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Sorry. No Mercy 3 will have to wait - I want to do
some pure, simple battlereporting first. Seems like few people are doing
reports of decent players battling it out, so we need quantity more than
quality right now. The TY reports will do just that - bring a lot of informative
games between gosus that we can all learn of.
Onto today's report - this is the first game of...
let's call it a "best of 5" between [o]Mr.X and [-Whear-], although
they were actually practice games between those two experienced players.
Let's meet them:
[-Whear-] - An excellent random player, if
I remember correct he won Montaro's 2v2 tourney together with [-Bluewolf-]
and this is indeed not his biggest achievement, I hear he was playing
in Korea for a while. I'm sorry I'm a bit uninformed about him, the last
few months I haven't been on B.net much ;(.
[o]Mr.X - My country's pride, Mr.X has twice
been KBK finalist and made it to the top 16 at the live finals in Korea
during the first KBK competition - he and :+:jolly:+: were the only non-Korean
players to make it that far. For the last few months though, he didn't
have access to Battle.net and now that he has a good ISP he is starting
his practice for the next KBK season - needless to say he is not what
he used to be, but he is quickly recovering.
Battleground
- the only map that matters, Lost Temple. Both players random, this is
common for Whear, while Mr.X is known as a Zerg player, but in practice
he randoms too. Whear draws teal Terran at 12, and Mr.X gets red Zerg
at 9.
The two of them follow pretty normal build orders,
with Whear walling in and starting a refinery after his supply and barracks,
and Mr.X sending his 10th and 11th drones to build a hatch at his natural,
while getting a 12th drone. Sending 2 drones is a must nowadays especially
against Protoss players who send 1-2 harassing probes to prevent the Zerg
expansion... At the ramp those 2 drones meet Whear's scouting SCV and
both players now know what race they are facing. I
hear an explosion in my headphones and as I take a look at Whear's base
I realize he has canceled his refinery and started a second barracks.
One of the drones is rightaway morphed to a hatchery
at the natural, and the other one goes on a scouting mission and finds
the Terran base at 12. After checking out the nice wallin, it remains
there, at a safe distance from the ramp as warning for early attacks.
Mr.X gets a Pool and an extractor as soon as he has the cash while pumping
drones. The aim - early Lair. Whear has his SCV running in circles and
watching all those amusing activities at the Zerg base, and at home he
starts a refinery for the second time and an academy shortly after that,
with a few marines as defense. Mr.X transfers some drones to his natural
and gets a second extractor running a while later, while putting a Den
down at his main. He also morphs a single creep colony at his natural.
This is when Whear decides to strike with a small
force he has assembled - 5 marines, 2 firebats and 2 medics. On the way
out they kill the drone that was waiting below the ramp and this causes
Mr.X to put down another creep colony and morph the first one to a sunken.
While the MMF squad is marching towards 9's natural, Whear climbs up the
tech tree, he has already finished his factory and he is working on a
starport. Later he will get a science facility. Mr.X already has 2 hydras
at his natural, and while the attackers are quite close Lurker Aspect
finishes researching and the hydras start morphing to lurkers... Maybe
fearing a sneaky drop, the zerg player morphs a creep colony at his main
as well.
As
the marines and firebats stim and engage the sunkens, it is a bit unclear
whether the lurkers will be finished in time, so Mr.X gets a bit paranoid
and runs his drones away for a while, while also building another creep
colony behind his hatch. Due to the medics not being clever enough who
to heal after the stim, a firebat and a marine die to the single working
sunken before it is removed, and then it gets even worse - since the second
sunken isn't online yet, everybody remaining is completely healthy and
the medics wander away from the combat units which causes the loss of
another firebat and marine as the sunken starts hitting.
While this is happening, the two lurkers morphed and
burrowed, so Whear retreated. Mr.X hatched some more hydras and turned
them to lurkers. Looking at the screens, I notice he has even canceled
the creep colony at his main, that's how greedy he is :(. The reason he
had just 2 early lurkers? Well instead of getting 4-5 early lurkers, he
is working on droping capability and then overlord speed. Before being
ready to drop though, he starts pushing with now 5 lurkers towards the
terran main.
Not
even halfway to the enemy base he encounters about 10 marines, 2 medic
and a tank with siege - obviously Whear hasn't been idle. The lurkers
burrow/unburrow in two separate groups, the marines hit and run, losing
some of their number and killing one of the lurkers during that, and draw
the beasts closer to the sieged tank. Scan is used and another lurker
is removed, but the other 3 completely destroy the terran force except
for 2-3 marines that run back home...
Whear suspects that Mr.X will try to climb up his
ramp with the lurkers, so he rallies everything he got below his own ramp
and waits there. He also starts a CC in his base, intending to get his
natural. X though, returns his lurkers and loads them up in ovies together
with 4 new lurkers and 3-4 hydras. The 5 overlords unload their
cargo amongst Whear's SCV's. Needless to say, the 7 Lurkers kill many
of Whear's SCV's before the rest manage to run away. A tank also dies
to lurker spines before it can kill anything with the help of a last scan
before the comsat explodes... All that Whear can do is lift his command
center and wait for his first Science Vessel.
When this is at hand, he sieges 2 tanks at a safe
distance from the lurkers and floats his detector above them, but Mr.X
does something I have noticed him do in a lot of games - he doesn't wait
for the lurkers to be removed or try to get them closer to the tanks and
M&M, but rather unburrowed them and loaded them back into the ovies
and left the scene. This way he lost just some hydras in this successful
operation and returned the lurkers to his base, where he was assembling
a mega lurker drop now...
Whear
has floated his new CC to his natural and started mining, so he isn't
out of the game yet... indeed his main's CC is working too. Mr.X sends
a hydra to check out the situation, notes the expo that Whear has and
starts attacking SCV's, which causes them to surround the hydra and weld
it to death... ouch. Again Whear has the problem of terran mobility and
the concern where to place his troops, and he guesses that Mr.X will try
to take out the expansion so he camps below his ramp once again.
Mr.X
hasn't wasted his money on ventral sacs for just one drop though, so he
loads 10 lurkers and 10 hydras and drops Whear's main once again, while
expanding to his mineral only. Note if he had lost the units from the
first drop he would have had just 3 of his lurkers now. Well... sadly
this game turns into another example of the problems terrans have, as
the marines and tanks desperately climb the ramp and attempt to save the
base in vain.
I think even if Whear had a bunker and a tank up there
as defense, the outcome would be about the same - terrans can hardly handle
such a large zerg drop when their troops aren't at home. After the game
Whear commented that X had his lurkers pretty early, or maybe canceling
the refinery delayed him too much, but I think it was the nasty zerg drops
that killed him rather than the unsuccessful rush. So I guess at least
a bunker with a turret and good building placement at the critical place
around the mineral line are a real must in TvZ - that will kill at least
one of the overlords and some of the dropped units and at least give you
time to pull away your SCV's.
For a really nice and cheap terran anti-drop defense
at 12, check out Slayer's building placement at the last KBK final here.
Also note the way I_LOVE_STAR (the zerg player in the same movie) placed
his Sp.Pool to get maximum gas out of his extractor with just 3 Drones
instead of 4.
P.S. [o]Mr.X as ever inspected this and had
something to add about that creep colony in his main... turns out he just
made it and canceled it afterwards because he needed supply for a lurker.
Don't believe him - he's just making that up so we think he's not greedy
=\
Also at first he didn't want me to post this,
since he likes [-Whear-] and thinks he is a great player, but I promised
to report all the games of that best of 5 and as you will see... well
let's not spoil it, I'll just say [-Whear-] did pretty well ;).
[o]Mr.X
vs. [-Whear-] Game 2, ZvP !
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