"Attack with just land troops! Be a man! Don't attack with your BCs!" -parkeryo
|
| 2on2 Rushing and Doom Dropping. . . | | | Author: | | | IP: | XXXX | | Date: | 06/09/99 02:06 | | Game Type: | Starcraft | | Labels: | Starcraft(1), Text Only(1) | | Report Rating: , # of Ratings: 1, Max: 6, Min: 6 Lifetime Rating for TheQat: 5.3333 |  | Hi again, TheQat with my second report. This time it's Lost Temple with people known as "[)", "Maverick_(xTA)", and "Just.A.Probe.=(".
Top
QatOnTheRocks (me) (after, 3-0-0) blue Protoss, right
Maverick_(xTA) (after, 10-8-3) teal Zerg, bottom
vs.
Bottom
[) (after, 33-11-0) yellow Protoss, top
Just.A.Probe.=( (after, 1-1-1) white Terran, left
So as you can see, the teams looked sort of uneven (my other record is like 55-24-9 or something). White, however, turned out to be pretty good, although at the end no one really knew what he was going for, I think, other than himself. There having been no observing player in the game, this is from my (blue's) point of view.
I started out with my standard Protoss order--any Probe off minerals to build a Pylon while 8th is building--followed by G-way 1 on 9 and G-way 2 on 10. After starting a Zealot and building another Pylon, I scouted with a Probe. My partner, teal, had already looked at white with his Overlord; at this point, he announced he was going to Lurker rush. Now, I approve totally of this tactic, as long as it's not being used on me =) I, on the other hand, was going for a more adaptable order. However, it started with a Zealot rush, so. . .
When I sent my 5 Zeals to yellow, I was shocked to find that he already had 4 from two G-ways, which is way more than most people have when I rush them on Temple with this order. . .I persevered, however, and got some good 3on1's down on his units. I ended up with 2 Zealots left after killing six and went about wreaking havoc on his Probes. I killed around 5 of them before he could stop me with a large number of Probes and a couple more Zealots.
Just as soon as my attack died, my partner was working on his first Lurker; it popped just in time as a Marine/Medic/Firebat rush came from the Terran, who ran off when he saw the Lurker spines hit him for the first time. Lacking ComSat (apparently), he didn't accomplish much. In the meantime I had popped down a Forge and put up a couple Cannons along with my Cybernetics Core, and managed to jam an Assimilator in there somewhere. Around 6 or 7 minutes after the first attack died, I sent twelve Zealots and a Dragoon on yellow's base. Unfortunately, I met his forces on the way--and he started running. This gave white time to send up guys and get them there just as I grouped my last units atop yellow's cliff. (My partner, I believe, had around 4 Lurkers at this point with two more building. He started sending them as soon as the other two finished). They pincered me between their forces, and while I made it out with three Zealots, they were all near death. I let my partner handle the rest of the attack, mostly, while my two Zealots (I got another one killed) continued to help a little. My partner's six Lurkers, six 'lings, and four or so Hydralisks ended up being the end for yellow. We left after his Nexus was dead, however, hoping to catch white off guard.
It didn't work, although we remained ahead. Gauss fire from Marine's massive guns inside their Bunkers smashed most of the Dragoon/Zealot effort I had sent (18 or so units) and Siege Tanks from atop the cliff eliminated the rest. A ComSat was found to be had by white, though, when he had to use it to finish a Lurker.
Here's an update on my partner and my status at this point:
Teal had a Hive, a half mined-out city center, a bunch of Hydras and six or so mutas. His Greater Spire was still morphing. He had expanded to the top after killing the rest of yellow's (he turned out to have a Pylon in white's natural expansion) and to his natural.
I had a Templar Archives, a Robotics Facility, three G-ways, around 24 Dragoons/Zealots, and a couple of Cannons. I also had an expansion at my natural, and was about to use a Shuttle to get the bottom right one when I hear this:
"Get some stuff up there with ships." This is from [) (yellow) who apparently had not turned on allied chat. I immediately assumed he meant my expansion; at first, though, white only dropped the top right cliff and destroyed my Assimilator with that work; I would kill the Goliaths and Tank moments later with two Zealots. Then he came down to my expansion's cliff and tried to drop an SCV, a Tank, and three Marines. . .I was down there in moments, though, and used 3 Zealots and a Probe (intended for the bottom right) to kill the drop. The Shuttle died to a Missile Turret. Soon enough, though, I had another and sent eight Probes from my mined-out main base to the bottom right to expand.
Around this time, teal (my partner) finds yellow's Pylon in white's natural with an Overlord and loses a Mutalisk in the top left to four Goliaths. White was definitely trying to expand. We left that alone, for a while. I formulated the plan of Doom Dropping white a few moments later, while teal figured out his Guardians were useless against a Terran going nearly all Goliaths, Marines, SV's, and Valkyries. Right around now, I add a fourth G-way and expand to yellow's former natural. White tries to drop it from the cliff soon enough, but I use six or so Shuttles to transport quite a few Dragoons and Zealots up there and eliminate the force of 4 Goliaths and two Tanks.
With two Robotics Facilities running full speed on the Shuttles and six Templar--plus around 36 regular units, Dragoons/Zealots (upgraded to 1/1/2)--I was almost ready to Doom Drop white. My partner continued being a little confused, but made a fairly productive time of it, Plagueing white's top left expansion a couple of times and eventually killing it with Guardians (after using Broodling on most of the Goliaths). I believe he ended up losing the units he used on it, though; I never really payed enough attention to that situation.
After yellow had asked me what my normal build was (i.e. what I had outdone him early with), I was nearly ready to drop. I loaded the majority of my three hotkeyed groups of units into 14 Shuttles (one filled with Templar) and used the remaining Templar to hallucinate four of them. That's 22 Shuttles to the detectorless eye. Kinda scary.
I ended up not needing the hallucinations, though, as I found a clear spot where white's minerals had been. Dropping all the units proved easy, while my Templar Psi-Stormed white's units as the desperately tried to fit between his buildings. It wasn't a total slaughter; I lost six of a mix of Dragoons/Zealots (by now 2/2/2 on the upgrades--I don't remember him having any upgrades) and a couple of Templar. White, however, lost the game. While there was a scary moment involving several Tanks inflicting most of those losses, GG's were eventually exchanged as I sent new units to the front and my partner helped finish white a bit.
The game wasn't all that long, maybe 35-40 minutes. It was great, though. A 1-0-1 apparent newbie turned out to be a decent Terran player (when was the last time you got Doom Dropped by Protoss on land? That's what I thought). [) was a nice guy; I gave him the details of my early build. I hope you all like this one better than my last one. Comments welcome, flames ignored (as someone on the GX forum once said).
BTW. . .the lessons from this game were few, but:
-Always upgrade, especially TvP, because you just can't stand vs. upgraded Protoss units without upgrading yourself.
-Make lots and lots of Probes and lots and lots of expansions. Heck, if you don't know that, you'll never be good.
-Don't be afraid to try wild stuff with Zerg; it's key to most of my victories with them, anyway. My partner was afraid of wild Zerg stuff, and he was ineffective most of the game.
-Be very afraid of the early five Zealot rush.
TheQat
|
|
|
|