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AQD3's Toss Ownz!!
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Author:L'iLNips[Fatal]/ChristTheKing
IP:XXXX
Date: 10/21/99 10:10
Game Type: Starcraft
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Report Rating: 6.4, # of Ratings: 5, Max: 7, Min: 5
Lifetime Rating for L'iLNips[Fatal]/ChristTheKing:
The Map-Dark Temple
The Competitors

AQD3(Random)-Protoss-9 o'clock
Stinky_shock(Random)-Terran-12 o'clock
vs.

TerranTurtle-Terran-6 o'clock
Tyderis-(Random)-Zerg-3 o'clock

Game Length-1 hour 34 minutes and 56 seconds of lag!!

WARNING-If you don't like long, detailed reports, don't go any further!

Starting Build Orders
AQD3-pylon, gate, gate, gate, core, citadel, templar archives

stinky shock-deport, barracks, barracks, gas, academy, fac, starport and sci. fac. came much later

TerranTurtle-depot, barracks, barracks, gas and academy around same time, fac, starport, sci fac. w/covert ops

Tyderis-9 pool, 2nd hatch at choke

The game commences:

The game begins with the starting build orders just above until stinky and AQD3 decide to double attack Tyderis, the poor zerg at 3 o'clock. Shock sends 10 marines and 3 scv's while AQD3 sends in 3 zealots/2 probes with 3 trailing lots coming on. Tyderis has 6 lings and 2 sunkens to defend this first attack. The sunken/ling defense with a continual production of lings from 2 hatcheries holds off strong until TerranTurtle is able to aid the Zerg with a 5 marine/3 medic combo. The marines/medics finish off the last of the attack and the zerg is safe. AQD3 takes the time to expand to his natural while TerranTurtle and Tyderis prepare to counterattack Stinky. TerranTurtle sends in 6 marines/3 medics while Tyderis adds 10 lings to the attack. Stinky is walled in and has a bunker behind his 2 barracks and depot so TerranTurtle stims away and attacks the barracks as the lings try to run around and get get some scv kills. ADQ3 sends in 4 lots to help his partner but withdraws when stimmed marines+lings begin to engage the lots. More lings pour in through the choke. As stinky is losing all of his scv's ADQ3 has teched up to dtemps to help save stinky's main. Terran Turtle has added a 3rd rax, fac, and eng. bay to help defend vs. the dtemps. Back to stinky's main, AQD3 sends in 3 goons/1 lot/and 2 darktemps to save stinky's main while TerranTurtle has added 8 marines/3 bats and 2 medics to the attack but Tyderis/TerranTurtle lose all their forces to ADQ3's dtemps when TerranTurtle doesn't have enough energy to comsat enough times and no overlord is present.

After these 2 beginning double attacks, TerranTurtle starts to buld a C.C. to float to the bottom right island but for some reason cancels. He adds a starport, sci. fac. and has 2 tanks at this pt. Tyderis at this point expands to his natural and defends with hydras/lings. Terran Turtle proceeds to turbo newbie AQD3's natural but a well placed dark templar at TerranTurtle's choke spots the dropship. Terran Turtle drops 2 tanks and spreads them. AQD3 drops a goon next to one tank and a dark templar next to the other and kills both tanks with ease. Terran Turtle and Tyderis now attempt to double drop on AQD3's main but lots of goons and storm defend against the invading hydralisks and marines. At this exact point, AQD3 drops on TerranTurtle's main. He drops a templar/goon and storms a few marines but more marines kill the temp but AQD3 then drops a second templar but without the support of the goon, the stimmed marines quickly dispatch of the 2nd templar with minimal losses as TerranTurtle had run his scv's away. By this point ADQ3 is building a second expansion, this one at his 2nd natural. He is getting up this 2nd expansion before TerranTurtle begins his 1st at the bottom right island. At this point, AQD3 is expanding again to the top left island and has 6 gateways pumping goons/lots/both kinds of templars. Stinkyshock has still yet to expand. Tyderis adds a spire/queen's nest and upgrades to hive going for guards. Stinky finally gets a C.C. to float to his expansion and drops 6 marines/2 medics on Tyderis's peon line but Tyderis burrows his drones. AQD3 drops 2 high templars and some goons to help on the attack. Tyderis has to unload his hydras (about 12) to deal with problem. The hydras were doing fine until ADQ3 unleases 2 deadly storms which cripples and left Tyderis with 3 hydras. Shock's remaining 3 marines and medic finish off the hydras until siege tank blasts start ripping up AQD# from high ground.
As this has been going on Tyderis's main, TerranTurtle has loaded up 2 dropships with 2 tanks/2 scv's and 6 marines. He quickly dispatches the dark templar and goon with a quick scan. His tanks siege and he begins a missile turret and bunker with the scv's. ADQ3's isle expansion is now online and defended by 3 cannons. TerranTurtle and Tyderis know about this by Turtle's scan but they never get around to attacking it. After the turret/bunker is completed, TerranTurtle goes and builds another turret/bunker by the other tank. Terran Turtle now has a siege tank firing upon each of AQD3's expansions with a great defense set up for support. Terran Turtle has added a nuke silo at his island. Stinky attempts to expand at this pt. but is driven away by Tyderis's mutalisks. TerranTurtle drops 2 additional tanks and ADQ3's 1st natural comes under heavy fire where he finally loses his nexus/gas/cannons and a gateway. AQD3 is a little perturbed at this point but he expands to the the mineral only expansion under shock's base. TerranTurtle finds the new expansion and is killing it with marines and Tyderis adds hydralisks but ADQ3's ground force of goons rapes the last of the marines/hydralisks with minimal help from stinky. As stinky is trying to assist AQD3 from TerranTurtle's siege to his naturals, he is forced to defend his own expansion (which he again has attempted to establish) with templar help from AQD3. The tank is stormed twice and the mutas are unable to attack shock's exp which is guarded by marines/bunkers. Tyderis is teching to guards but doesn't yet have them at this point.
Yes, this report is still going on. TerranTurtle drops off a lone unit at AQD3's main--a cloaked ghost--oh crap, to nuke the heck out of AQD3's main. With no units to kill the ghost, the nuke drops and AQD3 loses his core/citadel/2 gates and a few pylons. As Tyderis finally has guards to attack Shocks fortifications on the ledge over his expansion, AQD3 drops on TerranTurtle's island expansion. His goons and templars cause havoc as the defending tank is stormed and killed by goons and 5-6 scv's are stormed in the fray. TerranTurtle later brings another tank and Tyderis broodlings the temp to hold off the drop. TerranTurtle has again dropped a lone ghost at AQD3's main and observers spot the ghost but a templar gets over too late to attempt to storm the ghost but the nuke is coming down already and the ghost runs and the nuke again slaughters many of ADQ3's buildings. As stinky has now added sci vessels to help defend his defenses on his ledge overlooking his natural, he irradiates the guards. As this is going on, AQD3 drops some zealots and with tanks/marines from shock, they are finally able to override TerrranTurtle's forces over AQD3's ledge which have been haunting him the entire game. At this point, stinky has defended his expansion and AQD3 has a superior ground force to the combined ground forces of Tyderis and TerranTurtle. His goons are upgraded to 3-1-3 at this point.
But before he is able to utilize this force, TerranTurtle rains down almost simultaneous nukes on ADQ3's 2nd natural (which does minimal damage) and Shock's expansion which does significant damage killing bunkers and about 8 scv's and a few other random things. AQD3 is probably pretty pissed off at this point and decides to take out his anger on Tyderis. He sends a force of about 12 goons/2 htemps/1 dtemp and is assisted with 3 sci vessels and later about 20 marines from shock. Tyderis all the while has failed to do any damage to Stinky's expansion and the combined forces continue to pour into Tyderis's base as he had only 3 hatches the entire game. TerranTurtle has had 2 siege tanks on the ledge anticipating this attack but storm quickly rapes the tanks with upgraded goons killing them quickly after. TerranTurtle emp's goons and temps and Tyderis defends with queeens (ensnaring and spawning broodlings as much as his mana allows) but storm and goons prove to be too much for the zerg. TerranTurtle tries a last ditch attempt dropping tanks/marines to defend Tyderis's main but it is also killed by the goons. AQD3 had been sending in more and more and what seemed like an unlimited amt. of goons but had 4 expansions so what do u expect?
As Tyderis is nearing elimination, TerranTurtle attemps to nuke AQD3's expansion under Shock's main but it does minimal damage as he runs away his probes and loses only a couple of cannons. Moments later, he tries to nuke the same expansion but AQD3 runs his probes away again. In vain, TerranTurtle nukes ADQ3's 2nd natural but there is nothing there to nuke except a few cannons :)!
Rapage begins and this report ends! AQD3 sends in his 30+ 3-2-3 goons with additional lots and templars and razes all of Turtle's expansion and main with Stinky's forces consistig of a few tanks and sci vessels to irradiate some marines. Chatter begins and d-matrixed dropships and shuttles drop off goons/lots/dtemps and tanks to end TerranTurtle's expansion. Turtle floats his eng. bay but it dies and the game ends with AQD3 lagging out soon after.
Final pts. and comments-This game was in favor of Tyderis/TerranTurtle for the whole beginning portion of the game as Shock was no factor for a large chunk of the game until he finally got an expansion up. Tyderis/TerranTurtle let AQD3 get way too strong while not expanding enough themselves. Tyderis's choice of guards was not too smart considering AQD3's large goon force+temps. He should have expanded more and massed upgraded hydras/lings. TerranTurtle played extremely well for the amount of money he had (he didn't have enough) and some of the nukes were extremely effective. Well, thanx for reading my report. Please comment as this is my first report and I hope to improve!






























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