"There are so many ways to annoy a Zerg player, it's not even funny. Actually, it's really funny, so I retract my previous statement." - mattzarella's The FFA Effect
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| 1250 Protoss player vs lil' old me. | | | Author: | | | IP: | XXXX | | Date: | 10/17/99 09:10 | | Game Type: | Starcraft | | Labels: | none | | Report Rating: , # of Ratings: 2, Max: 5, Min: 4 Lifetime Rating for Anonamous: 4.5000 |   | Let the games begin!
Join :
1:1 nodis^^ 1200++gogo
Waiting for response from battle.net .....
Successful.
Korean : HI
Korean : HI GOGOGOGOGO
Me : Ok...
I do /stats and I select terran and we are off! ( Like a herd of turtles )
Vital Information
Map : Lost temple.
Races : I am terran.
He is protoss.
My large command centre lands in the 6:00 spot of the much foughten over lost temple. I also see that 4 hovering space construction vehicles are with me, so I command them to mine minerals. I construct four(4) more scv's, then I tell
Cletus that we need a supply depot.
Cletus : Reportin' for duty.
Commander(me) : Construct a supply depot above my command centre
Cletus : Roger that.
Then, with 2 more scv's mining, I construct a Barracks, with the same lowly scv. After a barracks is completed, I make 1 more barracks and send cletus to go check out the other locations of the world. After crossing the now " Found " temple, I find a protoss at about 12:00 on the planet. The commander, apparently playing from Korea, is now constructing a assimaltor and a cybernetics core.
We koreans aren't cheesy, Honest!
I make 2 more barracks and an academy. I still have 239 talents of minerals, So I make 5 more marines. SCV'S are still being constructed. When my academy finishes, I make a couple of medics and a comsat-staion add-on.
Side note : The comsat station also comes with a lazy boy recliner and a 100" TV.
So, I immediatly took over the advantages of a comsat station. My favourite scv, Cletus, started welding pieces of metal together and after about 12 minutes, he had constructed a engeenering bay. SCV's, knowing what I wanted, began constructing a total of five(5) missle turrets around my base. I order up a command centre, and 2 more barracks. I upgrade to 0/1. Still no noise from Mr.Chesse until I see 4 little blurry figures coming up my ramp. All of a sudden I see them, and my marines fire guass-rifle u-238 shells like no tommorow. Also, they got contraband stimpacks in them so they are firing like no tommorow.
" I live for auir " ....... " I get whooped for auir "
The stealthy dark templars didn't even get up the ramp with 50+ marines firing on them. I expanded to my natural and to the bottom right island. I ordered up two(2) more barracks brining my total to eight(8).
I make a factory,then a starport, then a science facility for 3 reasons:
#1 : So my now non-upgrading engeenering bays can start upgrading again.
#2 : Mobile detection.... scanners just dont cut it sometimes.
#3- D-matrix,irrdiate,and EMP shockwaves.
I begin construction of 4 science vessels and begin upgrading their spells. I also now have 20 scvs at all my bases. 8 missle turrets go up at my island expansion. I begin scouting the other start locations.... empty. I check his natural and it has 3 cannons and probes.
ALOT, and I mean ALOT of people never check 12:00 natural until it's too late. I remembered :)
With 5 science vessels, I dmatrixed 5 marines.
( This is outside the natural, and 3 medics are brought along also. )
I scan it, and it has 4 high templar in a clump defending.
Tee Hee. EMP away! all 4 templar now begin morphing into archons... he knows im here.
My commands issueded in about 14 seconds.
#1 - Select marines.
#2- Press " t "
#3- press a and select a place near mineral patches.
#4- Order up 50 more marines in my barracks.
#5- Tell control groups #1 though 4 to attack here with me.
#6- DMatrix some more marines.
And were off!
CHhhh ahhh that's the stuff was heard everywhere. I rocked the archons before they could hurt me, and then I started on the cannons and probes. I saw blue fire coming from the cannons, then POP go the cannons.... the metalic probes also go pop. When my reinforcements arrive, they are met by about 50 - 55 dragoons and a couple of high templar. The high templar are spread out so emp might still be good because of taking away shields. I dmatrix some more, I emp 3 times, and irrdiate 3 following templar. Only 1 storm got off and it killed about 5-10 marines. Now, with 3/3 marines against 2/3/1 dragoons, the battle was close. I sent the remains of any fighting unit from my main and ordered up again 50 more marines. I was attacking 1 dragoon at a time. I emped once more , and Now, I was coming out on top by alot. More stimpacks were injected and the dragoons decided they wanted hot chunky dragoon mix poured on the ground. So, they poped and blue chunks were poured. Now, with the more reinforcements from my main, I am still rocking the dragoons, but my supply has gone down 70 :(. Now, with about 5 dragoons left, I send another 50 marines from my main and expand to my mineral only natural.
" You gosu. We getting started now. " -- Korea
Then, 4 reavers dropped by my marines :(. I dmatrxied the lead marines and targeted 1 reaver at a time. End results :
4 reavers + 2 shuttles
23 marines and 3 medics.
Well, with a press of 1-2-3-4-5-6-7-8 I ordered up 50 more marines. Alas, I constructed 5 more barracks at my natural and began lifting my main barracks there too. I expanded to the left starting spot and it's natual also. I knew, because I still had 130 supply left, That something wasn't right. This was too easy. All of a sudden, my now 70 marines below his main got flooded with 50+ interceptors flying overhead. I stimpacked, and watched.
Why I didn't panic :
#1 - 3/3 marines stimmed can kill over 10 carriers interceptors depending on the number.
#2 I had 40 more marines coming, and I also watched the battle.
I would see 1 interceptor, shoot 6 damage into a marine, then get about 20 sparks shot behind him and he blows up. I watched this for about 3-5 minutes until all the interceptors had gone and my marines lost about 10 of their number. I never thought mass marines would work against a toss :). I incountered every unit this game except arbiters and corsairs with dweb.
I emped the retreating carriers and PLOWED into :
The natural !
I killed the now five(5) cannons and the probes. I scanned the right natural and there were warping nexi. And I mean NEXI. There were 3 nexus' warping. None at the natural.... someone wants probes fast. I whiped out that when the
MR.CHEESY KOREAN SAYS : ME CHOBO, YOU GOSU -_-
I make about 70 more marines and send them to the warping nexi, and I am attacking his main base when....
I run into about 20 cannons in front of the base.
HMmmmm, ok. I have followed mass marines the ENTIRE game, and I belive I still should. Top right island is empty also BTW. I sent all the marines at the cannons, and My supply drops 70 when he has 3 damaged cannons left. 20 cannons is alot you know. They lengthed from the chokepoint to his natural to his mineral natural.
. We all the know the mineral natual of the right start is a bit above the exit of the base. There were cannons from the natural to the exit.
But eventually, mass marines whiped out that base and the 8 carriers also. The carriers emped, and the marines dmatrixed.
Well, that was it. Hope you enjoyed it.
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