"How about we start discussing my Small Game Hunters now? I found it halirious when I got the same type of response every time I play on it. "Hey I hardly have any minerals left. Are you sure this is BGH$$$?" "Hey I got jipped!" "U C*CK-SUC*ING AS*HOLE U CHANGE THE MAP MOTHE*FU**KER!!!!" -[FLS]Prozerran
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| Me vs the Author | | | Author: | | | IP: | sj-isp-nXXXX | | Date: | 03/16/00 06:03 | | Game Type: | Other | | Labels: | none | | Report Rating: , # of Ratings: 1, Max: 7, Min: 7 Lifetime Rating for Lord Venom: 5.0000 |  | Due to the failure of my previous report and the harsh criticism I recieved, I decided to try a new idea ... doing a BR on a different game. If you don't like this idea, criticize me, give me a bad score, and I'll get the point. Anyways, it is about a game called Solar Vengeance (http://www.silicmdr.com/solven.htm). The game itself is relatively unknown, and I intend to expose it to the diverse audience of BattleReports.com.
NOTICE: Without knowing how to play Solar Vengeance this report may be somewhat boring, and plus I suck at graphics, but bear with me; it's my 2nd BR. So without further ado...
Map: Classic.svscen
Settings: Capital Value 20, Starting Resources 20
Players:
Lord-Venom
Glitch (Actual color is Yellow)
Ships I chose: WarShip, Drone, SpyShip, InkSpot, StarTillery, TechShip
Here are the scores before the game:

Glitch, who is the author of the game, started out on the upper star in the left nebula, and I started at the position
shown in the following diagram, which also shows my surroundings:

Things went fairly well at the beginning, I built a TechShip after I got 25 resources, and started conquering nearby systems by building WarShips with fairly low Engine ratings. Engines determine how fast a ship can ACT (do ANYTHING) relative to the impulses (the Unit of time in Solar Vengeance). I conqured all the StarSystems to my immediate vicinity (except for the Value-4 one, which I didn't bother to), and with the abundant resources from the conquered Value-11 system I built a E14 InkSpot, which I used to scout nearby stars and build the proper WarShips. Things went FAIRLY well, with me conquering more stars to my south, when I found some stars that belonged to him.
Knowing the way that Glitch plays, which is Build No Shields Unless I Have To, he must have seen my InkSpot and assumed it was a WarShip and built stars at his V3 system. I was able to tag a W3 E4 WarShip and saw that it was going to attack the star that I was just about to conquer. After conquering the star I quickly built as many shields as there were resources, in hopes of stopping his attack. I was successful.
I continued my conqueration campaign when I discovered that he was building masses of slow InkSpots to detect my *faster* InkSpots and firing on them with StarTillery. I noticed that I had excess resources at my capital and built a few R8 E10 StarTillery. I had tagged a couple InkSpots, but knowing how InkSpots behave I also got tagged by them, so he could see me even when I moved out of his sight range.
Sure enough StarTillery fire started to rain down on my E14 InkSpot and it was soon reduced to mere slime. I decided to build E7 InkSpots instead. Just as with Glitch, I would tag enemy ships with my InkSpots and hit them with my StarTillery. Being the paranoid player he is he built HUGE amounts of weak E3 InkSpots, but I could only see a few of them because That is how Solar Vengeance is made:

As you can see in the game I sent two scouting E7 warships, and he used one of his gay E3 InkSpots to cheaply detect them, and sure enough my InkSpots were soon blasted apart. I had been constantly building TechShips all this time because Glitch is KNOWN to build masses of TechShips to increase his Tech Multiple. I hence try to out build him, and it turned out at the end I was successful. Anyways My first plan was to mass WarShips with E10 and W5-7, and after I had 20 or so of those I would charge. All that meanwhile I would have to hold back his assaults by building InkSpots as a barrier to prevent my High-grade StarTillery from being tagged. It worked for a while, but during the time I charged I lost the V5 system near my capital.

Indeed, after I had 20 or so of them, all from W5 to W8, I charged. I failed, probably because He adapted to it. Now from this point on I was too concentrated on the game to bring you more screenshots ... Sorry! I wanted to get a pic of how I brought a SpyShip to the rear area of his cluster. Two StarShips there were prime for the Taking ... all having more than 150 resources!!!!! I quickly built a cloaked W5 E12 warship to take one of them, and take the others correspondingly. I was successful, and built about 4 W12 E18 warships to strike his capital. I failed. During this time he was doing a LOT of BS on trying to assault my capital, he positioned some StarTillery and SpyShips near it. He also continued producing gay InkSpots, this time cloaked, to try to detect my StarTillery permanently! I hate it when he does that! Afterwards with abundant resources I had gathered at two of my StarSytems I built 8 or so of the W12 E18 warships and targeted his capital. Amazingly enough, I was successful!
I gained 25 points Brining be up to 715, and He lost 25 points bringing him down to 824.
PLEASE COMMENT!!!!!! |
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