1:30:21 game on Tribes 3 on 3. Yup you heard me, an hour
and half.
Introduction
Meeting in channel NoHunters, I was able to find
Johnny_Vegas, accompanied by his wife, WarriorPrincess, and created
a 3v3 game on Tribes. =X-22=, mav[@3], and Cashew-of-Doom joined and
we began the game.
Johnny and Princess both elected to command the human
terrans, while I went random and warped my nexus to engage in this
long lasting conflict. Our opponents all went random, two morphed
their hatchery to summon the bloodthirsty zerg’s DNA strain and one
landed their command center as a counter-part to our terran forces.
Our positions are as follows:
First Strike
With my 8th probe scouting, I quickly found =X-22= on my left
and Cashew-of-Doom at 9. Johnny
’s SCV also located mav[@3]’s command
center and hardworking SCV’s. Our farmers did a bit of harassment,
until they are driven away by opponent’s farmers. I decided to go
hard zealots with double gate early on while Johnny went for early
marines with 3 barracks. Noticing both of our zerg opponents spawn
right next to me, Johnny sensed an inevitable zergling rush at my
base. Johnny’s prediction was proven when 12 hungry zerglings from
both =X-22= and Cashew-of-Doom ran into my base while my 4th and 5th
zealot was wrapping in. Johnny was on the way to my base, trying to
rescue my base from the massive zerglings. However, this first hit
was driven off as my 5th zealot warped in. Nevertheless, sure enough
another 20 zerglings ran into my base a minute afterwards; only this
time also with 6-8 marines from mav[@3]. Fortunately, my zealots
were able to repel the assault with loss of all my zealots while
Johnny cleaned up the remaining zerglings. However, there were 3
marines able to sneak into my probe line, which I killed with the
“swarm'sof probes with 2 losses. “I fend off a triple rush!'s I cried
with joy. In order to prevent more assault, I quickly built 2
cannons behind my gateway and my nexus.
When I have finally recovered and amassed 5 zealots, I asked
Johnny to join my force to seek any opportunities from our zerg
opponents. We tried our luck at =X-22= ’s base; nevertheless, we can
easily repelled by 4 sunkens which were built when our force was
spotted on the way. Fortunately, I only suffer 2 losses of zealot
while 2 more were warped from my gate. We decided to hit
Cashew-of-Doom instead. 8 zealots and 12 marines marched into
Cashew’s 2nd hatchery which was located at his choke at his entrance.
2 sunkens and zerglings, along with mav[@3]’s marines and X-22’s
zerglings were able to stop our first strike with the loss of all
his zerglings and one sunken, but when our second force came in,
this time with more zealots and the critical medics, we were able to
destroy the hatchery and all the defenses. The morphing sunkens at
Cashew’s main was not fast enough to stop us. Cashew’s main fell, but
his 3rd hatch had just morphed to his left expansion. Our final
strike there was repelled by a horde of hydralisks from =X-22=.
At this point, Johnny reminded me to expand, which I had
planed by moving my probe to the base between Johnny ’s and mine. With
excess probes that I had built from my main (which was a pure luck,
since I didn’t even notice that until I look at my minerals, and I
never meant to do that), I was able to maynard transfer lots of
probes to my new expansion.
However, the silent terran had revealed his plans, as he
teched to tanks and dropships and dropped 2 siege tanks and marines
at Princess ’s ledge above her main. Without transport of any form, we
were unable to eliminate the threat on the ledge. Johnny quickly
gather a lot of wraiths, while I went to robotics facility and
templar achieve, which turned out to be one of the most influencing
factors in the game. Nevertheless, we were unable to eliminate the
threat on the ledge throughout the entire game. =(
Shortly afterwards, mav[@3] tried the same trick on the ledge
above my main. Although I was alarmed earlier from his same assault
on Princess ’s main and dropped several zealots and dragoons there, I
was unable to hold my high ground when =X-22= dropped a sizable
force of hydra to assist the tanks during the second try. I
eliminate all the hydralisks with 2 tank reinforcements from Johnny
in the low ground, but there were still 2 tanks and some marines
landed on the ledge. Fortunately, I finally get rid of threat when I
dropped 8 zealots, 3 dragoons, and 2 templars there. For convenience
sake I also expanded there. Princess at this point had expanded to
her high ground natural of her right. Johnny’s wraiths, however, was
only able to destroy a few of mav[@3]’s tanks on the high ground of
Princess’s main, but not all.
Seeing Johnny ’s massive wraiths, both =X-27= elected to amass
hydralisks to assault Johnny’s main. Half of the hydras were
discharged by Johnny’s tanks and wraiths until the defense line was
broken. I quickly shipped 4 templars to Johnny, and most of the
remaining hydras were stormed to death. The little remaining force
was dispatched by Johnny’s reinforcement. At this point, I was
sending endless save of dragoons to assault =X-22=’s expansion at his
right main. Although his hydralisks at his main was outnumbered only
by a little, templars made a lot of differences. The expansion was
gone, but Cashew’s cracklings saved the day. The remaining cracklings
tried to assault my main, which has only little forces but mostly
templars. Cannons and dragoons, assisted by the well trained
psi-storm, was able to with dispatch the cracks. Now I had 2
robotics facilities pumping observers across the map, and revealed
most of our opponents'sexpansions.
Fall of mains
Expansions thus far:
Another assault from the zerg at Johnny ’s base, now with even
more hydralisks and cracklings. Most of Johnny’s tech buildings in
main were destroyed, thus there isn’t enough tanks to fend off the
assault. I sent, again, 2 shuttles of templars and 12 goons to
assist him. Many 2/2 hydras are eradicated by my now 3/3/3 goons
and, of course, by templars; however, the cracklings made a lot of
differences. Even though they were never upgraded, dragoons cannot
hold them off. Johnny’s main finally fell. To add to the insult,
Johnny’s CC was infested. =(
Princess at this point proceeded to nukes. There were actually
quite a lot of successful nukes during the entire battle, both from
Princess and mav[@3]. Johnny also realized that our chance of
winning was to produce the most cost-effective units to fight
cracklings and hydras. He decided on the Zerg-doom: Science Vessels.
I decided the same, but with a lot of zealots and dragoons, and of
course, templars and shuttles.
At this point, =X-22= ’s main was gone due to Johnny’s m&m
and my dragoons/templar. Cashew had made a lot of queens, broodling
4 of my 6 temps until I cowardly hid them in my shuttles. =) He
proceeded to broodling my goons though. =(
Expansions businesses
The rest of the game dedicated to mainly expansion raids.
Along with Johnny ’s SV equipped with D-Matrix and Irradiate, my
massive goons/zealot force was able to tear up most of the zerg
units defending their new expansions; however, after every conflict
I suffer very heavy losses as well, so the little remaining troops
that were pounding on the expansions hatchery/drones are easily
repelled by most reinforcements within a minute. Now Princess had
decided on mass wraiths both for harassment and tactical assault
along with her nukes. In the other side, multiple assaults were done
to Johnny’s expansion above my main, my hiding expansion on the top
of the map (which I didn’t even defend), and either Princess’s
expansion on the top right. I tried to set up cannon/templar defense
for those bases, but nukes and cracklings destroyed them mostly,
with heavy loss of both sides. However, all expansions were almost
mined out before it fell, except mine, which was killed when I
started. The insult was that mav[@3] tried to nuke it, but I found
the red dot a second right after it says “Nuclear launch detected'sand
my probes immediately ran away. Too bad I didn’t have an observer
there, else my probes can kill the ghost. =)
To my surprise, one zerg (I think it was =X-22=) had tried to
expand to the high ground above my main, unnoticed until my
wandering observer found it! It was lightly defended, so 12 zealots
tore through the hatch and other tech buildings there. The insult
was that there was an infested terran there, instantly blew up 3
zealots. =] Reminded by Johnny, I quickly expanded there. Johnny
also grabbed the 2 high ground expansions. Another insult to our
forces was that when mav[@3] was trying to nuke Johnny ’s expansion in
the middle, his 12 SV flied by the spot when the nuke was dropping.
Boom! The doom nuke of the day.
The Ending Fleet
While my mineral resources is getting lower and lower due to
the intense conflicts, Johnny was silently gathering massive Battle
Cruisers. Since my ground force was never able to get the high
ground tanks, it ’s finally time to eliminate them with Johnny’s
air-borne fleet. I was clearing any remaining zerg expansions with a
relatively small force (12 goons and 12 zealots, which is small
compared to our numerous conflicts) without much resistance, since
their minerals were out. GG was exchanged when our opponents
conceded.
This 1 hour 30 minutes and 21 second game finally ended with
numerous sacrifices of the honorable terran lives, zerg blood, and
the protoss spirits. It was the bloodiest game that I had ever
played.
Noteworthy things:
- Doom nuke of the
day
- My templar with 54 kills!
- 2857405829 hydras
attacking Johnny ’s main!
- 309824097 cracklings jacking at my
cannons. =]
- multiple infested CC. (I think there were 2 or
3 of them)
- “Nuclear launch Detected's Johnny: “not me!'s
Princess: “me!'s“not me'sFLS: “umm shiet, my
expansion.'s
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