boogie_Knight changes gears again and orders a the production of wraiths from his two starports. Tanks, vultures and small MMF combo's are loaded into seven dropship's and head for the 12 main. Devilsbane orders his forces into the terran natural. The lurkers sent to the choke earlier also join the fray. Tanks and vultures are victims of broodlings and the terran defenses begin to crumble. Spider mines mow down the hydralisk support but the heavy ultralisks troops march onward. In Boogie_Knight's main, every barracks, factory and bay are lifted and make a dash to the safety of the sea. The few remaining hydralisks fire on the floating targets. Queens ensnare the buildings and this could spell death for the fly structures. Sadly for Devilsbane the three defilers had been killed in combat. The buildings float to sanctuary and the ultralisks continue to destroy any remaining structure. Boogie_Knight is able to build ten wraiths before the starports are destroyed, he orders his small armada to head west and attack the zerg nine main expo.
At the zerg main, a whole new story is unraveling. The dropships encounter little resistance and find that main is almost barren except for a few ultralisks and hydralisks. The dropships are deployed where the mineral patches were and the tanks siege. The ultralisks charge ahead and slash away at the marines and firebats. Tanks and vultures open fire and the giants are laid to rest. The remaining hydralisks are no match for the terran firepower and are eliminated. Before the army is a zerg hive and a zerg lair. To the left are a pool and evo chamber, to the right is a den, defiler mound, ultralisks cavern and a queen's nest. With the few defenders are eliminated and the hive and lair are quickly dispatched. The MMF combo eliminates the pool and chamber as the vultures and tanks burst the den, cavern, mound and nest like a series of pimples. Devilsbane arrives too late and word arrives that his nine main expo is under attack from five wraiths. The expo has a small ultralisks and hydralisks defense and can survive the wraiths, but the terran army is on the move. Queens use ensnare on the dropships and Devilsbane loads his army of ultralisks and four hydralisks into overlords and head for the southern island, the last expo Boogie_Knight has.
It is now a race of who will die first. Both players are on race for each others expo's and try to knock one another off the map. Boogie_Knight lands his troops first and begin a bombardment of Devilsbane's expo. Ultralisks storm ahead and target the tanks and vultures. The mastodon meat grinders tear apart the terran artillery, at the cost of their own lives. The remaining zerg troops of hydralisks and lings trade fire with the MMF combo troops. Drones are called upon from the remaining hatcheries to aid the meager zerg forces. The help of medics swing the tide of battle and the hydralisks and lings are eliminated. The terran forces drop two of the three hatcheries and kill the larva. In a last ditch effort, Devilsbane uses the last of his minerals and larva to morph drones. The drones are really a diversion to allow his queens to get enough energy to broodling the remaining terran forces. The drones are gunned downed as soon as they hatch but that is of little consequence. The diversion is successful as the last medic and seven marines are broodlinged by ten queens.
Devilsbane had one building standing and now he would try to finish Boogie_Knight with a doom drop. The ten overlords approached the island and planned a drop all over the island. The ovies flew inward but were hit by rifle fire and turrets. The ovies dropped their cargo on the lower rim of the island. The ultralisks and hydralisks set to clearing the rim of turrets so the ovies and queens could attack and drop. The overlords waited off the island edge and were perfect targets as Boogie_Knight's last five wraiths swooped in and attacked the convoy. As each ovie burst so did Devilbane's hopes for victory. Desperately Devilsbane tried to load and unload the ultralisks as fast as he could. The effort was a disaster as the overlords were destroyed easily by both the remaining turrets and wraiths. The ultralisks were now stranded on the lower half of the island and all the overlords were dead. The wraiths went queen hunting and a group of dropships were headed for the hatchery at nine. I didn't see what the cargo was and I watched as the ships made their way to the nine main. There they unloaded a deadly cargo of….scv's! I laughed a good hearty laugh as twin laser cutters tore into the zerg hatchery. Devilsbane did not think this was too funny and conceded defeat.
Your winner in the sixth round, Boogie_Knight!
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