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JPaikman Vs MrPimp6913
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Author:SCV~007
IP:t3o957p5XXXX
Date: 08/31/00 09:08
Game Type: Starcraft
Labels:none
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Report Rating: 8.0, # of Ratings: 1, Max: 8, Min: 8
Lifetime Rating for SCV~007: 8.1389
JPaikman Vs MrPimp6913

 

 

849 Kb of images. No problemo. Unless you have a 3 bps modem or your wheel hamster is missing a leg. I hope you have the font...

 

 

Is it THE JPaikman? Oh yes.

 

Intro

 

A couple of days ago, I connected to the Internet because there wasn't anything worth seing on TV. I find a half full NoHunters with noone talking which means Split Time. I guess it didn't help me much to switch from Telia to Exodus...

 

So I check some new Battlereports (*cough* Bane *cough*) and provide the Forum with a healthy amount of spam. I bitch about my last report not being rated and other very important things..hehe. (Which by the way makes me more popular than ever...)

 

And after refreshing the forum every five seconds for ten minutes just to see if someone posts anything new, I return to Battle.net, and to my surprise I can see as much as 20 people in the channel! Wow. No splits I guess.

 

Then I'm stunned as JPaikman enters the channel. ( I've read all of WilliamWC3's reports three times and JPaikman is the "hero" in many of them, being Williams roommate. ) I say hi and I fall off my chair as this God of SC (hehe) responds in a great way : "hello". Wow.

 

Anyway, there is a 1 on 1 challenge, I think it's JPaikman who wants a game, and MrPimp accepts. I do my usual WilliamWC3 copycat thing saying "me obsy me obsy kekekekeke" and the players agree to let me obs, well at least they don't ban me when I join the game...

 

 

A Battle.net Sunrise!

Early Game

 

As the game starts, JPaikman finds himself being Zerg at 9'o clock, and MrPimp after some clicking around finds out he's terran.

 

MrPimp starts off by building a depot at his choke, then a barracks and after that he scouts with an SCV. JPaikman starts with an ovie, then a hatchery at his natural followed by a rather late spawning pool.

 

Anytime now, I'm going to land my CC and turn this into an FFA. (or them vs me)The SCV scout, by public demand named Deon, finds the morphing zerg hatchery at his first checkpoint, and quickly calls for help in the form of his SCV friend Billy and a marine called Joe. (OK cut the name crap 007).

While sending his troops to JPaikman, MrPimp builds a second depot and (surprise) a second barracks to finnish the wallin. JPaikman claims his gas and calls up some zerglings to fight off the terrans.

 

One of the attacking SCV's builds a bunker next to the hatchery and it finnishes just before six zerglings hatch. Some new marines have arrived, but only one gets into the bunker, the rest dies.  Unfortunately for MrPimp the lone marine can't stop the zerglings from destroying the bunker he's in. The zerglings kill the SCV's so they can't repair it.

The hatchery survives. Damnit

I believe that depot will blow. Ok it won't because this is a frozen image. But it would if this was a movie.

 

Now, as the terran attack force is killed, the zerglings pump their muscles and jump in their cangaroo-like fasion to the MrPimp's base.  At the same time he starts his Lair upgrade. The zerglings run through the terran wallin and attack the two marines that defends it. They dance for a second, but they are killed before MrPimp gets a chance to interfere with his SCV's. For some reason JPaikman doesn't go for the SCV's...

 

The wallin depots are destroyed, but soon another marine pops out and two firebats. They kill the lings, and the reinforcements turn their tails, unwilling to get fried at the narrow ramp. MrPimp now rebuilds the two depots he lost at his wallin, and gets comsat support for his CC.

 

In the mean while, JPaikman has finnished his Lair upgrade and built a hydra den. MrPimp starts to build a command center at the 3 o'clock base, but what he doesn not know is that JPaikman has an overlord placed at the cliff overlooking the 3 o'clock choke. Soon some zerglings come over and attack the CC, forcing MrPimp to cancel it.

 

Mid Game

 

MrPimp masses a force of marines, medics and firebats at his ramp, and then he moves out, killing a batch of lings stationed there. One of the lings manage to run away though, in a very cowardly fashion. The MMF continues to march to the southwest until they reach JPaikman's natural. JPaikman has constructed two sunkens and after seing the MMF move out, he is building three additional ones (one above the ramp).

 

One marine is designated to scout, and bravely gets killed fast. The rest of the army move back a bit, take their Stimpacks, heal and then run straight to their horrible death (although with all those drugs it might be a joyride, what do I know).

 

MrPimp floats a CC to the top left island now, and he sure could use some extra gas and minerals. Just like the last time he tried to expand, an overlord catches him on the move. JPaikman can't do anything about it at the moment though.

 

Now it's JPaikman's turn to attack, and he moves three lurkers out of his base. He tries to sneak them along his southern cliffside, to avoid a single firebat stationed outside his base to, well, detect lurkers moving out :P The firebat must have seen the lurkers despite their intelligent move though, because the M&M at MrPimps base moves out to his choke and intercepts the lurkers, killing one before they can burrow.

 

That lurker didn't get to lurk before he died =(

 

 

Some hydras join their lurker brethren outside the terran base, and the lurkers try to push their way up. One lurker runs up the ramp and burrows, but it is killed my marines with comsat support. JPaikman decides to wait a bit and reinforces his containment force with more hydras.

 

MrPimp builds an engineering bay now, obviously comsat won't be enough fight the lurkers. He's not very thrilled about the force outside his base, and he orders a comsat sweep. About six marines later the lurker outside his base is dead. Then he rushes his M&M out to chase away the hydras.

 

JPaikman expands to the 6 o'clock base with what seems to be a hatchery. MrPimp loads up a dropship and heads southwest. The pilot reports seing two heavy burdened overlords on the way north, and MrPimp has to move his attention home. The ovies drop three lurkers and 2 hydras on MrPimps plateau, two of the lurkers burrow next to a factory in the south and one burrows next to the command center, with hydra support.

 

An assload of marines charge the two southern lurkers with a bloody result. They manage to kill the lurkers, but a large amount of marines die too. The lurker and hydras at the CC is also attacked, but not by many marines. Instead the SCV's have to do the dirty work. The attackers finally die, but they managed to cripple MrPimp badly.

 

As I understand it, from the forum discussion, porn is not welcome here. So I had to censor this image a bit so I won't get banned.

 

Not discouraged, he sets up his turbo newbie at JPaikman's natural. JPaikman doesn't seem too bothered by it, because he has gathered a large army of hydras, lurkers and lings outside his choke, and he knows the terran is damaged from the drop. So he simply attack moves them into MrPimp's base which is almost defenceless by now. Soon after the top left island (also defenceless) is dropped and MrPimp concedes the game.

 

(Yeah, no Late Game :P )


 

Well played, both of you. Thanks for letting me observe and report this game!

 

Lessons learned:

 

-It's a lot of fun to report short games like this

-It's also easier :P

-MrPimp has now won 3 and lost 1 SCV~007 battlereports... (I had to say that since he braged so much about his 3-0 score in my last report, hehe)

 

I made myself another logo...nice huh? Took me about 1 minute :P

 

 

 

 


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