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Untitled Document
[Feel]GhOsT vs
~Dry-Ice...The 5 Game Series
I was hanging out in X17
channel today looking for a fun 1on1 game when ~Dry-Ice agreed
to play me, little did I know that we'll end up having a really
fun 5 game series.
GAME 1
Map:Lost Temple(ya I'm gay
=[)
~Dry-Ice chosen Toss at
12
[Feel]GhOsT random Toss
at 3
Knowing that we're both
toss I started out with a pylon, gate, gas, pylon build planning
to do goon/temp. Being the cheezman that I am I offensive gased
Ice which in retrospect didn't really help that much. I made only
1 zealot before getting core and another gate and starting on
goons.
I was planning to contain
him with goons while expanding and getting storm and a few DTs
to partrol the map. Once I had my first 6 goons I tried hitting
Ice but he had 5 zealots and a cannon on the ramp so it ddin't
work out I retreated with 1 goon in red damage. As I moved out
more goons to contain him I saw my probes blowing up from the
DTs he sneaked into my base, my cannon couldn't finish warping
and I conceided the game.
GAME 2
Map:Lost Temple(yah again)
~Dry-Iced random Terran
[Feel]GhOsT random Toss
Knowing that we're both
random I got risky and went with pylon, gate, gas, gate build
but I saw his SCV while scouting with my probe and hastly cancelled
my gate replacing it with cyber core. I couldn't get any scouting
done since he walled off with 3 depots and a rax so I just left
a probe outside his base to watch for any early rushes. After
my core was done I quickly threw up a citadel while producing
goons, templar archives follow shortly afterwards. Once my first
DT popped out I decide to try my luck and send it his base, he
had no detection so I was able to take out a depot and finish
up the 2nd with my goon/zealot force along with his barrack but
then he had SV really fast and my DTs became useless I kept sending
in more goons for harassment but they didn't really do much good
since he made good use of tanx and dmatrix. While all this was
going on I took the 12 main and shortly thereafter the 6 main.
I threw up about 10 more
gates and started making goons and temps. I tried to hit him again
but he had tanx and cloaked wraiths so it really didn't do much
, I needed observers and FAST. I quickly made a robo facility
and got observers while keeping containment with goons/zealots
and a few token DTs outside his base.
About that time I saw his
CC flying over to the my exp at the 6 main, my 8 goons finished
it off and went back to their containment duty. Right as they
left he dropped my exp with M&Ms and 2 tanx, I lost most of
my probes and a cannon but temps/goons and zealots arrived to
help out, to take an even bigger resource lead I took the 12 gimme
and put down more gates.
A huge force of assorted
ground forces with observer support was assembled outside his
base once I thought I had enough I hit his natural wiping it out
and forcing him to surrender. Its all tied up now folks!
GAME 3
Map:Lost Temple(standarized
map)
~Dry-Ice random Zerg
[Feel]GhOsT random Terran
Winning that 2nd match convincigly
gave me a bit of a momentum going into our 3rd game, he scouted
me with a lord right away so there were no surprises. I went with
a rax on 8 build just in case he tries to exp early on me, I followed
up with a depot on 9 and another rax on 11 with gas on 15 and
academy on 18. After scouting him I saw that he was going 2 hatch
without early expansion.
I assembled a force of about
14 M&Ms and decided to hit him, I was able to take out his
newly made hatc at the ramp before the arrival of his 4 lurkers,
I was able to kill 3 but then my comsat ran out and I was forced
to retreat with 3 marines and 2 medics left. Back home I was putting
up and ebay with 2 more raxes and a fact, I used a marine to scout
the other positions and found no exps...good.
About the time my rush hit
him I started making a CC at home which I floated to my gimme
reinforcing it with a turret/bunker and M&M combo. He tried
to hit it with 3 lurkers but they died killing 1 marine. I also
set up a bunker and 2 turrets D by my CC and thats when he dropped
4 lurkers into my base. He burrowed just out of the bunker's range
to I was forced to run my peons and bring in 2 tanx, I lost 2
depots, a turret and quite a few workers but that was alright
since I already had my exp running at full speed while he was
operating off just 1 base.
I was keeping up with my
infantry upgrades and having about 7-8 raxes and a fact with SV
now I decided to move out and finish him off. I caught him with
his pants down as he was trying to take his mineral only and quickly
disposed of the guarding lurker/hydras and 2 sunkens with my marine/tanx/SV
combo. I brough in more marine reinforcements and killed his natural,
he conceided and I take a 2-1 lead!
GAME 4
Map:Lost Temple
~Dry-Ice random Zerg at
3
[Feel]GhOsT random Toss
at 12
He scouted me early with
a lord so we both knew each other's positions, I was able to delay
his 2nd hatch by harassing the drone with my scouting probe before
it got double teamed and died. Knowing that if I allow him to
power from that early exp I won't stand a chance I send 3 probes
to attack his hatch followed up with 2 zealots fresh from my gates,
with a lil' micro I was able to take out all his lings losing
only 1 probe
His hatch died and with
low troop count and my 4 zealots and 2 probes about to ravage
his main Ice conceided and YES ladies and gents I score a comback
3-1 victory in the hard fough series.
LESSONS LEARNED:
-If you're gonna go fast
goons make a cannon to fight off the pesky DT rush.
-Toss seriously own terran
and 1.08 needs to come out N O W!
-Cheezy probe/zlot rush
is great when toss and zerg are nearby and zerg powers.
-Mass M&M/tank is evil
vs zerg.
-I need to work on pvp cuz
I lose that too much.
Hope you enjoyed this BR and plz gimme
LOTS AND LOTS AND LOTS AND LOTS AND LOTS of comments goddamnit.
Copyright GhOsT, All Rights Reserved.
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