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Wednesday Morning Game...
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Author:Meph
IP:t4o935p8XXXX
Date: 03/17/00 03:03
Game Type: Starcraft
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Report Rating: 7.5, # of Ratings: 2, Max: 8, Min: 7
Lifetime Rating for Meph: 7.3333

Getting it together...
Here we are for a second battlereport. I앏l prodly present to you the Internationell match between Sweden and the USA. This is of course not an official match but the fact that it were a two country fight makes it even more exciting to make and read. Me and my frieds back from real life were out playing, simply having fun. It was around 02.00 in the morning ((Swedish time) +8Hours USA Time, I think :).Anyway Broodwar SWE-1 was quite empty exept for a few guys setting up a BGH game so we decided to find some resistans in NoHunters. We quickly found a 2v2 game and we all joined, thought that this might be a good game to base an report on. I was wrong, it was an ordinary 2v1-rush-game, boring... After a while when we got back to the channel, Mepheus and PeonRapist accepted our 2v2 challenge.

Onward with the report...

I like Temple
The map we chose for this game was Lost Temple, but not the ordinary map but a Non-Blizzard version situated in the realms of the Dark Templar, the Twilight Zone. Othervise it was a good enought replica to be called Lost Temple.

Mepheus @ 09:00Pifall @ 12:00

PeonRapist @ 07:00[BB]Zense @ 03:00

Meph OBSERVERS Mithrandir

Game starting
The game started out in a quite ordinary way with the zergs ([BB]Zense and PeonRapist) sending their Overlords at each other. They meet in the middle but with no time to chat they continue there path to the other zergs main. In the meantime a SCV from Mepheus and a Probe from Pifall have visited there respective bases.[BB]Zense and PeonRapist starts up an Hatchery at the choke basicly at the same time. The scouting SCV from Mepheus tries to get out of the way from a Zealot. Let me put it like this...the SCV wasn앖 fast enought... Nothing really happens at this moment, both the exp-Hatchery압 gets a Sunken for defence and soon another Hatchery is spawned at the choke. Mepheus are pressing his 3 Barracks to the max, producing marines and Pifall are getting zealots for the oncoming fight. At this moment Mithrandir are forced to leave the game...(Mum압 calling..?) and I앐 left alone as observer...
Charge!

[BB]Zense puts down his 3rd Hatchery just downhill at his choke, to collect the Vespene gas in his natural. Team streams their units together just outside PeonRapist base. Short after a charge is preformed at the primary defense압 of PeonRapist. Three Zealots and 8-10 Zerglings performs the attack. They quickly dispatches the Sunken and moves down the rest of the zerglings but due to the many Hatcherys PeonRapist controlls, he is able to repell the attack by himself by making Zerglings with all available larvae. The Marines from Mepheus didn앖 even make it to the fight. But the are having enought of the own problem. They are crashing into the reinforcements from Team . At first it looks like Mepheus압 Marines will win the fight with the Zerglings from [BB]Zense but what do you know...Zealots and Dragoons are pooring down the choke at 12:00. The Marines are butchered even with the aid of some newly arrived Medics... PeonRapist gives his tips for the fight.The fight for the middle is at the moment settled and [BB]Zense spawns a Spire and a Hatchery at his natural. Mepheus starts a Factory and floats a Command Center to his natural expansion. PeonRapist stays idle but starting to produce Hydras. Pifall also grabs his natural expansion, now all players except PeonRapist have there expansion.

Timeout
At this moment the following players are getting these following units:

Mepheus: Marine/Medic/Tanks/Science Vessle

PeonRapist: Hydra(!)

[BB]Zense: Zergling/Mutalisk

Pifall: Zealot/Dragoons/Dark Templars

The heat is on
Team are getting it together and after a while of defencive actions mostly due to the attack on PeonRapist. But he has got the hang of it again .Team forces are going to a spot just below of Pifall압 base. But PeonRapist압 Hydras are getting into a trap and are swarmed by tons of Zerglings from [BB]Zense. When the attack commence the choke is destroyed in a bloody mess. Marines and Medics are storming the gates of Pifall압 base. The uniqe thing about this is that a lonely Dark Templar is standing in Pifall base (probably unaware of the fight around him...). The Zerglings that did survive the attack hastly rushes to defend Pifall. A group of 12-14 Mutalisks also joins the fray and the Marines are quickly vanquished. A small group of Mutalisk압 strolls around free as can be..(it seems like, but DO destroys a couple of Hydras from PeonRapist before [BB]Zense get the grip on them again...slippery suckers).
Offencive Actions
Team immediatly tries to attack and [BB]Zense압 Mutalisk force goes straight over to Mepheus expansion. he did encounter a small resistans but not enought to stop the Mutalisk압 to force Mepheus to dust of and return "home" with his Command Center. [BB]Zense goes straight for the fleeing SCV:s and gets the hang of it, killing almost every SCV in the former expansion. Finally PeonRapist gets there with Hydras but then a large amount of Zerglings storms the gates. The expansion is quickly overrunned and Mepheus and PeonRapist are forced to withdraw to Mepheus압 main. A collection of Tanks/Marines/Hydras/Medics and 1-2 Science Vessles are pulled together to save Mepheus압 main. Thanks to a lot of micrmanagement the Terran forces repell the attack. PeonRapist finally get his natural expansion going, but on the otherside...[BB]Zense has grabbed his Minerals only and are going for Guardians. Pifall has also made a move, taking the 11:00 island a his property. Peonrapist tries to attack [BB]Zense but are easily repelled due to his numerous Zerglings. Peonrapist realises that he can앖 fight on fair terms... He starts building Lurkers to stop [BB]Zense Zerglings from attacking Mepheus at this moment. Mepheus is in the need for an expansion because his main is empty. He once again floats his Command Center to his natural expansion, not know the lurking danger on the cliff or ... maybe over the cliff.
The final assault..?
A short moment after Mepheus압 Command Centers hit the ground, the Terran defences are getting online again, the Guardiens start cutting the expansion apart. PeonRapist are sending all his hydras to help his friend, he also burrows his 3 Lurkers in the patch of [BB]Zense Zerglings but a good "5-sec-to-late" most of [BB]Zense Zerglings already got past PeonRapist압 Lurkers. The Guardians along with Zerglings and Dragoons/Zealots from Pifall utterly destroys the Terran encampment...
It압 all over
Team has lost one of there players and [BB]Zense doesn앖 waist any time and send his remaining Mutalisks into PeonRapist압 natural expansion. PeonRapist decied that it압 not worth fighting for and leaves with a "GG". Also Mepheus leaves at this moment. Victory goes to Team .
Concluession
1. Expansions is good. PeonRapist should have taken his expansion a lot earlier, a Zerg without his expansion is not to powerful and can quite easily be dealt with.

2. Valkyries is good. It압 always good to have a few Valkyries in an Terran army especially when facing a Zerg. Science Vessle is a good STRONG thing against Zerg and should be used a lot.

3. Fresh tactics is good. If a specific unit keep failing in it압 purpose you should change. Try something new or radical. Hydra vs Zerglings is a good example. PeonRapist did go Lurker but then the match already was over.

VS

1-0

A Meph™ Production


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