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NOD and GDI imbalance??? YES! (Delete prevoius version)
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Author:executor
IP:cache4.iXXXX
Date: 02/07/00 08:02
Game Type: Westwood RTS
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Report Rating: 5.0, # of Ratings: 2, Max: 6, Min: 4
Lifetime Rating for executor: 5.5000
Hello People its me the executor bringing you another C&C tiberian sun report!


I haven’t been playing TS for a while because of a certain game called SC but tonight I logged on Westwood online and decided to find a game.

Many people don’t like TS because it is imbalanced… well it is but the imbalance only exists with GDI in the beginning and NOD in the end here is how:

Early game:

Advantage : GDI

Reasons

Titans cost the same as Tick Tanks and are more powerful
Titans outrange lasers

GDI must attack early to win to cripple NOD tech advancement other wise you will eventually die to hi tech weapons.


Middle Game:

Advantage: NOD

Reasons: Here is where Nod gets advantage after building a tech center you get access to nasty little things known as Subterranean APC which can transport engineers underground and take over enemy base.

Obelisk of light and artillery: Titans become useless because artillery will blast them and laser will finish the job. (All starcraft players out there probably don’t know how powerful an artillery is well its like a siege tank with twice the range and 1.5 more firepower and less armour it cannot fire when its not deployed)


Banshees are almost as powerful as Orca bomber but they are a lot faster and have a good armor so beware of these flying aircraft…..um Alien Ships. (Nod can build ships because they got technology from crashed UFO)




Late Game :

Advantage : Nod
Reasons: After Temple of nod is built you get Cyborg Commando which is very powerful (to give you the idea commando can kill most tough structure in no more than 5 shots.) and it is small enough to be transported underground. (evil laugh)

GDI ultimate weapon ION Cannon is useless because what you can’t see you can’t kill and Stealth Generator will cloak your base completely and only sensor array can detect burrowed/ cloaked units which won’t be able to get close because of monstrous range of the artillery.

And lets not forget Ultimate nod weapon the Missiles. Most Nod players know a very gay trick which will kill shitloads of buildings and create legion of visceroids. First you charge Multi missile and Chem Missile then you wait until you Tiberium Waste Facility fills up again. Now launch your chem. And multi missile in a few seconds you will have another chem. Missile because the waste facility was filled. That guarantees base destruction.

And Finally there is something called artillery push its something like a tank push in SC.
You get a bunch of cyborgs tanks and artilleries and rocket man and siege enemy base.
His harvestors will get killed as well as his units charging to defend will perish to artillery fire. Cyborg Commando is very helpful in artillery push because he also outranges most defenses. Missiles will speed up the process as well as tactical banshee strikes.



Well Now to actual report.

Map : Tiberian Garden Delux

Players:

Executor : Nod

Sparky_127 : GDI


Fog of War is on

Starting credits = 10,000


Well I start at 6.00 and immediately deploy my MCV and build a power plant followed by refinery Communications center another power plant and hand of nod. 2 Recon Bikes start scouting and find him at 12.00 position and my bike is promptly blown away by titans.

I wasn’t idle and build warfactory and 2 adv power plants and another refinery as well as working on another harvester. Soon my base has two obelisks and 4 artilleries and I decide to check things out with a bike.

Halfway through the map my bike is killed by titans 15 to be precise and those suckers were on the move to my base. I hit the panic button and start on another obelisk and artillery as well as cyborgs. When he makes he his way to my base higher ground works to my advantage as 3D units are slowed down by the terrain.

My obelisk is ready and I plant it and freshly made artillery also gets involved. BOOM! One obelisk is down. TSEWW!!! TSEWWW! Go the lasers BOOM BOOM!! Echo the artilleries he brought down another obelisk and artillery but I built another obelisk and started killing his titans another artillery is deployed. He retreats with 4 badly damaged titans…


With the disaster averted I accumulated quite a lot of cash and I started building a stealth generator followed by temple of nod and missile silo. That’s when another bike finds 20 titans heading to my base. I was in deep crap now. How ever I underestimated the power of my 10 artilleries and 5 obelisks and he lips away with 5 titans.

I realize that he forced me to turtle with his attacks I built around 8 helipads and start mad banshee production. Money was no problem at this point ( UMM the map name is Tiberian Garden) since I had 7 harvesters working for 4 refineries.

I built a tiberian waste facility and 4 weed eaters as well as the ultimate badass the cyborg commando and more artillery.

Now I was scouting with a stealth tank and realize he amassed about 40 titans and was about to attack. My base defense was 8 obelisks 13 artilleries cyborg commando and chem. Missile nearly ready.

He attacks ! Stealth Tank sees them coming and 10 banshees are sent to wreck something they take out many titans (about 10 when the reach my base. He has sensor arrays this time so cloak is useless he concentrates fire on obelisk and it dies and another and another followed by 2 artilleries suddenly several Titans explode and send showers of wreckage on 3D landscape. Banshees have recharged the plasma cannons and get involved as well and his forced perish.

Sparky obviously doesn’t believe in letting me rest and airdrops MM2 in the back of my base. 3 artilleries die as well as 3 refineries (Ouch). Banshees are recharged and rain plasma barrages on the Star Wars behemoth.

My Chem Missile is ready as well as multi missile and the silo is full.

Stealth tank enters the base to spot I fire multi missile in the corner of construction yard. It explodes.. two chem. Missiles are launched at his cluster of 8 powerplants and most of them perish. Banshees destroy 2 warfactories and come back to kill barracks and tech center and upgrade center at the back of the base cyborg commando is deployed and he killed 3 refineries before going down and I started building another one.

My banshees are recharges and I have 15 by now ( Ya I know very impressive fleet)
And I struck at Sparky’s Defenses killing air defense first.

I get the base under attack message I check out my base and see the ghost stalker planting explosive charges on my buildings. My artilleries finally nailed the little bastard but my base was underpowered. Quickly I sold the stealth generator and build a couple of adv powerplants.

The rest is easy I kill everything with banshees and artilleries. When the game doesn’t end I check the map and find the expansion weak and pathetic it is no match for multi missile/ chem. Missile combo and banshee/artillery assault .

Finally After a very long game I won and logged off.


Lessons Learnt:

Scout as usual If I didn’t scout titans would have wasted me/

Get adv tech with nod to win or get wasted by GDI powerful low level tech units

Kick ASS

Use cloaked units and subterranean APCs a lot

Never give up!


Well I am done ! GOOD FIGHT GOOD NIGHT!!!!




































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