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849 Kb of images. No
problemo. Unless you have a 3 bps modem or your wheel hamster is
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Intro
A
couple of days ago, I connected to the Internet because there wasn't
anything worth seing on TV. I find a half full NoHunters with noone
talking which means Split Time. I guess it didn't help me much to switch
from Telia to Exodus...
So
I check some new Battlereports (*cough* Bane *cough*) and provide the
Forum with a healthy amount of spam. I bitch about my last report not
being rated and other very important things..hehe. (Which by the way makes
me more popular than ever...)
And
after refreshing the forum every five seconds for ten minutes just to see
if someone posts anything new, I return to Battle.net, and to my surprise
I can see as much as 20 people in the channel! Wow. No splits I guess.
Then
I'm stunned as JPaikman enters the channel. ( I've read all of
WilliamWC3's reports three times and JPaikman is the "hero" in
many of them, being Williams roommate. ) I say hi and I fall off my chair
as this God of SC (hehe) responds in a great way : "hello". Wow.
Anyway,
there is a 1 on 1 challenge, I think it's JPaikman who wants a game, and MrPimp
accepts. I do my usual WilliamWC3 copycat thing saying "me obsy me
obsy kekekekeke" and the players agree to let me obs, well at least
they don't ban me when I join the game...

Early
Game
As
the game starts, JPaikman
finds himself being Zerg at 9'o clock, and MrPimp
after some clicking around finds out he's terran.
MrPimp
starts off by building a depot at his choke, then a barracks and after
that he scouts with an SCV. JPaikman
starts with an ovie, then a hatchery at his natural followed by a rather
late spawning pool.
The
SCV scout, by public demand named Deon, finds the morphing zerg hatchery
at his first checkpoint, and quickly calls for help in the form of his SCV
friend Billy and a marine called Joe.
(OK cut the name
crap 007).
While
sending his troops to JPaikman,
MrPimp
builds a second depot and (surprise) a second barracks to finnish the
wallin. JPaikman
claims his gas and calls up some zerglings to fight off the terrans.
One
of the attacking SCV's builds a bunker next to the hatchery and it
finnishes just before six zerglings hatch. Some new marines have arrived,
but only one gets into the bunker, the rest dies. Unfortunately for MrPimp
the lone marine can't stop the zerglings from destroying the bunker he's
in. The zerglings kill the SCV's so they can't repair it.
The
hatchery survives. Damnit

Now,
as the terran attack force is killed, the zerglings pump their muscles and
jump in their cangaroo-like fasion to the MrPimp's
base. At the same time he starts his Lair upgrade. The zerglings run
through the terran wallin and attack the two marines that defends it. They
dance for a second, but they are killed before MrPimp
gets a chance to interfere with his SCV's. For some reason JPaikman
doesn't go for the SCV's...
The
wallin depots are destroyed, but soon another marine pops out and two
firebats. They kill the lings, and the reinforcements turn their tails,
unwilling to get fried at the narrow ramp. MrPimp
now rebuilds the two depots he lost at his wallin, and gets comsat support
for his CC.
In
the mean while, JPaikman
has finnished his Lair upgrade and built a hydra den. MrPimp
starts to build a command center at the 3 o'clock base, but what he doesn
not know is that JPaikman
has an overlord placed at the cliff overlooking the 3 o'clock choke. Soon
some zerglings come over and attack the CC, forcing MrPimp
to cancel it.
Mid
Game
MrPimp
masses a force of marines, medics and firebats at his ramp, and then he
moves out, killing a batch of lings stationed there. One of the lings
manage to run away though, in a very cowardly fashion. The MMF continues
to march to the southwest until they reach JPaikman's
natural. JPaikman
has constructed two sunkens and after seing the MMF move out, he is
building three additional ones (one above the ramp).
One
marine is designated to scout, and bravely gets killed fast. The rest of
the army move back a bit, take their Stimpacks, heal and then run straight
to their horrible death (although with all those drugs it might be a
joyride, what do I know).
MrPimp
floats a CC to the top left island now, and he sure could use some extra
gas and minerals. Just like the last time he tried to expand, an overlord
catches him on the move. JPaikman
can't do anything about it at the moment though.
Now
it's JPaikman's
turn to attack, and he moves three lurkers out of his base. He tries to
sneak them along his southern cliffside, to avoid a single firebat
stationed outside his base to, well, detect lurkers moving out :P The
firebat must have seen the lurkers despite their intelligent move though,
because the M&M at MrPimps
base moves out to his choke and intercepts the lurkers, killing one before
they can burrow.

Some
hydras join their lurker brethren outside the terran base, and the lurkers
try to push their way up. One lurker runs up the ramp and burrows, but it
is killed my marines with comsat support. JPaikman
decides to wait a bit and reinforces his containment force with more
hydras.
MrPimp
builds an engineering bay now, obviously comsat won't be enough fight the
lurkers. He's not very thrilled about the force outside his base, and he
orders a comsat sweep. About six marines later the lurker outside his base
is dead. Then he rushes his M&M out to chase away the hydras.
JPaikman
expands to the 6 o'clock base with what seems to be a hatchery. MrPimp
loads up a dropship and heads southwest. The pilot reports seing two heavy
burdened overlords on the way north, and MrPimp
has to move his attention home. The ovies drop three lurkers and 2 hydras
on MrPimps
plateau, two of the lurkers burrow next to a factory in the south and one
burrows next to the command center, with hydra support.
An
assload of marines charge the two southern lurkers with a bloody result.
They manage to kill the lurkers, but a large amount of marines die too.
The lurker and hydras at the CC is also attacked, but not by many marines.
Instead the SCV's have to do the dirty work. The attackers finally die,
but they managed to cripple MrPimp
badly.

Not
discouraged, he sets up his turbo newbie at JPaikman's
natural. JPaikman
doesn't seem too bothered by it, because he has gathered a large army of
hydras, lurkers and lings outside his choke, and he knows the terran is
damaged from the drop. So he simply attack moves them into MrPimp's
base which is almost defenceless by now. Soon after the top left island (also
defenceless) is dropped and MrPimp
concedes the game.
(Yeah,
no Late Game :P )
Well
played, both of you. Thanks
for letting me observe and report this game!
Lessons
learned:
-It's
a lot of fun to report short games like this
-It's
also easier :P
-MrPimp
has now won 3 and lost 1 SCV~007 battlereports... (I had to say that since
he braged so much about his 3-0 score in my last report, hehe)

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