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The General Lee VS. K.I.T.T.
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Author:Mr.Mediocre
IP:178.ippoXXXX
Date: 02/16/00 06:02
Game Type: Starcraft
Labels:none
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Report Rating: 8.0, # of Ratings: 1, Max: 8, Min: 8
Lifetime Rating for Mr.Mediocre: 7.7250
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Mr.Mediocre Proudly Presents With Great Pride

THE GREATEST THEMATIC UNDERTAKING EVER CONTRIVED:

I feel like a natural WOman.

Say NO to drugs, dude


OK, there are WAY too many pics to write Alt for all of them.

 

 

 

 

 


Map: The Lost Temple(A.K.A. Cooter Valley)

Players: +Anathem+ Zerg --- HilbsTheZealot Terran

The Race Begins

The game was begun by myself in NoHunters. I was expecting a normal 1v1 which I could turn to my evil thematic purposes. I did not in any way expect to observe a race between the two great cars of the century, The General Lee and K.I.T.T.. So jump in through the windows and make sure your car hasn't lost its voice and lets go!

Say NO to drugs, dude+Anathem+ begins with an early hatchery at his natural as Hilbs opts for a double barracks wallin build. Anathem scouts Hilbs with his OL on his first pass and quickly moves the beast to the cliff of Hilbs' natural when marines start to appear. Hilbs sends a lone SCV out to scout after his second barracks is complete and finds a naked hatchery and a newly morphed spawning pool at Anathem's base. The SCV bravely attacks the single morphing sunken at Anathem's natural and actually manages to bring its HP down to 180 before it is impaled. Hilbs has two marines right behind the SCV, however, but does not manage to destroy the sunken. Hilbs forgoes further offensive moves and masses his marine army and techs to medics. Anathem is sporting a Lair now as well as a Hydralisk den. Two sunkens stand poised and ready at his expansion for defense. Hilbs has massed 12+ marines with medic escort at his choke and moves them out towards the Zerg's base. Scan and a factory simultaneously go up at Hilbs main as his marines march; lurkers cannot be forgotten. Building scan proved to be a wise move as his scout marine explodes as he enters the natural.

Say NO to drugs, dudeHilbs feels confident with his force, however, as he stims up and moves in for hopeful kill. His confidence soon turns to fear as his marines are faced with two sunkens and 4 lurkers and he turns tail and heads for home. The lurkers pursue but halt at the choke. Anathem has 12 zerglings heading for the Terran main and also has his 4 lurkers waiting at Hilbs' main. Hilbs has gotten his first two tanks and is steadily teching for drop ships, and he does not realize his peril. The zerg troops ready themselves and the General Lee makes its move. Dust flies and for a second the cars cannot be seen as the enter CorkScrew Canyon.

Round Two: CorkScrew Canyon

Say NO to drugs, dude*Soon the Hilbs is aware of the zerglings streaming up his ramp, testing his bunker. The zerglings manage to do their job even though they were short lived against the bunker and tanks and that purpose was to allow the lurkers to burrow and destroy the nearby turret. Hilbs desperately scans and manages to kill all of the lurkers except one which was on the bottom of his ramp. Hilbs' ramp defense had been well beaten but a second wave did not come and so he began construction of a drop

hehe, that should get me some xtra pts, eh?party. The stage was set for an exciting new round of racing as Hilbs began construction of an expansion CC and Anathem begins loading up a drop of his own at his base. The crowd cheers and Daisy Mae gives an especially loud "Yayy!" as the two cars enter The Green Marshes.

 

Round Three: The Green Marshes

Anathem loads up 7 overlords with lurkers. At the same time, Hilbs is landing 3 tanks, several marines, and an SCV at the edge of Anathem's main. Turrets are constructed and tanks seige up. Hilbs is getting ready to purchase Anathem a whole week in his favorite hotel when the proverbial fan gets clogged with crap. 7 overlords is nothing to shrug off, especially when they're full of lurkers.

Friends dont let friends do the business without protectionAnathems giant lurker drop meets little resistance at Hilbs main. Hilbs does manage to get few tanks up and banging on the lurkers, but his CC must be sacrificed in order to use its scan. Hilbs isn't having all bad luck, however, as Anathem's main crumbles under the fire of tanks and stimmed marines. The last of the lurkers are uprooted as tanks and a brand new Sci-Vessel take action. Hilbs drop force marches to the ramp of Anathem's base and makes short work of the expansion there.

I'm not Skeerd of you Mark4.

Now comes the difficult part of the BR. One of these fantastic Cars must win the race. The next section is entitled Straight Away Desert. In this round, one car will win. Now, what has happened so far is the truth with no exceptions. One of the next two sections is the truth, the other is simply fantasy. I refuse to reveal which is true, although you might you see for yourself with ease. Both cars are great, and I will not show favoritism for either one. Call me crazy, I just can't do it. So I present the final round of The Cooter County Race.

Round Four: Straight Away Desert

The race is really heating up as Anathem is desperately fight to keep his last expansion and Hilbs is gunning it, reaching for the victory which he knows is close at hand. Anathem sees his situation, realizes his desperation and promptly...................Disconnects.

You or your guns.With one last statement of "I hate Zerg", Anathem disconnects. The General Lee fought tremendously, but K.I.T.T. had the advantage in being more modern. Hilbs celebrates his victory with his Car and a keg of 'juice'. GG to all players and props to Hilbs on a game well played and race well driven.

 

 

 

Round Four: Straight Away Desert VERSION TWO

As the last of Anathem's main drivels away and his lurkers die, a spire is constructed.....at Anathem's secret base. He had started an expansion at the 12:00 position and had teched to mutalisks, hoping Hilbs would let up on construction as he thought he had won. Hilbs in fact offered his GG early as he blew away the remainder of Anathem's expansion. Little did he know that great danger was upon him. It finally occured to him that he might still have a lap left ahead of him and promptly landed his floating CC and began mining and troop production. Anathem's first mutas hatch and an expansion hatchery at the 12:00 natural morphs. Hilb's troops are supported by his Sci-Vessel and a bunker. All is quiet for a while when Anathem decides to make a move with his 12+ mutas. The flyers approach the Terran expansion and find the resistance. Numbers are on Anathem's side, however, and he pulls ahead in the skirmish.

In fact,Hilbs offers his GG's and gives his attackers a little gift with his Sci-Vessel. But all is not lost, as Hilbs secret has an expansion constructed at Anathem's old main. The base is well under way with turrets and bunkers and a rax when the mutas finally discover the small mineral node. A hard battle is fought as the bunkers are repaired by dedicated SCVs but the mutas pull ahead and the last of Hilb's buildings are destroyed. He has but one depot left and race is drawing to a close. The General Lee is too far ahead now, and K.I.T.T. simply stops. All is over. And The General Lee is Victorious! Daisy Mae is running across the grass towards the dusty old car and all is well in Cooter County.


I'm not skeerd of you.

<------------SCORE (thats the score)

 


Tanky tanky benya benya pollywog.

 

"POKEMAN, DIGITAL MANSTERS!"

Mr. "Money Bags" Mediocre

 

 

Thanks for reading and I hope you let all the images load.

*Special Note to The Raters---I will give you a Charazaurasauramander Pokeman card for your kindnesses. ; )


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