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Zalpus VS -=RaRe=- : Final, Page 2 : A PvT Game
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Author:Inssider
IP:d189-235XXXX
Date: 08/01/00 08:08
Game Type: Starcraft
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Report Rating: 8.0, # of Ratings: 2, Max: 8, Min: 8
Lifetime Rating for Inssider: 7.8333
Inssider's BR: Zalpus VS -=RaRe=-: Page 2

Zalpus VS -=RaRe=-
-Page 2-

Note: It is highly recommended that you wait for at least five minutes on a speedy modem for this to load, longer for slower modems. Highly, highly recommended. I'm on a cable modem, and it still takes a while for this br to load. So... be patient, and when everything's all done loading you may continue reading this battlereport.

 

Minimap Update: At this point, Zalpus has four operational bases while -=RaRe=- has three. Zalpus is starting another base at the bottom right island, while -=RaRe=- is starting one at the 3:00 start. All resources - mineral patches and free vespene geysers - have been colored red to distinguish them from Zalpus's teal colors. Zalpus's main and natural expansion are completely mined out, and his only current mineral income source is the top-left island expansion. =RaRe=- still has mineral patches in all his bases, his mining operations having been hurt by vultures and a nuke.While -=RaRe=- has less bases than Zalpus, he has more mineral patches under his control, in addition to a somewhat loose control over the center of the map with his dragoons. Zalpus has his tank network set up in front of his main base with some science vessel and vulture support. Those teal spots in -=RaRe=-'s main base are spider mines left there by Zalpus's vultures early in the game, as is the teal dot on the 3:00 start plateau. All the mineral-only expansions are open at this point, as are the 3:00 nad 6:00 natural expansions. This game is pretty balanced at this point - the two players seem pretty even to me so far.

 

Then came the Shot Heard 'Round The Temple. Some tank or dragoon decided to get a little frisky and crossed the Red Line, sparking a confrontation between Zalpus and -=RaRe=- which resulted in the loss of two Zalpus tanks and a dozen or so of -=RaRe=-'s dragoons. -=RaRe=- has got to be realizing by now that tanks own dragoons. And again, -=RaRe=-'s containment is blown.

 

Well, Zalpus by now has a fairly impressive tank network, with a setup that would make any player think twice before attacking. He has them spread out on the ground and on the ledge so one storm won't decimate them all. He has an engineering bay that provided extra sight earlier but is doing nothing right now, a few vultures, and a handful of science vessels for irradiate and EMP and matrix. Anti-air, however, is the weakness of this setup - only one goliath and one turret available. Of course, Zalpus is banking on the fact that -=RaRe=- is still primarily using dragoons. While not as impressive as YRM's WW3 FFA (heh) "Tank Push From Hell," this is still pretty effective against ground, especially dragoons, -=RaRe=-'s primariy unit of choice.

 

Evidently Zalpus has great stores of money, as he constructs two command centers, both with nuclear silos, at the bottom right island expansion. Like the top left island, Zalpus is content to commit only minimal troops and defensive structures to the protection of this expansion.

 

At this point, Zalpus starts his invasion on -=RaRe=-'s 6:00 expansion with a few tanks and vultures, and, surprisingly, some goliaths. Evidently he's at least wary of some Protoss air. After repeating the familiar dragoon suicide scenario, -=RaRe=- finally unveiled his tank counter - leg enhanced-zealots. Not enough to dispose of Zalpus's threat, however. Zalpus was able to take care of -=RaRe=-'s defending forces with minimal losses, and went on to threaten the 6:00 expansion.

 

-=RaRe=- tried [again] to attack Zalpus's base defense AKA tank network. This time, however, in addition to his dragoons, he enlisted the aid of a control group of zealots he'd been saving up. The zealots were able to turn the tide and, despite Zalpus's liberal use of defensive matrix, -=RaRe=-'s forces were able to take out a sizable chunk of the Terran commander's tanks, though not without heavy losses.
A few dragoon survivors of the battle attempted to pick off Zalpus's floating engineering bay, but some cloaked ghosts armed with lockdown quickly took care of that.

 

Now back at the attack on the 6:00 expansion. Zalpus has commenced his attack on the base buildings, targeting the vital buildings while leaving two tanks behind at the ramp as a rear guard. -=RaRe=-, recognizing the importance of this threat, sent a control group of zealots and a few dragoons down to save his expansion. The two tanks are quickly overwhelmed, and the other vultures, goliaths, and lone tank come under fire as well. They fight valiantly, but numbers take their toll and -=RaRe=- emerges the victor of the short fire exchange. However, Zalpus's task force had already done its job in killing off the probes, razing the nexus, and laying waste to most of the other key buildings.

 

-=RaRe=- is now feeling the hurt of the lack of money, mining only from his 9:00 natural expansion. His main is mined out, his 6:00 start expansion was just shut down, and his 3:00 start expansion is just now getting up to full probe capacity. Greatly hampered in his troop production by the lack of resources, -=RaRe=- needs money fast or he's going to be run over by Zalpus. So he stops troop production entirely long enough to save up enough money to warp in two nexuses (nexi?) at the 9:00 mineral-only and the 6:00 natural expansion, along with a prayer that Zalpus doesn't attack anytime soon, at least until -=RaRe=- gets back on his feet unit-wise. Zalpus now has the opportunity to take the game.

 

Recognizing that -=RaRe=- has less operational expansions than he does, and wanting to widen that advantage, Zalpus takes his pimp squad of four vultures and sends them to -=RaRe=-'s 3:00 start expansion. The speedy bikes run past the guarding dragoons and zealots, and eliminate all probes before going to work on the nexus. They get it down to half its HP before getting blasted by -=RaRe=-'s reinforcements.

 

-=RaRe=-'s forces are now down to a handful of zealots and a few dragoons, while Zalpus has a few tank survivors and a couple newly-made goliaths. Both players have fully upgraded their units of choice - Protoss ground and Terran mech - but the difference is that Zalpus has the economy to produce more units, while -=RaRe=- is greatly hurting from the lack of income and is still waiting for his two expansions to finish warping in and enable him to mine. He is extremely vulnerable, and Zalpus has a golden opportunity to end this game in his favor.

 

-=RaRe=-, in a last-ditch effort to keep Zalpus from attacking him while he's vulnerable, launches all available combat units near Zalpus's base in a delaying-action attack, in hopes that he'll be able to stall Zalpus long enough for -=RaRe=-'s expansions to come online and allow him to get back on his feet. Unfortunately, it was a doomed cause, as his troops incurred minimal damage on Zalpus's units. Worse, this move left -=RaRe=-'s 3:00 expansion defenseless, and Zalpus sent his units over to raze the nexus to the ground.

 

Zalpus drops a ghost off on the 9:00 natural expansion ledge to attempt a nuke, a move going straight for -=RaRe=-'s jugular. Remember: this expansion is still -=RaRe=-'s only source of income. The ghost is followed by a complement of about four science vessels, presumably for D-matrix and EMP. A guarding dragoon was quickly lockdowned, and both parties were notified that a nuclear launch has indeed been detected. For Zalpus, the allotted wait time for the nuke to fall was too long; for -=RaRe=-, the allotted search time for the red dot was too short. Regardless, the nuclear missile was launched and acquired its target successfully, with the ghost's targeting red laser dot centered squarely on -=RaRe=-'s 9:00 natural expansion nexus.
Terran Dominion Operation Report

Target damage: nexus razed.

Secondary target damage: assimilator, no shields, half health; gateway, no shields, one-third health.

Collateral damage: all probes destroyed.

Mission status: successful.

 

-=RaRe=-, realizing the futility of continuing play when his bases are wide open (no static defense), his troops are nonexistant (only a few units left), and his economy is at rock-bottom (no probes mining), concedes the game to Zalpus.

<-=RaRe=-> fuck it gg dude
<Inssider> heh
<-=RaRe=-> i cant take no more
<Zalpus> gg man
<-=RaRe=- has left the game>

Zalpus emerges the victor.

 

Obviously these weren't 1600-caliber players, but they're both probably better than my chobo ass, and played a great game. Both players were good sports, and gave their consent for me to create a BR of their game. Thanks to Drefsab for helping me get my HTML straight for the background color, thanks to you for reading this BR, please comment, and give me some feedback please on what I should improve. Oh, and props to Ethermoon for their hard work on their inagural RTS title Strifeshadow. Thanks,

Inssider


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