"KaD attempts to disprove the theory that you cannot pull Vespene gas out of your ass" -Bob_The_Newt
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| Bone Canyon, a Two Game Series. | | | Author: | | | IP: | abenton.XXXX | | Date: | 12/19/00 05:12 | | Game Type: | Starcraft | | Labels: | none | | Report Rating: , # of Ratings: 2, Max: 8, Min: 7 Lifetime Rating for DarkMage: 7.4000 |   |

Introduction Due to the success of my previous battle report, which can be found here. I decided to put the things I learned from the comments to use. I was also going to keep up with my no-temple idea. Needless to say, it was tough getting a game not on temple. HomicidalProbe, who messaged me, saying that he would like to be battlereported, saved my journey. I agree, and we progress to flood the ~Nohunters channel with '2vs2 need 2!' It took a while to get the needed 3... er 4 players. But in the end, we got 3... er 4 players. So, without further delay I present, Bone Canyon; a Two Game Series.

And the Game is Off.
T_Mac floats his Orange Command Center to the 12 o' clock position, while his partner Poltergeist spawns Red Zerg at the 7:00 position.
Homicidal warps in his Brown Nexus at the 2:00 position, while his ally, RocketKnight, warps in his White Nexus at the 5:00 position. Build Orders: T_Mac: Supply Depot - Barracks - Barracks - Supply Depot - Supply Depot - Refinery - Supply Depot - Academy - Barracks - Supply Depot - Supply Depot. Poltergeist: Overlord - Spawning Pool - Hatchery at Natural - Extractor - Evolution Chamber - Hydralisk Den - Evolution Chamber.
Homicidal: Pylon - Gateway - Gateway - Pylon - Pylon - Pylon - Assimilator - Cybernetics Core - Citadel of Adun - Templar Archives. RocketKnight: Pylon - Gateway - Gateway - Pylon - Assimilator - Pylon - Cybernetics Core - Forge - Gateway - Robotics Facility - Robotics Support Bay.
First Blood As the scouting peons hover around, our Protoss team decides to weaken T_Mac and Poltergeist. Poltergeist is chosen as the target, and 4 Zealot warriors march toward his base. At first, the rush is successful - it kills the lone sunken colony, and the morphing creep colony, but 10 Marines from T_Mac is able to eradicate the Protoss threat. As a counterattack, T_Mac and Poltergeist launch an attack on Homicidal, but as a scanner sweep reveals his tech for Templar, the attacking force backtracks and heads for RocketKnight. Due to gosu cannon placement (on the ramp,) the Protoss takes a grand total of 1 Dragoon casualties, while the Zerg and Terran forces retreat. T_Mac expresses his thoughts about this.

Has the world's Gayest Starcraft player been butchered? Has our canadian master of cheese been defeated? The answer, of course, is no. RocketKnight and Homicidal are once again on the move. Both send their respective armies, and aim attacks on Poltergeist. The crafty Zerg Cerebrate has time to prepare though, because if you look at the minimap, he has Zerglings burrowed all over the map.
Hydralisks are rallied to help defend against the Protoss. The Hydralisks and Sunken Colonies went down like me playing Starcraft, but who should come to save the day but... T_Mac, with his squadron of M+M. Also during this time, T_Mac expands to his natural. If you want a picture to explain this, or if you are one of those people who just look at the pictures, enjoy the first big collage of the report. Yes, there will be more.

Retaliation If you look closely, you will see that Poltergeist has a Zergling at Homicidal's natural. Therefore, T_Mac can see when Homicidal expands there. As Homicidal begins his expansion, 21 Marines, 4 Medics, 1 Firebat, and 1 Tank attack the newly warped expansion. A single well-placed storm decimates the Terran Army, but the survivors manage to destroy some buildings before they are dispatched of by Zealots.

There is a short pause in the action, in which T_Mac floats a Command Center to an island expansion, and RocketKnight groups Dragoons by T_Mac's choke. This break did not last long at all. RocketKnight shuttles 2 Reavers to T_Mac's main, while attacking with his Dragoons. This strategy might have worked, except for two things. One, T_Mac had teched to Wraiths, so 6 Wraiths destroyed the Readers, who took out 4 or 5 peons. Two, he was facing T_Mac. Enough said.
Anyway. The Reavers die, and the Dragoons find themselves throwing Phase Disruptors for their lives as they become outnumbered by Marines + Medics.

The Match is Lit. Poltergeist has not been idle. Or not that idle. Poltergeist Lurker drops RocketKnight's main, but this 2 Lurker drop is repelled by 9 Dragoons and an Observer. I'm sure RocketKnight was feared for his life at the end of that monster drop of 2 Lurkers. Unfortunately for him, the drops were just beginning.
T_Mac sieges Homicidal's natural from the cliff, but this is eliminated by two storms. Our Protoss team goes on the offensive, double rushing Poltergeist's new expansion at 6:00. This attempt failed, due to 2515234, rounded roughly to 18, Hydralisk reinforcements. After all of the Protoss have exploded in their blue smoke, Poltergeist loads 12 of Hydralisks into Overlords, and prepares Doom Drop Number 1. The first Doom Drop is a success, RocketKnight's expansion is no more. Poltergeist loads the Hydralisks back into the overlords, and prepares the second Doom Drop. This time at RocketKnight's main.

And All Hell Breaks Out. Jerked to the moment by my fellow observer, who points out the upgrades. He says that the overall upgrades point to our Zerg/Terran team, well. Take a look yourself.

Of course, in this late of the game, it doesn't really matter. Homicidal tries a desperation attempt, and sends quite a few Zealots to attack Poltergeist. The Zealots meet Lurkers along the way, and run like the wimps they are, doing nothing but disgracing the name of Adun.
In the beginning, I said that T_Mac was not to be outcheesed. Here is the reason. During this whole time, T_Mac has been teching. Teching hard. Hard enough, that 5 Battlecruisers and 6 Wraiths clear the cliff to Homicidal's natural. Homicidal storms, 1... 2... 3... times, and NO Battlecruisers die. So we can conclude that when T_Mac plays Starcraft, he gets a separate button that says 'Build T_Mac Battlecruiser - Resistant to Psionic Storm.' But anyway, the Battlecruisers continue and demolish Homicidal, and our Protoss team concedes the game.

The Winners of Game 1: T_Mac and Poltergeist. And, don’t forget the animated minimap!  Nice playing by all players, but wait, Homicidal demands a rematch, but with different teams. So, game two will be:
 Note: Nation21^Agsdad is the same person as 7th^Agsdad.

RocketKnight warped in his Teal Nexus at the 2:00 position. His build order is: Pylon - Pylon - Gate - Assimilator - Cybernetics Core - Citadel of Adun - Templar Archives. Poltergeist floats his White Command Center down to the 7:00 position. His build order is as followed: Supply Depot and Barracks at choke - Refinery Supply Depot - Barracks - Factory - Factory - Starport.
Homicidal warped in his Red Nexus at the 12:00 position. His build order is: Pylon - Gateway - Gateway - Pylon - Pylon - Forge - Pylon - Citadel of Adun - Templar Archives. Agsdad warps his Yellow Nexus at the 5:00 position. His build order is as follows: Pylon - Gateway - Gateway - Assimilator - Cybernetics Core - Pylon - Forge - Robotics Facility - Observatory
The Game Starts. As Agsdad sends his scouting Probe around, he discovers a hole in Poltergeist's ungosu wallin. His Probe slips in, and beams valuable scouting information back to the Protoss commanders. The Zealot Warriors are notified, and begin to march to Poltergeist's base.

Things are looking bad for Poltergeist. His only link to the land of the living is his floating buildings. Poltergeist takes one of the air-only expansions. Luckily for him, our all-Protoss team is busy elsewhere.
Agsdad and Homicidal send a small force to RocketKnight's natural. I am going to have to call this a scouting force, because it was just too small to be a containment force. Unfortunately, this force is wiped out by 4 speed Zealots from RocketKnight. During this, both Agsdad and Homicidal have expanded to their naturals.
Poltergeist's Demise.
If you were Protoss, facing a dead Terran with an unguarded mineral line with no troops (besides SCVs), what would you do? Reaver drop? DT drop? These are just some of the possibilities, but Homicidal chooses item number three, to Mind Control an SCV. Now Agsdad has been weakening the tiny Terran base, avoiding the single bunker. Homicidal sends in a Shuttle, drops a lone Dark Templar to kill the bunker and its occupants, and unloads the Dark Archon. He then proceeds to Mind Control the SCV, and leaves. Poltergeist is once again forced to liftoff his buildings.
For Vengeance RocketKnight, done watching Poltergeist be utterly humiliated, announces that he is pissed. So pissed, that he attacks both Poltergeist's starting point (which has just been colonized by Agsdad) and Agsdad's main base. So, being the crafty Protoss Executor he is, Agsdad tells Homicidal to attack RocketKnight. I'm not even going to attempt to explain what happens in words. Instead, here is a picture.

With his ally dead, his army defeated, and Dragoons ripping up his main, RocketKnight surrenders the game.
Winners of Game 2: Agsdad and Homicidal.

A very good game by both sides (in both games.) And now, an Animated Minimap!
You may have been wondering what happened to the SCV Homicidal Mind Controlled. Well, that SCV got shuttled to an island, and started its own colony. See, I have a picture to prove it.

End Notes. - First, a question. I was debating whether to send this as two parts, which way do people like better? All at once, or separate. - All pyrotechnics in this report were done in CitizenKane's backyard. I am not responsible for damages to property, etc.
Comments and constructive criticism welcome.
This has been the second Report.
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