"...and all those turrets they've been building start to pay off now as the observers pop like a pair of horny frogs during the Fourth of July." - Eggfoo-young
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| Ra 2 : Unit Guide | | | Author: | | | IP: | ip204.hiXXXX | | Date: | 11/26/00 07:11 | | Game Type: | Other | | Labels: | none | | Report Rating: , # of Ratings: 0, Max: , Min: Lifetime Rating for Superfroe: 5.0000 | | Well after my first report got a lot of comments about noone (almost) understanding the units in RA 2 i decided to make a guide.
NB: This guide is completely made by me and is gonna take a long time so maybe there's a lot of errors in it but plz beare over with me. And..sorry for the lack of pics and comma's
Allied Structures:
Construction Yard (CY):
Ur first building it comes out of a MCV (Mobile Construction Vehicle).
Power Plant:
Gives ur buildings power which they all need.
When u need more power than u have some buildings wil stop working and some will work less effieciently.
Barracks:
With this building u can make infantry and attack dogs.
Ore refinery:
This is ur ressource corner-stone. With it u get a Chrono Miner which gather ORE and gems which is the ressources in the game.
Airforce Command Center:
This building has two functions. First of all it gives u a radar which reveals the parts of the minimap u have discovered. Second it gives u the ability to produce airplanes. Up to 4 planes (Harriers) can be built at an Airforce Command Center. If u want more u have to built additional Centers.
Allied Walls:
...walls...
Pill Box:
This is a round box protected by sandbags and it is very effective against infantry. It fires with a machine gun.
Patriot Missile:
The allies primary anti-air structure. It can only attack air. NB: Air includes V3 and Dreadnoughts missiles!
War Factory:
As in the original RA this structure enables u to build Vehicles
Prism Tower:
This one is a tricky fella'. It fires with concentrated light and works allmost like a tesla coil but...When u have 2 or more within a perimeter of eachother they will beam up together at the Prism Tower colsest to the target making the beam much more effective!
Naval Shipyard:
This one gives itself doesn't it? U can produce navanl units with this structure.
Service Depot:
This structure will repair all ur damaged vehicles when they're in it but it costs a bit.
Battle Lab:
This works a lot like the tech center in all the other C&C games. It gives u the ability to produce more advanced units and structures.
Ore Purifier:
This tructure purifies ur ore so that it gives u more money. That simple
Spy sattelite uplink:
This is my favorite building! When it is built u get the whole minimap! Maybe its a bit imbalanced but in the game it doesn't feel that way.
Cap generator:
As in the original game this generator makes the minimap black for a radius around it. Very useful!
Chronosphere:
The first of the allies superweapons. It is capable of teleporting units from one distance to another! Enemy units can be teleported too so u can take a ship to the ground which will destroy it or a ground units to the sea where it will fall to the bottom. When it is constructed ALL players will see it and its countdown.
Weather Control Device:
The ultimate allied weapon! It is able to make a giant storm over a large area! The storm consist of black clouds which throw lightning down in the area! When it is constructed all players will see it and its countdown!
Soviet Buildings:
Construction Yard (CY):
The same as the allied one don't wanna write it again (sorry) :P
Tesla Reactor:
The same as a power plant although it costs less and is less efficient.
Ore Refinery:
See the allied one, with this one u get a War miner insted of a chrono miner.
Barracks:
Again the same as the allied one.
War Factory:
This building makes u able to construct vehicles.
Naval Shipyard:
Makes u able to construct naval units.
Radar Tower:
Gives u the minimap terrain u have discovered.
Service Depot:
This will repair ur damaged vehicles the same way as the allied one.
Battle Lab:
This makes u able to construct the more advanced units and buildings.
Nuclear Reactor:
While the tesla reactor is less effecient than a power plant, the nuclear reactor is the ultimate power-maker!
Build one and it does the same as 12 (!) tesla reactors! And it costs less than the double of one! If it is destroyed it will set of a nuclear bomb so defend this one!
Cloning Vats:
This building duplicates any infantry u make at ur barracks!
Walls:
...walls...
Sentry gun:
A chaingun-cannon that is efficient against infantry and can be used against vehicles.
Tesla Coil:
Now THIS is a fellow that brings back memories! Allmost everyone's favorit in RA and also a popular structure in RA 2. It is a very powerful defence structure that will destroy most infantry in one hit, and tanks in 2-5 hits. The difference from the one in RA u now can charge it up! Take a tesla trooper and put it next to the coil and it will become the ultimate killing machine!
Flak Cannon:
Soviets primary anti-air building. It is very effective against all flying units and missiles.
Psychic Sensor:
This structure will reveal if a unit is attacking a building within its range. At first it seem useless but after some time u will see that it is a HUGE advantage to know where ur opponents units is going!
Iron Curtain:
A soviet superweapon. It is able to make vehicles and ships indestructable for a short time. It will kill any infantry it is used on so it can also be a powerful weapon. When it is built all players will know ad they will see it and its countdown.
Nuclear missile silo:
The ultimate soviet weapon. A great missile that gives a hell of alot in damage and can destroy allmost anything!
It takes 10 minutes to be ready and all players will see it and its countdown when it is built.
Allied Units:
Infantry.
GI: The basic allied soldier. It is cheap and slow but it has the ability to deploy itself in a ring of sandbags making it 4 times as powerful.
Engineer:
As in all other C&C games the engineer can take over buildings and repair bridges.
Rocketeer:
This is a flying unit which has a jetpack on his back. Very good anti-air defence but can also be used to take out infantry withour air support.
Spy:
This is a very good unit. He can diguise himself as an enemy unit and thereby go pase enemy units and defences without beeing seen. The only unit that can recognize him is attack dogs so watch out fro them.
If he goes into..
Barracks: Ur infantry will be created with one promotion
War Factory: Ur vehicles will be created with one promotion
Refineries: He steals all the cash currently in that refinery.
Power plants: He shuts down the power of that base for a short while
Battle labs: U get the ability to make a special infantry unit which is very powerful.
Radars: He resets the shroud for that player
Superweapons: He resets the countdown.
Tanya:
Very good unit and also one of the most popular, especially
since her boobs came in the movies! :P ! She can kill infantry with one shot of her powerful guns and plant C4 explosives on buildings and ships! YES, u read right..now tanya can swim and thereby plant C4 on all ships she enconter! WEEHOO :P!
Attack dog:
Dogs which is good against infantry but cannot attack anything else. They are ur only defence against spies so have some!
Chrono Leggionaire:
Instead of walking the leggionaire teleports around the map. It takes time for him to "fase" back in, the longer the teleport the longer the time! They are good for sneek attacks and they attack with a chrono weapon which erases units and buildings out of place and time. While they attack the attacked unit is indestructable, and cannot attack or count down (if it's a superweapon).
Vehicles:
Grizzly Battle tank:
The primary tanks for the allies. It is fast and good for rushes. In later games it is not that useful.
Infantry Fightning Vehicle (IFV):
This is a vehicle that takes form after the unit inside. If u put a GI in it it will fire with machine gun. If u put an engineer in it it will be a mobile repair vehicle. Incredibly versatile.
Harrier:
The airplane which can attack ground and is vulnerable to anti-air fire.
Mirage tanks:
This unit is a sneaky one. When not moving it transforms to a tree. If u put 5-6 of these units in a forest, u can make a VERY effective surprise attack. They are especially effective against infantry.
NightHawk transport:
A transport-helicopter which is invisible on radar. It can carry up to 5 infantry units. It is vulnerable to anti-air fire.
Prism Tanks:
Very good tanks which fire light beams. They fire FAST and the beam spilts on the target hittng up to 5 other targets next to the primary target. It is good vs large gruops of infantry but it doesn't have a lot of life so protect them!
Mcv:
Haven't i covered this already?
Chrono miner:
The miner that collects ore it drives to the ore but insted of driving back it teleports back to the refinery saving TONS of time!
Naval units:
Amphibious Transport:
This land/sea unit can carry all units. Different units take different space in it.
Destroyer:
The basic attack boat for the allies. It has a cannon to attack ships and land target and a small plane on the back to take out the units undersea.
Aegis cruiser:
The only anti-air allied ship. It fires missiles like the patriot missile system.
Aircraft Carrier:
One of my personal favorites! This ship is a large one that carries 3 small planes. A couple of these can rumble a base completely. The planes dump about 6 bombs very fast and if they die..they are replaced in a time cost free!
Dolphins:
The only allied undersea unit. It is invisible on radar and attacks with sound wawes. It is effective when used in surprise attakcs.
Soviet Units:
Infantry.
Conscript:
As the name represent, u can compare these to cracklings in SC:BW. They're fast cheap and ur first unit available!
Engineer:
The same as the allied one.
Attack dog:
Same as the allied one althouhg these are wite, not brown and look cooler :P
Tesla Trooper:
The final step in the soviets tesla technology. A soldier in a tesla suit which excels in destoying tanks and cannot be run over by any vehicle. He can also charge up tesla coils.
Crazy Ivan:
A very funny unit. It can lay dynamite on anything! Even wandering cows. The dynamite will explode in a short time. Buildings can be healed from the dynamite by engineers and vehicles be a service depot.
Flak Trooper:
The soviets anti-air infantry. However this one can also fire upon ground which makes him standard in any soviet army.
Yuri:
A unit that can take over other units. He uses mind-control to take over enemy infantry and vehicles. He can also make a ring of brain-busting energy around himself for a short time which will destroy any infantry within its range.
Vehicles:
Rhino Heavy tank:
The counterpart to the grizzly the rhino is slower, tougher and more expensive. It is good in rushes too.
Flak track:
Its allmost the same as a flak trooper, just with a little more irepower in the flak cannon. However this vehicle can also be used as a kind of APC carrying up to 5 units at a time.
V3 rocket launcher:
This is a improved version of the V2 from RA 1. It can fire a long range and has massive fire power. However it can be destoyed quiclky be even a conscribt so u need to protect it!
Kirov Airship:
Also one of my favorite units! This airship is very slow but it has tons of life and its bombs has one of the greatest firepowers in the game! It drops them over anytarget (ecept air targets) and destuction is gauranteed! U need to destroy these before they reach ur base (a psychic sensor is helpful here!)
Terror drones:
A very annoying unit. It has form as a little spider. It runs fast and is easily destroyed but..they jump into vehicles destroying them from the inside! Only a service depot can remove these creepy fella's. And..when the vehicle is destroyed it autmaticly jumps to the next one and u cannot target it while it jumps. It takes out infantry the same way but a lot faster because of there low life.
Apocalypse assault tank:
Works allmost as the mammoth tank in RA 1. Very good in groups and can attack both ground and air targets!
Mcv:
Creates a CY (now u know!) :P
War Miner:
The soviet ore-collector. It drives to the ore and back but unlike the chrono miner it is not completely defeceless. It has a medium sized maching gun on the roof that is good against infantry.
Naval units
Amphibious Transport:
The same as the allied one
Typhoon attack sub:
An undersea unit that is invisible on radar. U cannot see it unless u have a unit that detects undersea units like the dolphin and the destoyer.
Dreadnought:
The ultimate ship for the soviets! It fires 2 V3 rockets at a time and can rumble a base easily! But watch out for Tanyas!
Sea scorpion:
A ship that is armed with a flak cannon. It can fire upon land, sea and air.
Giant Squid:
U guessed it a giant squid which can attack ships. It will tear them apart but this takes time! Its an undersea unit!
Well.. i think im done now!
This took DAMN long time so plz read it.
Now u have no excuse for not knowing what im talking about in my RA 2 reports :P
Drefsab gave me a comment before so im duplicating he's godlike ending.
Cheers
Sperfroe (Unfortunately not his godly html) :(
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