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Hey everyone, its been a while since I submitted my last
report, but then again, celebrating the Laker's championship is taking some time
(and many more championships to follow). Well, because of my delaying, I
decided to release all of my br's into one, and here they are. So enjoy
this lengthy br, let the pics load.
Alrighty then, here is the first game! Because of popular request (erm, actually POA was the only one requesting it^^), I bring to you…
The Great 2vs1 Screwup
Werd~Protector (Who is the Protoss player formerly known as ProtectorOfAiur) decided to test his mighty 1vs2 skills against NHers. I was not willing to be a participant because I had already beaten down Protector twice (and it doesn't help when +Anathema+ is your partner).
Two bold and brave challengers were willing to put all the marbles to destroy the enemy. I present to you two newb… I mean two brave challengers, QuadManiac and I-Sob-Melvin (or something like that).
I'm sure we all know Protector for being the homo…I mean good Protoss player. In this game, however, he took the risk to choose Zerg. I was a bit unsure about Protector's chances, especially since he would not be using his favorite race.
I didn't know Quad until afterwards, as I see that he and Protector have an estranged relationship…hehe you know what I mean. I was hoping that at least Quad or Melvin was somewhat at Protector's skill level, to make this a good game to watch. Quad would command those good ol' Terrans.
Melvin is…Melvin. Period. He got Protoss, which gave me the unsettling feeling that this game would not last that long… The game was made on a map that would give Protector a chance…Dire Straits. As the game was made, I was not along in my venture to see this stimulating game. I was also joined by some guy with a bunch of symbols in his name, along with British[FTL]. Then without warning, the countdown began. 5…4…3…2…1
Gogogogogogo
The game starts and Protector is given the bottom left, while Quad was given the top right, and Melvin started at the bottom right. Protector's build was the only build that was really sensible for any zerg player on an island map, mass hydra drops. Showing the observers some flash, he pulled the 10/9 trick, and continued pumping out drones, stopping only to make a pool, den, upgrade to lair, slap down some evolution chambers, along with 2 more hatcheries. I continually switched my attention to his opponents, and this is what I saw…
Melvin teched up to cyber core and then made a robo facility… and then stargates. I pause, because he didn't make a robotics support bay! (Or that's what I thought). He added another gateway, and started making some goons. Hmm… I don't see corsairs or templars anywhere!
Quad's build turned out very interesting. He slaps down a barracks, then a factory. At this point, I'm guessing that Quad is going for goliath thunder. However, he techs once more to starports, making me believe that he is going for wraiths to go ovie hunting. Well… I ended up being wrong on all counts. Quad decides that he is too cool for little puny tin cans or ground units, and decides to make bcs…
Umm…are we gonna attack?
Rather than pressing and either a) attacking or b) containing, Quad and Melvin decides to keep quiet, and hopefully outproduce Protector. Unfortunately, when you give up 2 expansions while only expanding once, that's probably not gonna happen. Which ends up being the case. While Protector freely expands, Quad is only able to expand once, while Melvin isn't able to expand.
Protector decides to take out one of his foes, and brings about 5-6 ovies full of hydras to drop on Melvin. Melvin has finally decided that expanding would be a good idea, and expands above his main. It’s a good thing he did too, because all he has to defend Protector's drop is 5-6 goons. And it really didn't matter then either because the goons were dancing instead of firing. And with little home defense, Melvin's main quickly goes up in smoke. The depressing thing is that Melvin put up no fight with reavers, corsairs, or templars. Way to own!
Quad is not taking any chances after seeing what Protector has done to Melvin. He has finally made a battlecruiser (I think). It is here that one of the fellow observers notifies me of something deserving of my attention. Quad has about 12 scv's in his main, as his mineral line looks about only 2/3 done! Then compare that to Protector's mineral line, that is basically finished, with about 3x as many peons than Quad has.
The game has probably lasted about 30-40 minutes when Quad announces some groundbreaking news to his partner. "I'm gonna make a science vessel!" Wow, looks like science vessels will stop the oh… 40-50 hydras Protector has. Quad has managed to make about 3-4 battlecruisers and manages to clash with Protector a few times before hastily retreating each time.
Protector decides to ditch his hydras, and already has a greater spire. He starts pumping out mutalisks/devourers/scourges and promptly decimate Quad's 4-5 battlecruisers. I don't know if Quad realized that scourges fly faster than bc's can run away =(.
Quad decided that he had enough of Protector and left the game. However, Melvin would not go quietly! Remember Melvin…oh yeah he still has that expansion. And that expansion has cannons covered everywhere (hey at least Melvin learned his lesson).
Unfortunately for Melvin, Protector simply turns those mutas into guardians, and pops the cannons one by one…
And…the winner of this laughingstock is...
Werd~Protector
A.K.A
ProtectorOfAiur!
Protector gw gj you own
Well, may this game be a lesson of how not to play 2vs1.
Afterwards, I learned a little more about Protector and Quad's estranged relationship.
On a serious note, this is what Quad had to say about Protector:

Then he had this to add on top of what he said:

Okay whatever that means...I think we should leave that with
Quad and Protector^^.
If you thought that game sucked, don't worry, that was only a
warmup of what is to come. The next br is a game that I had initially
released oh about 2 months ago, but because of my inept html skills, the ending
kept getting cut off. So with my newly refined skills (thx JV!) I present
to you the br in whole, and the mysterious end!
The New Innovative Style That Will Revolutionize The Way We Play 2vs2's
Well not exactly^^
Wow, I don't know if any of you folks out there have tried this before, but here goes.
After playing a couple games of zealot farmer (Hacked I tell you!), I was ready to try anything. However, everyone had vanished into thin air, and I was alone.
As I was thinking of going back to my Spanish essay (very unhealthy), I noticed a familiar name log on, ::nobody::! Soon after came Fox^1, and then...Herbal Avenger! For those that still do not know who Herbal is, well too bad!
Anyways, we decided that we should play a nice game of 2vs2, when Nobody suggested the idea of playing it a little bit differently. Rather than play with static teams, why not switch them at set times! I was a bit skeptical of the idea, questioning whether it would work.
We decided to try it out first, and see what kind of adjustments we could make. The first game started on everyone's favorite, Lost Temple, with the set time to switch at 15 minutes. The game ended up being a massacre. Although I started out with Nobody as my partner, we switched and my next partner was Herbal. We promptly owned Fox and Nobody with double muta/ling, and were soon back at No Hunters, thinking of changes. To make the game more interesting, we set the switch time at a fast 5 minutes, and cloned [FLS]prozerran's idea of going all out Terran! At five minutes a switch, we would have to shift our focus.
Well, enough of the intro, Lets get to the players!
The-Lakers (me!) - Yes, my other important role is to play this game! I was really hoping for an all out nuke fest, and so I teched up to nukes. My partners would look like this: Fox, Nobody, Herbal. My starting location was the 12 o clock.
Fox^1 - My first partner, he was looking for a more sturdy and stable build in teching to factory units, with science vessel support later on. His partners looked like this: Me, Herbal, Nobody. He started out at the 9 o clock spot.
::nobody:: - Nobody, playing like a nobody, decided to tech to Starport units. His partners looked like this: Herbal, Me, and Fox. He spawned at the 6 o clock spot>.
Herbal_Avenger - Herbal would also churn out mass factory units. His partners looked like this: Nobody, Fox, and Me. He spawned in at the 3 o clock spot.
Well enough of the intro, lets get the game going!
And then there was 4
The-Lakers and Fox^1 vs. ::nobody:: and Herbal_Avenger
Knowing that the 5 minutes would go relatively quickly, I choked off my ramp, as did all the other players. I spared money on troops for only marines, as I quickly teched up to nukes! I was looking at Fox's build, and he also walled in. He also skimped on defense, and teched to factory units. The 5 minutes did indeed come by faster than I thought, which meant time to...
Switch!
The-Lakers and ::nobody:: vs. Fox^1 and Herbal_Avenger
After a brief minute to switch allies, Nobody's main came into view. He was also teching hard, skipping the factory units, and going for 3 starports. Heh, can you say battlecruiser? I had a starport up, and was working on my science facility, and I noticed that Nobody went to work at his natural expansion. I decided to do the same, but wanted to take my island next to me. I was on my way floating my cc over, when I noticed that Nobody was flying his wraiths towards me. Coincidentally, time had come to...
Switch!
The-Lakers and Herbal_Avenger vs. ::nobody:: and Fox^1
This time my partner would be Herbal_Avenger. At the time of our switch, my science facility had finished. I worked on both my nuclear silo as well as an academy. When I switched my attention on Herbal's main, I saw factory units, like Fox's.
Now back to the action. A sick feeling came to my stomach. Nobody flying his wraiths to me was not coincidence! Now that was no longer my partner anymore, he started taking pot shots at the helpless cc. Unfortunately, those potshots lasted long enough to destroy my cc. That bastard...backstabber...grr...
Well I decided to put that loss behind me, and instead concentrate on what was going on. I noticed that Herbal was also expanding, and had an array of factory units. His scv's also started to explode one by one too. I didn't see who had turbo newbied Herbal until after next switch. And since it was nearly time to switch, I ignored his pleas for help.
My nuke was done, and my ghost was ready for some nuking action. At this time, I finally started my expansion at my natural. The time had come once again to...
Switch!
The-Lakers and Fox^1 vs. ::nobody:: and Herbal_Avenger
Fox's vision came online once again, and I noticed that it was indeed Fox who turbo newbied Herbal. Fox had also started on his natural expansion, and looked like he was going goliath thunder w/ tank support. At this time, Fox had sieged some tanks on the bottom of the cliff of Nobody's main. I believe at this time, I nuked Nobody's natural as well. Fox had also sent some units to test out Nobody's base, but that was all secondary to me, as I noticed my main being under attack.
Doh! Nobody and Herbal combined for a bc/drop on me. Nobody had about 6 bc's, while Herbal dropped factory units on me. The bulk of my defense was at my choke, giving Herbal's tank free reign to blast away. I lost virtually all my tech during this surprise attack, and unsurprisingly, Nobody withdrew his bc's.
The situation looked bleak for me. Although I had killed off Herbal's support units for his tank, his tanks remained. At that point, I decided that the only way to get rid of the foul drop was by nuking it. The nuke brought down the hammer on the tanks and my ghost, but I was faced with the crises of having to rebuild.
I did have a surplus of money, both gas and minerals, and this would be an aid in my recovery. Time, however, seemed to be against me, as I agonized for the 5 minutes to be up. And finally it did come to...
Switch!
The-Lakers and ::nobody:: vs. Fox^1 and Herbal_Avenger
It had somehow slipped my attention, but no longer did Fox have his little encampment below Nobody's cliff. It was replaced by Herbal instead, as his 2 tanks and 3 or 4 goliaths fired upon Nobody's main when he had the vision.
I was hoping to divert as much attention away from me for the time being, and was successful in that I was able to remake another science facility, and with the moolah, I started building multiple cc's with nuclear silos for more nukes.
A funny moment came when I told Nobody to double on either Fox or Herbal now. He agreed and I said, "Lets get Herbal." Nobody agreed again, but then I thought for a moment. "Herbal is my next partner!" I recovered quickly, saying we should attack Fox instead, but by then he caught on too. In the long run, Nobody attacked Herbal, while I tried nuking Fox.
My nuke attempt against Fox failed because he was guarding his choke carefully with a science vessel and a grip load of tanks/goliaths. This futile attempt was secondary to the main attack for this time period.
Nobody had sent his bc's and a couple of tin cans (err..wraiths) to go and attack Herbal. At first, I thought Nobody would have the edge in that he had 2 of the 6 bc's d-matrixed.
Unfortunately for Nobody, Herbal was recalling more goliaths to while Nobody slowly had fewer and fewer bc's! Not to mention, Nobody had forgotten about his wraiths. Those tin cans ended up attacking the supply depot at Herbal's choke, and in the end, Herbal ended up losing only 1 supply depot and about 5 or 6 goliaths.
Heh, I could hardly restrain myself from a little chuckle, after what Nobody had done to me! As the attack was over, so was the time with our current partners, and time to...
Switch!
The-Lakers and Herbal_Avenger vs. ::nobody:: and Fox^1
There are many things you can call this time frame, such as: the rebuilding stage, All Quiet On The StarCraft Front, etc. I was virtually recovered from that near-game ending attack. However, me being the Terran expert, I had only had nukes. I did make some goliaths, but my production wasn't nearly that of Herbal or Fox's. I decided it would be best to just kick back a bit and see what I could nuke. Nobody was also recovering from that failed air invasion. He should have switched to factory units at this point, especially because Herbal/Fox were churning out a lot of goliaths. But nonetheless, he decided that bc's were the only way. As I had my mind fixated on that evil Spanish essay, I realized that the time had come to...
Switch!
The-Lakers and Fox^1 vs. ::nobody:: and Herbal_Avenger
Cunning best describes this sequence. I had no time to relax, as I noticed Nobody was being attacked already! Fox, being ever so cunning, had placed his goliaths and tanks on Nobody's main during the previous sequence. And Nobody didn't even realize it either!

It was funny to see Nobody's 2 helpless bc's being smashed to bits by Fox's goliaths. The tanks sieged up, and started blasting away, just like Herbal did on my main before. And yes, I was still bitter about Nobody's attack on me^^. Well, all would have gone well... but then I just realized something dreadful. Nobody was my next partner! Horrified, yet helpless, I hoped that the 5 minute mark would never come. Nobody did get a chance to float away his cc's, and started rebuilding at both islands. Unfortunately for me, I was the most likely target during the next...
Switch!
The-Lakers and ::nobody:: vs. Fox^1 and Herbal_Avenger
Well, I knew that I was in for some deep @#$%. Me being the persuasive talker, I tried goading Herbal and Fox to attack Nobody and not me. Nobody had actually done a decent job with rebuilding, as he built 3 starports at his top corner island. Unfortunately for me, the blitz was on, as Fox did the honor of dropping his metal units on me. Fox also decided to literally follow the meaning of "map control," and proceeded to move his tanks and goliaths and science vessels toward the middle of the map. I was disappointed with the results of the game, but then, Nobody didn't win, right? Well... not exactly...
Switch!
This would be the final switch we made, and by now, using your brains, I was teamed with Herbal, while Nobody was teamed with Fox. Well, my thoughts was that it would boil down to who had a better metal force, Fox or Herbal. Heh, I think Fox resolved the problem right away and laid waste to Herbal's main. I left the game, disgusted at my efforts, and that Nobody was able to walk away with the win.
AND SO THE WINNERS:
Nobody and
Fox
Well that was fun.
Wow these games are great for those who are bored by the simple 2vs2's.
5 minutes can go by quicker than you think...but can also seem like an eternity.
Anticipate because the person you attack may be your next ally!
For those who still don't get how this game goes...well too bad^^!
Alright then, lets get moving right along to the next game
Well, that was an interesting game, but this br wouldn't be complete without a real game. And a recent one too. Without delay, the last game of this br...
A Good Old Fashion 3 Game Series
So during my mindless stay at nohunters I saw some guy with symbols for his screen name ~]+)A][ul2(+[~, asking for a 1vs1 on the River Styx, when Whoop (on his afk-x sn) also asked for a 1vs1. Naturally, ~]+)A][ul2(+[~ asked Whoop, and both agreed to play on Styx. The game was made on Bob's observer version map (although it took forever because ~]+)A][ul2(+[~ said he was also d/l mp3's on a 56k).
Game 1
Both players randomed, with Whoop drawing Zerg on the bottom and ~]+)A][ul2(+[~ drawing Terran on top. Whoop was going for the obvious choice against Terran, turbo lurkers, while ~]+)A][ul2(+[~ was going for 2 barracks. Whoop showing us his teching ability, has a lair morphed by the time ~]+)A][ul2(+[~ is finishing his second barracks. Furthermore, ~]+)A][ul2(+[~ doesn't have a refinery yet.

Whoop's hydra den is also finished by the time the lair is finished, when ~]+)A][ul2(+[~ decides to do a little offensive bunkering. He moves his marines and scv's out when he finally starts on a refinery. However, Whoop has also started on his "natural" expansion w/ gas, and it is almost completed by the time ~]+)A][ul2(+[~'s troops get there.
Whoop being smart, knows that ~]+)A][ul2(+[~ is coming down because of lings he used to scout. He puts down a sunken colony to prevent ~]+)A][ul2(+[~ from bunkering Whoop too much. As ~]+)A][ul2(+[~ starts on his bunker, Whoop has already finished the Lurker Aspect, and has already started to morph two lurkers. It doesn't look good for ~]+)A][ul2(+[~, especially since he hasn't started on an academy yet! He only has an ebay being made to give him detection against the lurkers.
Unfortunately for ~]+)A][ul2(+[~, he builds his turret behind the bunker, thus limiting the detection radius and allowing Whoop to burrow his lurkers close enough to attack the bunker. When ~]+)A][ul2(+[~ uses his scv's to repair his bunker, Whoop simply unburrows, and then moves them a little bit closer, while also keeping out of the turret detection radius.

Whoop is able to kill the entire Terran encampment, and then morphs 2 more hydras into lurkers. He rushes 2 of the lurkers to ~]+)A][ul2(+[~'s base, and finds a nice open base with no defense. In fact, the base is so wide open that Whoop is able to rush his lurkers directly to his mineral line and promptly massacres the poor scv's. Whoop brings the other two lurkers and also burrows those around ~]+)A][ul2(+[~'s barracks.
And why was there no defense? Well, simply put, ~]+)A][ul2(+[~ was about to attack Whoop with tanks and m&m's. In fact, while Whoop used the upper road, ~]+)A][ul2(+[~ was marching down the lower road. When he realized what was happening, he made a quick U-turn back towards his main. Unfortunately for ~]+)A][ul2(+[~, it was a little bit too late as his main was decimated. His command center at his expansion was finished, but with no tech left and probably his only comsat available used up, ~]+)A][ul2(+[~ knows that the game is lost and surrenders.
The funny part of all this is that ~]+)A][ul2(+[~ kept saying "gg" even when his little offensive bunker attempt failed. In fact he would repeatedly laugh at his own mistakes!
His big blunder was that he forgot to make his academy. In fact, his factory came online first while his academy was only half way done!
We are all back in the channel when ~]+)A][ul2(+[~ asks for a rematch and Whoop accepts, however asking that it be played on the familiar grounds of the Lost Temple. Whoop makes, and the game starts, this time with my mind more on actually br'ing the game than in the last one.
Game 2
The game starts with the speed set at Whoop's usual likings, Faster. The significance of this is that ~]+)A][ul2(+[~ asked why the game was not played at fastest. Whoop responds . Whoop also has a shoutout .
Both players random, with Whoop drawing Terran and ~]+)A][ul2(+[~ drawing Protoss. Ahh another tvp, just what I needed. Whoop would be given the 6 o'clock spot while ~]+)A][ul2(+[~ received his nexus at the 12 o'clock. Anyways, the Unfortunately for Whoop he doesn't wall-in, which as Protector once said, "You have a 2/3 chance of walling in correct against random." Whoop would later say why he didn't wall-in. Any ways, Whoop techs to double
factories,

but ~]+)A][ul2(+[~ is teching even faster. He had gas out first, and was teching to robotics facility and a robotics support bay.

The action starts off early as Whoop brings a scv along with 2-3 rines. He tries offensive bunkering, but ~]+)A][ul2(+[~ notices this right away to disrupt the Terran offensive. Whoop is forced to cancel his bunker and retreat his rines. Unfortunately for him, ~]+)A][ul2(+[~ has decided to give chase.
Just when it looks like the game will end with ~]+)A][ul2(+[~ and his 3 zealots, he decides NOT to charge in, despite the fact that Whoop has been teching and has virtually no rines to guard his base.
He does attack with a reaver and 2 zealots, as he drops them right in Whoop's mineral line. Whoop has anticipated this move by ~]+)A][ul2(+[~ and has put mines around his mineral line. He also seiges up a tank as the drop from ~]+)A][ul2(+[~ has arrived. While the 2 zealots get blasted back to Aiur, the reaver stands alone, and blasts away at the poor scv's. The reaver manages to take out 11 scv's before it is also blasted away.
Both players continue to build unmolested after that attack, with ~]+)A][ul2(+[~ building an observatory, and teching to templar archives. Whoop has finished both vulture upgrades as well as siege mode (a given), and decides to harass ~]+)A][ul2(+[~. Whoop brings down 4 vultures along with a lonesome siege tank, and starts laying mines outside ~]+)A][ul2(+[~'s base. He sieges up and waits for ~]+)A][ul2(+[~ to take the initiative. And he does...with the help of a friendly observer, ~]+)A][ul2(+[~ brings 5 dragoons to see what he can do, only to retreat them after taking one blast from the tank and one mine hitting the goons. He tries again, and even with an observer, one dragoon loses his life to a mine. Then he tries rushing 3 more goons towards the tank, only to be blasted away by...you guessed it, the mines.

~]+)A][ul2(+[~ decides that to switch to dt's, and see how useful they are. The first dt manages to take out 2 vultures thanks to a mine, and another dt follows up and kills the tank...thanks to a mine.
~]+)A][ul2(+[~ has his expansion up and running full tilt, and has also added more gateways. He pumps temps/dragoons continuously from his gateways, and moves towards the middle of the map. Whoop is now more content with mining his base and sieging up so he can take his expansion. Unknown to Whoop is that ~]+)A][ul2(+[~ is floating his observers around the map, and has one right above the mines and tanks. 
At this point, Whoop has a dropship on the move. As I have seen him do many times, I'm thinking that Whoop will expand to the island. To my surprise, however, he moves right past, and heads towards ~]+)A][ul2(+[~'s natural.
You probably guessed it...turbo newbie time. When he unloads, all I see is one tank and 2 scv's. The scv's get busy in a hurry, turreting the whole cliff. As further distraction, Whoop sends 4 vultures towards the expansion and kills basically all the probes there. Once Whoop has about 5-6 turrets, he sieges up and starts pounding on the nexus and gateway.
~]+)A][ul2(+[~ has also expanded to his mineral only spot, and looks like he might attack Whoop. He has continued his macroing, and his dragoon army is building up. Whoop by now has teched to science facility, and has a turret and science vessel at his natural. Because of the 4 vultures, ~]+)A][ul2(+[~ recalled back most of his troops to deal with the threat. As the tank is pounding away, ~]+)A][ul2(+[~ uses one of his shuttles to ferry over a 2 dragoons.

Whoop manages to kill one, but the other one is still alive, and Whoop's tank is almost dead. He unsieges, and has one scv fighting the goon^^ and one repairing the tank. He retreats back to the very edge, not knowing that one shot will kill the goon. Once the tank has about 75% of his hp, he tanks out the tank, and sieges once more. Then amazingly, ~]+)A][ul2(+[~ leaves his 4-5 goons at the bottom of the cliff, hoping that when the tank fires, it can spot it briefly and take it out. Unfortunately for him, its not really working, as the tank is blasting away the goons one by one.
Whoop kills one of the gateways at the natural, but that is all, as a shuttle ferries over 2-3 zealots. ~]+)A][ul2(+[~ takes this loss without care, and expands once again! He takes the 3 o'clock main this time, and adds more gateways there as well. By now, ~]+)A][ul2(+[~ has about 10-11 gateways pumping out zealots/goons/and the occasional temp.
Whoop has added another factory, works on an academy, and starts to build a cc at the island expo. Although Whoop has been better as far as unit control, he is massively being outproduced. Whoop, with his science vessel, irradiates the 2 temps that ~]+)A][ul2(+[~ had at the center of the map. ~]+)A][ul2(+[~ decides to rush his goons/zealots to see what kind of damage he can do. Unfortunately for him, Whoop's unsieged and sieged tanks take care of the threat, with the aid of a couple vultures.

Whoop has added another factory and an armory, and when he tries to attack, ~]+)A][ul2(+[~ meets him with about a control group and a half worth of goons. Whoop manages to kill some of the goons, but the force is repelling him back towards his expansion. At this point, he sieges up all of his tanks, and promptly blasts away at the remaining goons. Temps don't play a part because of
this.
Whoop tries attacking once again, but ~]+)A][ul2(+[~ meets him with a couple goons/zealots. However the tanks are not met with much resistance, and Whoop manages to siege up a couple tanks to blast away the defenders.

When he gets closer to ~]+)A][ul2(+[~'s main, he sees...ANOTHER EXPANSION. Wow, he has expanded to the 3 o'clock mineral only expo. Whoop sieges up some tanks, but by now, ~]+)A][ul2(+[~ has switched to zealots. One storm also hits 3 tanks, forcing Whoop to pull back.

Whoop is really in serious trouble, as ~]+)A][ul2(+[~ has expanded AGAIN. He expands to the 9 o'clock main, and things are not looking so up for the humans.
Okay lets take a little break here. Phew...here is the expansion counts. ~]+)A][ul2(+[~ ---> 5 Whoop --->2

Alright back to the game...Whoop knows that tanks are futile against the zealots, so he switches over to vultures. He tries attacking, all the while setting mines in hopes that most of ~]+)A][ul2(+[~'s will trip over and be killed by the mines. He moves over towards the 3 o'clock mineral only, and is attacked from the top. Then without warning, goons/zealots also starts coming from the other side, sandwiching Whoop.

The game is drawing closer and closer to an end... ~]+)A][ul2(+[~ takes another expansion (heh this stuff is getting repetitive) at the 3 o'clock natural expo.
Whoop tries hit-and-run attacks, using mines to attack the Protoss offence. While successful to a degree, ~]+)A][ul2(+[~ finds an answer for every attack. Even Whoop's 5 factories can't save the onslaught of the Protoss, with ~]+)A][ul2(+[~ having at least 15-16 gateways.
At last, ~]+)A][ul2(+[~ breaks open the Terran defense and base in half, and Whoop concedes game 2.
A great game, in the end, the Protoss was just too much. ~]+)A][ul2(+[~ macroed hard and got away with it.
Of course, we all want to know why Whoop chose not to wall-in, so Whoop, why didn't you wall-in? 
And yes, I did take ss of the final score, so without delay here
they are:
Overall

Units

Buildings

Resources

Game Time

Game 3
Hehe okay Whoop we believe you. Anyways, I realized what a cool br this would make if we had a deciding game 3. Both players didn't have a problem with the arrangement, and the game was made on temple again...with both players randoming again.
Whoop drew Protoss at the 9 o'clock while ~]+)A][ul2(+[~ also drew Protoss at 12 o'clock. I expected to see some goon soup and some microing. Then a strange thing happened at the start of the game.&nbps ~]+)A][ul2(+[~ decides that he is going to reveal his race and inexplicably says something like "Stupid Probe!." This of course would bring surprise, but I wasn't sure if Whoop thought that ~]+)A][ul2(+[~ was really joking around or was serious, because he would say 
Aside from this minor incident, both players continued on with their builds, Whoop building slightly faster than ~]+)A][ul2(+[~, warping his gateways, cybernetics core, and assimilator all before ~]+)A][ul2(+[~ does.
I was still a bit curious to know where Whoop worked, and question brought his short response of 
Anyways, back to the game. It is clear that both players are massing goons, although they're tech afterwards is murky at this point.
Whoop decides to make the first attack, and brings 2 goons towards ~]+)A][ul2(+[~'s base. However, ~]+)A][ul2(+[~ has just finished with his 2 goons as well, and a little skirmish breaks out. ~]+)A][ul2(+[~ pops out one more goon, and with the numbers advantage, ~]+)A][ul2(+[~ is able to pop one of Whoop's goons.

Whoop retreats the other goon outside of ~]+)A][ul2(+[~'s base, and starts massing his goons there. As they start massing, both players also start to tech up. Both players choose the templar tech, although ~]+)A][ul2(+[~ techs directly to templars, while Whoop builds a forge first.
Once his templar archives is done, ~]+)A][ul2(+[~ starts making dt's in hopes of combating the goon threat right outside his base. Whoop takes time out to build a pylon behind his growing goon force, and once that pylon is done, he builds a single cannon. Whoop has also started his expansion at his natural, but ~]+)A][ul2(+[~ can't do anything because of Whoop's goons. ~]+)A][ul2(+[~ has also block his ramp with two probes.
Whoop is not willing to budge with his goons, and ~]+)A][ul2(+[~ knows he has to break out of the containment. He removes his probes blocking the way, then rushes in with his goons...only to be slaughtered by Whoop's goons. Even though his attack was botched, ~]+)A][ul2(+[~ should have given more of an effort, and instead quits out of the game, to my surprise.

Well your winner of this 3 game series is...
Whoop!
And once again, here are the final totals:
Overall

Units

Buildings

Resources

Game Time

Thanks to 3 good games (especially the 2nd).
However, I think that ~]+)A][ul2(+[~ could have made at least a better effort in game 3.
I assumed that Whoop's goons were on hold position, as the goons from behind
didn't start dancing around trying to get in shots. Reavers or templars
would be the best short term solution.
~]+)A][ul2(+[~ did play game 2 well, which overcame my doubts of his ability, especially after seeing game 1.
Heh mad expanding is good.
Thanks to everyone included in these 5 games for allowing me to br these very "unique" games.
Okay I think I'm done now, but wait one more thing!
Lakers OWN You!

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