"did you put in the Zileas quote?" -[FLS]Prozerran
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| ZINJ Fightz no Tube SockZ | | | Author: | | | IP: | XXXX | | Date: | 11/19/99 11:11 | | Game Type: | Starcraft | | Labels: | none | | Report Rating: , # of Ratings: 1, Max: 6, Min: 6 Lifetime Rating for Boyd and ZeruelX of ZINJ: 6.0000 |  | LONGEST frickin' BW 1 on 1 in the history of the world is what the
subject is supposed to be. But oh well. I felt i was wearing Tube Sockz
Heres the SICK battle report I wrote up. Kill me...now...please.
**** THE ZINJ Fightz ****
Boyd vs Zell
referree ZeruelX of ZINJ
Boyd is a relatively newbie... he has played the single player missionz without cheating and won each one of them in both vanilla and Broodwar. Zell is a vet online.
Map: Space Atoll
Zell
Color: Red
Starting: Bottom Left
Race: Random - Zerg
Boyd
Color: Purple
Starting: Bottom Right
Race: Random - Terran
-=Early Game=-
The game starts off slow enough...Zell sends a drone to top right to scout, and builds a drone too, obviously. Boyd is just stockin' up on SCV's. At 8 drones, Zell starts a creep colony.Boyd starts a Supply Depot at 9 SCV's.
When Zell finds nothing at the top right starting position, he takes his drone back home to mine. Then he builds another creep colory which finishes at the same time as the overlord he's building and he and Boyd start Extractors/Refineries at the exact same time.
Zell gets a pool, and hatches a couple of drones. Both players finish their vespene extractors and Zell immediately puts 3 drones on his extractor, while Boyd sticks with 1 scv. Later he addz another 3. Boyd gets another Supply Depot, and starts an Engine Bay and Barracks at the same time. When the engine bay finishes Boyd sticks a turret directly above his CC. When Zell's pool finishes, he gets another Creep Colony and, when it finishes, proceedes to morph his 3 colonies into Sunken Colonies, all while starting his Lair.
Boyd gets a couple of marines and another turret on his permiter, with a filled Bunker. Then Boyd decides to start his factory, and Academy, signaling tanks/goliaths.
At the same time Boyd starts his factory, Zell starts a Hydralisk Den, which finishes when his Lair finishes, which is about right when Boyd's factory finishes and he starts a machine shop, and when his machine shop starts his academy finishes.
Zell then creates 4 hydralisks, and Boyd expands at his natural Expansion, gaurding it with 2 bunkers and turrets around the perimiter.
Then Zell sends his 4 hydralisks outside Boyd's base, as a kind of early warning system. While he's doing that, Zell starts his spire off. Boyd gets an Armory. Zell morphs 2 Hydralisks into Lurkers, and when they finish his spire's also completed.
-=Mid Game=-
At the same time Zell's spire finishes, Boyd gets a couple tanks and puts them at his choke, behind his bunkers, so they form a kind of triad. Then he places a supply depot infront of his
chokepoint to block units off. Boyds tank fires on Zells hydralisks, and they start attacking, and zell takes his newly finished lurkers and sends them in, but they get fried by Arclite Shock Cannon before they can even dig their claws into the hard cold metal.
Zell expands above his natural expansion. Boyd gets a comstat on both of his Command Centers, his main and his ex. Zell gets 2 muta, and his queens nest which he started when attacking with Lurkers just finished, so he starts his Hive off. His expansion Hatchery finishes,
and he starts milking the resources over there.
Boyd starts a Starport off, and Zell scouts with his 4 mutalisks hitting Top Left, and Top Right. Zell's Hive finishes, and he starts a Greater Spire, which finishes when Boyd's starport is done. Boyds startport finishes, and he starts a Control Tower, which finishes in a matter of
minutes. Boyd also starts another Factory, which finishes before Zells first real attack, with machine shop. During those minutes, though, Zell gets a few Gaurdians and a Second Spire. Boyd gets a Science Facility with Physics Lab. Zell snipes some of Boyds Turrets surrounding his natural expansion with two Gaurdians, and Boyd Counter attacks with 3 wraiths, which cloak asap. Zell's force, consisting of 4 mutalisks, 3 devourers, 2
gaurdians, and 1 overlord retreats from Boyds Wraiths, after taking 1 out, after Boyd takes out Zell's Gaurdians, and his mutalsisk are being beaten on by Turret backup.
Zell expands at Top Left, and camps his remaining forces outside of Boyds base, looking to regroup and seek revenge on the 2 wraiths that annihilated thier Gaurdian brethren. Zell
brings in another overlord, for detection, and 2 more mutalisks, proceeding to morph them into Gaurdians. Boyd creates 2 goliaths, 2 science vessels, and 2 wraiths. Then Zell attacks with his strike force. The battle is fierce, but Boyd's fancy Irradiating, and Charon Booster upgraded goliaths save the day, murdering the gaurdians and a couple of mutalisks before they can run away in utter fear. Zell only has 2 mutalisks left, and 4 devourers, so he decides to move them back to his expansion. Boyd only lost his two wraiths, and a Turret.
Zell proceedes to create a mutalisk horde, with some devouerer backup. He then brings along two overlords for detection. Boyd creates some more goliaths, and 5 new science vessels. Zell sends a strike force of 3 devoureres and 5 mutalsisk to Boyds expansion, trying to erradicate it, but Boyd has left a patrolling marine directly above it, which spots the stealth force. The marine dies, but Zell decides to retreat, his cover blown.
Boyd Expands at Bottom Middle, and gets some Battlecruisers, the ultimate air unit. He also creates some more goliaths, and wraiths. Whenever a golaith is completed Boyd chooses to send it to his expansion. Zell expands in the middle, and starts creating Mutalisks like a
man possessed. He gets a nice mix of Gaurdians and Devourers...at about a nice ratio of
4(muta): 1(gaurdian): 2(devourer) ratio. Pretty balanced, and a nice move by Zell.
Then what's probably the luckiest thing a person can do. Zell decides that it's a good time to attack, and prepares his fleet in the middle. Boyd decides it's a good time to attack too, and prepares 3 Battlecruisers with a couple of wraiths and 5 Science Vessels right above his expansion. At that exact point, Zell attacks, and gets promptly beaten down by the 3 battlecruisers, choosing to fly his units away.
After seeing the sick number of battlecruisers Boyd's producing, Zell creates about 24 scourge. Zell sends a scourge to every expansion, and sends 5 scourge down to the Bottom Middle expansion. What does he see but Boyds bustling expansion with turrets and all.
Needless to say, the scourge die.
Zell gets a defiler mound, and expands again to middle. Zell then hatches a few defilers, and by this time all his air is upgraded to 3 attack 3 armor. Where Boyd is only at 1 attack 1 armor. Boyd has been so busy building and expanding and fighting, I think he just plain forgot. Zell then sets up a scourge sensor net of sorts, above Boyds natural expansion, to see if Boyd
does anything funny. The gamble pays off, and he sees Boyds 4 wraiths and catches them by surprise. Boyd loses 1, and flies the rest away as fast as possible.
Zell masses hist fleet of about 22 mutalisks, 5 gaurdians, and 9 devourers outside of Boyd's base. Zell then attacks with 4 gaurdians which all get slaughtered by Charon Booster Missles. Boyd then sends in his Battlecruisers which proceede to cut down the mutalisks like flies. The devourers, though, refusez to die, and cause Boyd a loss of 4 Battlecruisers when Zell finally gives up and flies away again. 5 seconds later, Zell, hellbent on revenge, comes back with all his devourers and destroys every single battlecruiser except 1, then flies away for good.
-=Late Game=-
Zell chooses to mass his fleet outside of Boyds natural expansion, at the expansion directly above/left of it. So Boyd does some tactical irradiates, which kill a few hydralisks, 4 muta, and about 3 devourers. For some odd reason Zell keeps his irradiated units clumped together with his healthy units, I guess we'll never know exactly what he was on. Zell then drops a few cracklings to tear apart Boyds bottom middle expansion, in a sneaky attempt to lure Boyd's BC and kill them off with Scourge. Boyd falls for it and sends in the BC which take out the cracklings, but Zells micromanagement is off, and when he sends in the scourge they proceed to be quickly and painfully killed leaving only echoing schreeches and
bits of left over cells. Boyd loses a few scvs to the cracklings, and a turret.
Then Zell sends in a defiler and plagues the BC and runs. All this is taking place in Boyds Bottom Middle expansion. Zell sends in cracklings to the Bottom Middle expansion, and some muta. But the muta can't seem to take out the BC, since even when plagued they still have about 300 average hp esp since Boyd has a SV repairing it constantly, so Zell runs his Mutalisks away.
Boyd is repairing his BC when Zell drops another defiler and plagues them again. Then Zell attacks with everything, Zells force is driven away after a long and ardious battle involving plenty of purple Devourer Corrosive Acid. But Boyd loses 5 of his BC, which really hurts at this point for Boyd.
Zell drops MORE cracklings, and then attacks with leftover mutalsisk and devourers, he doesn't take out the expansion, but he harrasses it enough.
Zell loads up 8 overlords with hydralisks and prepares for his doomdrop, where he drops 32 hydralisks, which THEN take out Boyds bottom middle expansion. Zell secures it with his own units, but doesnt make a hatchery to claim it as his own.
Zells hydralisks and leftover forces are wiped off the face of the earth by Boyds BC which were being repaired at his expansion. Zell attacks with devoureres and mutalisks and wipes out the left side of Boyds natural expansion. Boyd tries expanding to Top Right by floating a barracks, and CC there. But when they establish themsevles, and Boyd starts getting his scvs working, its erradicated by Zell and 9 filled overlords with hydralisks, but not after Boyd minez about half of the ore there. At this point, Boyd is doomed. However, he seems to stick the spurz to the ground and makes every attempt to ward off his death.
Zell then burrows lurkers on lower ground outside of Boyds main base. Spotting with Mutalisks, the lurkers initiate spiney death on Boyds entire left side of his main base. But Zells force is again driven off by Battlecruisers.
Zell gathers his entire force at the Bottom middle expansion, and sends a huge force of mutalsisks, devourers, and gaurdians to Boyd. In the biggest battle of the game, Boyd defends with a few BC, goliaths, and Science Vessels. The gaurdians go behind Boyds front lines, and slither their way along the bottomside of the map, destroying all opposition, while Boyds Sci Vessels, BC, and Goliaths square off with Devourers and Mutalisks. The Zerg horde is defeated, and retreats again. But then they come back, sneaking along the
bottomside of the map and destroy the better part of Boyd's main base in a cunning move. Boyd fends them off, but his forces are close to nonexistent while Zell has rebuilt his entire fleet.
Boyd irradiates like a mofo, pissing off Zell and killing over 200 mutalisks and devourers. To Boydz credit, his two remaining CC he uses the comsat to spot Zell forces and irradiates from max distance and running back to cover. But Boyd is out of resources, and Zell owns the entire map. After a long time (about 45 minutes) of watching Zell be irradiated...say "arghh" and lose more units, he finally kills off Boyd with a group of Gaurdians, Mutalisks, and Devourers. Focusing all his pent up anger on the science vessels which destroyed so many Zerg lives.
Heh.
Forgive me if this is kinda boring at some parts. It's late, and it's taken be about an hour to write it up.
hehehe...
GG Zell, Boyd.
Zell vs Enoch
referree ZeruelX of ZINJ
Map: Crescent Moon
Contestants: Zell and Enoch
-=Zell=-
Color: Red
Starting: Bottom Right
Race: Random-Terran
-=Enoch=-
Color: Orange
Starting: Middle Right
Race: Random-Protoss
Zell starts the game by scouting with one of his 4 starting SCV's to Top Right, setting him back economically to Enoch, who doesn't scout at all, but instead gets a Pylon on his 7'th Probe. Zell gets a Supply Depot on his 8'th SCV.
Zell, noticing that Top Right is dry and barren, sends his SCV back home to catch up on it's slave labor duties. When Enoch's Pylon finishes, he gets a Gateway going up, in a classic Protoss Build Order. Then Enoch scouts Middle Left with a probe.
Now that Zell's Depot is finished, he gets a Barracks which finishes just when a little bit before Enoch's Gateway does. Immediately after his first Gateway is done, Enoch pumps out a Zealot, and starts another Gateway. Enoch's probe then heads towards Zell's base...
Now starts the ton of building. Enoch then starts another Pylon below and to the left of his Nexus, an Assimilator, and a Forge. Zell gets a Second Barracks up and running, a
Refinery, an Enginering Bay, and 2 marines. About 5 seconds after his Engine Bay finishes, Zell see's Enoch's probe enter his base. Annoyed that Enoch's probe looks about 10 times cooler than they do with it's slick hovering capabilities, Zell's Marines commence firing
on the poor Probe, and it promptly explodes into blue anti-matter.
Zell gets a bunker directly above his Command Center, and a Turret directly to the left of his Command Center. Enoch now has 6 Zealots, 4 of which he sends to accompany a Probe to his Natural Expansion. At this point Zell's SCV (which he sent scouting again for some
odd reason) spots the Zealots, then hightails it outta there before it gets a taste of Psi Blade beatdown.
-=Mid Game=-
Enoch loads all his Zealots onto his Expansion from now until the end of the game. Enoch then gets a Pylon, about the same time that Zell gets a Comstat, Academy, and another Bunker all up at approx. the same time.
Enoch then sends a Zealot into Zell's base to scout his opponent, and the Zealot gets fried by Zell's firebats loaded in his newest bunker, but seems to stay alive, and heads on over to Zell's SCV Line. The Zealot gets shot at by the marines in Zell's first bunker on the way
there, but gets just out of their range and attacks a couple of random SCV's for kicks. Then Zell unloads a firebat and unleashes a taste of Propane and Propane Accessories onto the Zealot, which utters a death cry to rival a Barbarian of Diablo 2, and fades away in blue flame (which looks incredibly cool, by the way.)
Enoch's Expansion is up right now, and he starts mining and building a Photon Cannon and another Gateway. Zell gets a Factory and a Machine Shop, and he builds an Armory which finishes immediately after the Shop. The shop starts moving, and I assume that Zell's researching Seige Tech.
Enoch gets yet another Gateway bringing his current total up to 4. It turns out that while Zell was getting a Factory and Armory, Enoch got a Cybernetics Core. After Enoch's 4'th Gateway he gets a Citidel of Adun up, and once that warps in he gets Templar Archives. All
this is happening while Zell is expanding to Middle Left and getting a Starport.
Zell takes 2 Seige Tanks and brings them up to his Middle Left expansion, and seiges them.
Then Enoch unleashes the biggest beatdown I've ever had the pleasure (and when I say that I mean it just looked cool) of seeing somebody do to Zell.
Enoch attacks Zell with about 12 Zealots, and they take out a bunker full of firebats, losing only about 4. They then advance and take out a Turret on the far left of Zell's base, and then a Supply Depot, and then Zell's Armory. Then they work on Zell's Factory, but he lifts it off
at 254 health and starts repairing it. Zell uses 4 marines to coax the Zealots into chasing them, and then loads them into his bunker above his Command Center, which happens to be surrounded by 6 SCV's, Fusion Cutters ready to repair like Mofo's. Enoch sees this, and MOVES his Zealots away. He then brings in backup Zealots, 2 Templar, and 1 Dark Templar to destroy the rest of Zell's main. After seeing the new force, Zell say's "GG" and conceedes. The day is Enoch's.
That was a great 13 minute game, I have to say.
Hope you guys enjoyed the report!
-ZeruelX of ZINJ
Editied by Boyd of ZINJ
Zell of ZINJ just soundz kewl to be here
Enoch is too kewl fo beating Zell of ZINJ
and to all ZINJ who wearz tube sockz
http://members.aol.com/ClanZinj |
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