"...And eventually he massed forces, quashing my main like a frozen garden slug in the tread of a Mack truck." -~Cattlebruiser~
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| Lost n' Found Temple | | | Author: | | | IP: | XXXX | | Date: | 11/25/99 06:11 | | Game Type: | Starcraft | | Labels: | none | | Report Rating: , # of Ratings: 1, Max: 5, Min: 5 Lifetime Rating for TX-0: 6.6250 |  | TX-0 VS Love.jy
On Lost temple
I spawned at the 3:00 position as Protss (White).
Love.jy picked protoss (Yellow)
I did my "Paranoid" Build, pylon on 7, gate on 8, scout with 8, 2nd gate on 9. My scout hit the 12:00 nope not there. 1st Gate finishes Zealot, probe, pylon, zealot, zealot. Probe finds it's was to the 9:00 and I start to see some yellow buildings. I sneak around the top of the plateau to the mineral line then across his base and back to 3:00. I find 3 pylons and 2 gates, no gas.
I start a extractor, when done I put 2 probes it. (I add more later but that's all I thought I could spare at this time)
By this time I have 5 zealots so I run over to his base, I go up the ramp and "sneak" around the top to mineral patches I start to pick off probes with my zealots. I clone them to different probes (man is that effective) by the time Love.jy reacts I've taken out 5 or 6 probes. He sends his zealots to help but I mange to get 3 more probes as they run.
In my base I start a cyber core and a forge. And send my zealots over to help, I'm guessing he's screwed now, and I'll just walk over him, right?. I notice he's removed all my zealots from his base, I move 4 zealots over and Find about 8 zealots near the ramp. There is a brief squeamish but I run with 3 zealots back to may base and park ("hold position") them ramp. I guess I didn't hurt him as bad as I thought.
The cybernetics core is complete and I start 2 dragoons and the range upgrade plus a citadel of adune. I have 7 zealots on the ramp (four I made + 3 that ran) Just as my 1st 2 dragoons take there spot behind my zealots there's a 12 or 14 zealots knocking on my door. Only 2 or 3 of his zealots engage mine on the ramp the rest run around like chicken with there head cut off. As soon as the 2 of Love.jy's Zealots fall 2 more run up to be slaughtered. I took out 14 or so Zealots with 7 Zealots and 2 dragoons. I still have 4 zealots and 2 Dragoons left.
I'm guessing he's running low on units about now, I think about counter attacking, but no... I think he'll have enough to fend my ragtag bunch of survivors. I look at his base again to see what he had, humm.... no gas pylons and Gates. I'm guessing my little probe raid will keep him of the tech tree for some time, so there no reason to get detection or make cannons. So I expand to my natural, and drop a templar achieve. Start the speed upgrade for the Zealots and the +1 weapons.
He brings another 8 or so zealots to my ramp, but this time he runs away before I can kill the 4th zealot. As soon as the templar achieves is complete I make 2 Dark Templars and drop a 3rd Gate. When the Templars complete I move over to his base with every I have. 4 zealots 6 dragoons and 2 DT's (really not much but I was spending all my money on teching)
I find a band of 12 zealots headed to my base, he runs as soon as he sees my untis, my dragoons blast them as the run away. He stops at his natural (but he hasn't expanded) and brings down 4 more zealots to engage my troops. I engage with my units but I keep the DT's moving into his base. I see cannons warping in at the top of the ramp but none completed yet. I just run past and up to the Nexus.
I lost all my units at the natural and man he must 20 zealots left. But they won't do him any good without a nexus. Those DT's take his nexus out in about 30 seconds. I see he's surrounding his base in cannons. So I take the forge.
He drops without a word.
Lession to be learned?
The importants of good recon. If he knew what I was doing in my base behaps we build differently? Or at least made the cannon's a little soon
Look at the mini-map often. When you see a color other than green go look at what it is. You'll be able to react quicker by doing this.
When attacking someone with units parked on the ramp and range units behind don't attack, contain and get dropships.
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