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Probably the last TS review you'll ever see.
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Author:RadariG
IP:spider-wXXXX
Date: 04/11/00 05:04
Game Type: Westwood RTS
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Report Rating: 6.0, # of Ratings: 1, Max: 6, Min: 6
Lifetime Rating for RadariG: 5.8000
Well, it's been over two months since the last Tiberian Sun review was posted. If my math's correct, that's about..... two-hundred days. Anyway, my friend had recently attained a copy from another person in exchange for Dune 2000 (I know, all those games look alike to me too), so naturally, he wanted someone to play. Surprisingly, nobody at our school owned that winner of a game, so he brought the Nod disc over to my house and somehow convinced me that it would partake of my hard drive. I had my reservations, believe me.

I dialed him up, and we exchanged the ususal pleasantries. His name, GenGeoff. Mine, RadariG (of course). I set the tech level at nine, turned on multi-engineer (I downloaded that latest patch), punched harvester truce, and switched on the re-deployable MCV. For the Starcraft lover in me, I enabled fog of war, then hit the go button.

We landed on the Forest Fires map, his preference. I found myself at the 7:30 position, and proceeded to build a barrack after deploying my MCV. Early base building was as mundane as usual, so I passed the time by sending explorer infantry to find his base. Eventually, one came across his location at the 1:30 spot. Before being gunned down by his enemy counterparts, the poor little guy explored all the way to the construction yard, and I was given a clear view of his base.

Meanwhile, my primary buildings were set, and I had a good amount of harvesters running around the map, providing me with a steady cash flow. I had three refineries with eight harvesters providing for them. Using the $4000 I had accumulated, I pumped out Wolverines and moved them into the choke point area. By this time I had marginal defenses composed entirely of RPGs, but they were too far from my choke for my own comfort. I proceeded to build a chain of silos and eventually got in range to beef up security.

After building up a fair amount of cash, I invested in Titans, producing a dozen to form as a strike force on GenGeoff. When I moved near the bridge, three infantry opened fire on the lead Titan of the pack. I'm shaking here. rather than waste precious firepower on them, I just instruct my guys to squish the unfortunate peons into another dimension. My element of surprise gone, I change the course of the Titans and have them blockade the bridge, guaranteeing me all the Tiberium on the south side of the river. Monopolizing on this gain, and also because I mined out my primary source, I proceed to build roughly a dozen more harvesters to do some long distance mining.

The next half hour brings more arming. I blend Wolverines, Titans, and Rocket Troops to provide comprehensive cover, and build an air force of 10 bombers. I like to bring my bombers in late, as my motto for airfare is "They're so damn expensive I better not lose one." I fear GenGeoff may have armed more than I, so I prepare for an all out offensive.

My plan was very simple, to move in with force, take out the air defense, and bomb him to kingdom come.

Moving my forces in front of his choke, and my bombers to a safe position for an easy strike, I relay a command to begin the offensive. I blow his unit defense away with ease, and brace for the force of his defenses. Surprisingly, only two RPG's guard his entrance, and feeling no need for worry, I sweep in the remainder of my troops. Looking up, I realize that his bombers are taking off, and my guys are lined up perfectly for a hit. I try desperately to scramble, but the bombers strike, leaving a quarter of my force in ashes and another 25% injured. GenGeoff moves his backup forces up, and manages to take a good amount of the injured troops. In astonishment, his forces maneuver back into the base, and I see an energy blob fly from the EMP cannon. Crap. The shockwave does its job, and my forces are stuck, effectively becoming expensive lawn ornaments. His guys move in to take their share of the kill, and I have nothing to do but watch. My force failed to take his air defense, so bombing would be futile.

The attack wasn't in vain though, as I learned he still had little economy. I easily produce titans in large numbers, while realizing he is moving at a snail's pace in comparison. While producing the new attack force, GenGeoff makes the questionable choice to attack with the remainder of his forces. Needless to say, my RPG's shred them.

Eventually the new titan force moves up to his choke, and right as they move in, my bombers take out the EMP, just in case. As I move in, all of his buildings liquidate, and the troops in them suddenly pose a real threat to my new force. Titan firepower does nearly nothing to the crawling ground troops, so I have to run over them. Squish squish squish. To my utter disbelief, his troops start running in vague and different directions, committing the age old , very lame, trick of c&c of sending troops everywhere on the map.

I plan a new strategy, and it goes off without a hitch.

I tell him I won't give him that twenty bucks I owe him if he doesn't surrender right now.

Ten seconds later, he surrenders. Game, set, match, me.

In post-game telephone conversation GenGeoff says I used cheap, dirty, underhanded tactics against him, ultimately leading to his demise. I promptly hang up.

What did we commit to assimilate into our minds today?
1) Tiberian Sun is all about numbers. But you already knew that.
2) Tiberian Sun is deficient to other RTSs, particularly SC, in many ways. But you already knew that.
3) Some people just never learn. But you already knew that.

RadariG


























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