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The easy way to kill a toss.
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Author:Willzzz
IP:XXXX
Date: 11/08/99 08:11
Game Type: Starcraft
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Report Rating: 6.7, # of Ratings: 3, Max: 8, Min: 6
Lifetime Rating for Willzzz: 7.6667

The easy way to kill a toss, or just an easy toss to kill :)

The Lost Temple - Ladder
Willzzz - Terran - 12
[$$aGagl]_sky^^ - Protoss - 3

Well I'm using my fun ladder account for a bit of practice, so I join a game 1054+ and pick terran, as the game starts I catch a momentary glimpse of my opponent selecting protoss. I'm quite happy as my last game was spent killing zealots too. The game starts on low latency with no lag, but my opponent still feels the need to set it to extra high latency, I set it to high as a compromise but he's having none of it and puts it on extra high. Whether this was just ignorance, or a deliberate ploy to hamper my micro I don't know.

Still alive you say?
My last game, after losing 12 zealots to kill 2 firebats my opponent concedes.

12 o'clock as terran? I like 12 it has the best mineral layout :) I start off with dual rax, academy and gas... I scout with my first marine but he runs into a zealot, soon that zealot and his mate charge my 4 marines, and with a bit of dancing I only lose one marine. My SCV meanwhile has found more zealots and 3 gateways, with zealots in chase I decide to retreat with only this information as 3 gates rather prohibits teching. The zealots don't give chase this time not wanting another loss to my dancing marines. Despite not seeing an archives or even citadel I start a ebay asap, mmm upgraded marines.

But look here come my 6 marines, 2 medics and 4 firebats, so my SCV gets a bit cocky and starts on a bunker on top of his ramp. The few zealots die easily to my infantry but he has now progressed to goons which run for his peons as do my infantry, soon he is left with 1 goon and a probe, while I have a medic, SCV, and a bunkered marine. And is that a factory in my base?

Mwahahaha, die
My brave troops charge towards the nexus leaving goon soup spilled on the floor, the probes die but only one medic escapes to the safety of my bunker.

So soon I have 2 bunkers and 2 seiged tanks, and am attacked my a handful of goons targeting my tanks, but with my handy dandy SCV the tanks both survive and I am pumping continuous tanks rallied to my bunkers. My tanks have killed the cannon by the nexus, so I send a few bats and medics to kill some more probes. But their victory is short lived due to some DT, but I already have a turret at my outpost. By now two of his gates are destroyed, and my comsat has been a 200 energy for a while, so I scan seeing his archives and a robotics facility, hmm DT drop, so despite my full comsat I build a second turret at my base and position troops around the peon line, not to mention building a CC at my natural.

Strangely no drop comes so I scan both islands, nothing, I already have a marine patroling the other two main bases. His DT instead attack my tanks, there are so many tanks my turret cannot cover them all but I still have comsat and only lose one tank for 2 DT. It's all over now, so I unseige my tanks, unbunker my marines and charge. I say GG twice but no response as I eliminate his last building.

Tanks ahoy, plus a brand spanking new Factory
Clean up time :)

Although my build sacrifices building many SCV, he soon had less than me when I charged :)

The Scores - tah dah
Wow exaclty 30000!

It was probably all over a while back but I was cautious. Hardly a close game, but my games always end quick. Building 3 gates, a forge, and archives all at once seems a costly mistake, I doubt he was producing out of all three gates at any point during that game, 2 gates is fine early on.

Willzzz


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