This
report will take forever to load. Please be patient, you'll
like it
 |
Map: Hypothermia
| This game was started
as a rematch of the previous game on Aftershock, in which
Whoop/Vegas creamed Bob and Vad into nothingness. Map was
selected to be Hypothermia, and .Praetor and I was honored to
be allowed to observe again.
After numerous AFK attempt by Whoop and Johnny, the game
finally started with their usual greeting such as "no huking
disc", "^^ chobo", and "gogogogogogogogog!!!" Man their second
language must be so good that they can communicate with ease
in a language that is completely alien to me. Johnny selected
his usual Terrans while Whoop picked the evil Protoss. The
papa team let fate decided their race, and Papa'Toss ended up
with terran while Papa'Zerg got toss.
| Whoop: |
bottom right |
| Johnny_Vegas: |
bottom left |
| Papa'Protoss: |
top middle |
| Papa'Zerg: |
top
left |
| Both sides started with very
interesting strategies. Firstly, Whoop decided that
Johnny's nuke rush is not unique enough, and formulated
his version of arbitor rush! He described his style in
this game would be "whoring". This term had confused
both me and Johnny, but Johnny had a better idea. With
all different kinds of "whoring" he's familiar with, he
inquired which specific kind would that be. Of course,
Whoop provided his formal definition before my lung
burst. |

 |
|
While Whoop and Johnny was solving
their whoring phenomenon, Papa'Protoss, with a great
strategic brilliance, proceeded to build an E-bay before
his first barracks was finished. Check out that potent
E-Bay rush!! Once the E-bay was finished, he floated it
to the top right starting position to scout, but found
nothing there. While the E-bay was slowly making its way
to search for the enemy, Papa'Toss decided that it's not
enough to rush with only one e-bay, and erected another
one before he even build his first military unit: a
all-purpose goliath! Whoa E-bay rush proceed by a
goliath rush. |
| Papa'Zerg had other things in his
mind. While Papa'Toss was having fun with his numerous
floating e-bays, he silently warpped in dual stargates
and began production of corsairs. Nonetheless, he seemed
to like powering all his important buildings with one
pylon. Imagine a 4 zealot drop killing that lone pylon
supporting his only gateway, robotics facility, cyber
core, and forge. Notice that one dragoon there? It had
been his only land force other then probes for at least
10 minutes. As I told .Praetor, "a two dragoon drop will
own red." |
 | Thinking
silly, Whoop deployed his whoring strat as a start to his
arbiter rush by sending his first shuttle to his natural
expansion before any one else. He added a starport to his
production team and also produce a number of corsairs as an
attempt to gain map control which had been taken over by
E-bays. Another probe was shuttled to his nearest island
expansion too, only to be caught by Papa'Zerg's scouting
corsairs, and was promptly destoryed before Whoop's own air
force drove them away. At this time, Whoop had gotten his
natural expansion fully operating, while all others except
Papa'Zerg had also started building an expansion at their
naturals.
Papa'Protoss finally gathered enough assorted troops from
his three factories which he built early on a 128x256 island
map. His first 4 goliaths bravely walked into a new dropship
and asked for air assistance from his partner to escord his
drop. However, his request was in a very strange form:
Being the best ally, Papa'Zerg sent a whippo of 2(!!)
corsairs to clear the way of the drop. It was very peaceful on
the way until they came close to Whoop's natural expansion.
Getting ballsy, Zerg moved his corsairs away from the lone
dropship and decided to search for potential expansion
attempts while the confused terran commander continued his
voyage. Nevertheless, Whoop's patroling corsairs caught sight
of the in-coming 'dropshit' and happily blew it off the sky,
but not before 2 goliaths were landed in some isolated island,
long away from home.
Cursing at Whoop's whooping on his homeless goliaths,
Papa'Protoss's second E-bay brought back the recon of all the
islands below his main all the way down to the bottom.
Strangely, despite of all mineral and gas island expansions on
its way closer to his main, he decided that the bottommost
island gas only expansion would be his choice of second
expansion after his natural. He began to turret the island
like a badass in order to secure his main source of gas now.
| Whoop, of course, was carrying out
his expansion whoring plan, expanded naked three more
times to the bottom start location, its natural and the
island expansion top left of his main. Needless to say,
two of them got owned by one single dropshit of dual
goliaths and a tank from Papa'Protoss. |
 |
Yeah go Goliath Bob go!
 |
Now let's see. What had Johnny
been doing? All I had to say is... nothing. He expanded
once to his natural, and like 10 minutes into the game,
he finally grasped the hold of his favorite tech: Nukes!
Johnny had always claimed that nuke rush on Hypothermia
is the best terran strat because enemy can very seldom
find the evil red dot in such a huge island map. Indeed,
in prevoius games I played with him months ago, Johnny
had succeeded in shutting down enemy's resource node on
this map simply by nuking expansions all over. "Try
finding a cloaked ghost on a 128x256 map that is hiding
the fearful red dot on a flyer!!" --
Johnny_Vegas. |
| Despite the ownage, Whoop finally
pull out his ultimate goal: the artbitor! This arbitor
was amused from the awaking, thinking if anyone could
remember what it was. "Did you see that UFO?"
Now Papa'Protoss gathered enough information from his
E-bay hovering beside Johnny's natural expansion,
finally employed a piece of brillient move: tanking the
Vegas-gas from across the island! DOH! Of course, the
E-bay served as a spotter for tank and finally honored
itself for some usefulness. Now the E-bay definitely
deserved a higher rank of praisal, and their family
members were recognized. As a result, more and more
E-bays were constructed from Papa'Protoss's main base
and were sent all across the map to explore where no
other men had gone before. |

 |
At this point, Johnny decided that enough is enough. The
unstoppable nuke rush should pay off soon before he lost too
much resources. A ghost was sent into a brand new dropship and
it silently transported the nuclear expert towards Papa'Zerg's
natural expansion. Still thinking that it was impossible to
locate a ghost on a 128x256 map, the ghost felt contumacious
enough to launch the first nuke without cloaking. To
compensate, he hid himself under a tree. This attempt,
however, was noticed by Papa'Protoss's yet another E-bay
because it caught sight of the retreating dropship. "Blue shit
drop on you." Despite the hint, Papa'Zerg was unable to locate
the red-dot until Papa'Toss found it under the tree.
Nonetheless, there are no troops there but 3 cannons and a
bunch of probes. Feeling desperate, he ordered all his probes
to attack the uncloaked ghost who was still thinking he's DA
MAN. The ghost died to 15 or so probes, but not before the
nuke dropped. Under the mushroom cloud remained 5 probes, a
flaming nexus, assimulator, and a pylon.
Feelin more secure after the nuke, Whoop's whoring mind
drove him to expand again, this time to the top right starting
location. While Papa'Protoss was still slowly destorying
Whoop's expansion at the 6 starting location, Whoop warped in
3 Stargates and began the production of the good-old
hamburger, urr, carriers. The E-bays, however, were not idle,
but actively scouting around. One witnessed the 3 StarGates
warping in at the expansion.
Papa'Protoss did not hit that yet. His pimp goliath squad
escorted by 3 tanks were sent towards Whoop's 2nd island
expansion, (top left of Whoop's main), sucessfully removed all
the cannons and defending dragoons there. While he's causing
much trouble there, Whoop used this time to produce carriers
from his new expansion. Whatever the confusion it could be,
Whoop showed us how to lose 5 out of 6 corsairs when they ran
into many goliaths in an island during his expansion attempt.
| Papa'Zerg finally decided that his
corsairs would not do any good, and determined to
switched to mass dragoon/templar drop. His first success
to this switching of strategy paid off when he cleared
Whoop's 3rd naked expansion at the bottom middle natural
with 8 dragoons. At this time, Johnny was not idle, but
constantly trying to grab another expansion to
compensate his loss of gas in his natural. 8 marines 4
scv and 4 ghosts were dropped on an island at the center
location of Johnny, Papa'Toss and Papa'Zerg's main.
Needless to say, this attempt was quickly noticed by a
wandering observer from Papa'Zerg, and 4 shuttle worth
of dragoons were dropped to stop Johnny's resource
income. Ghosts casted lockdown to most of the dragoons
and the poor goons were shot to little blue ponds by the
marines and SCV. |
 |
| Despite this small victory, Johnny
and Whoop missed another 6 shuttles of dragoons from
Papa'Zerg that were dropped at Whoop's main, which was
defended solely with 3 dragoons 3 zealots and a few
cannons. After clearing the defense, Zerg's remaining
dragoons cried out in joy and began their ritual dance
to mock the defenseless enemy. |
 |
 |
Anyone remember the heroic E-bay
locating Whoop's top right starting location?
Papa'Protoss certainly didn't. 4 dragoons and 3 carriers
were sent to destory the ever most threatening E-bay. In
revenge, Papa'Protoss sent 3 dropships of goliaths,
tanks, and 4 science vessels to destory this expansion.
Using the carriers and dragoons, Whoop prolonged the
assault and forced the terran to bring more
reinforcements: GoliathBob. Seeing the ever growing
enemy troops at his expansion, Whoop finally decided to
give it up. 4 shuttles were ordered for evacuation of
the probes. Nonetheless, the shuttle pilots were kinda
drunk and chose the path where the push was: running
straight into 4 turrets and 6 goliaths. Amasingly, only
2 were shot down, although the remaining two were badly
damaged. |
| At the mean time, Papa'Zerg
admired Whoop's move so much that he almost mirror the
same move! |
 | After
locking down 7 dragoons, Johnny felt good and began an
expansion there. In addition, he finally found Papa'Protoss's
naked expansion to the right of his new expansion, and dropped
2 dropships of infantry to clear it. To retaliate, Papa'Zerg
sent several corsairs and dragoons towards Johnny's brand new
expansion, and webbed Johnny's tanks and turrets while his
butt load of dragoons started pounding on all the defense.
Johnny's defense was destoryed and thus, lost his last
functioning expansion. Johnny hid his scv's on the corner,
hoping to gather resources again then the ballsy goons left
the site. Foruntately for Johnny, all but one dragoons were
shipped elsewhere. His scv began to seek revenge against the
lone goon. let's just see how one 3/3/2 goon do against 10
scv's.

Yup, that's right, the bastardly dragoon pop saved
the dying goon.
Now Whoop finally reclaimed his 6 o'clock expansion by
sending in a swarm of 10 zealots produced from a hidden
gateway... against one tank and one goliath. His remaining two
shuttles of probes were immediately sent to mine, and in the
process, warpped in 4 gateways and began production of
assorted ground troops for defense. In the other hand, Johnny
found himself expansionless, and decided to spend all his
remaining cash on nukes. He built 2 extra CC with silos at his
main and began nuking at many enemy expansions. I lost count
of his nuking attempts, but around 3 to 4 nukes had
successfully destoryed most probes/scv at the Papa's
expansions.
Attacked by numerous nukes, Papa'Zerg was down to one
expansion with only 3 probes mining gas and minerals while his
other resource nodes were dry. Nonetheless, he still commanded
a fairly large force of shuttled dragoons and corsairs. He
took a chance to attack Johnny's main with that force and
found it virutally defenseless: 1 unsieged tank, 3 marines and
2 ghosts. Without any source of income, Johnny was unable to
produce more troops to defend himself. He launched his last
nuke at Papa'Protoss's expansion to his right as his silo was
about to be destoryed. Papa'Protoss, with the careful eye of
his E-bays, found the dot early enough and ran away all his
scv's. The nuke was only able to turn Papa's CC and refinary
to flames, but not enough to cause further damage.
Johnny's main was soon leveled, while Whoop was trying to
attack Papa'Protoss's gas only expansion. Several dragoons and
zealots were dropped, but the terran barely hold their ground.
Eventually, Papa'Protoss amassed enough tanks and goliaths,
and dropped Whoop's last expansion at 6, destorying it with
minimal loss. Whoop's last effort to expand was soon
discovered and shuttles of dragoons were sent to eliminate the
attempt. Whoop and Johnny finally conceded the game.
In the end, Papa'Protoss gathered the most resource and
also led in points in units. Papa'Zerg got the highest score
in structures since he destoryed two mains. Whoop, despite
losing most of his early expansions, came in second in
resource score. Johnny, nonetheless, was leading in number of
kills, probably due to his numerous nukes on peons.
(I was unable to take screen shots for the scores cuz I ran
out of space.)
Let me reiterate the highlight of this game:
- Whoop's Whoring Style
- Arbitor Rush
- Goliath Rush
- Nuke Rush
- Whoop's suicidal shuttles and corsairs
- Dragoon Ritual Dance
- Deserted Goliaths
and.......
- E-BAY RUSH!! OWNZ YOUR SOUL!!
Hope you enjoy this report
|