
|
| Getting it together... |
| Here we are for a second
battlereport. I앏l prodly present to you the
Internationell match between Sweden and the USA. This is
of course not an official match but the fact that it were
a two country fight makes it even more exciting to make
and read. Me and my frieds back from real life were out
playing, simply having fun. It was around 02.00 in the
morning ((Swedish time) +8Hours USA Time, I think
:).Anyway Broodwar SWE-1 was quite empty exept for a few
guys setting up a BGH game so we decided to find some
resistans in NoHunters. We quickly found a 2v2 game and
we all joined, thought that this might be a good game to
base an report on. I was wrong, it was an ordinary
2v1-rush-game, boring... After a while when we got back
to the channel, Mepheus and PeonRapist accepted our 2v2
challenge. Onward
with the report...
|
| I like Temple |
| The map we chose for this
game was Lost Temple, but not the ordinary map but a
Non-Blizzard version situated in the realms of the Dark
Templar, the Twilight Zone. Othervise it was a good
enought replica to be called Lost Temple. |
Mepheus @ 09:00 Pifall @ 12:00
PeonRapist @ 07:00 [BB]Zense @ 03:00
Meph OBSERVERS Mithrandir
|
| Game starting |
The game started out in a
quite ordinary way with the zergs ([BB]Zense and PeonRapist) sending their Overlords at each
other. They meet in the middle but with no time to chat
they continue there path to the other zergs main. In the
meantime a SCV from Mepheus
and a Probe from Pifall
have visited there respective bases.[BB]Zense and PeonRapist starts up an Hatchery at the choke basicly at
the same time. The scouting SCV from Mepheus tries to get out of the way from a
Zealot. Let me put it like this...the SCV wasn앖 fast
enought... Nothing really happens at this moment, both
the exp-Hatchery압 gets a Sunken for defence and soon
another Hatchery is spawned at the choke. Mepheus are pressing his 3 Barracks to the
max, producing marines and Pifall are getting zealots for the oncoming fight.
At this moment Mithrandir are forced to leave the
game...(Mum압 calling..?) and I앐 left alone as
observer... |
| Charge! |
[BB]Zense
puts down his 3rd Hatchery just downhill at his choke, to
collect the Vespene gas in his natural. Team streams
their units together just outside PeonRapist base. Short
after a charge is preformed at the primary defense압 of PeonRapist. Three Zealots and 8-10 Zerglings
performs the attack. They quickly dispatches the Sunken
and moves down the rest of the zerglings but due to the
many Hatcherys PeonRapist
controlls, he is able to repell the attack by himself
by making Zerglings with all available larvae. The
Marines from Mepheus
didn앖 even make it to the fight. But the are having
enought of the own problem. They are crashing into the
reinforcements from Team . At first it looks like Mepheus압 Marines will win the fight with
the Zerglings from [BB]Zense
but what do you know...Zealots and Dragoons are pooring down the choke at
12:00. The Marines are butchered even with the aid of
some newly arrived Medics... PeonRapist gives his tips for the fight .The fight
for the middle is at the moment settled and [BB]Zense spawns a Spire and a Hatchery at
his natural. Mepheus
starts a Factory and floats a Command Center to his
natural expansion. PeonRapist
stays idle but starting to produce Hydras. Pifall also grabs his natural expansion,
now all players except PeonRapist have there expansion.
|
| Timeout |
| At this moment the
following players are getting these following units: Mepheus: Marine/Medic/Tanks/Science Vessle
PeonRapist: Hydra(!)
[BB]Zense: Zergling/Mutalisk
Pifall: Zealot/Dragoons/Dark Templars
|
| The heat is on |
Team are getting
it together and after a while of defencive actions mostly
due to the attack on PeonRapist. But he has got the hang of it again .Team forces are
going to a spot just below of Pifall압 base. But PeonRapist압 Hydras are getting into a trap
and are swarmed by tons of Zerglings from [BB]Zense. When the attack commence the
choke is destroyed in a bloody mess. Marines and Medics
are storming the gates of Pifall압 base. The uniqe thing about
this is that a lonely Dark Templar is standing in Pifall base (probably unaware of the
fight around him...). The Zerglings that did survive the
attack hastly rushes to defend Pifall. A group of 12-14 Mutalisks also
joins the fray and the Marines are quickly vanquished. A
small group of Mutalisk압 strolls around free as can
be..(it seems like, but DO destroys a couple of Hydras
from PeonRapist before [BB]Zense get the grip on them
again...slippery suckers). |
| Offencive Actions |
Team immediatly
tries to attack and [BB]Zense압
Mutalisk force goes straight over to Mepheus expansion. he did encounter a
small resistans but not enought to stop the Mutalisk압
to force Mepheus
to dust of and return "home" with his Command Center. [BB]Zense goes straight for the fleeing
SCV:s and gets the hang of it, killing almost every SCV
in the former expansion. Finally PeonRapist gets there with Hydras but then a
large amount of Zerglings storms the gates. The expansion
is quickly overrunned and Mepheus and PeonRapist
are forced to withdraw to Mepheus압 main. A collection of
Tanks/Marines/Hydras/Medics and 1-2 Science Vessles are
pulled together to save Mepheus압 main. Thanks to a lot of micrmanagement
the Terran forces repell the attack. PeonRapist finally get his natural expansion
going, but on the otherside...[BB]Zense has grabbed his Minerals only and
are going for Guardians. Pifall has also made a move, taking the 11:00
island a his property. Peonrapist tries to attack [BB]Zense but are easily repelled due to his
numerous Zerglings. Peonrapist
realises that he can앖 fight on fair terms... He starts
building Lurkers to stop [BB]Zense Zerglings from attacking Mepheus at this moment. Mepheus is in the need for an expansion
because his main is empty. He once again floats his
Command Center to his natural expansion, not know the
lurking danger on the cliff or ... maybe over the cliff. |
| The final assault..? |
A short moment after Mepheus압 Command Centers hit the ground,
the Terran defences are getting online again, the
Guardiens start cutting the expansion apart. PeonRapist are sending all his hydras to help
his friend, he also burrows his 3 Lurkers in the patch of
[BB]Zense Zerglings but a good
"5-sec-to-late" most of [BB]Zense Zerglings already got past PeonRapist압 Lurkers. The Guardians along
with Zerglings and Dragoons/Zealots from Pifall utterly destroys the Terran
encampment... |
| It압 all over |
Team has lost
one of there players and [BB]Zense doesn앖 waist any time and send his
remaining Mutalisks into PeonRapist압 natural expansion. PeonRapist decied that it압 not worth
fighting for and leaves with a "GG". Also Mepheus leaves at this moment. Victory
goes to Team . |
| Concluession |
| 1. Expansions is good. PeonRapist should have taken his expansion a
lot earlier, a Zerg without his expansion is not to
powerful and can quite easily be dealt with. 2. Valkyries is good. It압 always
good to have a few Valkyries in an Terran army especially
when facing a Zerg. Science Vessle is a good STRONG thing
against Zerg and should be used a lot.
3. Fresh tactics is good.
If a specific unit keep failing in it압 purpose you
should change. Try something new or radical. Hydra vs
Zerglings is a good example. PeonRapist did go Lurker but then the match already was
over.
VS
1-0
|
A
Meph™
Production
|