MuchTooSexy
vs Retinoid
GRUDGE MATCH!!
After dinner on a Thursday night
I load up FSGS connect and hop onto the Elders' server (insert
shameless plug for The Elders, www.theelders.org, here). A bunch of people are hanging
out, including our former King, MuchTooSexy (MTS), and
Retinoid, who had complained that he never got a chance
to challenge for the throne before a new king was
selected. So just to see who would've come out on top had
the royal grudge match happened, they decide to duke it
out in a 1v1. I ask to observe, and am granted permission.
The Game
Begins...
The
Players: MuchTooSexy (MTS) and Retinoid
The Map: Snowbound
MTS selects random, draws Terran, and lands
his yellow Command Center at 11:00.
Retinoid selects random, draws Zerg, and plants
his purple hatchery at 2:00.

Opening Moves
MTS
sends his four SCVs to the mines and begins hiring more
labor. Despite intense talks with the SCV Operators'
Local #322 (Planet Snowbound Office), he is unable to
negotiate a pay rate lower than 50 minerals per employee.
He builds a depot at 8 control, refinery at 10, and a
barracks at 12. When that's done, he starts his factory,
followed by a machine shop, starport, and control tower.
Preparing for a tank drop, he produces a tank while
researching siege mode, builds another tank, two
dropships, and a group of marines. He also begins
construction of a second barracks.
Meanwhile, Retinoid's
drones munch the minerals and his larvae pupate into more
of the versatile workers. He sends his free overlord on a
scouting mission toward the 11:00 start position. At 8
control he builds his extractor, hatches two more drones,
then a second overlord. He morphs a spawning pool at 9
control. His scouting overlord, seeing Terran SCVs mining
away, does a 180 and floats back to base. Understandably,
it's afraid of being shot out of the sky by marines. Retinoid
orders his overlords to keep watch at his base's
perimeter. His spawning pool finishes, and he immediately
morphs his hatchery into a lair, then begins a second
hatchery. When the lair is done, he takes two drones and
builds a spire and a queens' nest. Not neglecting basic
defenses, he cooks up a group of zerglings to patrol his
base, as well as morphing a sunken colony. The queens'
nest finishes before the spire, and Retinoid
produces a queen. Finally, the spire finishes, and
transfers its genetic information through the creep to
the larvae, which hatch into scourge. (Zerg
reproductive processes are really weird!) Two
scourge are ordered to guard the expansion at 1 o'clock.
The Tension Builds...
During this build-up phase, I
pondered: which came first, the hatchery or the drones?
Zergies start the game with four drones, an overlord and
a hatchery. Perhaps during the pre-game chat and
countdown, the overlord floats in from the map edge and
drops off five drones, one of which morphs into a
hatchery while the others loiter about. But, in that
case, why doesn't the first overlord come with
transporting ability? I just can't figure it out.
In the Terran's case, obviously,
the first command center simply flies in, with four SCV
hitchikers in the hold. In the case of newly colonized
planets, they're special drop-CC's, built at an orbiting
space platform, with extra heat shielding to survive re-entry.
Protoss, on the other hand, simply bring in four probes
with a shuttle. A probe then logs on to Acme Aiur
Buildings Co.'s web site and uses its Visa Check Card to
order a Nexus through sub-space. Protoss have such
advanced technology. The shuttle, having other important
missions to complete, flies away. Anyway...
Early Attacks!
MTS
takes the initiative by loading up his two dropships with
the two tanks, some marines, and an SCV or two.
Unfortunately, he chooses a flight plan which overflies
the 1 o'clock expansion point -- right where Retinoid's
scourge are patrolling. The two living missiles slam into
one dropship, blowing it to smithereens, with all hands
lost! MTS's other dropship presses on, landing a
tank, three marines, and an SCV at the northeastern edge
of Retinoid's base. The tank sieges up and takes a
pot shot at the sunken colony, but Retinoid's
vigilant zerglings dart in and tear MTS's forces
to shreds.

While his attack force is being
brutally slaughtered, MTS floats his second barracks to the ridge
running down the middle of the map, landing it near the
ramp to the 10:00 expansion. He also constructs an
engineering bay in his base and begins wraith production
from his starport.
Retinoid launches a sluggish counterattack by
loading zerglings into his still slow-moving (but,
presumably, the upgrade is researching) overlords. He
also starts making mutalisks at this time. He orders his
queen to scout out MTS's base. Rrreeaaaarch, says an
overlord, which translates into "Find their weak
spot and report back while we get these zerglings ready!"
The queen flies over the chasm and spies a freshly built
wraith bobbing near the starport. She tags it with her
parasitic offspring. Enraged, the wraith pilot heats up
the engines and takes off without clearance on a Zergie
huntin' mission. It turns into a suicide mission, as the
wraith is quickly attacked by Retinoid's
newly hatched air force. The pilot ejects but is caught
by a ricocheting glaive wurm and sliced in half. Ouch!
Then, Retinoid's overlords suddenly engage turbo boost
in mid flight, fly to the east of MTS's
mineral line, and drop their cargo of zerglings. However,
the attack is unsuccessful, as MTS has
produced some more marines and a tank, which kill off the
zerglings before they can do much damage.
Mid-Game Maneuvering!
Both players pause for a few
moments to assess the damage, expand, take a deep breath,
and plan their next moves. MTS had built a second CC at his main, and
now floats it to the expansion at 10:00. He also builds
an academy. Retinoid climbs the zerg air tree, morphing a
hive and greater spire, and expands at 4:00. He also
sends some zerglings up the ridge, which get slaughtered
by two tanks and some medarines. A scouting marine
discovers his expansion and starts shooting at the
hatchery. Retinoid hatches some zerglings which slice the
marine in two.
Retinoid
again zergling-drops MTS's main base, attacking supply depots to
slow down troop production. The hungry lings eagerly
break open two depots, gobbling up the delicious pot
roasts and potato chips inside! Retinoid
then sends in his squadron of mutalisks. They harass a
dropship full of marines, then fly over MTS's
mineral line and spit glaive wurms at the SCVs below.
Many SCVs pop before marines come to drive the mutalisks
away. The SCV Operators' Local #322 sends a threat to MTS --
they'll strike if employees aren't granted hazard pay for
working in a dangerous war zone!
Meanwhile, MTS launches
a Tank + M&M assault on Retinoid's new expansion. Though the Zerg had
built a nydus canal from there to his main base, he
doesn't have the troops to send through to save his
expansion, so the hatchery, drones, nydus, and extractor
are soon blenderized by combined gauss/arclite firepower.
Seeing that it's too late to save his
mining camp, Retinoid flies his mutalisks to MTS's
expansion at 10:00. Most of MTS's troops are on the other side of the
map, finishing their big bowl of Zerg soup, so the mutas
have free rein to smash the defenses (consisting of one
empty bunker!) and SCVs and begin pounding away at the
command center. The CC's health bar is in the red before
the marines and medics can return. The mutalisks back off
in the face of gauss fire. But wait! A lone queen flies
into the maelstrom, enters the CC, and infests it with
her slimy spores! The marines open fire on the converted
CC, which flies away. Unfortunately, Retinoid
can't fly it back to his base, as it's trapped between MTS's main
base and expansion's marines, so he leaves it floating in
no-man's land.
Both players again take a breath.
MTS has repaired the damage to his main base
and constructed a science facility and armory. He
produces more troops, including a couple science vessels.
He also rebuilds the expansion at 10:00. Union
negotiations are in a deadlock. If it's not one thing,
it's another, eh?
Retinoid hatches up more forces, including
queens, and takes the empty 5:00 start position. Soon
after the hatchery and extractor are finished, MTS scans
the new Zerg expansion. Also, Retinoid
floats his infested CC around MTS's 10:00
expansion. My guess is, since he couldn't use it, he
thought he may as well scout with it. It is shot down by
marines and a valkyrie (whose pilot is much cooler-headed
than the late Wraith's).
Retinoid makes another attempted attack at MTS's main,
this time with a single guardian to support. Once again,
the terrans fight off zerglings with marines and medics,
and the guardian gets microwaved by one of the terran
science vessels. If only those forces had been held in
reserve, the end game might have been different! MTS attacks
again, dropping off a strike force of M&M's at 5:00. Retinoid
neglected to defend the expansion, so the hatchery is
razed by stimulant-crazed marines before mutalisks can
arrive and fend off the attackers. However, Retinoid
quickly brings up another drone to re-plant thehatchery.
On to...

The Final Battle!
Knowing that he's being out-resourced and
desperate to gain an advantage, Retinoid
loads up another bunch of ovie's with zerglings and takes
off for MTS's expansion. About 18 zerglings pounce
from the sky onto the nearly defenseless mining base.
They rabidly tear into the turret, bunker, chase fleeing
SCVs and slash away at the command center. MTS sends in
a science vessel to irradiate overlords, and the CC lifts
off before entering the "red zone". A queen
shows up to claim another trophy for her Cerebrate. But
the CC hasn't been sufficiently damaged, and the queen is
unable to enter before Terran reinforcements arrive!
MTS
drops off a big load of tanks and M&M's behind the
minerals at Retinoid's mining camp. Retinoid
chose this inopportune time to nydus over drones from his
nearly-exhausted main base to the expansion, and they're
splattered all over the place by arclite fire. His sunken
colonies are placed too far away from the mineral line to
reach the attackers, and the last of Retinoid's
zerglings aren't enough to fight off the stalwart Terran
forces. The expansion falls. With no source of income, Retinoid
admits that he is vanquished, concedes, and GGs are
exchanged.

A good game! Author's
Comments:
MTS
and Retinoid seem about evenly matched! The battles
raged back and forth across the map, and I couldn't tell
which (if either) player had the advantage until near the
end. A bit better defense at Retinoid's second expansion, and the tide might
have turned in the Zerg's favor.
Queens are muy guapo. They
allowed Retinoid to finish off MTS's first
expansion CC without losing his mutalisks.
Wraith pilots lose their temper
easily. Send medics to calm them down. :-)
And, finally, the SCV Operators'
Local #322 didn't get their hazard pay; since the zerg
threat was eliminated there weren't any hazards except
for Firebats smoking too close to the vespene refinery.
:-]
I know I'm just an amateur
compared to the really great report-writers at this site!
Constructive comments welcome! Thanks to ~CattleBruiser~,
Mark4, YourRoleModel, and Phiber~Optik for writing the
excellent beginners' guides. Thanks to Ret and MTS for
letting me watch this exciting battle. -- YB
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