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"He may have used cheese on me in the beginning, but I would use CONDIMENTS on his shiny protoss ass."
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Jad vs Don_Chaos on Temple
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Author:Peon_Harraser
IP:spider-wXXXX
Date: 03/14/00 02:03
Game Type: Starcraft
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Report Rating: 7.0, # of Ratings: 1, Max: 7, Min: 7
Lifetime Rating for Peon_Harraser: 7.0000
I
I was hanging out in Nohunters around 12:00 the other night. Listening to everyone talk about crazy NH stuff when some one asked for a 1:1. I waited till someone said he would and then asked to obs. So here is the game between Jad###(Cant remember what numbers) and Don_Chaos.

The game was made on temple and

Jad in the 9:00 start position as red Protoss and Chaos starting at the 3:00 start location as blue zerg. Jad did a fairly standard build with pylon on 7 and gate on 9 then second gate and second pylon. While Don_Chaos (Chaos) did the 9/10 hatch trick. Also Chaos scouted with his 8th drone and Jad scouted with his 9 probe. When Jad found Chaos he only had his hatch and the second building with no pool yet. So he made 4 zealots and then went to attack Chaos. But by the time he finished the zealots Don had his pool up and about 6 lings. He had also started mining gas and had a Den on the way. By the time the zealots got to his base the den was finished and he started on hydras as he saw the zealots with his lings. The zealots then attack killing the lings quickly but with hydralisk support most of the zealots die. Jad starts up the ramp with his remaining forces and sees that the hydras have the speed upgrade and are starting to dance then he quickly runs the remaining zealots back to his base.

Jad has started a forge and a core and is making a few cannons on the ridge looking down to his natural. He then starts an expansion at his natural. While this is going on Chaos has been getting many hydras and sticks about a dozen of them outside Jads base. As he gets more hydralisks he keeps adding them to the group. Jad starts his Templar archives to get templar. When his Archives finishes he starts templar production.

Soon after this

Chaos attacks with his 20 or so hydralisks they quickly dispose of the few cannons blocking the way to Jad's natural expansion. He looses many hydralisks to cannons fire and psi blades. Acting quickly he takes his 8 or so remaining Hydralisks and runs them behind the nexus to avoid fire from cannons on the ridge. He starts bombarding the Nexus. It was at this time that the templar come in. They have been sitting sheepishly just beyond the Nexus (I assume waiting for Psi storm to finish researching). They mighty templar warriors unleash a psi storm first upon the nexus. Then they decide to storm the hydralisks. A couple more zealots show up and finish the job.

During all this commotion

Chaos has expanded to the 12:00 main. After all this happens Jad gets a robotics facility and makes a shuttle. He then expands to the top island. Chaos has gotten his hive and has started an Ultralisk cavern. At this time he expands to the 6:00 main and natural then soon after he expands to the mineral only at the 6:00. Chaos has also started group of hydras and lings in the middle of the map.

Jad tries several times to kill the group in the middle with psi storm and zealots. One of these is successful in killing a large amount of the zerg force. The attack consists of some templar/goons/zealots. Most of the Hydralisks die along with some lings. Chaos retreats the few hydralisks that survive. Chaos makes yet another group of hydralisks in the middle this they are with ultralisks. Jad expands to his mineral only after building gateways and cannons around it. Chaos has expanded to both the Main and Natural at 6:00.

After a few minutes

Chaos then attacks with 8 ultras and a dozen hydras. He first kills 2 archons sitting out by them selves in the middle then he attacks the group of gateways and cannons near the mineral only. While the ultras are encircling cannons the templar are getting storms off on the ultras. Many zealots are also helping to kill the ultralisks. After the ultras rather quickly due to lack of upgrades Jad storms the rest of the hydralisks. This powerful and expensive attack is stopped with relatively few losses on the protoss side. Jad expands to the top island and then attacks the 12:00 natural with 9 zealots. He kills a few drones and a couple sunkens before some hydralisks show up. With the help of some drones the zealots are killed with about 8 hydra losses and a few drones.



Update:

Jads ground upgrades are now at 1/1/3 and Chaos' are at 2/2. Chaos has a significant resource advantage over Jad. He controls all the 6:00 resource spots and the Main and natural at 12:00. While Jad controls his natural his mineral and the top island. Note: Jad hasn't started a nexus at the top island just cannons. After a short calm Jad discovers the 6:00 expansion and drops an assortment of zealots High Templar and a couple goons in 3 shuttles. After quickly destroying the hatch he proceeds to the 6:00 natural. He doesn't just walk his troops there however he loads them into the shuttles again and then drops them on the mineral line of 6:00 natural. There is 2 sunkens and 2 lurks there along with some hydralisks. Jad quickly storms the lurkers. Then the few hydralisks run around as zealots chase them. The templar storm the Hydralisks killing most of them. At this time a group of lings and hydras shows up to stop the threat. With heavy losses from storm the threat is killed. Then I check out the top island and to my surprise a Nexus has just now started warping in.

Chaos has a large force of lings ultras and hydras sitting in the middle just waiting for the blood of some protoss warriors. They soon get their chance as a bunch of overlords show up to pick them all up for a drop on the protoss main. After they are loaded up Chaos sends them down and around the 6:00 start and then proceeds to the protoss main. Jad had the same idea and does another drop on the 6:00 natural with some reavers zealots and templar. Chaos continues to unload the force on the protoss main. The only defense is about 10 goons who valiantly try to stop the threat but in the end they are all killed. Jad abandons his drop attempt and tries to bring his drop force back home to fend off the invaders. Sadly all the shuttles are shot out of the sky on the way back. Some templar and goons then come to save the day. They kill what is left of the drop except some of the overlords how make it back.

Chaos saw that there were no stargates in Jads base. So he quickly gets a spire and then morphs it to a greater spire. Just before being attack again Jad expands to the lower island. Chaos then sends about 12 mutalisks overlooking the natural expansion where he morphs them into guardians. As soon as they finish he starts reaping havoc on Jads base. He kills lots of buildings and units but the guardians are all killed by storm+dragoons. Chaos shortly after tries again with guardians and it ends in very much the same way with the guardians dying to storm+goons.

Jad then heads up to the 12:00 natural expansion and destroys it with little resistance. Most likely because there was about 300 minerals not mined from there yet. After all this and the two guards attacks Jad finally decides an air force would be a good thing. He warps in two star gates at his bottom island expansion. Chaos scouts the bottom island with 6 mutalisks and discovers the base. The two stargates have finished warping in and now have flickering lights on. The mutalisks see the stargates and quickly try to destroy the pylons supporting them. But two corsairs soon pop out and with the help of a templar destroy the mutalisks.

Chaos then delivers a blow to the protoss main with hydralisks and cracklings. The base quickly falls and Jad is stuck on his two islands on opposite ends of the map. He starts rebuilding his tech tree on the top island and is make Corsairs and scouts on this lower island. He also gets a couple robotics facilities and starts making reavers and shuttles. He also warps in an Arbiter Terminal. Chaos knowing that corsairs will be coming starts getting devourers. Jad knowing the end is near sets a trap for Chaos. There are about 2 dozen mutalisks and devourers sitting just below the 12:00 main. So Jad drops 2 reavers and 2 templars on the 12:00 main. The reavers start unleashing their scarabs upon the drones. Then Chaos sends his mutalisks to stop the threat but they are all on top of each other and are killed by two storms. One of the templar gets 15 kills from 1 storm! Jad then retreats his forces in fear of loosing his shuttles from devourers.

Chaos decides this would be a good time to take his natural just 45 minutes into the game. J Soon after the expansion is up Jad attacks with an arbiter a few shuttles filled with temps archons and reavers. Also he has about 12 sairs for air support. The expansion falls quickly and then he tries to push up to the main but is stopped by lings and devourers after his arbiter is killed. Jad retreats with what forces he has left. That are now covered in some icky purple acid spores. This attack took most of Jads forces he had only a couple of templar left on his lower island and non on his top. Chaos started talking about a stalemate, but knowing that he had no chance Jad concedes.

Unit of the game:

Lessons Learned:

Templar beat Mutalisks
Un-upgraded ultras die too fast
After a Guardian attack immediately get a stargate, don't wait till after the second one

Comments, Suggestions welcome.

End


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